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<div class="section" id="building-the-memory-pool-system">
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<span id="guide-build"></span><span id="index-0"></span><h1>2. Building the Memory Pool System<a class="headerlink" href="#building-the-memory-pool-system" title="Permalink to this headline">¶</a></h1>
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<div class="section" id="introduction">
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<h2>2.1. Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h2>
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<p>This document describes the various ways in which you can build the MPS,
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its libraries, and the tests and tools that come with it.</p>
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<p>You may be building the MPS for a number of different purposes.</p>
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</div>
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<div class="section" id="compiling-the-mps-for-your-project">
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<h2>2.2. Compiling the MPS for your project<a class="headerlink" href="#compiling-the-mps-for-your-project" title="Permalink to this headline">¶</a></h2>
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<p>It is easy to compile the MPS. You can do it separately, or include the
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source in your own project’s build system. This section describes
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compilation in terms of command lines, but you can equally add the files
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to a project in an IDE.</p>
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<p>The MPS also comes with Makefiles and IDE project files for building
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libraries, tools, and tests. See “Building the MPS for development”.</p>
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<div class="section" id="compiling-for-production">
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<h3>2.2.1. Compiling for production<a class="headerlink" href="#compiling-for-production" title="Permalink to this headline">¶</a></h3>
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<p>In the simplest case, you can compile the MPS to an object file with just:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="n">cc</span> <span class="o">-</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Unix</span><span class="o">/</span><span class="n">Mac</span> <span class="n">OS</span> <span class="n">X</span><span class="p">)</span>
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<span class="n">cl</span> <span class="o">/</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Windows</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>This will build a “hot” variety (for production) object file for use
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with <tt class="docutils literal"><span class="pre">mps.h</span></tt>. You can greatly improve performance by allowing global
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optimization, for example:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="n">cc</span> <span class="o">-</span><span class="n">O2</span> <span class="o">-</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Unix</span><span class="o">/</span><span class="n">Mac</span> <span class="n">OS</span> <span class="n">X</span><span class="p">)</span>
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<span class="n">cl</span> <span class="o">/</span><span class="n">O2</span> <span class="o">/</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Windows</span><span class="p">)</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="compiling-for-debugging">
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<h3>2.2.2. Compiling for debugging<a class="headerlink" href="#compiling-for-debugging" title="Permalink to this headline">¶</a></h3>
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<p>You can get a “cool” variety MPS (with more internal checking, for
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debugging and development) with:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="n">cc</span> <span class="o">-</span><span class="n">g</span> <span class="o">-</span><span class="n">DCONFIG_VAR_COOL</span> <span class="o">-</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Unix</span><span class="o">/</span><span class="n">Mac</span> <span class="n">OS</span> <span class="n">X</span><span class="p">)</span>
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<span class="n">cl</span> <span class="o">/</span><span class="n">Zi</span> <span class="o">/</span><span class="n">DCONFIG_VAR_COOL</span> <span class="o">/</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Windows</span><span class="p">)</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="optimizing-for-your-object-format">
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<h3>2.2.3. Optimizing for your object format<a class="headerlink" href="#optimizing-for-your-object-format" title="Permalink to this headline">¶</a></h3>
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<p>If you are using your own <a class="reference internal" href="../glossary/o.html#term-object-format"><em class="xref std std-term">object format</em></a>, you will also get
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improved performance by allowing the compiler to do global optimizations
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between it and the MPS. So if your format implementation is in, say,
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<tt class="docutils literal"><span class="pre">myformat.c</span></tt>, then you could make a file <tt class="docutils literal"><span class="pre">mymps.c</span></tt> containing:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="cp">#include "mps.c"</span>
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<span class="cp">#include "myformat.c"</span>
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</pre></div>
