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156 lines
3.6 KiB
C
156 lines
3.6 KiB
C
/* impl.c.lockw3: RECURSIVE LOCKS IN WIN32
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*
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* $Id$
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* Copyright (c) 2001 Ravenbrook Limited.
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*
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* .design: These are implemented using critical sections.
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* See the section titled "Synchronization functions" in the Groups
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* chapter of the Microsoft Win32 API Programmer's Reference.
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* The "Synchronization" section of the Overview is also relevant.
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*
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* Critical sections support recursive locking, so the implementation
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* could be trivial. This implementation counts the claims to provide
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* extra checking.
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*
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* The limit on the number of recursive claims is the max of
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* ULONG_MAX and the limit imposed by critical sections, which
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* is believed to be about UCHAR_MAX.
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*
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* During use the claims field is updated to remember the number of
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* claims acquired on a lock. This field must only be modified
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* while we are inside the critical section.
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*/
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#include "mpm.h"
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#ifndef MPS_OS_W3
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#error "lockw3.c is specific to Win32 but MPS_OS_W3 not defined"
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#endif
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#include "mpswin.h"
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SRCID(lockw3, "$Id$");
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/* .lock.win32: Win32 lock structure; uses CRITICAL_SECTION */
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typedef struct LockStruct {
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Sig sig; /* design.mps.sig */
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unsigned long claims; /* # claims held by the owning thread */
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CRITICAL_SECTION cs; /* Win32's recursive lock thing */
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} LockStruct;
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size_t LockSize(void)
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{
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return sizeof(LockStruct);
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}
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Bool LockCheck(Lock lock)
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{
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CHECKS(Lock, lock);
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return TRUE;
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}
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void LockInit(Lock lock)
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{
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AVER(lock != NULL);
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lock->claims = 0;
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InitializeCriticalSection(&lock->cs);
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lock->sig = LockSig;
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AVERT(Lock, lock);
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}
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void LockFinish(Lock lock)
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{
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AVERT(Lock, lock);
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/* Lock should not be finished while held */
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AVER(lock->claims == 0);
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DeleteCriticalSection(&lock->cs);
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lock->sig = SigInvalid;
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}
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void LockClaim(Lock lock)
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{
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AVERT(Lock, lock);
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EnterCriticalSection(&lock->cs);
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/* This should be the first claim. Now we are inside the
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* critical section it is ok to check this. */
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AVER(lock->claims == 0);
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lock->claims = 1;
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}
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void LockReleaseMPM(Lock lock)
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{
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AVERT(Lock, lock);
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AVER(lock->claims == 1); /* The lock should only be held once */
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lock->claims = 0; /* Must set this before leaving CS */
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LeaveCriticalSection(&lock->cs);
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}
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void LockClaimRecursive(Lock lock)
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{
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AVERT(Lock, lock);
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EnterCriticalSection(&lock->cs);
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++lock->claims;
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AVER(lock->claims > 0);
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}
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void LockReleaseRecursive(Lock lock)
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{
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AVERT(Lock, lock);
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AVER(lock->claims > 0);
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--lock->claims;
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LeaveCriticalSection(&lock->cs);
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}
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/* Global locking is performed by normal locks.
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* A separate lock structure is used for recursive and
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* non-recursive locks so that each may be differently ordered
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* with respect to client-allocated locks.
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*/
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static LockStruct globalLockStruct;
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static LockStruct globalRecLockStruct;
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static Lock globalLock = &globalLockStruct;
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static Lock globalRecLock = &globalRecLockStruct;
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static Bool globalLockInit = FALSE; /* TRUE iff initialized */
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static void lockEnsureGlobalLock(void)
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{
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/* Ensure both global locks have been initialized. */
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/* There is a race condition initializing them. */
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if (!globalLockInit) {
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LockInit(globalLock);
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LockInit(globalRecLock);
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globalLockInit = TRUE;
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}
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}
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void LockClaimGlobalRecursive(void)
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{
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lockEnsureGlobalLock();
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AVER(globalLockInit);
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LockClaimRecursive(globalRecLock);
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}
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void LockReleaseGlobalRecursive(void)
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{
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AVER(globalLockInit);
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LockReleaseRecursive(globalRecLock);
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}
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void LockClaimGlobal(void)
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{
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lockEnsureGlobalLock();
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AVER(globalLockInit);
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LockClaim(globalLock);
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}
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void LockReleaseGlobal(void)
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{
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AVER(globalLockInit);
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LockReleaseMPM(globalLock);
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}
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