1
Fork 0
mirror of git://git.sv.gnu.org/emacs.git synced 2026-01-07 12:20:39 -08:00
emacs/mps/code/splay.c
Richard Brooksby 3d5e2ca85f Adding hopenames back into the master sources, so that they can be included in the union sources along with the id keywords.
This was achieved by partially undoing changelist 24817, including an accidental corruption of eventgen.pl.

Copied from Perforce
 Change: 24877
 ServerID: perforce.ravenbrook.com
2001-12-06 18:14:02 +00:00

1020 lines
26 KiB
C

/* impl.c.splay: SPLAY TREE IMPLEMENTATION
*
* $Id$
* $HopeName: MMsrc!splay.c(trunk.9) $
* Copyright (c) 2001 Ravenbrook Limited.
*
* .purpose: Splay trees are used to manage potentially unbounded
* collections of ordered things.
*
* .source: design.mps.splay
*
* .note.stack: It's important that the MPS have a bounded stack
* size, and this is a problem for tree algorithms. Basically,
* we have to avoid recursion.
*/
#include "splay.h"
#include "mpm.h"
SRCID(splay, "$Id$");
/* Basic getter and setter methods */
#define SplayTreeRoot(t) RVALUE((t)->root)
#define SplayTreeSetRoot(t, r) BEGIN ((t)->root = (r)); END
#define SplayNodeLeftChild(n) RVALUE((n)->left)
#define SplayNodeSetLeftChild(n, child) \
BEGIN ((n)->left = (child)); END
#define SplayNodeRightChild(n) RVALUE((n)->right)
#define SplayNodeSetRightChild(n, child) \
BEGIN ((n)->right = (child)); END
#define SplayCompare(tree, key, node) \
(((tree)->compare)((key), (node)))
Bool SplayTreeCheck(SplayTree tree)
{
UNUSED(tree);
CHECKL(tree != NULL);
CHECKL(FUNCHECK(tree->compare));
CHECKL(tree->updateNode == NULL || FUNCHECK(tree->updateNode));
return TRUE;
}
Bool SplayNodeCheck(SplayNode node)
{
UNUSED(node);
CHECKL(node != NULL);
return TRUE;
}
void SplayTreeInit(SplayTree tree, SplayCompareMethod compare,
SplayUpdateNodeMethod updateNode)
{
AVER(tree != NULL);
AVER(FUNCHECK(compare));
AVER(updateNode == NULL || FUNCHECK(updateNode));
tree->compare = compare;
tree->updateNode = updateNode;
SplayTreeSetRoot(tree, NULL);
AVERT(SplayTree, tree);
}
void SplayNodeInit(SplayNode node)
{
AVER(node != NULL);
/* We don't try to finish the attached nodes. See .note.stack. */
SplayNodeSetLeftChild(node, NULL);
SplayNodeSetRightChild(node, NULL);
AVERT(SplayNode, node);
}
void SplayNodeFinish(SplayNode node)
{
AVERT(SplayNode, node);
/* we don't try to do a recursive finish. See .note.stack. */
SplayNodeSetLeftChild(node, NULL);
SplayNodeSetRightChild(node, NULL);
}
void SplayTreeFinish(SplayTree tree)
{
AVERT(SplayTree, tree);
SplayTreeSetRoot(tree, NULL);
tree->compare = NULL;
}
static void SplayNodeUpdate(SplayTree tree, SplayNode node)
{
AVERT(SplayTree, tree);
AVERT(SplayNode, node);
AVER(tree->updateNode != NULL);
(*tree->updateNode)(tree, node, SplayNodeLeftChild(node),
SplayNodeRightChild(node));
return;
}
/* SplayLinkRight -- Move top to left child of top
*
* Link the current top node into the left child of the right tree,
* leaving the top node as the left child of the old top node.
*
* See design.mps.splay.impl.link.right.
*/
static void SplayLinkRight(SplayNode *topIO, SplayNode *rightIO)
{
AVERT(SplayNode, *topIO);
AVERT(SplayNode, *rightIO);
/* Don't fix client properties yet. */
/* .link.right.first: *rightIO is always the first node in the */
/* right tree, so its left child must be null. */
AVER(SplayNodeLeftChild(*rightIO) == NULL);
SplayNodeSetLeftChild(*rightIO, *topIO);
*rightIO = *topIO;
*topIO = SplayNodeLeftChild(*topIO);
/* The following line is only required for .link.right.first. */
SplayNodeSetLeftChild(*rightIO, NULL);
}
/* SplayLinkLeft -- Move top to right child of top
*
* Link the current top node into the right child of the left tree,
* leaving the top node as the right child of the old top node.