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</div>
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<p>then:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="n">cc</span> <span class="o">-</span><span class="n">O2</span> <span class="o">-</span><span class="n">c</span> <span class="n">mymps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Unix</span><span class="o">/</span><span class="n">Mac</span> <span class="n">OS</span> <span class="n">X</span><span class="p">)</span>
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<span class="n">cl</span> <span class="o">/</span><span class="n">O2</span> <span class="o">/</span><span class="n">c</span> <span class="n">mymps</span><span class="p">.</span><span class="n">c</span> <span class="p">(</span><span class="n">Windows</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>This will get your format code inlined with the MPS garbage collector.</p>
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</div>
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<div class="section" id="compiling-without-the-c-library">
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<h3>2.2.4. Compiling without the C library<a class="headerlink" href="#compiling-without-the-c-library" title="Permalink to this headline">¶</a></h3>
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<p>If you’re building the MPS for an environment without the standard C
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library, you can exclude <a class="reference internal" href="../topic/plinth.html#topic-plinth"><em>the plinth</em></a> component of
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the MPS with:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="n">cc</span> <span class="o">-</span><span class="n">DCONFIG_PLINTH_NONE</span> <span class="o">-</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span>
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<span class="n">cl</span> <span class="o">/</span><span class="n">Gs</span> <span class="o">/</span><span class="n">DCONFIG_PLINTH_NONE</span> <span class="o">/</span><span class="n">c</span> <span class="n">mps</span><span class="p">.</span><span class="n">c</span>
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</pre></div>
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</div>
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<p>but you must then provide your own implementation of <tt class="docutils literal"><span class="pre">mpslib.h</span></tt>.
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You can base this on the ANSI plinth in <tt class="docutils literal"><span class="pre">mpsliban.c</span></tt>.</p>
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<p>If you want to do anything beyond these simple cases, use the MPS build
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as described in the section “Building the MPS for development” below.</p>
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</div>
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</div>
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<div class="section" id="building-the-mps-for-development">
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<h2>2.3. Building the MPS for development<a class="headerlink" href="#building-the-mps-for-development" title="Permalink to this headline">¶</a></h2>
|
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<p>If you’re making modifications to the MPS itself, want to build MPS
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libraries for linking, or want to build MPS tests and tools, you should
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use the MPS build. This uses makefiles or Xcode projects. [Coming
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soon, Microsoft Visual Studio solutions.]</p>
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<div class="section" id="prerequisites">
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<h3>2.3.1. Prerequisites<a class="headerlink" href="#prerequisites" title="Permalink to this headline">¶</a></h3>
|
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<p>For Unix-like platforms you will need the GNU Make tool. Some platforms
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(such as Linux) have GNU Make as their default make tool. For others
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you will need to get and install it. (It’s available free from
|
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<a class="reference external" href="ftp://ftp.gnu.org/gnu/make/">ftp://ftp.gnu.org/gnu/make/</a>.) On FreeBSD this can be done as root
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with <tt class="docutils literal"><span class="pre">pkg_add</span> <span class="pre">-r</span> <span class="pre">gmake</span></tt>.</p>
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<p>On Windows platforms the NMAKE tool is used. This comes with Microsoft
|
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Visual Studio C++ or the Microsoft Windows SDK.</p>
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<p>On Mac OS X the MPS is built using Xcode, either by opening
|
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<tt class="docutils literal"><span class="pre">mps.xcodeproj</span></tt> with the Xcode app, or using the command-line
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“xcodebuild” tool, installed from Xcode → Preferences → Downloads →
|
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Components → Command Line Tools.</p>
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</div>
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<div class="section" id="platforms">
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<h3>2.3.2. Platforms<a class="headerlink" href="#platforms" title="Permalink to this headline">¶</a></h3>
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<p>The MPS uses a six-character platform code to express a combination of
|
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operating system, CPU architecture, and compiler toolchain. Each
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six-character code breaks down into three pairs of characters, like
|
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this:</p>
