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Gareth Rees 90b84881d8 Bring mps manual html up to date.
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<title>Guide &mdash; Memory Pool System 1.111.0 documentation</title>
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<span id="id1"></span><h1>Guide<a class="headerlink" href="#guide" title="Permalink to this headline"></a></h1>
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<li class="toctree-l1"><a class="reference internal" href="overview.html">1. Overview of the Memory Pool System</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#supported-target-platforms">1.1. Supported target platforms</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#technical-introduction">1.2. Technical introduction</a></li>
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<li class="toctree-l1"><a class="reference internal" href="build.html">2. Building the Memory Pool System</a><ul>
<li class="toctree-l2"><a class="reference internal" href="build.html#introduction">2.1. Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="build.html#compiling-the-mps-for-your-project">2.2. Compiling the MPS for your project</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="build.html#optimizing-for-your-object-format">2.2.3. Optimizing for your object format</a></li>
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<li class="toctree-l2"><a class="reference internal" href="build.html#installing-the-memory-pool-system">2.4. Installing the Memory Pool System</a></li>
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<li class="toctree-l1"><a class="reference internal" href="lang.html">3. Garbage collecting a language with the Memory Pool System</a><ul>
<li class="toctree-l2"><a class="reference internal" href="lang.html#the-scheme-interpreter">3.1. The Scheme interpreter</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#choosing-an-arena-class">3.2. Choosing an arena class</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#choosing-a-pool-class">3.3. Choosing a pool class</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#describing-your-objects">3.4. Describing your objects</a><ul>
<li class="toctree-l3"><a class="reference internal" href="lang.html#the-scan-method">3.4.1. The scan method</a></li>
<li class="toctree-l3"><a class="reference internal" href="lang.html#the-skip-method">3.4.2. The skip method</a></li>
<li class="toctree-l3"><a class="reference internal" href="lang.html#the-forward-method">3.4.3. The forward method</a></li>
<li class="toctree-l3"><a class="reference internal" href="lang.html#the-is-forwarded-method">3.4.4. The is-forwarded method</a></li>
<li class="toctree-l3"><a class="reference internal" href="lang.html#the-padding-method">3.4.5. The padding method</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="lang.html#generation-chains">3.5. Generation chains</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#creating-the-pool">3.6. Creating the pool</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#roots">3.7. Roots</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#threads">3.8. Threads</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#allocation">3.9. Allocation</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#maintaining-consistency">3.10. Maintaining consistency</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#tidying-up">3.11. Tidying up</a></li>
<li class="toctree-l2"><a class="reference internal" href="lang.html#what-next">3.12. What next?</a></li>
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<li class="toctree-l1"><a class="reference internal" href="debug.html">4. Debugging with the Memory Pool System</a><ul>
<li class="toctree-l2"><a class="reference internal" href="debug.html#general-debugging-advice">4.1. General debugging advice</a></li>
<li class="toctree-l2"><a class="reference internal" href="debug.html#example-underscanning">4.2. Example: underscanning</a></li>
<li class="toctree-l2"><a class="reference internal" href="debug.html#example-allocating-with-wrong-size">4.3. Example: allocating with wrong size</a></li>
<li class="toctree-l2"><a class="reference internal" href="debug.html#what-next">4.4. What next?</a></li>
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<li class="toctree-l1"><a class="reference internal" href="perf.html">5. Tuning the Memory Pool System for performance</a></li>
<li class="toctree-l1"><a class="reference internal" href="advanced.html">6. Advanced topics</a><ul>
<li class="toctree-l2"><a class="reference internal" href="advanced.html#finalization">6.1. Finalization</a></li>
<li class="toctree-l2"><a class="reference internal" href="advanced.html#location-dependency">6.2. Location dependency</a></li>
<li class="toctree-l2"><a class="reference internal" href="advanced.html#weak-hash-tables">6.3. Weak hash tables</a></li>
<li class="toctree-l2"><a class="reference internal" href="advanced.html#global-symbol-table">6.4. Global symbol table</a></li>
<li class="toctree-l2"><a class="reference internal" href="advanced.html#segregation-of-objects">6.5. Segregation of objects</a></li>
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