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emacs/mps/code/poolmvff.c
Gareth Rees 76bff163f5 Ensure that the mps builds with clang 10.
Clang 10 turns on -Wimplicit-int-float-conversion, and on 64-bit
platforms this issues a warning that implicit conversions to double
from Size and unsigned long "may lose precision".

This commit adds casts to (double) for all such conversions. The loss
of precision is either impossible in practice (because a double can
represent all integers up to 2**53, which is about 9 petabytes, well
beyond the addressing capabilities for current CPUs), or else
acceptable, because we are accumulating an approximate quantity like
"collection work" or "fill size" (that has to cope with loss of
precision due in any case), or computing a threshold like the spare
commit limit where it is acceptable for it to be somewhat approximate.
2021-01-10 10:42:05 +00:00

786 lines
23 KiB
C

/* poolmvff.c: First Fit Manual Variable Pool
*
* $Id$
* Copyright (c) 2001-2020 Ravenbrook Limited. See end of file for license.
* Portions copyright (C) 2002 Global Graphics Software.
*
* **** RESTRICTION: This pool may not allocate from the arena control
* pool, since it is used to implement that pool.
*
* .purpose: This is a pool class for manually managed objects of
* variable size where address-ordered first (or last) fit is an
* appropriate policy.
*
* .design: <design/poolmvff>
*
* .critical: In manual-allocation-bound programs using MVFF, many of
* these functions are on the critical paths via mps_alloc (and then
* PoolAlloc, MVFFAlloc) and mps_free (and then PoolFree, MVFFFree).
*/
#include "cbs.h"
#include "dbgpool.h"
#include "failover.h"
#include "freelist.h"
#include "mpm.h"
#include "mpscmvff.h"
#include "poolmvff.h"
#include "mpscmfs.h"
#include "poolmfs.h"
SRCID(poolmvff, "$Id$");
/* Note: MVFFStruct is declared in mpmst.h rather than here because it
is the control pool and is inlined in the arena globals. */
typedef MVFF MVFFPool;
#define MVFFPoolCheck MVFFCheck
DECLARE_CLASS(Pool, MVFFPool, AbstractBufferPool);
DECLARE_CLASS(Pool, MVFFDebugPool, MVFFPool);
#define PoolMVFF(pool) PARENT(MVFFStruct, poolStruct, pool)
#define MVFFTotalLand(mvff) (&(mvff)->totalCBSStruct.landStruct)
#define MVFFFreePrimary(mvff) (&(mvff)->freeCBSStruct.landStruct)
#define MVFFFreeSecondary(mvff) FreelistLand(&(mvff)->flStruct)
#define MVFFFreeLand(mvff) FailoverLand(&(mvff)->foStruct)
#define MVFFLocusPref(mvff) (&(mvff)->locusPrefStruct)
#define MVFFBlockPool(mvff) MFSPool(&(mvff)->cbsBlockPoolStruct)
/* MVFFDebug -- MVFFDebug class */
typedef struct MVFFDebugStruct {
MVFFStruct mvffStruct; /* MVFF structure */
PoolDebugMixinStruct debug; /* debug mixin */
} MVFFDebugStruct;
typedef MVFFDebugStruct *MVFFDebug;
#define MVFF2MVFFDebug(mvff) PARENT(MVFFDebugStruct, mvffStruct, mvff)
#define MVFFDebug2MVFF(mvffd) (&((mvffd)->mvffStruct))
/* MVFFReduce -- return memory to the arena
*
* This is usually called immediately after inserting a range into the
* MVFFFreeLand. (But not in all cases: see MVFFExtend.)
