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(init_frame_faces, free_frame_faces, intern_face, face_name_id_number, same_size_fonts, recompute_basic_faces, compute_char_face, compute_glyph_face): Declare these here. * xfaces.c (same_size_fonts): We can now remove this extern declaration. * xfns.c (face_name_id_number): Likewise. * xterm.c (intern_face): Likewise. * xfaces.c (build_face, unload_font, free_frame_faces): Don't forget to block input while making X calls. Treat faces as structures specifying modifications to the frame's parameters, rather than things which need to specify a complete set of parameters by themselves. * xfaces.c (init_frame_faces): Don't set up the two frame display faces by querying the GC - just leave all their fields blank, and call recompute_basic_faces, letting build_face do the work of consulting the frame when necessary. (recompute_basic_faces): New function. (compute_base_faces): New function for obtaining the "identity" for compute_char_face and compute_glyph_face. (compute_char_face, compute_glyph_face): Call it, instead of copying FRAME_DEFAULT_FACE. * xfns.c (x_make_gc): No need to call init_frame_faces here. * xfaces.c (intern_frame_face): This can be static. * dispextern.h (struct face): New field - `copy', to help us with resource allocation. * xfaces.c (free_frame_faces): Do free the first two faces; don't free anything from a face that's a copy. (intern_frame_face): Mark every face we intern as a copy; its resources are actually a combination of the real faces. (Fset_face_attribute_internal): No need to check if we're trying to free one of the frame's GC's; they never enter into the picture. * xfns.c (Fx_list_fonts): New function. (face_name_id_number): Add extern declaration for this. * xfaces.c (face_name_id_number): Make this externally visible, and make the FRAME argument a FRAME_PTR, not a Lisp_Object. (compute_char_face): Call face_name_id_number properly.
1029 lines
27 KiB
C
1029 lines
27 KiB
C
/* "Face" primitives.
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Copyright (C) 1993 Free Software Foundation.
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This file is part of GNU Emacs.
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GNU Emacs is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs; see the file COPYING. If not, write to
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the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* This is derived from work by Lucid (some parts very loosely so). */
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#include <sys/types.h>
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#include <sys/stat.h>
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#include "config.h"
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#include "lisp.h"
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#ifdef HAVE_X_WINDOWS
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#include "xterm.h"
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#include "buffer.h"
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#include "dispextern.h"
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#include "frame.h"
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#include "blockinput.h"
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#include "window.h"
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/* Display Context for the icons */
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#include <X11/Intrinsic.h>
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#include <X11/StringDefs.h>
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/* #include <X11/Xmu/Drawing.h> */ /* Appears not to be used */
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#include <X11/Xos.h>
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/* An explanation of the face data structures. */
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/* ========================= Face Data Structures =========================
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All lisp code uses symbols as face names.
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Each frame has a face_alist member (with the frame-face-alist and
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set-frame-face-alist accessors), associating the face names with
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vectors of the form
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[face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
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where
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face is the symbol `face',
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NAME is the symbol with which this vector is associated (a backpointer),
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ID is the face ID, an integer used internally by the C code to identify
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the face,
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FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
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to use with the face,
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BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
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use right now, and
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UNDERLINE-P is non-nil if the face should be underlined.
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If any of these elements are nil, that allows the frame's parameters to
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show through.
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(lisp/faces.el maintains these association lists.)
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The frames' private alists hold the frame-local definitions for the
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faces. The lisp variable global-face-data contains the global
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defaults for faces. (See lisp/faces.el for this too.)
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In the C code, we also have a `struct face' with the elements
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`foreground', `background', `font', and `underline',
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which specify its visual appearance, and elements
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`gc' and `cached_index';
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`gc' may be an X GC which has been built for the given display
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parameters. Faces with GC's are called `display faces'. Whether
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or not a face has a GC depends on what data structure the face is
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in; we explain these more below. (See src/dispextern.h.)
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Each frame also has members called `faces' and `n_faces' (with the
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accessors FRAME_FACES and FRAME_N_FACES), which define an array of
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struct face pointers, indexed by face ID (element 2 of the
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vector). These are called "frame faces".
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Element 0 is the default face --- the one used for normal text.
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Element 1 is the modeline face.
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These faces have their GC's set; the rest do not. (See src/xterm.h.)
