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emacs/mps/code/land.c
Gareth Rees 1f517274f3 Cast all arguments to the writef function to make it easy to check that none of the necessary casts have been omitted.
New macro WriteFYesNo makes it easy to describe a Boolean.
Describe more structure elements for ABQ, Arena, Buffer, Format, MFS, Root, Seg.

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C

/* land.c: LAND (COLLECTION OF ADDRESS RANGES) IMPLEMENTATION
*
* $Id$
* Copyright (c) 2014 Ravenbrook Limited. See end of file for license.
*
* .design: <design/land/>
*/
#include "mpm.h"
#include "range.h"
SRCID(land, "$Id$");
/* FindDeleteCheck -- check method for a FindDelete value */
Bool FindDeleteCheck(FindDelete findDelete)
{
CHECKL(findDelete == FindDeleteNONE
|| findDelete == FindDeleteLOW
|| findDelete == FindDeleteHIGH
|| findDelete == FindDeleteENTIRE);
UNUSED(findDelete); /* <code/mpm.c#check.unused> */
return TRUE;
}
/* landEnter, landLeave -- Avoid re-entrance
*
* .enter-leave: The visitor functions passed to LandIterate and
* LandIterateAndDelete are not allowed to call methods of that land.
* These functions enforce this.
*
* .enter-leave.simple: Some simple queries are fine to call from
* visitor functions. These are marked with the tag of this comment.
*/
static void landEnter(Land land)
{
/* Don't need to check as always called from interface function. */
AVER(!land->inLand);
land->inLand = TRUE;
return;
}
static void landLeave(Land land)
{
/* Don't need to check as always called from interface function. */
AVER(land->inLand);
land->inLand = FALSE;
return;
}
/* LandCheck -- check land */
Bool LandCheck(Land land)
{
/* .enter-leave.simple */
CHECKS(Land, land);
CHECKD(LandClass, land->class);
CHECKU(Arena, land->arena);
CHECKL(AlignCheck(land->alignment));
CHECKL(BoolCheck(land->inLand));
return TRUE;
}
/* LandInit -- initialize land
*
* See <design/land/#function.init>
*/
Res LandInit(Land land, LandClass class, Arena arena, Align alignment, void *owner, ArgList args)
{
Res res;
AVER(land != NULL);
AVERT(LandClass, class);
AVERT(Align, alignment);
land->inLand = TRUE;
land->alignment = alignment;
land->arena = arena;
land->class = class;
land->sig = LandSig;
AVERT(Land, land);
res = (*class->init)(land, args);
if (res != ResOK)
goto failInit;
EVENT2(LandInit, land, owner);
landLeave(land);
return ResOK;
failInit:
land->sig = SigInvalid;
return res;
}
/* LandCreate -- allocate and initialize land
*
* See <design/land/#function.create>
*/
Res LandCreate(Land *landReturn, Arena arena, LandClass class, Align alignment, void *owner, ArgList args)
{
Res res;
Land land;
void *p;
AVER(landReturn != NULL);
AVERT(Arena, arena);
AVERT(LandClass, class);
res = ControlAlloc(&p, arena, class->size,
/* withReservoirPermit */ FALSE);
if (res != ResOK)
goto failAlloc;
land = p;
res = LandInit(land, class, arena, alignment, owner, args);
if (res != ResOK)
goto failInit;
*landReturn = land;
return ResOK;
failInit:
ControlFree(arena, land, class->size);
failAlloc:
return res;
}
/* LandDestroy -- finish and deallocate land
*
* See <design/land/#function.destroy>
*/
void LandDestroy(Land land)
{
Arena arena;
LandClass class;
AVERT(Land, land);
arena = land->arena;
class = land->class;
AVERT(LandClass, class);
LandFinish(land);
ControlFree(arena, land, class->size);
}
/* LandFinish -- finish land
*
* See <design/land/#function.finish>
*/
void LandFinish(Land land)
{
AVERT(Land, land);
landEnter(land);
(*land->class->finish)(land);
land->sig = SigInvalid;
}
/* LandSize -- return the total size of ranges in land
*
* See <design/land/#function.size>
*/
Size LandSize(Land land)
{
/* .enter-leave.simple */