*
* See design.mps.splay.impl.link.left.
*/
static void SplayLinkLeft(SplayNode *topIO, SplayNode *leftIO) {
AVERT(SplayNode, *topIO);
AVERT(SplayNode, *leftIO);
/* Don't fix client properties yet. */
/* .link.left.first: *leftIO is always the last node in the */
/* left tree, so its right child must be null. */
AVER(SplayNodeRightChild(*leftIO) == NULL);
SplayNodeSetRightChild(*leftIO, *topIO);
*leftIO = *topIO;
*topIO = SplayNodeRightChild(*topIO);
/* The following line is only required for .link.left.first. */
SplayNodeSetRightChild(*leftIO, NULL);
}
/* SplayRotateLeft -- Rotate right child edge of node
*
* Rotates node, right child of node, and left child of right
* child of node, leftwards in the order stated.
*
* See design.mps.splay.impl.rotate.left.
*/
static void SplayRotateLeft(SplayNode *nodeIO, SplayTree tree) {
SplayNode nodeRight;
AVER(nodeIO != NULL);
AVERT(SplayNode, *nodeIO);
AVERT(SplayNode, SplayNodeRightChild(*nodeIO));
AVERT(SplayTree, tree);
nodeRight = SplayNodeRightChild(*nodeIO);
SplayNodeSetRightChild(*nodeIO, SplayNodeLeftChild(nodeRight));
SplayNodeSetLeftChild(nodeRight, *nodeIO);
*nodeIO = nodeRight;
if(tree->updateNode != NULL) {
SplayNodeUpdate(tree, SplayNodeLeftChild(nodeRight));
/* Don't need to update new root because we know that we will */
/* do either a link or an assemble next, and that will sort it */
/* out. */
}
return;
}
/* SplayRotateRight -- Rotate left child edge of node
*
* Rotates node, left child of node, and right child of left
* child of node, leftwards in the order stated.
*
* See design.mps.splay.impl.rotate.right.
*/
static void SplayRotateRight(SplayNode *nodeIO, SplayTree tree) {
SplayNode nodeLeft;
AVER(nodeIO != NULL);
AVERT(SplayNode, *nodeIO);
AVERT(SplayNode, SplayNodeLeftChild(*nodeIO));
AVERT(SplayTree, tree);
nodeLeft = SplayNodeLeftChild(*nodeIO);
SplayNodeSetLeftChild(*nodeIO, SplayNodeRightChild(nodeLeft));
SplayNodeSetRightChild(nodeLeft, *nodeIO);
*nodeIO = nodeLeft;
if(tree->updateNode != NULL) {
SplayNodeUpdate(tree, SplayNodeRightChild(nodeLeft));
/* Don't need to update new root because we know that we will */
/* do either a link or an assemble next, and that will sort it */
/* out. */
}
return;
}
/* SplayAssemble -- Assemble left right and top trees into one
*
* We do this by moving the children of the top tree to the last and
* first nodes in the left and right trees, and then moving the tops
* of the left and right trees to the children of the top tree.
*
* When we reach this function, the nodes between the roots of the
* left and right trees and their last and first nodes respectively
* will have out of date client properties.
*
* See design.mps.splay.impl.assemble.