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The global variables `face_vector' and `nfaces' define another
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array of struct face pointers, with their GC's set. This array
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acts as a cache of GC's to be used by all frames. The function
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`intern_face', passed a struct face *, searches face_vector for a
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struct face with the same parameters, adds a new one with a GC if
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it doesn't find one, and returns it. If you have a `struct face',
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and you want a GC for it, call intern_face on that struct, and it
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will return a `struct face *' with its GC set. The faces in
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face_vector are called `cached faces.' (See src/xfaces.c.)
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The `GLYPH' data type is an unsigned integer type; the bottom byte
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is a character code, and the byte above that is a face id. The
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`struct frame_glyphs' structure, used to describe frames' current
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or desired contents, is essentially a matrix of GLYPHs; the face
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ID's in a struct frame_glyphs are indices into FRAME_FACES. (See
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src/dispextern.h.)
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Some subtleties:
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Since face_vector is just a cache --- there are no pointers into it
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from the rest of the code, and everyone accesses it through
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intern_face --- we could just free its GC's and throw the whole
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thing away without breaking anything. This gives us a simple way
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to garbage-collect old GC's nobody's using any more - we can just
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purge face_vector, and then let subsequent calls to intern_face
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refill it as needed. The function clear_face_vector performs this
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purge.
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We're often applying intern_face to faces in frames' local arrays -
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for example, we do this while sending GLYPHs from a struct
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frame_glyphs to X during redisplay. It would be nice to avoid
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searching all of face_vector every time we intern a frame's face.
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So, when intern_face finds a match for FACE in face_vector, it
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stores the index of the match in FACE's cached_index member, and
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checks there first next time. */
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/* Definitions and declarations. */
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/* A table of display faces. */
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struct face **face_vector;
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/* The length in use of the table. */
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int nfaces;
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/* The allocated length of the table. */
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int nfaces_allocated;
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/* The number of face-id's in use (same for all frames). */
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int next_face_id;
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/* The number of the face to use to indicate the region. */
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int region_face;
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/* This is what appears in a slot in a face to signify that the face
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does not specify that display aspect. */
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#define FACE_DEFAULT (~0)
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Lisp_Object Qface, Qwindow, Qpriority;
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static void build_face ();
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int face_name_id_number ();
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struct face *intern_face ();
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static void ensure_face_ready ();
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/* Allocating, copying, and comparing struct faces. */
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/* Allocate a new face */
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static struct face *
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allocate_face ()
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{
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struct face *result = (struct face *) xmalloc (sizeof (struct face));
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bzero (result, sizeof (struct face));
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result->font = (XFontStruct *) FACE_DEFAULT;
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result->foreground = FACE_DEFAULT;
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result->background = FACE_DEFAULT;
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result->stipple = FACE_DEFAULT;
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return result;
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}
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/* Make a new face that's a copy of an existing one. */
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static struct face *
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copy_face (face)
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struct face *face;
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{
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struct face *result = allocate_face ();
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result->font = face->font;
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result->foreground = face->foreground;
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result->background = face->background;
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result->stipple = face->stipple;
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result->underline = face->underline;
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return result;
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}
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static int
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face_eql (face1, face2)
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struct face *face1, *face2;
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{
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return ( face1->font == face2->font
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&& face1->foreground == face2->foreground
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&& face1->background == face2->background
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&& face1->stipple == face2->stipple
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&& face1->underline == face2->underline);
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}
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/* Interning faces in the `face_vector' cache, and clearing that cache. */
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/* Return the unique display face corresponding to the user-level face FACE.
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If there isn't one, make one, and find a slot in the face_vector to
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put it in. */
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static struct face *
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get_cached_face (f, face)
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struct frame *f;
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struct face *face;
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{
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int i, empty = -1;
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struct face *result;
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/* Perhaps FACE->cached_index is valid; this could happen if FACE is
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in a frame's face list. */
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if (face->cached_index >= 0
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&& face->cached_index < nfaces
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&& face_eql (face_vector[face->cached_index], face))
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return face_vector[face->cached_index];
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/* Look for an existing display face that does the job.
