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emacs/mps/code/boot.c
Richard Brooksby 3d5e2ca85f Adding hopenames back into the master sources, so that they can be included in the union sources along with the id keywords.
This was achieved by partially undoing changelist 24817, including an accidental corruption of eventgen.pl.

Copied from Perforce
 Change: 24877
 ServerID: perforce.ravenbrook.com
2001-12-06 18:14:02 +00:00

126 lines
3.2 KiB
C

/* impl.c.boot: BOOTSTRAP ALLOCATOR
*
* $Id$
* $HopeName: MMsrc!boot.c(trunk.2) $
* Copyright (c) 2001 Ravenbrook Limited.
*
* .overview: A structure and protocols for allocating memory from a
* given block. Very simple, it basically just increments a pointer.
*
* .boot.c: The Bootstrap Allocator is used to allocate C structures
* for use in the implementation, not client objects. Therefore,
* we use "C types" (void *, size_t) not "client types" (Addr, Size).
*/
#include "boot.h"
#include "mpm.h"
SRCID(boot, "$Id$");
#define BootBlockSig ((Sig)0x519B002B) /* SIGnature BOOT Block */
/* BootBlockCheck -- check a BootBlock structure */
Bool BootBlockCheck(BootBlock boot)
{
CHECKS(BootBlock, boot);
CHECKL(boot->base != NULL);
CHECKL(boot->alloc != NULL);
CHECKL(boot->limit != NULL);
CHECKL(boot->base <= boot->alloc);
CHECKL(boot->alloc <= boot->limit);
CHECKL(boot->alloc < boot->limit);
return TRUE;
}
/* BootBlockInit -- initialize a BootBlock
*
* boot: a pointer to the structure to be initialized
* (must have been allocated by the caller, probably on the stack).
* base: a pointer to the base of the memory to be allocated from
* from (the memory need not be committed)
* limit: a pointer to the limit of the memory to be allocated from
*/
Res BootBlockInit(BootBlockStruct *boot, void *base, void *limit)
{
/* Can't check boot as we are supposed to be initializing it */
AVER(boot != NULL);
AVER(base != NULL);
AVER(limit != NULL);
AVER(base < limit);
boot->base = base;
boot->alloc = base;
boot->limit = limit;
boot->sig = BootBlockSig;
AVERT(BootBlock, boot);
return ResOK;
}
/* BootBlockFinish -- finish a BootBlock structure */
void BootBlockFinish(BootBlock boot)
{
AVERT(BootBlock, boot);
boot->base = boot->alloc = boot->limit = NULL;
boot->sig = SigInvalid;
}
/* BootAllocated
*
* Returns the total amount allocated using this descriptor
*/
size_t BootAllocated(BootBlock boot)
{
AVERT(BootBlock, boot);
return PointerOffset(boot->base, boot->alloc);
}
/* BootAlloc -- allocate from BootBlock structure
*
* preturn: The returned pointer, see .boot.c.
* boot: must have been initialized with BootBlockInit().
* size: size of requested object, see .boot.c.
* align: required alignment of object, see .boot.c.
*/
Res BootAlloc(void **pReturn, BootBlock boot, size_t size, size_t align)
{
void *blockBase, *blockLimit; /* base, limit of candidate block */
AVER(pReturn != NULL);
AVERT(BootBlock, boot);
AVER(size > 0);
AVER(AlignCheck((Align)align));
/* Align alloc pointer up and bounds check. */
blockBase = PointerAlignUp(boot->alloc, align);
if(boot->limit <= blockBase || blockBase < boot->alloc) {
return ResMEMORY;
}
blockLimit = PointerAdd(blockBase, size);
/* Following checks that the ordering constraint holds: */
/* boot->alloc <= blockBase < blockLimit <= boot->limit */
/* (if it doesn't hold then something overallocated/wrapped round) */
if(blockBase < boot->alloc ||
blockLimit <= blockBase ||
boot->limit < blockLimit) {
return ResMEMORY;
}
/* Fits! So allocate it */
boot->alloc = blockLimit;
*pReturn = blockBase;
return ResOK;
}