*/
static void MVFFReduce(MVFF mvff)
{
Arena arena;
Size freeSize, freeLimit, targetFree;
RangeStruct freeRange, oldFreeRange;
Align grainSize;
Land totalLand, freeLand;
AVERT_CRITICAL(MVFF, mvff);
arena = PoolArena(MVFFPool(mvff));
/* Try to return memory when the amount of free memory exceeds a
threshold fraction of the total memory. */
totalLand = MVFFTotalLand(mvff);
freeLimit = (Size)((double)LandSize(totalLand) * mvff->spare);
freeLand = MVFFFreeLand(mvff);
freeSize = LandSize(freeLand);
if (freeSize < freeLimit)
return;
/* NOTE: Memory is returned to the arena in the smallest units
possible (arena grains). There's a possibility that this could
lead to fragmentation in the arena (because allocation is in
multiples of mvff->extendBy). If so, try setting grainSize =
mvff->extendBy here. */
grainSize = ArenaGrainSize(arena);
/* For hysteresis, return only a proportion of the free memory. */
targetFree = freeLimit / 2;
/* Each time around this loop we either break, or we free at least
one grain back to the arena, thus ensuring that eventually the
loop will terminate */
/* NOTE: If this code becomes very hot, then the test of whether there's
a large free block in the CBS could be inlined, since it's a property
stored at the root node. */
while (freeSize > targetFree
&& LandFindLargest(&freeRange, &oldFreeRange, freeLand,
grainSize, FindDeleteNONE))
{
RangeStruct grainRange, oldRange;
Size size;
Res res;
Addr base, limit;
AVER(RangesEqual(&freeRange, &oldFreeRange));
base = AddrAlignUp(RangeBase(&freeRange), grainSize);
limit = AddrAlignDown(RangeLimit(&freeRange), grainSize);
/* Give up if this block doesn't contain a whole aligned grain,
even though smaller better-aligned blocks might, because
LandFindLargest won't be able to find those anyway. */
if (base >= limit)
break;
size = AddrOffset(base, limit);
/* Don't return (much) more than we need to. */
if (size > freeSize - targetFree)
size = SizeAlignUp(freeSize - targetFree, grainSize);
/* Calculate the range of grains we can return to the arena near the
top end of the free memory (because we're first fit). */
RangeInit(&grainRange, AddrSub(limit, size), limit);
AVER(!RangeIsEmpty(&grainRange));
AVER(RangesNest(&freeRange, &grainRange));
AVER(RangeIsAligned(&grainRange, grainSize));
/* Delete the range from the free list before attempting to delete
it from the total allocated memory, so that we don't have
dangling blocks in the free list, even for a moment. If we fail
to delete from the TotalCBS we add back to the free list, which
can't fail. */
res = LandDelete(&oldRange, freeLand, &grainRange);
if (res != ResOK)
break;
freeSize -= RangeSize(&grainRange);
AVER(freeSize == LandSize(freeLand));
res = LandDelete(&oldRange, totalLand, &grainRange);
if (res != ResOK) {
RangeStruct coalescedRange;
res = LandInsert(&coalescedRange, freeLand, &grainRange);
AVER(res == ResOK);
break;
}
ArenaFree(RangeBase(&grainRange), RangeSize(&grainRange), MVFFPool(mvff));
}
}
/* MVFFExtend -- allocate a new range from the arena
*
* Allocate a new range from the arena of at least the specified
* size. The specified size should be pool-aligned. Add it to the
* allocated and free lists.