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Also find an empty slot if any. */
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for (i = 0; i < nfaces; i++)
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{
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if (face_eql (face_vector[i], face))
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return face_vector[i];
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if (face_vector[i] == 0)
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empty = i;
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}
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/* If no empty slots, make one. */
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if (empty < 0 && nfaces == nfaces_allocated)
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{
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int newsize = nfaces + 20;
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face_vector
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= (struct face **) xrealloc (face_vector,
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newsize * sizeof (struct face *));
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nfaces_allocated = newsize;
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}
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if (empty < 0)
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empty = nfaces++;
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/* Put a new display face in the empty slot. */
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result = copy_face (face);
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face_vector[empty] = result;
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/* Make a graphics context for it. */
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build_face (f, result);
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return result;
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}
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/* Given a frame face, return an equivalent display face
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(one which has a graphics context). */
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struct face *
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intern_face (f, face)
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struct frame *f;
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struct face *face;
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{
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/* If it's equivalent to the default face, use that. */
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if (face_eql (face, FRAME_DEFAULT_FACE (f)))
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{
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if (!FRAME_DEFAULT_FACE (f)->gc)
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build_face (f, FRAME_DEFAULT_FACE (f));
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return FRAME_DEFAULT_FACE (f);
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}
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/* If it's equivalent to the mode line face, use that. */
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if (face_eql (face, FRAME_MODE_LINE_FACE (f)))
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{
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if (!FRAME_MODE_LINE_FACE (f)->gc)
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build_face (f, FRAME_MODE_LINE_FACE (f));
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return FRAME_MODE_LINE_FACE (f);
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}
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/* If it's not one of the frame's default faces, it shouldn't have a GC. */
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if (face->gc)
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abort ();
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/* Get a specialized display face. */
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return get_cached_face (f, face);
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}
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/* Clear out face_vector and start anew.
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This should be done from time to time just to avoid
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keeping too many graphics contexts in face_vector
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that are no longer needed. */
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void
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clear_face_vector ()
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{
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Lisp_Object rest;
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Display *dpy = x_current_display;
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int i;
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BLOCK_INPUT;
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/* Free the display faces in the face_vector. */
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for (i = 0; i < nfaces; i++)
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{
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struct face *face = face_vector[i];
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if (face->gc)
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XFreeGC (dpy, face->gc);
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xfree (face);
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}
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nfaces = 0;
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UNBLOCK_INPUT;
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}
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/* Allocating and freeing X resources for display faces. */
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/* Make a graphics context for face FACE, which is on frame F,
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if that can be done. */
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static void
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build_face (f, face)
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struct frame *f;
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struct face *face;
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{
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GC gc;
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XGCValues xgcv;
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unsigned long mask;
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BLOCK_INPUT;
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if (face->foreground != FACE_DEFAULT)
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xgcv.foreground = face->foreground;
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else
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xgcv.foreground = f->display.x->foreground_pixel;
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if (face->background != FACE_DEFAULT)
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xgcv.background = face->background;
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else
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xgcv.background = f->display.x->background_pixel;
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if (face->font && (int) face->font != FACE_DEFAULT)
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xgcv.font = face->font->fid;
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else
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xgcv.font = f->display.x->font->fid;
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xgcv.graphics_exposures = 0;
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mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures;
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gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f),
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mask, &xgcv);
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#if 0
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if (face->stipple && face->stipple != FACE_DEFAULT)
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XSetStipple (x_current_display, gc, face->stipple);
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#endif
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face->gc = gc;
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UNBLOCK_INPUT;
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}
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/* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
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static XFontStruct *
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load_font (f, name)
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struct frame *f;
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Lisp_Object name;
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{
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XFontStruct *font;
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if (NILP (name))
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return (XFontStruct *) FACE_DEFAULT;
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CHECK_STRING (name, 0);
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BLOCK_INPUT;
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font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data);
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UNBLOCK_INPUT;
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if (! font)
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Fsignal (Qerror, Fcons (build_string ("undefined font"),
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Fcons (name, Qnil)));
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return font;
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}
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static void
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unload_font (f, font)
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struct frame *f;
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XFontStruct *font;
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{
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if (!font || font == ((XFontStruct *) FACE_DEFAULT))
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return;
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BLOCK_INPUT;
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XFreeFont (x_current_display, font);
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UNBLOCK_INPUT;
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}
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static unsigned long
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load_color (f, name)
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struct frame *f;
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Lisp_Object name;
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{
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Display *dpy = x_current_display;
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Colormap cmap;
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XColor color;
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int result;
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if (NILP (name))
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return FACE_DEFAULT;
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cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
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CHECK_STRING (name, 0);
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BLOCK_INPUT;
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result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color);
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UNBLOCK_INPUT;
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if (! result)
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Fsignal (Qerror, Fcons (build_string ("undefined color"),
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Fcons (name, Qnil)));
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BLOCK_INPUT;
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result = XAllocColor (dpy, cmap, &color);
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UNBLOCK_INPUT;
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if (! result)
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Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"),
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Fcons (name, Qnil)));
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return (unsigned long) color.pixel;
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}
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static void
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unload_color (f, pixel)
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struct frame *f;
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Pixel pixel;
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||
{
|
||
/* Since faces get built by copying parameters from other faces, the
|
||
allocation counts for the colors get all screwed up. I don't see
|
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any solution that will take less than 10 minutes, and it's better
|
||
to have a color leak than a crash, so I'm just dyking this out.