AVERT(Land, land);
return (*land->class->sizeMethod)(land);
}
/* LandInsert -- insert range of addresses into land
*
* See <design/land/#function.insert>
*/
Res LandInsert(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
landEnter(land);
res = (*land->class->insert)(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandDelete -- delete range of addresses from land
*
* See <design/land/#function.delete>
*/
Res LandDelete(Range rangeReturn, Land land, Range range)
{
Res res;
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
landEnter(land);
res = (*land->class->delete)(rangeReturn, land, range);
landLeave(land);
return res;
}
/* LandIterate -- iterate over isolated ranges of addresses in land
*
* See <design/land/#function.iterate>
*/
Bool LandIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
Bool b;
AVERT(Land, land);
AVER(FUNCHECK(visitor));
landEnter(land);
b = (*land->class->iterate)(land, visitor, closureP, closureS);
landLeave(land);
return b;
}
/* LandIterateAndDelete -- iterate over isolated ranges of addresses
* in land, deleting some of them
*
* See <design/land/#function.iterate.and.delete>
*/
Bool LandIterateAndDelete(Land land, LandDeleteVisitor visitor, void *closureP, Size closureS)
{
Bool b;
AVERT(Land, land);
AVER(FUNCHECK(visitor));
landEnter(land);
b = (*land->class->iterateAndDelete)(land, visitor, closureP, closureS);
landLeave(land);
return b;
}
/* LandFindFirst -- find first range of given size
*
* See <design/land/#function.find.first>
*/
Bool LandFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
landEnter(land);
b = (*land->class->findFirst)(rangeReturn, oldRangeReturn, land, size,
findDelete);
landLeave(land);
return b;
}
/* LandFindLast -- find last range of given size
*
* See <design/land/#function.find.last>
*/
Bool LandFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
landEnter(land);
b = (*land->class->findLast)(rangeReturn, oldRangeReturn, land, size,
findDelete);
landLeave(land);
return b;
}
/* LandFindLargest -- find largest range of at least given size
*
* See <design/land/#function.find.largest>
*/
Bool LandFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Bool b;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
landEnter(land);
b = (*land->class->findLargest)(rangeReturn, oldRangeReturn, land, size,
findDelete);
landLeave(land);
return b;
}
/* LandFindInSize -- find range of given size in set of zones
*
* See <design/land/#function.find.zones>
*/
Res LandFindInZones(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
Res res;
AVER(foundReturn != NULL);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
/* AVER(ZoneSet, zoneSet); */
AVERT(Bool, high);
landEnter(land);
res = (*land->class->findInZones)(foundReturn, rangeReturn, oldRangeReturn,
land, size, zoneSet, high);
landLeave(land);
return res;
}
/* LandDescribe -- describe land for debugging
*
* See <design/land/#function.describe>
*/
Res LandDescribe(Land land, mps_lib_FILE *stream, Count depth)
{
Res res;
if (!TESTT(Land, land)) return ResFAIL;
if (stream == NULL) return ResFAIL;
res = WriteF(stream, depth,
"Land $P {\n", (WriteFP)land,
" class $P", (WriteFP)land->class,
" (\"$S\")\n", (WriteFS)land->class->name,
" arena $P\n", (WriteFP)land->arena,
" align $U\n", (WriteFU)land->alignment,
" inLand $S\n", WriteFYesNo(land->inLand),
NULL);
if (res != ResOK)
return res;
res = (*land->class->describe)(land, stream, depth + 2);
if (res != ResOK)
return res;
res = WriteF(stream, depth, "} Land $P\n", (WriteFP)land, NULL);
return ResOK;
}
/* landFlushVisitor -- visitor for LandFlush.
*
* closureP argument is the destination Land. Attempt to insert the
* range into the destination.