*/
static Res MVFFExtend(Range rangeReturn, MVFF mvff, Size size)
{
Pool pool;
Arena arena;
Size allocSize;
RangeStruct range, coalescedRange;
Addr base;
Res res;
Land totalLand, freeLand;
AVERT(MVFF, mvff);
AVER(size > 0);
pool = MVFFPool(mvff);
arena = PoolArena(pool);
AVER(SizeIsAligned(size, PoolAlignment(pool)));
/* Use extendBy unless it's too small */
/* <design/poolmvff#.design.acquire-size>. */
if (size <= mvff->extendBy)
allocSize = mvff->extendBy;
else
allocSize = size;
allocSize = SizeArenaGrains(allocSize, arena);
res = ArenaAlloc(&base, MVFFLocusPref(mvff), allocSize, pool);
if (res != ResOK) {
/* try again with a range just large enough for object */
/* see <design/poolmvff#.design.seg-fail> */
allocSize = SizeArenaGrains(size, arena);
res = ArenaAlloc(&base, MVFFLocusPref(mvff), allocSize, pool);
if (res != ResOK)
return res;
}
RangeInitSize(&range, base, allocSize);
totalLand = MVFFTotalLand(mvff);
res = LandInsert(&coalescedRange, totalLand, &range);
if (res != ResOK) {
/* Can't record this memory, so return it to the arena and fail. */
ArenaFree(base, allocSize, pool);
return res;
}
DebugPoolFreeSplat(pool, RangeBase(&range), RangeLimit(&range));
freeLand = MVFFFreeLand(mvff);
res = LandInsert(rangeReturn, freeLand, &range);
/* Insertion must succeed because it fails over to a Freelist. */
AVER(res == ResOK);
/* Don't call MVFFReduce; that would be silly. */
return ResOK;
}
/* mvffFindFree -- find a suitable free block or add one
*
* Finds a free block of the given (pool aligned) size, using the
* policy (first fit, last fit, or worst fit) specified by findMethod
* and findDelete.
*
* If there is no suitable free block, try extending the pool.
*/
static Res mvffFindFree(Range rangeReturn, MVFF mvff, Size size,
LandFindMethod findMethod, FindDelete findDelete)
{
Bool found;
RangeStruct oldRange;
Land land;
AVER_CRITICAL(rangeReturn != NULL);
AVERT_CRITICAL(MVFF, mvff);
AVER_CRITICAL(size > 0);
AVER_CRITICAL(SizeIsAligned(size, PoolAlignment(MVFFPool(mvff))));
AVER_CRITICAL(FUNCHECK(findMethod));
AVERT_CRITICAL(FindDelete, findDelete);
land = MVFFFreeLand(mvff);
found = (*findMethod)(rangeReturn, &oldRange, land, size, findDelete);
if (!found) {
RangeStruct newRange;
Res res;
res = MVFFExtend(&newRange, mvff, size);
if (res != ResOK)
return res;
found = (*findMethod)(rangeReturn, &oldRange, land, size, findDelete);
/* We know that the found range must intersect the newly added
* range. But it doesn't necessarily lie entirely within it. */
AVER_CRITICAL(found);
AVER_CRITICAL(RangesOverlap(rangeReturn, &newRange));
}
AVER_CRITICAL(found);
return ResOK;
}
/* MVFFAlloc -- Allocate a block */
static Res MVFFAlloc(Addr *aReturn, Pool pool, Size size)
{
Res res;
MVFF mvff;
RangeStruct range;
LandFindMethod findMethod;
FindDelete findDelete;
AVER_CRITICAL(aReturn != NULL);
AVERT_CRITICAL(Pool, pool);
mvff = PoolMVFF(pool);
AVERT_CRITICAL(MVFF, mvff);
AVER_CRITICAL(size > 0);
size = SizeAlignUp(size, PoolAlignment(pool));
findMethod = mvff->firstFit ? LandFindFirst : LandFindLast;
findDelete = mvff->slotHigh ? FindDeleteHIGH : FindDeleteLOW;
res = mvffFindFree(&range, mvff, size, findMethod, findDelete);
if (res != ResOK)
return res;
AVER_CRITICAL(RangeSize(&range) == size);
*aReturn = RangeBase(&range);
return ResOK;
}
/* MVFFFree -- free the given block */
static void MVFFFree(Pool pool, Addr old, Size size)
{
Res res;
RangeStruct range, coalescedRange;
MVFF mvff;
Land freeLand;
AVERT_CRITICAL(Pool, pool);
mvff = PoolMVFF(pool);
AVERT_CRITICAL(MVFF, mvff);
AVER_CRITICAL(old != (Addr)0);
AVER_CRITICAL(AddrIsAligned(old, PoolAlignment(pool)));
AVER_CRITICAL(size > 0);
RangeInitSize(&range, old, SizeAlignUp(size, PoolAlignment(pool)));
freeLand = MVFFFreeLand(mvff);
res = LandInsert(&coalescedRange, freeLand, &range);
/* Insertion must succeed because it fails over to a Freelist. */
AVER_CRITICAL(res == ResOK);
MVFFReduce(mvff);
}
/* MVFFBufferFill -- Fill the buffer
*
* Fill it with the largest block we can find. This is worst-fit
* allocation policy; see <design/poolmvff#.over.buffer>.