*/
static void SplayAssemble(SplayTree tree, SplayNode top,
SplayNode leftTop, SplayNode leftLast,
SplayNode rightTop, SplayNode rightFirst) {
AVERT(SplayTree, tree);
AVERT(SplayNode, top);
AVER(leftTop == NULL ||
(SplayNodeCheck(leftTop) && SplayNodeCheck(leftLast)));
AVER(rightTop == NULL ||
(SplayNodeCheck(rightTop) && SplayNodeCheck(rightFirst)));
if(leftTop != NULL) {
SplayNodeSetRightChild(leftLast, SplayNodeLeftChild(top));
SplayNodeSetLeftChild(top, leftTop);
if(tree->updateNode != NULL) {
/* Update client property using pointer reversal (Ugh!). */
SplayNode node, parent, rightChild;
/* Reverse the pointers between leftTop and leftLast */
/* leftLast is not reversed. */
node = leftTop;
parent = NULL;
while(node != leftLast) {
rightChild = SplayNodeRightChild(node);
SplayNodeSetRightChild(node, parent); /* pointer reversal */
parent = node;
node = rightChild;
}
/* Now restore the pointers, updating the client property. */
/* node is leftLast, parent is the last parent (or NULL). */
SplayNodeUpdate(tree, node);
while(node != leftTop) {
rightChild = node;
node = parent;
parent = SplayNodeRightChild(node);
SplayNodeSetRightChild(node, rightChild); /* un-reverse pointer */
SplayNodeUpdate(tree, node);
}
}
}
/* otherwise leave top->left alone */
if(rightTop != NULL) {
SplayNodeSetLeftChild(rightFirst, SplayNodeRightChild(top));
SplayNodeSetRightChild(top, rightTop);
if(tree->updateNode != NULL) {
/* Update client property using pointer reversal (Ugh!). */
SplayNode node, parent, leftChild;
/* Reverse the pointers between rightTop and rightFirst */
/* ightFirst is not reversed. */
node = rightTop;
parent = NULL;
while(node != rightFirst) {
leftChild = SplayNodeLeftChild(node);
SplayNodeSetLeftChild(node, parent); /* pointer reversal */
parent = node;
node = leftChild;
}
/* Now restore the pointers, updating the client property. */
/* node is rightFirst, parent is the last parent (or NULL). */
SplayNodeUpdate(tree, node);
while(node != rightTop) {
leftChild = node;
node = parent;
parent = SplayNodeLeftChild(node);
SplayNodeSetLeftChild(node, leftChild); /* un-reverse pointer */
SplayNodeUpdate(tree, node);
}
}
}
/* otherwise leave top->right alone */
if(tree->updateNode != NULL)
SplayNodeUpdate(tree, top);
}
/* SplaySplay -- Splay the tree (top-down) around a given key
*
* If the key is not found, splays around an arbitrary neighbour.
* Returns whether key was found. This is the real logic behind
* splay trees.
*
* See design.mps.splay.impl.splay.
*/
static Bool SplaySplay(SplayNode *nodeReturn, SplayTree tree,
void *key, SplayCompareMethod compareMethod) {
/* The sides structure avoids a boundary case in SplayLink* */
SplayNodeStruct sides; /* rightTop and leftTop */
SplayNode top, leftLast, rightFirst;
Bool found;
Compare compareTop;
AVERT(SplayTree, tree);
AVER(nodeReturn != NULL);
AVER(FUNCHECK(compareMethod));
top = SplayTreeRoot(tree); /* will be copied back at end */
if(top == NULL) {
*nodeReturn = NULL;
return FALSE;
}
/* short-circuit case where node is already top */
compareTop = (*compareMethod)(key, top);
if(compareTop == CompareEQUAL) {
*nodeReturn = top;
return TRUE;
}
SplayNodeInit(&sides); /* left and right trees now NULL */
leftLast = &sides;
rightFirst = &sides;
while(TRUE) {
/* compareTop is already initialised above. */
switch(compareTop) {
case CompareLESS: {
SplayNode topLeft = SplayNodeLeftChild(top);
if(topLeft == NULL) {
found = FALSE;
goto assemble;
} else {
Compare compareTopLeft = (*compareMethod)(key, topLeft);
switch(compareTopLeft) {
case CompareEQUAL: { /* zig */
SplayLinkRight(&top, &rightFirst);
found = TRUE;
goto assemble;
} /* break; */
case CompareLESS: { /* zig-zig */
if(SplayNodeLeftChild(topLeft) == NULL)
goto terminalZig;
SplayRotateRight(&top, tree);
SplayLinkRight(&top, &rightFirst);
