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emacs/mps/src/lockan.c
Tony Mann 3a1c8a0831 Request.mps.160272: platform specific details of locks and threads appear in shared header files
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1999-08-27 11:11:15 +01:00

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C

/* impl.c.lockan: ANSI RECURSIVE LOCKS
*
* $HopeName: MMsrc!lockan.c(trunk.8) $
* Copyright (C) 1995, 1998 Harlequin Group plc. All rights reserved.
*
* .purpose: This is a trivial implementation of recursive locks
* that assumes we are not running in a multi-threaded environment.
* This provides stubs for the locking code where locking is not
* applicable. The stubs provide some amount of checking.
*
* .limit: The limit on the number of recursive claims is ULONG_MAX.
*/
#include "mpm.h"
SRCID(lockan, "$HopeName: MMsrc!lockan.c(trunk.8) $");
typedef struct LockStruct { /* ANSI fake lock structure */
Sig sig; /* design.mps.sig */
unsigned long claims; /* # claims held by owner */
} LockStruct;
size_t LockSize(void)
{
return sizeof(LockStruct);
}
Bool LockCheck(Lock lock)
{
CHECKS(Lock, lock);
return TRUE;
}
void LockInit(Lock lock)
{
AVER(lock != NULL);
lock->claims = 0;
lock->sig = LockSig;
AVERT(Lock, lock);
}
void LockFinish(Lock lock)
{
AVERT(Lock, lock);
AVER(lock->claims == 0);
lock->sig = SigInvalid;
}
void LockClaim(Lock lock)
{
AVERT(Lock, lock);
AVER(lock->claims == 0);
lock->claims = 1;
}
void LockReleaseMPM(Lock lock)
{
AVERT(Lock, lock);
AVER(lock->claims == 1);
lock->claims = 0;
}
void LockClaimRecursive(Lock lock)
{
AVERT(Lock, lock);
++lock->claims;
AVER(lock->claims>0);
}
void LockReleaseRecursive(Lock lock)
{
AVERT(Lock, lock);
AVER(lock->claims > 0);
--lock->claims;
}
/* Global locking is performed by normal locks.
* A separate lock structure is used for recursive and
* non-recursive locks so that each may be differently ordered
* with respect to client-allocated locks.
*/
static LockStruct globalLockStruct = {
LockSig,
0
};
static LockStruct globalRecursiveLockStruct = {
LockSig,
0
};
static Lock globalLock = &globalLockStruct;
static Lock globalRecLock = &globalRecursiveLockStruct;
void LockClaimGlobalRecursive(void)
{
LockClaimRecursive(globalRecLock);
}
void LockReleaseGlobalRecursive(void)
{
LockReleaseRecursive(globalRecLock);
}
void LockClaimGlobal(void)
{
LockClaim(globalLock);
}
void LockReleaseGlobal(void)
{
LockReleaseMPM(globalLock);
}