*/
static Res MVFFBufferFill(Addr *baseReturn, Addr *limitReturn,
Pool pool, Buffer buffer, Size size)
{
Res res;
MVFF mvff;
RangeStruct range;
AVER(baseReturn != NULL);
AVER(limitReturn != NULL);
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
AVERT(Buffer, buffer);
AVER(size > 0);
AVER(SizeIsAligned(size, PoolAlignment(pool)));
res = mvffFindFree(&range, mvff, size, LandFindLargest, FindDeleteENTIRE);
if (res != ResOK)
return res;
AVER(RangeSize(&range) >= size);
*baseReturn = RangeBase(&range);
*limitReturn = RangeLimit(&range);
return ResOK;
}
/* MVFFVarargs -- decode obsolete varargs */
static void MVFFVarargs(ArgStruct args[MPS_ARGS_MAX], va_list varargs)
{
args[0].key = MPS_KEY_EXTEND_BY;
args[0].val.size = va_arg(varargs, Size);
args[1].key = MPS_KEY_MEAN_SIZE;
args[1].val.size = va_arg(varargs, Size);
args[2].key = MPS_KEY_ALIGN;
args[2].val.align = va_arg(varargs, Size); /* promoted type */
args[3].key = MPS_KEY_MVFF_SLOT_HIGH;
args[3].val.b = va_arg(varargs, Bool);
args[4].key = MPS_KEY_MVFF_ARENA_HIGH;
args[4].val.b = va_arg(varargs, Bool);
args[5].key = MPS_KEY_MVFF_FIRST_FIT;
args[5].val.b = va_arg(varargs, Bool);
args[6].key = MPS_KEY_ARGS_END;
AVERT(ArgList, args);
}
static void MVFFDebugVarargs(ArgStruct args[MPS_ARGS_MAX], va_list varargs)
{
args[0].key = MPS_KEY_POOL_DEBUG_OPTIONS;
args[0].val.pool_debug_options = va_arg(varargs, mps_pool_debug_option_s *);
MVFFVarargs(args + 1, varargs);
}
/* MVFFInit -- initialize method for MVFF */
ARG_DEFINE_KEY(MVFF_SLOT_HIGH, Bool);
ARG_DEFINE_KEY(MVFF_ARENA_HIGH, Bool);
ARG_DEFINE_KEY(MVFF_FIRST_FIT, Bool);
static Res MVFFInit(Pool pool, Arena arena, PoolClass klass, ArgList args)
{
Size extendBy = MVFF_EXTEND_BY_DEFAULT;
Size avgSize = MVFF_AVG_SIZE_DEFAULT;
Align align = MVFF_ALIGN_DEFAULT;
Bool slotHigh = MVFF_SLOT_HIGH_DEFAULT;
Bool arenaHigh = MVFF_ARENA_HIGH_DEFAULT;
Bool firstFit = MVFF_FIRST_FIT_DEFAULT;
double spare = MVFF_SPARE_DEFAULT;
MVFF mvff;
Res res;
ArgStruct arg;
AVER(pool != NULL);
AVERT(Arena, arena);
AVERT(ArgList, args);
AVERC(PoolClass, klass);
/* .arg: class-specific additional arguments; see */
/* <design/poolmvff#.method.init> */
/* .arg.check: we do the same checks here and in MVFFCheck */
/* except for arenaHigh, which is stored only in the locusPref. */
if (ArgPick(&arg, args, MPS_KEY_EXTEND_BY))
extendBy = arg.val.size;
if (ArgPick(&arg, args, MPS_KEY_MEAN_SIZE))
avgSize = arg.val.size;
if (ArgPick(&arg, args, MPS_KEY_ALIGN))
align = arg.val.align;
if (ArgPick(&arg, args, MPS_KEY_SPARE))
spare = arg.val.d;
if (ArgPick(&arg, args, MPS_KEY_MVFF_SLOT_HIGH))
slotHigh = arg.val.b;
if (ArgPick(&arg, args, MPS_KEY_MVFF_ARENA_HIGH))
arenaHigh = arg.val.b;