|
||
This isn't really a color leak, anyway - if we ask for it again,
|
||
we'll get the same pixel. */
|
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#if 0
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Colormap cmap;
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Display *dpy = x_current_display;
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if (pixel == FACE_DEFAULT
|
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|| pixel == BLACK_PIX_DEFAULT
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|| pixel == WHITE_PIX_DEFAULT)
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return;
|
||
cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
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BLOCK_INPUT;
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||
XFreeColors (dpy, cmap, &pixel, 1, 0);
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||
UNBLOCK_INPUT;
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||
#endif
|
||
}
|
||
|
||
/* Initializing face arrays for frames. */
|
||
|
||
void
|
||
init_frame_faces (f)
|
||
FRAME_PTR f;
|
||
{
|
||
ensure_face_ready (f, 0);
|
||
ensure_face_ready (f, 1);
|
||
|
||
recompute_basic_faces (f);
|
||
}
|
||
|
||
|
||
/* Called from Fdelete_frame. */
|
||
void
|
||
free_frame_faces (f)
|
||
struct frame *f;
|
||
{
|
||
Display *dpy = x_current_display;
|
||
int i;
|
||
|
||
BLOCK_INPUT;
|
||
|
||
for (i = 0; i < FRAME_N_FACES (f); i++)
|
||
{
|
||
struct face *face = FRAME_FACES (f) [i];
|
||
if (face)
|
||
{
|
||
if (face->gc)
|
||
XFreeGC (dpy, face->gc);
|
||
if (! face->copy)
|
||
{
|
||
unload_font (f, face->font);
|
||
unload_color (f, face->foreground);
|
||
unload_color (f, face->background);
|
||
#if 0
|
||
unload_pixmap (f, face->stipple);
|
||
#endif
|
||
}
|
||
xfree (face);
|
||
}
|
||
}
|
||
xfree (FRAME_FACES (f));
|
||
FRAME_FACES (f) = 0;
|
||
FRAME_N_FACES (f) = 0;
|
||
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
/* Interning faces in a frame's face array. */
|
||
|
||
/* Find a match for NEW_FACE in a FRAME's face array, and add it if we don't
|
||
find one. */
|
||
static int
|
||
intern_frame_face (frame, new_face)
|
||
struct frame *frame;
|
||
struct face *new_face;
|
||
{
|
||
int len = FRAME_N_FACES (frame);
|
||
int i;
|
||
|
||
/* Search for a face already on FRAME equivalent to FACE. */
|
||
for (i = 0; i < len; i++)
|
||
{
|
||
struct face *frame_face = FRAME_FACES (frame)[i];
|
||
|
||
if (frame_face && face_eql (new_face, frame_face))
|
||
return i;
|
||
}
|
||
|
||
/* We didn't find one; add a new one. */
|
||
i = next_face_id++;
|
||
|
||
ensure_face_ready (frame, i);
|
||
bcopy (new_face, FRAME_FACES (frame)[i], sizeof (*new_face));
|
||
FRAME_FACES (frame)[i]->copy = 1;
|
||
|
||
return i;
|
||
}
|
||
|
||
/* Make face id ID valid on frame F. */
|
||
|
||
static void
|
||
ensure_face_ready (f, id)
|
||
struct frame *f;
|
||
int id;
|
||
{
|
||