*/
static Bool landFlushVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
Res res;
RangeStruct newRange;
Land dest;
AVER(deleteReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
AVER(closureS == UNUSED_SIZE);
UNUSED(closureS);
dest = closureP;
res = LandInsert(&newRange, dest, range);
if (res == ResOK) {
*deleteReturn = TRUE;
return TRUE;
} else {
*deleteReturn = FALSE;
return FALSE;
}
}
/* LandFlush -- move ranges from src to dest
*
* See <design/land/#function.flush>
*/
Bool LandFlush(Land dest, Land src)
{
AVERT(Land, dest);
AVERT(Land, src);
return LandIterateAndDelete(src, landFlushVisitor, dest, UNUSED_SIZE);
}
/* LandClassCheck -- check land class */
Bool LandClassCheck(LandClass class)
{
CHECKL(ProtocolClassCheck(&class->protocol));
CHECKL(class->name != NULL); /* Should be <=6 char C identifier */
CHECKL(class->size >= sizeof(LandStruct));
CHECKL(FUNCHECK(class->init));
CHECKL(FUNCHECK(class->finish));
CHECKL(FUNCHECK(class->insert));
CHECKL(FUNCHECK(class->delete));
CHECKL(FUNCHECK(class->findFirst));
CHECKL(FUNCHECK(class->findLast));
CHECKL(FUNCHECK(class->findLargest));
CHECKL(FUNCHECK(class->findInZones));
CHECKL(FUNCHECK(class->describe));
CHECKS(LandClass, class);
return TRUE;
}
static Res landTrivInit(Land land, ArgList args)
{
AVERT(Land, land);
AVER(ArgListCheck(args));
UNUSED(args);
return ResOK;
}
static void landTrivFinish(Land land)
{
AVERT(Land, land);
NOOP;
}
static Size landNoSize(Land land)
{
UNUSED(land);
NOTREACHED;
return 0;
}
/* LandSlowSize -- generic size method but slow */
static Bool landSizeVisitor(Land land, Range range,
void *closureP, Size closureS)
{
Size *size;
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
AVER(closureS == UNUSED_SIZE);
UNUSED(closureS);
size = closureP;
*size += RangeSize(range);
return TRUE;
}
Size LandSlowSize(Land land)
{
Size size = 0;
Bool b = LandIterate(land, landSizeVisitor, &size, UNUSED_SIZE);
AVER(b);
return size;
}
static Res landNoInsert(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Res landNoDelete(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Bool landNoIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
AVERT(Land, land);
AVER(visitor != NULL);
UNUSED(closureP);
UNUSED(closureS);
return FALSE;
}
static Bool landNoIterateAndDelete(Land land, LandDeleteVisitor visitor, void *closureP, Size closureS)
{
AVERT(Land, land);
AVER(visitor != NULL);
UNUSED(closureP);
UNUSED(closureS);
return FALSE;
}
static Bool landNoFind(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
UNUSED(size);
AVER(FindDeleteCheck(findDelete));
return ResUNIMPL;
}
static Res landNoFindInZones(Bool *foundReturn, Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
AVER(foundReturn != NULL);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
UNUSED(size);
UNUSED(zoneSet);
AVER(BoolCheck(high));
return ResUNIMPL;
}
static Res landTrivDescribe(Land land, mps_lib_FILE *stream, Count depth)
{
if (!TESTT(Land, land))
return ResFAIL;
if (stream == NULL)
return ResFAIL;
UNUSED(depth);
/* dispatching function does it all */
return ResOK;
}
DEFINE_CLASS(LandClass, class)
{
INHERIT_CLASS(&class->protocol, ProtocolClass);
class->name = "LAND";
class->size = sizeof(LandStruct);
class->init = landTrivInit;
class->sizeMethod = landNoSize;
class->finish = landTrivFinish;
class->insert = landNoInsert;
class->delete = landNoDelete;
class->iterate = landNoIterate;
class->iterateAndDelete = landNoIterateAndDelete;
class->findFirst = landNoFind;
class->findLast = landNoFind;
class->findLargest = landNoFind;
class->findInZones = landNoFindInZones;
class->describe = landTrivDescribe;
class->sig = LandClassSig;
AVERT(LandClass, class);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/