if (ArgPick(&arg, args, MPS_KEY_MVFF_FIRST_FIT))
firstFit = arg.val.b;
AVER(extendBy > 0); /* .arg.check */
AVER(avgSize > 0); /* .arg.check */
AVER(avgSize <= extendBy); /* .arg.check */
AVER(spare >= 0.0); /* .arg.check */
AVER(spare <= 1.0); /* .arg.check */
AVERT(Align, align);
/* This restriction on the alignment is necessary because of the use
of a Freelist to store the free address ranges in low-memory
situations. <design/freelist#.impl.grain.align>. */
AVER(AlignIsAligned(align, FreelistMinimumAlignment));
AVER(align <= ArenaGrainSize(arena));
AVERT(Bool, slotHigh);
AVERT(Bool, arenaHigh);
AVERT(Bool, firstFit);
res = NextMethod(Pool, MVFFPool, init)(pool, arena, klass, args);
if (res != ResOK)
goto failNextInit;
mvff = CouldBeA(MVFFPool, pool);
mvff->extendBy = extendBy;
if (extendBy < ArenaGrainSize(arena))
mvff->extendBy = ArenaGrainSize(arena);
mvff->avgSize = avgSize;
pool->alignment = align;
pool->alignShift = SizeLog2(pool->alignment);
mvff->slotHigh = slotHigh;
mvff->firstFit = firstFit;
mvff->spare = spare;
LocusPrefInit(MVFFLocusPref(mvff));
LocusPrefExpress(MVFFLocusPref(mvff),
arenaHigh ? LocusPrefHIGH : LocusPrefLOW, NULL);
/* An MFS pool is explicitly initialised for the two CBSs partly to
* share space, but mostly to avoid a call to PoolCreate, so that
* MVFF can be used during arena bootstrap as the control pool. */
MPS_ARGS_BEGIN(piArgs) {
MPS_ARGS_ADD(piArgs, MPS_KEY_MFS_UNIT_SIZE, sizeof(CBSFastBlockStruct));
res = PoolInit(MVFFBlockPool(mvff), arena, PoolClassMFS(), piArgs);
} MPS_ARGS_END(piArgs);
if (res != ResOK)
goto failBlockPoolInit;
MPS_ARGS_BEGIN(liArgs) {
MPS_ARGS_ADD(liArgs, CBSBlockPool, MVFFBlockPool(mvff));
res = LandInit(MVFFTotalLand(mvff), CLASS(CBSFast), arena, align,
mvff, liArgs);
} MPS_ARGS_END(liArgs);
if (res != ResOK)
goto failTotalLandInit;
MPS_ARGS_BEGIN(liArgs) {
MPS_ARGS_ADD(liArgs, CBSBlockPool, MVFFBlockPool(mvff));
res = LandInit(MVFFFreePrimary(mvff), CLASS(CBSFast), arena, align,
mvff, liArgs);
} MPS_ARGS_END(liArgs);
if (res != ResOK)
goto failFreePrimaryInit;
res = LandInit(MVFFFreeSecondary(mvff), CLASS(Freelist), arena, align,
mvff, mps_args_none);
if (res != ResOK)
goto failFreeSecondaryInit;
MPS_ARGS_BEGIN(foArgs) {
MPS_ARGS_ADD(foArgs, FailoverPrimary, MVFFFreePrimary(mvff));
MPS_ARGS_ADD(foArgs, FailoverSecondary, MVFFFreeSecondary(mvff));
res = LandInit(MVFFFreeLand(mvff), CLASS(Failover), arena, align,
mvff, foArgs);
} MPS_ARGS_END(foArgs);
if (res != ResOK)
goto failFreeLandInit;
SetClassOfPoly(pool, CLASS(MVFFPool));
mvff->sig = MVFFSig;
AVERC(MVFFPool, mvff);
EVENT7(PoolInitMVFF, pool, extendBy, avgSize, align,
BOOLOF(slotHigh), BOOLOF(arenaHigh), BOOLOF(firstFit));