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<div class="highlight-c"><div class="highlight"><pre><span class="n">OSARCT</span>
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</pre></div>
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</div>
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<p>Where <tt class="docutils literal"><span class="pre">OS</span></tt> denotes the operating system, <tt class="docutils literal"><span class="pre">AR</span></tt> the CPU
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architecture, and <tt class="docutils literal"><span class="pre">CT</span></tt> the compiler toolchain. Here are the
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platforms that we have regular access to and on which the MPS works
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well:</p>
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<table border="1" class="docutils">
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<colgroup>
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<col width="16%" />
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<col width="15%" />
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<col width="21%" />
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<col width="20%" />
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<col width="28%" />
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</colgroup>
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<thead valign="bottom">
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<tr class="row-odd"><th class="head">Platform</th>
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<th class="head">OS</th>
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<th class="head">Architecture</th>
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<th class="head">Compiler</th>
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<th class="head">Makefile</th>
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</tr>
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</thead>
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<tbody valign="top">
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<tr class="row-even"><td><tt class="docutils literal"><span class="pre">fri3gc</span></tt></td>
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<td>FreeBSD</td>
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<td>IA-32</td>
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<td>GCC</td>
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<td><tt class="docutils literal"><span class="pre">fri3gc.gmk</span></tt></td>
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</tr>
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<tr class="row-odd"><td><tt class="docutils literal"><span class="pre">fri6gc</span></tt></td>
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<td>FreeBSD</td>
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<td>x86_64</td>
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<td>GCC</td>
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<td><tt class="docutils literal"><span class="pre">fri6gc.gmk</span></tt></td>
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</tr>
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<tr class="row-even"><td><tt class="docutils literal"><span class="pre">lii3gc</span></tt></td>
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<td>Linux</td>
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<td>IA-32</td>
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<td>GCC</td>
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<td><tt class="docutils literal"><span class="pre">lii3gc.gmk</span></tt></td>
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</tr>
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<tr class="row-odd"><td><tt class="docutils literal"><span class="pre">lii6gc</span></tt></td>
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<td>Linux</td>
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<td>x86_64</td>
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<td>GCC</td>
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<td><tt class="docutils literal"><span class="pre">lii6gc.gmk</span></tt></td>
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</tr>
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<tr class="row-even"><td><tt class="docutils literal"><span class="pre">xci3ll</span></tt></td>
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<td>Mac OS X</td>
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<td>IA-32</td>
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<td>Clang</td>
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<td><tt class="docutils literal"><span class="pre">mps.xcodeproj</span></tt></td>
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</tr>
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<tr class="row-odd"><td><tt class="docutils literal"><span class="pre">xci6ll</span></tt></td>
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<td>Mac OS X</td>
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<td>x86_64</td>
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<td>Clang</td>
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<td><tt class="docutils literal"><span class="pre">mps.xcodeproj</span></tt></td>
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</tr>
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<tr class="row-even"><td><tt class="docutils literal"><span class="pre">xci3gc</span></tt></td>
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<td>Mac OS X</td>
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<td>IA-32</td>
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<td>GCC (legacy)</td>
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<td><tt class="docutils literal"><span class="pre">xci3gc.gmk</span></tt></td>
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</tr>
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<tr class="row-odd"><td><tt class="docutils literal"><span class="pre">w3i3mv</span></tt></td>
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<td>Windows</td>
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<td>IA-32</td>
