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emacs/mps/code/lockw3.c
Gareth Rees 61e24c399a Take locks before fork(), release them in the parent and reinitialize them in the child.
Add forktest target to the Xcode project.
Write design for fork safety and cross-reference from the code.
Update release notes.

Copied from Perforce
 Change: 193760
2018-06-14 16:25:08 +01:00

221 lines
6.3 KiB
C

/* lockw3.c: RECURSIVE LOCKS IN WIN32
*
* $Id$
* Copyright (c) 2001-2016 Ravenbrook Limited. See end of file for license.
*
* .design: These are implemented using critical sections.
* See the section titled "Synchronization functions" in the Groups
* chapter of the Microsoft Win32 API Programmer's Reference.
* The "Synchronization" section of the Overview is also relevant.
*
* Critical sections support recursive locking, so the implementation
* could be trivial. This implementation counts the claims to provide
* extra checking.
*
* The limit on the number of recursive claims is the max of
* ULONG_MAX and the limit imposed by critical sections, which
* is believed to be about UCHAR_MAX.
*
* During use the claims field is updated to remember the number of
* claims acquired on a lock. This field must only be modified
* while we are inside the critical section.
*/
#include "mpm.h"
#ifndef MPS_OS_W3
#error "lockw3.c is specific to Win32 but MPS_OS_W3 not defined"
#endif
#include "mpswin.h"
SRCID(lockw3, "$Id$");
#if defined(LOCK)
/* .lock.win32: Win32 lock structure; uses CRITICAL_SECTION */
typedef struct LockStruct {
Sig sig; /* <design/sig/> */
unsigned long claims; /* # claims held by the owning thread */
CRITICAL_SECTION cs; /* Win32's recursive lock thing */
} LockStruct;
size_t (LockSize)(void)
{
return sizeof(LockStruct);
}
Bool (LockCheck)(Lock lock)
{
CHECKS(Lock, lock);
return TRUE;
}
void (LockInit)(Lock lock)
{
AVER(lock != NULL);
lock->claims = 0;
InitializeCriticalSection(&lock->cs);
lock->sig = LockSig;
AVERT(Lock, lock);
}
void (LockFinish)(Lock lock)
{
AVERT(Lock, lock);
/* Lock should not be finished while held */
AVER(lock->claims == 0);
DeleteCriticalSection(&lock->cs);
lock->sig = SigInvalid;
}
void (LockClaim)(Lock lock)
{
AVERT(Lock, lock);
EnterCriticalSection(&lock->cs);
/* This should be the first claim. Now we are inside the
* critical section it is ok to check this. */
AVER(lock->claims == 0); /* <design/check/#.common> */
lock->claims = 1;
}
void (LockRelease)(Lock lock)
{
AVERT(Lock, lock);
AVER(lock->claims == 1); /* The lock should only be held once */
lock->claims = 0; /* Must set this before leaving CS */
LeaveCriticalSection(&lock->cs);
}
void (LockClaimRecursive)(Lock lock)
{
AVERT(Lock, lock);
EnterCriticalSection(&lock->cs);
++lock->claims;
AVER(lock->claims > 0);
}
void (LockReleaseRecursive)(Lock lock)
{
AVERT(Lock, lock);
AVER(lock->claims > 0);
--lock->claims;
LeaveCriticalSection(&lock->cs);
}
Bool (LockIsHeld)(Lock lock)
{
if (TryEnterCriticalSection(&lock->cs)) {
Bool claimed = lock->claims > 0;
LeaveCriticalSection(&lock->cs);
return claimed;
}
return TRUE;
}
/* Global locking is performed by normal locks.
* A separate lock structure is used for recursive and
* non-recursive locks so that each may be differently ordered
* with respect to client-allocated locks.
*/
static LockStruct globalLockStruct;
static LockStruct globalRecLockStruct;
static Lock globalLock = &globalLockStruct;
static Lock globalRecLock = &globalRecLockStruct;
static Bool globalLockInit = FALSE; /* TRUE iff initialized */
void LockInitGlobal(void)
{
globalLock->claims = 0;
LockInit(globalLock);
globalRecLock->claims = 0;
LockInit(globalRecLock);
globalLockInit = TRUE;
}
static void lockEnsureGlobalLock(void)
{
/* Ensure both global locks have been initialized. */
/* There is a race condition initializing them (job004056). */
if (!globalLockInit) {
LockInitGlobal();
}
}
void (LockClaimGlobalRecursive)(void)
{
lockEnsureGlobalLock();
AVER(globalLockInit);
LockClaimRecursive(globalRecLock);
}
void (LockReleaseGlobalRecursive)(void)
{
AVER(globalLockInit);
LockReleaseRecursive(globalRecLock);
}
void (LockClaimGlobal)(void)
{
lockEnsureGlobalLock();
AVER(globalLockInit);
LockClaim(globalLock);
}
void (LockReleaseGlobal)(void)
{
AVER(globalLockInit);
LockRelease(globalLock);
}
#elif defined(LOCK_NONE)
#include "lockan.c"
#else
#error "No lock configuration."
#endif
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2016 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/