return ResOK;
failFreeLandInit:
LandFinish(MVFFFreeSecondary(mvff));
failFreeSecondaryInit:
LandFinish(MVFFFreePrimary(mvff));
failFreePrimaryInit:
LandFinish(MVFFTotalLand(mvff));
failTotalLandInit:
PoolFinish(MVFFBlockPool(mvff));
failBlockPoolInit:
NextMethod(Inst, MVFFPool, finish)(MustBeA(Inst, pool));
failNextInit:
AVER(res != ResOK);
return res;
}
/* MVFFFinish -- finish method for MVFF */
static Bool mvffFinishVisitor(Bool *deleteReturn, Land land, Range range,
void *closure)
{
Pool pool;
AVER(deleteReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(closure != NULL);
pool = closure;
AVERT(Pool, pool);
ArenaFree(RangeBase(range), RangeSize(range), pool);
*deleteReturn = TRUE;
return TRUE;
}
static void MVFFFinish(Inst inst)
{
Pool pool = MustBeA(AbstractPool, inst);
MVFF mvff = MustBeA(MVFFPool, pool);
Bool b;
Land totalLand;
AVERT(MVFF, mvff);
mvff->sig = SigInvalid;
totalLand = MVFFTotalLand(mvff);
b = LandIterateAndDelete(totalLand, mvffFinishVisitor, pool);
AVER(b);
AVER(LandSize(totalLand) == 0);
LandFinish(MVFFFreeLand(mvff));
LandFinish(MVFFFreeSecondary(mvff));
LandFinish(MVFFFreePrimary(mvff));
LandFinish(totalLand);
PoolFinish(MVFFBlockPool(mvff));
NextMethod(Inst, MVFFPool, finish)(inst);
}
/* MVFFDebugMixin - find debug mixin in class MVFFDebug */
static PoolDebugMixin MVFFDebugMixin(Pool pool)
{
MVFF mvff;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
/* Can't check MVFFDebug, because this is called during init */
return &(MVFF2MVFFDebug(mvff)->debug);
}
/* MVFFTotalSize -- total memory allocated from the arena */
static Size MVFFTotalSize(Pool pool)
{
MVFF mvff;
Land totalLand;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
totalLand = MVFFTotalLand(mvff);
return LandSize(totalLand);
}
/* MVFFFreeSize -- free memory (unused by client program) */
static Size MVFFFreeSize(Pool pool)
{
MVFF mvff;
Land freeLand;
AVERT(Pool, pool);
mvff = PoolMVFF(pool);
AVERT(MVFF, mvff);
freeLand = MVFFFreeLand(mvff);
return LandSize(freeLand);
}
/* MVFFDescribe -- describe an MVFF pool */
static Res MVFFDescribe(Inst inst, mps_lib_FILE *stream, Count depth)
{
Pool pool = CouldBeA(AbstractPool, inst);
MVFF mvff = CouldBeA(MVFFPool, pool);
Res res;
if (!TESTC(MVFFPool, mvff))
return ResPARAM;
if (stream == NULL)
return ResPARAM;
res = NextMethod(Inst, MVFFPool, describe)(inst, stream, depth);
if (res != ResOK)
return res;
res = WriteF(stream, depth + 2,
"extendBy $W\n", (WriteFW)mvff->extendBy,
"avgSize $W\n", (WriteFW)mvff->avgSize,
"firstFit $U\n", (WriteFU)mvff->firstFit,
"slotHigh $U\n", (WriteFU)mvff->slotHigh,
"spare $D\n", (WriteFD)mvff->spare,
NULL);
if (res != ResOK)
return res;