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<td>Microsoft C</td>
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<td><tt class="docutils literal"><span class="pre">w3i3mv.nmk</span></tt></td>
|
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</tr>
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<tr class="row-even"><td><tt class="docutils literal"><span class="pre">w3i6mv</span></tt></td>
|
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<td>Windows</td>
|
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<td>x86_64</td>
|
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<td>Microsoft C</td>
|
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<td><tt class="docutils literal"><span class="pre">w3i6mv.nmk</span></tt></td>
|
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</tr>
|
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</tbody>
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</table>
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<p>Historically, the MPS worked on a much wider variety of platforms, and
|
|
still could: IRIX, OSF/1 (Tru64), Solaris, SunOS, Classic Mac OS;
|
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MIPS, PowerPC, ALPHA, SPARC v8, SPARC v9; Metrowerks Codewarrior,
|
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SunPro C, Digital C, EGCS. If you are interested in support on any of
|
|
these platforms or any new platforms, please contact Ravenbrook at
|
|
<a class="reference external" href="mailto:mps-questions%40ravenbrook.com">mps-questions<span>@</span>ravenbrook<span>.</span>com</a>.</p>
|
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</div>
|
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<div class="section" id="running-make">
|
|
<h3>2.3.3. Running make<a class="headerlink" href="#running-make" title="Permalink to this headline">¶</a></h3>
|
|
<p>To build all MPS targets on Unix-like platforms, change to the <tt class="docutils literal"><span class="pre">code</span></tt>
|
|
directory and type:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="n">make</span> <span class="o">-</span><span class="n">f</span> <span class="o"><</span><span class="n">makefile</span><span class="o">></span>
|
|
</pre></div>
|
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</div>
|
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<p>where <tt class="docutils literal"><span class="pre">make</span></tt> is the command for GNU Make. (Sometimes this will be
|
|
<tt class="docutils literal"><span class="pre">gmake</span></tt> or <tt class="docutils literal"><span class="pre">gnumake</span></tt>.)</p>
|
|
<p>To build just one target, type:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="n">make</span> <span class="o">-</span><span class="n">f</span> <span class="o"><</span><span class="n">makefile</span><span class="o">></span> <span class="o"><</span><span class="n">target</span><span class="o">></span>
|
|
</pre></div>
|
|
</div>
|
|
<p>To build a restricted set of targets for just one variety, type:</p>
|
|
<div class="highlight-c"><pre>make -f <makefile> 'VARIETY=<variety>' <target></pre>
|
|
</div>
|
|
<p>For example, to build just the “cool” variety of the <tt class="docutils literal"><span class="pre">amcss</span></tt> test on
|
|
FreeBSD:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="n">gmake</span> <span class="o">-</span><span class="n">f</span> <span class="n">fri3gc</span><span class="p">.</span><span class="n">gmk</span> <span class="n">VARIETY</span><span class="o">=</span><span class="n">cool</span> <span class="n">amcss</span>
|
|
</pre></div>
|
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</div>
|
|
<p>On Windows platforms you need to run the “Visual Studio Command Prompt”
|
|
from the Start menu. Then type:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="n">nmake</span> <span class="o">/</span><span class="n">f</span> <span class="n">w3i3mv</span><span class="p">.</span><span class="n">nmk</span> <span class="p">(</span><span class="mi">32</span><span class="o">-</span><span class="n">bit</span><span class="p">)</span>
|
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<span class="n">nmake</span> <span class="o">/</span><span class="n">f</span> <span class="n">w3i6mv</span><span class="p">.</span><span class="n">nmk</span> <span class="p">(</span><span class="mi">64</span><span class="o">-</span><span class="n">bit</span><span class="p">)</span>
|
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</pre></div>
|
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</div>
|
|
<p>You will need to switch your build environment between 32-bit and
|
|
64-bit using Microsoft’s <tt class="docutils literal"><span class="pre">setenv</span></tt> command, for example, <tt class="docutils literal"><span class="pre">setenv</span>
|
|
<span class="pre">/x86</span></tt> or <tt class="docutils literal"><span class="pre">setenv</span> <span class="pre">/x64</span></tt>.</p>
|
|
<p>To build just one target, type:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="n">nmake</span> <span class="o">/</span><span class="n">f</span> <span class="n">w3i3mv</span><span class="p">.</span><span class="n">nmk</span> <span class="o"><</span><span class="n">target</span><span class="o">></span>
|
|
</pre></div>
|
|
</div>
|
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<p>On Mac OS X, you can build from the command line with:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="n">xcodebuild</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>On most platforms, the output of the build goes to a directory named
|
|
after the platform (e.g. <tt class="docutils literal"><span class="pre">fri3gc</span></tt>) so that you can share the source
|
|
tree across platforms. On Mac OS X the output goes in a directory
|
|
called <tt class="docutils literal"><span class="pre">xc</span></tt>. Building generates <tt class="docutils literal"><span class="pre">mps.a</span></tt> or <tt class="docutils literal"><span class="pre">mps.lib</span></tt> or
|
|
equivalent, a library of object code which you can link with your
|
|
application, subject to the <a class="reference internal" href="../copyright.html#license"><em>MPS licensing conditions</em></a>.
