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Delete eventrep and replay modules -- these have been broken for a long time. Copied from Perforce Change: 194843
38 lines
730 B
C
38 lines
730 B
C
/*
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TEST_HEADER
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id = $Id$
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summary = allocate large object, free its middle, repeat
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language = c
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link = testlib.o
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parameters = OBJECTS=2000
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END_HEADER
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*/
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#include "testlib.h"
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#include "mpscmvff.h"
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static void test(void) {
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mps_arena_t arena;
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mps_pool_t pool;
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mps_addr_t q;
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int p;
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die(mps_arena_create_k(&arena, mps_arena_class_vm(), mps_args_none), "create");
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cdie(mps_pool_create_k(&pool, arena, mps_class_mvff(), mps_args_none), "pool");
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for (p=0; p<OBJECTS; p++) {
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die(mps_alloc(&q, pool, 1024), "alloc");
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q = (mps_addr_t) ((char *) q + MPS_PF_ALIGN);
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mps_free(pool, q, 256-MPS_PF_ALIGN);
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}
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mps_pool_destroy(pool);
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mps_arena_destroy(arena);
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}
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int main(void) {
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easy_tramp(test);
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pass();
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return 0;
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}
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