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emacs/mps/code/freelist.c
Richard Brooksby a148490cfa Adding classname for use in describe methods.
Fixing error path to use class destroy in ArenaCreate.
Using MustBeA to reduce boiler plate in land classes.

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C

/* freelist.c: FREE LIST ALLOCATOR IMPLEMENTATION
*
* $Id$
* Copyright (c) 2013-2015 Ravenbrook Limited. See end of file for license.
*
* .sources: <design/freelist/>.
*/
#include "freelist.h"
#include "mpm.h"
#include "range.h"
SRCID(freelist, "$Id$");
#define freelistAlignment(fl) LandAlignment(FreelistLand(fl))
typedef union FreelistBlockUnion {
struct FreelistBlockSmall {
FreelistBlock next; /* tagged with low bit 1 */
/* limit is (char *)this + freelistAlignment(fl) */
} small;
struct FreelistBlockLarge {
FreelistBlock next; /* not tagged (low bit 0) */
Addr limit;
} large;
} FreelistBlockUnion;
/* freelistEND -- the end of a list
*
* The end of a list should not be represented with NULL, as this is
* ambiguous. However, freelistEND is in fact a null pointer, for
* performance. To check whether you have it right, try temporarily
* defining freelistEND as ((FreelistBlock)2) or similar (it must be
* an even number because of the use of a tag).
*/
#define freelistEND ((FreelistBlock)0)
/* freelistTag -- return the tag of word */
#define freelistTag(word) ((word) & 1)
/* freelistTagSet -- return word updated with the tag set */
#define freelistTagSet(word) ((FreelistBlock)((Word)(word) | 1))
/* freelistTagReset -- return word updated with the tag reset */
#define freelistTagReset(word) ((FreelistBlock)((Word)(word) & ~(Word)1))
/* freelistTagCopy -- return 'to' updated to have the same tag as 'from' */
#define freelistTagCopy(to, from) ((FreelistBlock)((Word)(to) | freelistTag((Word)(from))))
/* freelistBlockIsSmall -- return true if block is small, false if large */
#define freelistBlockIsSmall(block) freelistTag((Word)((block)->small.next))
/* freelistBlockBase -- return the base of a block. */
#define freelistBlockBase(block) ((Addr)(block))
/* freelistBlockNext -- return the next block in the list, or
* freelistEND if there are no more blocks.
*/
#define freelistBlockNext(block) freelistTagReset((block)->small.next)
/* freelistBlockLimit -- return the limit of a block. */
static Addr freelistBlockLimit(Freelist fl, FreelistBlock block)
{
AVERT(Freelist, fl);
if (freelistBlockIsSmall(block)) {
return AddrAdd(freelistBlockBase(block), freelistAlignment(fl));
} else {
return block->large.limit;
}
}
/* FreelistBlockCheck -- check a block. */
ATTRIBUTE_UNUSED
static Bool FreelistBlockCheck(FreelistBlock block)
{
CHECKL(block != NULL);
/* block list is address-ordered */
CHECKL(freelistBlockNext(block) == freelistEND
|| block < freelistBlockNext(block));
CHECKL(freelistBlockIsSmall(block) || (Addr)block < block->large.limit);
/* Would like to CHECKL(!freelistBlockIsSmall(block) ||
* freelistBlockSize(fl, block) == freelistAlignment(fl)) but we
* don't have 'fl' here. This is checked in freelistBlockSetLimit. */
return TRUE;
}
/* freelistBlockSize -- return the size of a block. */
#define freelistBlockSize(fl, block) \
AddrOffset(freelistBlockBase(block), freelistBlockLimit(fl, block))
/* freelistBlockSetNext -- update the next block in the list */
static void freelistBlockSetNext(FreelistBlock block, FreelistBlock next)
{
AVERT(FreelistBlock, block);
block->small.next = freelistTagCopy(next, block->small.next);
}
/* freelistBlockSetLimit -- update the limit of a block */
static void freelistBlockSetLimit(Freelist fl, FreelistBlock block, Addr limit)
{
Size size;
AVERT(Freelist, fl);
AVERT(FreelistBlock, block);
AVER(AddrIsAligned(limit, freelistAlignment(fl)));
AVER(freelistBlockBase(block) < limit);
size = AddrOffset(block, limit);
if (size >= sizeof(block->large)) {
block->large.next = freelistTagReset(block->large.next);
block->large.limit = limit;
} else {
AVER(size >= sizeof(block->small));
block->small.next = freelistTagSet(block->small.next);
AVER(freelistBlockSize(fl, block) == freelistAlignment(fl));
}
AVER(freelistBlockLimit(fl, block) == limit);
}