} break;
case CompareGREATER: { /* zig-zag */
if(SplayNodeRightChild(topLeft) == NULL)
goto terminalZig;
SplayLinkRight(&top, &rightFirst);
SplayLinkLeft(&top, &leftLast);
} break;
default: {
NOTREACHED;
} break;
}
}
} break;
case CompareGREATER: {
SplayNode topRight = SplayNodeRightChild(top);
if(topRight == NULL) {
found = FALSE;
goto assemble;
} else {
Compare compareTopRight = (*compareMethod)(key, topRight);
switch(compareTopRight) {
case CompareEQUAL: { /* zag */
SplayLinkLeft(&top, &leftLast);
found = TRUE;
goto assemble;
} /* break; */
case CompareGREATER: { /* zag-zag */
if(SplayNodeRightChild(topRight) == NULL)
goto terminalZag;
SplayRotateLeft(&top, tree);
SplayLinkLeft(&top, &leftLast);
} break;
case CompareLESS: { /* zag-zig */
if(SplayNodeLeftChild(topRight) == NULL)
goto terminalZag;
SplayLinkLeft(&top, &leftLast);
SplayLinkRight(&top, &rightFirst);
} break;
default: {
NOTREACHED;
} break;
}
}
} break;
case CompareEQUAL: {
found = TRUE;
goto assemble;
} /* break; */
default: {
NOTREACHED;
} break;
}
compareTop = (*compareMethod)(key, top);
} /* end while(TRUE) */
terminalZig:
SplayLinkRight(&top, &rightFirst);
found = FALSE;
goto assemble;
terminalZag:
SplayLinkLeft(&top, &leftLast);
found = FALSE;
goto assemble;
assemble:
SplayAssemble(tree, top,
SplayNodeRightChild(&sides), leftLast,
SplayNodeLeftChild(&sides), rightFirst);
SplayTreeSetRoot(tree, top);
*nodeReturn = top;
return found;
}
/* SplayTreeInsert -- Insert a node into a splay tree
*
* See design.mps.splay.function.splay.tree.insert and
* design.mps.splay.impl.insert.
*/
Res SplayTreeInsert(SplayTree tree, SplayNode node, void *key) {
SplayNode neighbour;
AVERT(SplayTree, tree);
AVERT(SplayNode, node);
AVER(SplayNodeLeftChild(node) == NULL);
AVER(SplayNodeRightChild(node) == NULL);
if(SplayTreeRoot(tree) == NULL) {
SplayTreeSetRoot(tree, node);
} else if(SplaySplay(&neighbour, tree, key, tree->compare)) {
return ResFAIL;
} else {
AVER(SplayTreeRoot(tree) == neighbour);
switch(SplayCompare(tree, key, neighbour)) {
case CompareGREATER: { /* left neighbour */
SplayTreeSetRoot(tree, node);
SplayNodeSetRightChild(node, SplayNodeRightChild(neighbour));
SplayNodeSetLeftChild(node, neighbour);
SplayNodeSetRightChild(neighbour, NULL);
} break;
case CompareLESS: { /* right neighbour */
SplayTreeSetRoot(tree, node);
SplayNodeSetLeftChild(node, SplayNodeLeftChild(neighbour));
SplayNodeSetRightChild(node, neighbour);
SplayNodeSetLeftChild(neighbour, NULL);
} break;
case CompareEQUAL:
default: {
NOTREACHED;
} break;
}
if(tree->updateNode != NULL) {
SplayNodeUpdate(tree, neighbour);
SplayNodeUpdate(tree, node);
}
}
return ResOK;
}
/* SplayTreeDelete -- Delete a node from a splay tree
*
* See design.mps.splay.function.splay.tree.delete and
* design.mps.splay.impl.delete.
*/
Res SplayTreeDelete(SplayTree tree, SplayNode node, void *key) {
SplayNode rightHalf, del, leftLast;
Bool found;
AVERT(SplayTree, tree);
AVERT(SplayNode, node);
found = SplaySplay(&del, tree, key, tree->compare);
AVER(!found || del == node);
if(!found) {
return ResFAIL;
} else if(SplayNodeLeftChild(node) == NULL) {
SplayTreeSetRoot(tree, SplayNodeRightChild(node));
} else if(SplayNodeRightChild(node) == NULL) {
SplayTreeSetRoot(tree, SplayNodeLeftChild(node));
} else {
rightHalf = SplayNodeRightChild(node);
SplayTreeSetRoot(tree, SplayNodeLeftChild(node));
if(SplaySplay(&leftLast, tree, key, tree->compare)) {
return ResFAIL;
} else {
AVER(SplayNodeRightChild(leftLast) == NULL);
SplayNodeSetRightChild(leftLast, rightHalf);
if(tree->updateNode != NULL) {
SplayNodeUpdate(tree, leftLast);
}
}
}
SplayNodeFinish(node);
return ResOK;
}
/* SplayTreeSearch -- Search for a node in a splay tree matching a key
*
* See design.mps.splay.function.splay.tree.search and
* design.mps.splay.impl.search.