res = LocusPrefDescribe(MVFFLocusPref(mvff), stream, depth + 2);
if (res != ResOK)
return res;
/* Don't describe MVFFBlockPool(mvff) otherwise it'll appear twice
* in the output of GlobalDescribe. */
res = LandDescribe(MVFFTotalLand(mvff), stream, depth + 2);
if (res != ResOK)
return res;
res = LandDescribe(MVFFFreePrimary(mvff), stream, depth + 2);
if (res != ResOK)
return res;
res = LandDescribe(MVFFFreeSecondary(mvff), stream, depth + 2);
if (res != ResOK)
return res;
return ResOK;
}
DEFINE_CLASS(Pool, MVFFPool, klass)
{
INHERIT_CLASS(klass, MVFFPool, AbstractBufferPool);
klass->instClassStruct.describe = MVFFDescribe;
klass->instClassStruct.finish = MVFFFinish;
klass->size = sizeof(MVFFStruct);
klass->varargs = MVFFVarargs;
klass->init = MVFFInit;
klass->alloc = MVFFAlloc;
klass->free = MVFFFree;
klass->bufferFill = MVFFBufferFill;
klass->totalSize = MVFFTotalSize;
klass->freeSize = MVFFFreeSize;
AVERT(PoolClass, klass);
}
PoolClass PoolClassMVFF(void)
{
return CLASS(MVFFPool);
}
/* Pool class MVFFDebug */
DEFINE_CLASS(Pool, MVFFDebugPool, klass)
{
INHERIT_CLASS(klass, MVFFDebugPool, MVFFPool);
PoolClassMixInDebug(klass);
klass->size = sizeof(MVFFDebugStruct);
klass->varargs = MVFFDebugVarargs;
klass->debugMixin = MVFFDebugMixin;
AVERT(PoolClass, klass);
}
/* MPS Interface Extensions. */
mps_pool_class_t mps_class_mvff(void)
{
return (mps_pool_class_t)(CLASS(MVFFPool));
}
mps_pool_class_t mps_class_mvff_debug(void)
{
return (mps_pool_class_t)(CLASS(MVFFDebugPool));
}
/* MVFFCheck -- check the consistency of an MVFF structure */
Bool MVFFCheck(MVFF mvff)
{
CHECKS(MVFF, mvff);
CHECKC(MVFFPool, mvff);
CHECKD(Pool, MVFFPool(mvff));
CHECKD(LocusPref, MVFFLocusPref(mvff));
CHECKL(mvff->extendBy >= ArenaGrainSize(PoolArena(MVFFPool(mvff))));
CHECKL(mvff->avgSize > 0); /* see .arg.check */
CHECKL(mvff->avgSize <= mvff->extendBy); /* see .arg.check */
CHECKL(mvff->spare >= 0.0); /* see .arg.check */
CHECKL(mvff->spare <= 1.0); /* see .arg.check */
CHECKD(MFS, &mvff->cbsBlockPoolStruct);
CHECKD(CBS, &mvff->totalCBSStruct);
CHECKD(CBS, &mvff->freeCBSStruct);
CHECKD(Freelist, &mvff->flStruct);
CHECKD(Failover, &mvff->foStruct);
CHECKL((LandSize)(MVFFTotalLand(mvff)) >= (LandSize)(MVFFFreeLand(mvff)));
CHECKL(SizeIsAligned((LandSize)(MVFFFreeLand(mvff)), PoolAlignment(MVFFPool(mvff))));
CHECKL(SizeIsArenaGrains((LandSize)(MVFFTotalLand(mvff)), PoolArena(MVFFPool(mvff))));
CHECKL(BoolCheck(mvff->slotHigh));
CHECKL(BoolCheck(mvff->firstFit));
return TRUE;
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2020 Ravenbrook Limited <https://www.ravenbrook.com/>.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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