/* freelistBlockInit -- initalize block storing the range [base, limit). */
static FreelistBlock freelistBlockInit(Freelist fl, Addr base, Addr limit)
{
FreelistBlock block;
AVERT(Freelist, fl);
AVER(base != NULL);
AVER(AddrIsAligned(base, freelistAlignment(fl)));
AVER(base < limit);
AVER(AddrIsAligned(limit, freelistAlignment(fl)));
block = (FreelistBlock)base;
block->small.next = freelistTagSet(freelistEND);
freelistBlockSetLimit(fl, block, limit);
AVERT(FreelistBlock, block);
return block;
}
Bool FreelistCheck(Freelist fl)
{
Land land;
CHECKS(Freelist, fl);
land = FreelistLand(fl);
CHECKD(Land, land);
CHECKL(AlignCheck(FreelistMinimumAlignment));
CHECKL(sizeof(struct FreelistBlockSmall) < sizeof(struct FreelistBlockLarge));
CHECKL(sizeof(struct FreelistBlockSmall) <= freelistAlignment(fl));
/* See <design/freelist/#impl.grain.align> */
CHECKL(AlignIsAligned(freelistAlignment(fl), FreelistMinimumAlignment));
CHECKL((fl->list == freelistEND) == (fl->listSize == 0));
CHECKL((fl->list == freelistEND) == (fl->size == 0));
CHECKL(SizeIsAligned(fl->size, freelistAlignment(fl)));
return TRUE;
}
static Res freelistInit(Land land, Arena arena, Align alignment, ArgList args)
{
Freelist fl;
LandClass super;
Res res;
AVER(land != NULL); /* FIXME: express intention */
super = SUPERCLASS(Land, Freelist);
res = (*super->init)(land, arena, alignment, args);
if (res != ResOK)
return res;
SetClassOfLand(land, CLASS(Freelist));
fl = MustBeA(Freelist, land);
/* See <design/freelist/#impl.grain> */
AVER(AlignIsAligned(LandAlignment(land), FreelistMinimumAlignment));
fl->list = freelistEND;
fl->listSize = 0;
fl->size = 0;
fl->sig = FreelistSig;
AVERT(Freelist, fl);
return ResOK;
}
static void freelistFinish(Land land)
{
Freelist fl = MustBeA(Freelist, land);
fl->sig = SigInvalid;
fl->list = freelistEND;
SUPERCLASS(Land, Freelist)->finish(land); /* FIXME: Method call */
}
static Size freelistSize(Land land)
{
Freelist fl = MustBeA(Freelist, land);
return fl->size;
}
/* freelistBlockSetPrevNext -- update list of blocks
*
* If prev and next are both freelistEND, make the block list empty.
* Otherwise, if prev is freelistEND, make next the first block in the list.
* Otherwise, if next is freelistEND, make prev the last block in the list.
* Otherwise, make next follow prev in the list.
* Update the count of blocks by 'delta'.
*
* It is tempting to try to simplify this code by putting a
* FreelistBlockUnion into the FreelistStruct and so avoiding the
* special case on prev. But the problem with that idea is that we
* can't guarantee that such a sentinel would respect the isolated
* range invariant (it would have to be at a lower address than the
* first block in the free list, which the MPS has no mechanism to
* enforce), and so it would still have to be special-cased.
*/
static void freelistBlockSetPrevNext(Freelist fl, FreelistBlock prev,
FreelistBlock next, int delta)
{
AVERT(Freelist, fl);
if (prev == freelistEND) {
fl->list = next;
} else {
/* Isolated range invariant (design.mps.freelist.impl.invariant). */
AVER(next == freelistEND
|| freelistBlockLimit(fl, prev) < freelistBlockBase(next));
freelistBlockSetNext(prev, next);
}
if (delta < 0) {
AVER(fl->listSize >= (Count)-delta);
fl->listSize -= (Count)-delta;
} else {
fl->listSize += (Count)delta;
}
}
static Res freelistInsert(Range rangeReturn, Land land, Range range)
{
Freelist fl = MustBeA(Freelist, land);
FreelistBlock prev, cur, next, new;
Addr base, limit;
Bool coalesceLeft, coalesceRight;
AVER(rangeReturn != NULL);
AVERT(Range, range);
AVER(RangeIsAligned(range, freelistAlignment(fl)));
base = RangeBase(range);
limit = RangeLimit(range);
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
if (base < freelistBlockLimit(fl, cur) && freelistBlockBase(cur) < limit)
return ResFAIL; /* range overlaps with cur */
if (limit <= freelistBlockBase(cur))
break;
next = freelistBlockNext(cur);
if (next != freelistEND)
/* Isolated range invariant (design.mps.freelist.impl.invariant). */
AVER(freelistBlockLimit(fl, cur) < freelistBlockBase(next));
prev = cur;
cur = next;
}
/* Now we know that range does not overlap with any block, and if it
* coalesces then it does so with prev on the left, and cur on the
* right.