*/
Res SplayTreeSearch(SplayNode *nodeReturn, SplayTree tree, void *key) {
SplayNode node;
AVERT(SplayTree, tree);
AVER(nodeReturn != NULL);
if(SplaySplay(&node, tree, key, tree->compare)) {
*nodeReturn = node;
} else {
return ResFAIL;
}
return ResOK;
}
/* SplayTreePredecessor -- Splays a tree at the root's predecessor
*
* Must not be called on en empty tree. Predecessor need not exist,
* in which case NULL is returned, and the tree is unchanged.
*/
static SplayNode SplayTreePredecessor(SplayTree tree, void *key) {
SplayNode oldRoot, newRoot;
AVERT(SplayTree, tree);
oldRoot = SplayTreeRoot(tree);
AVERT(SplayNode, oldRoot);
if(SplayNodeLeftChild(oldRoot) == NULL) {
newRoot = NULL; /* No predecessor */
} else {
/* temporarily chop off the right half-tree, inclusive of root */
SplayTreeSetRoot(tree, SplayNodeLeftChild(oldRoot));
SplayNodeSetLeftChild(oldRoot, NULL);
if(SplaySplay(&newRoot, tree, key, tree->compare)) {
NOTREACHED; /* Another matching node found */
} else {
AVER(SplayNodeRightChild(newRoot) == NULL);
SplayNodeSetRightChild(newRoot, oldRoot);
}
if(tree->updateNode != NULL) {
SplayNodeUpdate(tree, oldRoot);
SplayNodeUpdate(tree, newRoot);
}
}
return newRoot;
}
/* SplayTreeSuccessor -- Splays a tree at the root's successor
*
* Must not be called on en empty tree. Successor need not exist,
* in which case NULL is returned, and the tree is unchanged.
*/
static SplayNode SplayTreeSuccessor(SplayTree tree, void *key) {
SplayNode oldRoot, newRoot;
AVERT(SplayTree, tree);
oldRoot = SplayTreeRoot(tree);
AVERT(SplayNode, oldRoot);
if(SplayNodeRightChild(oldRoot) == NULL) {
newRoot = NULL; /* No successor */
} else {
/* temporarily chop off the left half-tree, inclusive of root */
SplayTreeSetRoot(tree, SplayNodeRightChild(oldRoot));
SplayNodeSetRightChild(oldRoot, NULL);
if(SplaySplay(&newRoot, tree, key, tree->compare)) {
NOTREACHED; /* Another matching node found */
} else {
AVER(SplayNodeLeftChild(newRoot) == NULL);
SplayNodeSetLeftChild(newRoot, oldRoot);
}
if(tree->updateNode != NULL) {
SplayNodeUpdate(tree, oldRoot);
SplayNodeUpdate(tree, newRoot);
}
}
return newRoot;
}
/* SplayTreeNeighbours
*
* Search for the two nodes in a splay tree neighbouring a key.
*
* See design.mps.splay.function.splay.tree.neighbours and
* design.mps.splay.impl.neighbours.
*/
Res SplayTreeNeighbours(SplayNode *leftReturn, SplayNode *rightReturn,
SplayTree tree, void *key) {
SplayNode neighbour;
AVERT(SplayTree, tree);
AVER(leftReturn != NULL);
AVER(rightReturn != NULL);
if(SplaySplay(&neighbour, tree, key, tree->compare)) {
return ResFAIL;
} else if(neighbour == NULL) {
*leftReturn = *rightReturn = NULL;
} else {
switch(SplayCompare(tree, key, neighbour)) {
case CompareLESS: {
*rightReturn = neighbour;
*leftReturn = SplayTreePredecessor(tree, key);
} break;
case CompareGREATER: {
*leftReturn = neighbour;
*rightReturn = SplayTreeSuccessor(tree, key);
} break;
case CompareEQUAL:
default: {
NOTREACHED;
} break;
}
}
return ResOK;
}
/* SplayTreeFirst, SplayTreeNext -- Iterators
*
* SplayTreeFirst receives a key that must precede all
* nodes in the tree. It returns NULL if the tree is empty.
* Otherwise, it splays the tree to the first node, and returns the
* new root. See design.mps.splay.function.splay.tree.first.
*
* SplayTreeNext takes a tree and splays it to the successor of the
* old root, and returns the new root. Returns NULL is there are
* no successors. It takes a key for the old root. See
* design.mps.splay.function.splay.tree.next.