if (FRAME_N_FACES (f) <= id)
|
||
{
|
||
int n = id + 10;
|
||
int i;
|
||
if (!FRAME_N_FACES (f))
|
||
FRAME_FACES (f)
|
||
= (struct face **) xmalloc (sizeof (struct face *) * n);
|
||
else
|
||
FRAME_FACES (f)
|
||
= (struct face **) xrealloc (FRAME_FACES (f),
|
||
sizeof (struct face *) * n);
|
||
|
||
bzero (FRAME_FACES (f) + FRAME_N_FACES (f),
|
||
(n - FRAME_N_FACES (f)) * sizeof (struct face *));
|
||
FRAME_N_FACES (f) = n;
|
||
}
|
||
|
||
if (FRAME_FACES (f) [id] == 0)
|
||
FRAME_FACES (f) [id] = allocate_face ();
|
||
}
|
||
|
||
/* Computing faces appropriate for a given piece of text in a buffer. */
|
||
|
||
/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
|
||
We assume that they're both character-cell fonts. */
|
||
int
|
||
same_size_fonts (font1, font2)
|
||
XFontStruct *font1, *font2;
|
||
{
|
||
XCharStruct *bounds1 = &font1->min_bounds;
|
||
XCharStruct *bounds2 = &font2->min_bounds;
|
||
|
||
return (bounds1->width == bounds2->width
|
||
&& bounds1->ascent == bounds2->ascent
|
||
&& bounds1->descent == bounds2->descent);
|
||
}
|
||
|
||
/* Modify face TO by copying from FROM all properties which have
|
||
nondefault settings. */
|
||
static void
|
||
merge_faces (from, to)
|
||
struct face *from, *to;
|
||
{
|
||
/* Only merge the font if it's the same size as the base font. */
|
||
if (from->font != (XFontStruct *) FACE_DEFAULT
|
||
&& same_size_fonts (from->font, to->font))
|
||
to->font = from->font;
|
||
if (from->foreground != FACE_DEFAULT)
|
||
to->foreground = from->foreground;
|
||
if (from->background != FACE_DEFAULT)
|
||
to->background = from->background;
|
||
if (from->stipple != FACE_DEFAULT)
|
||
to->stipple = from->stipple;
|
||
if (from->underline)
|
||
to->underline = from->underline;
|
||
}
|
||
|
||
/* Set up the basic set of facial parameters, based on the frame's
|
||
data; all faces are deltas applied to this. */
|
||
static void
|
||
compute_base_face (f, face)
|
||
FRAME_PTR f;
|
||
struct face *face;
|
||
{
|
||
struct x_display *d = f->display.x;
|
||
|
||
face->gc = 0;
|
||
face->foreground = d->foreground_pixel;
|
||
face->background = d->background_pixel;
|
||
face->font = d->font;
|
||
face->underline = 0;
|
||
}
|
||
|
||
|
||
struct sortvec
|
||
{
|
||
Lisp_Object overlay;
|
||
int beg, end;
|
||
int priority;
|
||
};
|
||
|
||
static int
|
||
sort_overlays (s1, s2)
|
||
struct sortvec *s1, *s2;
|
||
{
|
||
if (s1->priority != s2->priority)
|
||
return s1->priority - s2->priority;
|
||
if (s1->beg != s2->beg)
|
||
return s1->beg - s2->beg;
|
||
if (s1->end != s2->end)
|
||
return s2->end - s1->end;
|
||
return 0;
|
||
}
|
||
|
||
/* Return the face ID associated with a buffer position POS.
|
||
Store into *ENDPTR the position at which a different face is needed.
|
||
This does not take account of glyphs that specify their own face codes.
|
||
F is the frame in use for display, and W is a window displaying
|
||
the current buffer.