*/
coalesceLeft = (prev != freelistEND && base == freelistBlockLimit(fl, prev));
coalesceRight = (cur != freelistEND && limit == freelistBlockBase(cur));
if (coalesceLeft && coalesceRight) {
base = freelistBlockBase(prev);
limit = freelistBlockLimit(fl, cur);
freelistBlockSetLimit(fl, prev, limit);
freelistBlockSetPrevNext(fl, prev, freelistBlockNext(cur), -1);
} else if (coalesceLeft) {
base = freelistBlockBase(prev);
freelistBlockSetLimit(fl, prev, limit);
} else if (coalesceRight) {
next = freelistBlockNext(cur);
limit = freelistBlockLimit(fl, cur);
cur = freelistBlockInit(fl, base, limit);
freelistBlockSetNext(cur, next);
freelistBlockSetPrevNext(fl, prev, cur, 0);
} else {
/* failed to coalesce: add new block */
new = freelistBlockInit(fl, base, limit);
freelistBlockSetNext(new, cur);
freelistBlockSetPrevNext(fl, prev, new, +1);
}
fl->size += RangeSize(range);
RangeInit(rangeReturn, base, limit);
return ResOK;
}
/* freelistDeleteFromBlock -- delete range from block
*
* range must be a subset of block. Update rangeReturn to be the
* original range of block and update the block list accordingly: prev
* is on the list just before block, or freelistEND if block is the
* first block on the list.
*/
static void freelistDeleteFromBlock(Range rangeReturn, Freelist fl,
Range range, FreelistBlock prev,
FreelistBlock block)
{
FreelistBlock next, new;
Addr base, limit, blockBase, blockLimit;
AVER(rangeReturn != NULL);
AVERT(Freelist, fl);
AVERT(Range, range);
AVER(RangeIsAligned(range, freelistAlignment(fl)));
AVER(prev == freelistEND || freelistBlockNext(prev) == block);
AVERT(FreelistBlock, block);
AVER(freelistBlockBase(block) <= RangeBase(range));
AVER(RangeLimit(range) <= freelistBlockLimit(fl, block));
base = RangeBase(range);
limit = RangeLimit(range);
blockBase = freelistBlockBase(block);
blockLimit = freelistBlockLimit(fl, block);
next = freelistBlockNext(block);
if (base == blockBase && limit == blockLimit) {
/* No fragment at left; no fragment at right. */
freelistBlockSetPrevNext(fl, prev, next, -1);
} else if (base == blockBase) {
/* No fragment at left; block at right. */
block = freelistBlockInit(fl, limit, blockLimit);
freelistBlockSetNext(block, next);
freelistBlockSetPrevNext(fl, prev, block, 0);
} else if (limit == blockLimit) {
/* Block at left; no fragment at right. */
freelistBlockSetLimit(fl, block, base);
} else {
/* Block at left; block at right. */
freelistBlockSetLimit(fl, block, base);
new = freelistBlockInit(fl, limit, blockLimit);
freelistBlockSetNext(new, next);
freelistBlockSetPrevNext(fl, block, new, +1);
}
AVER(fl->size >= RangeSize(range));
fl->size -= RangeSize(range);
RangeInit(rangeReturn, blockBase, blockLimit);
}
static Res freelistDelete(Range rangeReturn, Land land, Range range)
{
Freelist fl = MustBeA(Freelist, land);
FreelistBlock prev, cur, next;
Addr base, limit;
AVER(rangeReturn != NULL);
AVERT(Range, range);
base = RangeBase(range);
limit = RangeLimit(range);
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
Addr blockBase, blockLimit;
blockBase = freelistBlockBase(cur);
blockLimit = freelistBlockLimit(fl, cur);
if (limit <= blockBase)
return ResFAIL; /* not found */
if (base <= blockLimit) {
if (base < blockBase || blockLimit < limit)
return ResFAIL; /* partially overlapping */
freelistDeleteFromBlock(rangeReturn, fl, range, prev, cur);
return ResOK;
}
next = freelistBlockNext(cur);
prev = cur;
cur = next;
}
/* Range not found in block list. */
return ResFAIL;
}
static Bool freelistIterate(Land land, LandVisitor visitor,
void *closure)
{
Freelist fl = MustBeA(Freelist, land);
FreelistBlock cur, next;
AVER(FUNCHECK(visitor));
/* closure arbitrary */
for (cur = fl->list; cur != freelistEND; cur = next) {
RangeStruct range;
Bool cont;
/* .next.first: Take next before calling the visitor, in case the
* visitor touches the block. */
next = freelistBlockNext(cur);