*/
SplayNode SplayTreeFirst(SplayTree tree, void *zeroKey) {
SplayNode node;
AVERT(SplayTree, tree);
if(SplayTreeRoot(tree) == NULL) {
node = NULL;
} else if(SplaySplay(&node, tree, zeroKey, tree->compare)) {
NOTREACHED;
} else {
AVER(SplayNodeLeftChild(node) == NULL);
}
return node;
}
SplayNode SplayTreeNext(SplayTree tree, SplayNode oldNode, void *oldKey) {
Bool b;
SplayNode node;
AVERT(SplayTree, tree);
AVERT(SplayNode, oldNode);
/* Make old node the root. Probably already is. */
b = SplaySplay(&node, tree, oldKey, tree->compare);
AVER(b);
AVER(node == oldNode);
return SplayTreeSuccessor(tree, oldKey);
}
/* SplayNodeDescribe -- Describe a node in the splay tree
*
* Note that this breaks the restriction of .note.stack.
* This is alright as the function is debug only.
*/
static Res SplayNodeDescribe(SplayNode node, mps_lib_FILE *stream,
SplayNodeDescribeMethod nodeDescribe) {
Res res;
AVERT(SplayNode, node);
/* stream and nodeDescribe checked by SplayTreeDescribe */
res = WriteF(stream, "( ", NULL);
if(res != ResOK)
return res;
if(SplayNodeLeftChild(node) != NULL) {
res = SplayNodeDescribe(SplayNodeLeftChild(node), stream, nodeDescribe);
if(res != ResOK)
return res;
res = WriteF(stream, " / ", NULL);
if(res != ResOK)
return res;
}
res = (*nodeDescribe)(node, stream);
if(res != ResOK)
return res;
if(SplayNodeRightChild(node) != NULL) {
res = WriteF(stream, " \\ ", NULL);
if(res != ResOK)
return res;
res = SplayNodeDescribe(SplayNodeRightChild(node), stream, nodeDescribe);
if(res != ResOK)
return res;
}
res = WriteF(stream, " )", NULL);
if(res != ResOK)
return res;
return ResOK;
}
typedef struct {
SplayTestNodeMethod testNode;
SplayTestTreeMethod testTree;
void *p;
unsigned long s;
SplayTree tree;
} SplayFindClosureStruct, *SplayFindClosure;
static Compare SplayFindFirstCompare(void *key, SplayNode node)
{
SplayFindClosure closure;
void *closureP;
unsigned long closureS;
SplayTestNodeMethod testNode;
SplayTestTreeMethod testTree;
SplayTree tree;
AVERT(SplayNode, node);
AVER(key != NULL);
closure = (SplayFindClosure)key;
closureP = closure->p;
closureS = closure->s;
testNode = closure->testNode;
testTree = closure->testTree;
tree = closure->tree;
if(SplayNodeLeftChild(node) != NULL &&
(*testTree)(tree, SplayNodeLeftChild(node), closureP, closureS)) {
return CompareLESS;
} else if((*testNode)(tree, node, closureP, closureS)) {
return CompareEQUAL;
} else {
AVER(SplayNodeRightChild(node) != NULL &&
(*testTree)(tree, SplayNodeRightChild(node), closureP, closureS));
return CompareGREATER;
}
}
static Compare SplayFindLastCompare(void *key, SplayNode node)
{
SplayFindClosure closure;
void *closureP;
unsigned long closureS;
SplayTestNodeMethod testNode;
SplayTestTreeMethod testTree;
SplayTree tree;
AVERT(SplayNode, node);
AVER(key != NULL);
closure = (SplayFindClosure)key;
closureP = closure->p;
closureS = closure->s;
testNode = closure->testNode;
testTree = closure->testTree;
tree = closure->tree;
if(SplayNodeRightChild(node) != NULL &&
(*testTree)(tree, SplayNodeRightChild(node), closureP, closureS)) {
return CompareGREATER;
} else if((*testNode)(tree, node, closureP, closureS)) {
return CompareEQUAL;
} else {
AVER(SplayNodeLeftChild(node) != NULL &&
(*testTree)(tree, SplayNodeLeftChild(node), closureP, closureS));
return CompareLESS;
}
}
/* SplayFindFirst -- Find first node that satisfies client property
*
* This function finds the first node (in address order) in the given
* tree that satisfies some property defined by the client. The
* property is such that the client can detect, given a sub-tree,
* whether that sub-tree contains any nodes satisfying the property.