|
|
It also generates a number of test programs, such as <tt class="docutils literal"><span class="pre">amcss</span></tt> (a
|
|
stress test for the Automatic Mostly-Copying pool class) and tools
|
|
such as <tt class="docutils literal"><span class="pre">eventcnv</span></tt> (for decoding telemetry logs).</p>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="installing-the-memory-pool-system">
|
|
<h2>2.4. Installing the Memory Pool System<a class="headerlink" href="#installing-the-memory-pool-system" title="Permalink to this headline">¶</a></h2>
|
|
<p>Unix-like platforms can use the GNU Autoconf <tt class="docutils literal"><span class="pre">configure</span></tt> script in the
|
|
root directory of the MPS Kit to generate a Makefile that can build and
|
|
install the MPS. For example:</p>
|
|
<div class="highlight-c"><div class="highlight"><pre><span class="p">.</span><span class="o">/</span><span class="n">configure</span> <span class="o">--</span><span class="n">prefix</span><span class="o">=/</span><span class="n">opt</span><span class="o">/</span><span class="n">mps</span>
|
|
<span class="n">make</span> <span class="n">install</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>will install the MPS public headers in <tt class="docutils literal"><span class="pre">/opt/mps/include</span></tt>, the
|
|
libraries in <tt class="docutils literal"><span class="pre">/opt/mps/lib</span></tt> etc.</p>
|
|
<p>There is currently no automatic way to “install” the MPS on Windows.</p>
|
|
<p>On any platform, you can install by copying the libraries built by the
|
|
make to, for example, <tt class="docutils literal"><span class="pre">/usr/local/lib</span></tt>, and all the headers beginning
|
|
with <tt class="docutils literal"><span class="pre">mps</span></tt> to <tt class="docutils literal"><span class="pre">/usr/local/include</span></tt>.</p>
|
|
<p>Note, however, that you may get better performance by using the method
|
|
described in the section “Optimizing for your object format” above.</p>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
</div>
|
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</div>
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<div class="sphinxsidebar">
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<div class="sphinxsidebarwrapper">
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<p class="logo"><a href="../index.html">
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<img class="logo" src="../_static/logo.png" alt="Logo"/>
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</a></p>
|
|
<h3><a href="../index.html">Table Of Contents</a></h3>
|
|
<ul>
|
|
<li><a class="reference internal" href="#">2. Building the Memory Pool System</a><ul>
|
|
<li><a class="reference internal" href="#introduction">2.1. Introduction</a></li>
|
|
<li><a class="reference internal" href="#compiling-the-mps-for-your-project">2.2. Compiling the MPS for your project</a><ul>
|
|
<li><a class="reference internal" href="#compiling-for-production">2.2.1. Compiling for production</a></li>
|
|
<li><a class="reference internal" href="#compiling-for-debugging">2.2.2. Compiling for debugging</a></li>
|
|
<li><a class="reference internal" href="#optimizing-for-your-object-format">2.2.3. Optimizing for your object format</a></li>
|
|
<li><a class="reference internal" href="#compiling-without-the-c-library">2.2.4. Compiling without the C library</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><a class="reference internal" href="#building-the-mps-for-development">2.3. Building the MPS for development</a><ul>
|
|
<li><a class="reference internal" href="#prerequisites">2.3.1. Prerequisites</a></li>
|
|
<li><a class="reference internal" href="#platforms">2.3.2. Platforms</a></li>
|
|
<li><a class="reference internal" href="#running-make">2.3.3. Running make</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><a class="reference internal" href="#installing-the-memory-pool-system">2.4. Installing the Memory Pool System</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
|
|
<h4>Previous topic</h4>
|
|
<p class="topless"><a href="overview.html"
|
|
title="previous chapter">1. Overview of the Memory Pool System</a></p>
|
|
<h4>Next topic</h4>
|
|
<p class="topless"><a href="lang.html"
|
|
title="next chapter">3. Garbage collecting a language with the Memory Pool System</a></p><h4>Contact us</h4>
|
|
|
|
<p class="topless"><a href="mailto:mps-questions@ravenbrook.com">mps-questions@ravenbrook.com</a></p>
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</div>
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