RangeInit(&range, freelistBlockBase(cur), freelistBlockLimit(fl, cur));
cont = (*visitor)(land, &range, closure);
if (!cont)
return FALSE;
}
return TRUE;
}
static Bool freelistIterateAndDelete(Land land, LandDeleteVisitor visitor,
void *closure)
{
Freelist fl = MustBeA(Freelist, land);
FreelistBlock prev, cur, next;
AVER(FUNCHECK(visitor));
/* closure arbitrary */
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
Bool delete = FALSE;
RangeStruct range;
Bool cont;
Size size;
next = freelistBlockNext(cur); /* See .next.first. */
size = freelistBlockSize(fl, cur);
RangeInit(&range, freelistBlockBase(cur), freelistBlockLimit(fl, cur));
cont = (*visitor)(&delete, land, &range, closure);
if (delete) {
freelistBlockSetPrevNext(fl, prev, next, -1);
AVER(fl->size >= size);
fl->size -= size;
} else {
prev = cur;
}
if (!cont)
return FALSE;
cur = next;
}
return TRUE;
}
/* freelistFindDeleteFromBlock -- delete size bytes from block
*
* Find a chunk of size bytes in block (which is known to be at least
* that big) and possibly delete that chunk according to the
* instruction in findDelete. Return the range of that chunk in
* rangeReturn. Return the original range of the block in
* oldRangeReturn. Update the block list accordingly, using prev,
* which is previous in list or freelistEND if block is the first
* block in the list.
*/
static void freelistFindDeleteFromBlock(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size,
FindDelete findDelete,
FreelistBlock prev, FreelistBlock block)
{
Bool callDelete = TRUE;
Addr base, limit;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Freelist, fl);
AVER(SizeIsAligned(size, freelistAlignment(fl)));
AVERT(FindDelete, findDelete);
AVER(prev == freelistEND || freelistBlockNext(prev) == block);
AVERT(FreelistBlock, block);
AVER(freelistBlockSize(fl, block) >= size);
base = freelistBlockBase(block);
limit = freelistBlockLimit(fl, block);
switch (findDelete) {
case FindDeleteNONE:
callDelete = FALSE;
break;
case FindDeleteLOW:
limit = AddrAdd(base, size);
break;
case FindDeleteHIGH:
base = AddrSub(limit, size);
break;
case FindDeleteENTIRE:
/* do nothing */
break;
default:
NOTREACHED;
break;
}
RangeInit(rangeReturn, base, limit);
if (callDelete) {
freelistDeleteFromBlock(oldRangeReturn, fl, rangeReturn, prev, block);
} else {
RangeInit(oldRangeReturn, base, limit);
}
}
static Bool freelistFindFirst(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
Freelist fl = MustBeA(Freelist, land);
FreelistBlock prev, cur, next;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVER(SizeIsAligned(size, freelistAlignment(fl)));
AVERT(FindDelete, findDelete);
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
if (freelistBlockSize(fl, cur) >= size) {
freelistFindDeleteFromBlock(rangeReturn, oldRangeReturn, fl, size,
findDelete, prev, cur);
return TRUE;
}
next = freelistBlockNext(cur);
prev = cur;
cur = next;
}
return FALSE;
}
static Bool freelistFindLast(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
Freelist fl = MustBeA(Freelist, land);
Bool found = FALSE;
FreelistBlock prev, cur, next;
FreelistBlock foundPrev = freelistEND, foundCur = freelistEND;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVER(SizeIsAligned(size, freelistAlignment(fl)));
AVERT(FindDelete, findDelete);
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
if (freelistBlockSize(fl, cur) >= size) {
found = TRUE;
foundPrev = prev;
foundCur = cur;
}
next = freelistBlockNext(cur);
prev = cur;
cur = next;
}
if (found)
freelistFindDeleteFromBlock(rangeReturn, oldRangeReturn, fl, size,
findDelete, foundPrev, foundCur);
return found;
}
static Bool freelistFindLargest(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
Freelist fl = MustBeA(Freelist, land);
Bool found = FALSE;
FreelistBlock prev, cur, next;
FreelistBlock bestPrev = freelistEND, bestCur = freelistEND;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(FindDelete, findDelete);