*
* The given callbacks testNode and testTree detect this property in
* a single node or a sub-tree rooted at a node, and both receive the
* arbitrary closures closureP and closureS.
*/
Bool SplayFindFirst(SplayNode *nodeReturn, SplayTree tree,
SplayTestNodeMethod testNode,
SplayTestTreeMethod testTree,
void *closureP, unsigned long closureS)
{
SplayNode node;
SplayFindClosureStruct closureStruct;
AVER(nodeReturn != NULL);
AVERT(SplayTree, tree);
AVER(FUNCHECK(testNode));
AVER(FUNCHECK(testTree));
node = SplayTreeRoot(tree);
if(node == NULL || !(*testTree)(tree, node, closureP, closureS))
return FALSE; /* no suitable nodes in tree */
closureStruct.p = closureP;
closureStruct.s = closureS;
closureStruct.testNode = testNode;
closureStruct.testTree = testTree;
closureStruct.tree = tree;
if(SplaySplay(&node, tree, (void *)&closureStruct,
&SplayFindFirstCompare)) {
*nodeReturn = node;
return TRUE;
} else {
return FALSE;
}
}
/* SplayFindLast -- As SplayFindFirst but in reverse address order */
Bool SplayFindLast(SplayNode *nodeReturn, SplayTree tree,
SplayTestNodeMethod testNode,
SplayTestTreeMethod testTree,
void *closureP, unsigned long closureS)
{
SplayNode node;
SplayFindClosureStruct closureStruct;
AVER(nodeReturn != NULL);
AVERT(SplayTree, tree);
AVER(FUNCHECK(testNode));
AVER(FUNCHECK(testTree));
node = SplayTreeRoot(tree);
if(node == NULL || !(*testTree)(tree, node, closureP, closureS))
return FALSE; /* no suitable nodes in tree */
closureStruct.p = closureP;
closureStruct.s = closureS;
closureStruct.testNode = testNode;
closureStruct.testTree = testTree;
closureStruct.tree = tree;
if(SplaySplay(&node, tree, (void *)&closureStruct,
&SplayFindLastCompare)) {
*nodeReturn = node;
return TRUE;
} else {
return FALSE;
}
}
/* SplayRoot -- return the root node of the tree */
Bool SplayRoot(SplayNode *nodeReturn, SplayTree tree)
{
SplayNode node;
AVER(nodeReturn != NULL);
AVERT(SplayTree, tree);
node = SplayTreeRoot(tree);
if(node == NULL)
return FALSE;
else {
*nodeReturn = node;
return TRUE;
}
}
/* SplayNodeRefresh -- Updates the client property that has changed at a node
*
* This function undertakes to call the client updateNode callback for each
* node affected by the change in properties at the given node (which has
* the given key) in an appropriate order.
*
* The function fullfils its job by first splaying at the given node, and
* updating the single node. This may change.
*/
void SplayNodeRefresh(SplayTree tree, SplayNode node, void *key)
{
Bool b;
SplayNode node2;
AVERT(SplayTree, tree);
AVERT(SplayNode, node);
b = SplaySplay(&node2, tree, key, tree->compare);
AVER(b);
AVER(node == node2);
(*tree->updateNode)(tree, node, SplayNodeLeftChild(node),
SplayNodeRightChild(node));
}
/* SplayTreeDescribe -- Describe a splay tree
*
* See design.mps.splay.function.splay.tree.describe.
*/
Res SplayTreeDescribe(SplayTree tree, mps_lib_FILE *stream,
SplayNodeDescribeMethod nodeDescribe) {
Res res;
if(!SplayTreeCheck(tree)) return ResFAIL;
if(stream == NULL) return ResFAIL;
if(!FUNCHECK(nodeDescribe)) return ResFAIL;
res = WriteF(stream,
"Splay $P {\n", (WriteFP)tree,
" compare $F\n", (WriteFF)tree->compare,
NULL);
if(res != ResOK)
return res;
if(SplayTreeRoot(tree) != NULL) {
res = SplayNodeDescribe(SplayTreeRoot(tree), stream, nodeDescribe);
if(res != ResOK)
return res;
}
res = WriteF(stream, "\n}\n", NULL);
return res;
}