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
if (freelistBlockSize(fl, cur) >= size) {
found = TRUE;
size = freelistBlockSize(fl, cur);
bestPrev = prev;
bestCur = cur;
}
next = freelistBlockNext(cur);
prev = cur;
cur = next;
}
if (found)
freelistFindDeleteFromBlock(rangeReturn, oldRangeReturn, fl, size,
findDelete, bestPrev, bestCur);
return found;
}
static Res freelistFindInZones(Bool *foundReturn, Range rangeReturn,
Range oldRangeReturn, Land land, Size size,
ZoneSet zoneSet, Bool high)
{
Freelist fl = MustBeA(Freelist, land);
LandFindMethod landFind;
RangeInZoneSet search;
Bool found = FALSE;
FreelistBlock prev, cur, next;
FreelistBlock foundPrev = freelistEND, foundCur = freelistEND;
RangeStruct foundRange;
AVER(FALSE); /* TODO: this code is completely untested! */
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
/* AVERT(ZoneSet, zoneSet); */
AVERT(Bool, high);
landFind = high ? freelistFindLast : freelistFindFirst;
search = high ? RangeInZoneSetLast : RangeInZoneSetFirst;
if (zoneSet == ZoneSetEMPTY)
goto fail;
if (zoneSet == ZoneSetUNIV) {
FindDelete fd = high ? FindDeleteHIGH : FindDeleteLOW;
*foundReturn = (*landFind)(rangeReturn, oldRangeReturn, land, size, fd);
return ResOK;
}
if (ZoneSetIsSingle(zoneSet) && size > ArenaStripeSize(LandArena(land)))
goto fail;
prev = freelistEND;
cur = fl->list;
while (cur != freelistEND) {
Addr base, limit;
if ((*search)(&base, &limit, freelistBlockBase(cur),
freelistBlockLimit(fl, cur),
LandArena(land), zoneSet, size))
{
found = TRUE;
foundPrev = prev;
foundCur = cur;
RangeInit(&foundRange, base, limit);
if (!high)
break;
}
next = freelistBlockNext(cur);
prev = cur;
cur = next;
}
if (!found)
goto fail;
freelistDeleteFromBlock(oldRangeReturn, fl, &foundRange, foundPrev, foundCur);
RangeCopy(rangeReturn, &foundRange);
*foundReturn = TRUE;
return ResOK;
fail:
*foundReturn = FALSE;
return ResOK;
}
/* freelistDescribeVisitor -- visitor method for freelistDescribe
*
* Writes a decription of the range into the stream pointed to by
* closure.
*/
typedef struct FreelistDescribeClosureStruct {
mps_lib_FILE *stream;
Count depth;
} FreelistDescribeClosureStruct, *FreelistDescribeClosure;
static Bool freelistDescribeVisitor(Land land, Range range,
void *closure)
{
Res res;
FreelistDescribeClosure my = closure;
if (!TESTT(Land, land))
return FALSE;
if (!RangeCheck(range))
return FALSE;
if (my->stream == NULL)
return FALSE;
res = WriteF(my->stream, my->depth,
"[$P,", (WriteFP)RangeBase(range),
"$P)", (WriteFP)RangeLimit(range),
" {$U}\n", (WriteFU)RangeSize(range),
NULL);
return res == ResOK;
}
static Res freelistDescribe(Land land, mps_lib_FILE *stream, Count depth)
{
Freelist fl = CouldBeA(Freelist, land);
Res res;
Bool b;
FreelistDescribeClosureStruct closure;
if (!TESTC(Freelist, fl))
return ResPARAM;
if (stream == NULL)
return ResPARAM;
/* FIXME: Should use the class from the land itself. */
res = SUPERCLASS(Land, Freelist)->describe(land, stream, depth);
if (res != ResOK)
return res;
res = WriteF(stream, depth + 2,
"listSize $U\n", (WriteFU)fl->listSize,
"size $U\n", (WriteFU)fl->size,
NULL);
closure.stream = stream;
closure.depth = depth + 2;
b = LandIterate(land, freelistDescribeVisitor, &closure);
if (!b)
return ResFAIL;
return res;
}
DEFINE_CLASS(Land, Freelist, class)
{
INHERIT_CLASS(class, Freelist, Land);
class->size = sizeof(FreelistStruct);
class->init = freelistInit;
class->finish = freelistFinish;
class->sizeMethod = freelistSize;
class->insert = freelistInsert;
class->delete = freelistDelete;
class->iterate = freelistIterate;
class->iterateAndDelete = freelistIterateAndDelete;
class->findFirst = freelistFindFirst;
class->findLast = freelistFindLast;
class->findLargest = freelistFindLargest;
class->findInZones = freelistFindInZones;
class->describe = freelistDescribe;
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2013-2015 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/