|
||
|
||
REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
|
||
|
||
int
|
||
compute_char_face (f, w, pos, region_beg, region_end, endptr)
|
||
struct frame *f;
|
||
struct window *w;
|
||
int pos;
|
||
int region_beg, region_end;
|
||
int *endptr;
|
||
{
|
||
struct face face;
|
||
Lisp_Object prop, position;
|
||
int i, j, noverlays;
|
||
int facecode;
|
||
Lisp_Object *overlay_vec;
|
||
struct sortvec *sortvec;
|
||
Lisp_Object frame;
|
||
int endpos;
|
||
|
||
/* W must display the current buffer. We could write this function
|
||
to use the frame and buffer of W, but right now it doesn't. */
|
||
if (XBUFFER (w->buffer) != current_buffer)
|
||
abort ();
|
||
|
||
XSET (frame, Lisp_Frame, f);
|
||
|
||
endpos = ZV;
|
||
if (pos < region_beg && region_beg < endpos)
|
||
endpos = region_beg;
|
||
|
||
XFASTINT (position) = pos;
|
||
prop = Fget_text_property (position, Qface, w->buffer);
|
||
{
|
||
Lisp_Object end;
|
||
|
||
end = Fnext_single_property_change (position, Qface, w->buffer);
|
||
if (INTEGERP (end))
|
||
endpos = XINT (end);
|
||
}
|
||
|
||
{
|
||
int next_overlay;
|
||
int len;
|
||
|
||
/* First try with room for 40 overlays. */
|
||
len = 40;
|
||
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
|
||
|
||
noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
|
||
|
||
/* If there are more than 40,
|
||
make enough space for all, and try again. */
|
||
if (noverlays > len)
|
||
{
|
||
len = noverlays;
|
||
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
|
||
noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
|
||
}
|
||
|
||
if (next_overlay < endpos)
|
||
endpos = next_overlay;
|
||
}
|
||
|
||
*endptr = endpos;
|
||
|
||
/* Optimize the default case. */
|
||
if (noverlays == 0 && NILP (prop)
|
||
&& !(pos >= region_beg && pos < region_end))
|
||
return 0;
|
||
|
||
compute_base_face (f, &face);
|
||
|
||
if (!NILP (prop))
|
||
{
|
||
facecode = face_name_id_number (f, prop);
|
||
if (facecode >= 0 && facecode < FRAME_N_FACES (f)
|
||
&& FRAME_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_FACES (f) [facecode], &face);
|
||
}
|
||
|
||
/* Put the valid and relevant overlays into sortvec. */
|
||
sortvec = (struct sortvec *) alloca (noverlays * sizeof (struct sortvec));
|
||
|
||
for (i = 0, j = 0; i < noverlays; i++)
|
||
{
|
||
Lisp_Object overlay = overlay_vec[i];
|
||
|
||
if (OVERLAY_VALID (overlay)
|
||
&& OVERLAY_POSITION (OVERLAY_START (overlay)) > 0
|
||
&& OVERLAY_POSITION (OVERLAY_END (overlay)) > 0)
|
||
{
|
||
Lisp_Object window;
|
||
window = Foverlay_get (overlay, Qwindow);
|
||
|
||
/* Also ignore overlays limited to one window
|
||
if it's not the window we are using. */
|
||
if (XTYPE (window) != Lisp_Window
|
||
|| XWINDOW (window) == w)
|
||
{
|
||
Lisp_Object tem;
|
||
|
||
/* This overlay is good and counts:
|
||
put it in sortvec. */
|
||
sortvec[j].overlay = overlay;
|
||
sortvec[j].beg = OVERLAY_POSITION (OVERLAY_START (overlay));
|
||
sortvec[j].end = OVERLAY_POSITION (OVERLAY_END (overlay));
|
||
tem = Foverlay_get (overlay, Qpriority);
|
||
if (INTEGERP (tem))
|
||
sortvec[j].priority = XINT (tem);
|
||
else
|
||
sortvec[j].priority = 0;
|
||
j++;
|
||
}
|
||
}
|
||
}
|
||
noverlays = j;
|
||
|
||
/* Sort the overlays into the proper order: increasing priority. */
|
||
|
||
if (noverlays > 1)
|
||
qsort (sortvec, noverlays, sizeof (struct sortvec), sort_overlays);
|
||
|
||
/* Now merge the overlay data in that order. */
|
||
for (i = 0; i < noverlays; i++)
|
||
{
|
||
prop = Foverlay_get (sortvec[i].overlay, Qface);
|
||
if (!NILP (prop))
|
||
{
|
||
Lisp_Object oend;
|
||
int oendpos;
|
||
|
||
facecode = face_name_id_number (f, prop);
|
||
if (facecode >= 0 && facecode < FRAME_N_FACES (f)
|
||
&& FRAME_FACES (f) [facecode] != 0)
|
||
merge_faces (FRAME_FACES (f) [facecode], &face);
|
||
|
||
oend = OVERLAY_END (sortvec[i].overlay);
|
||
oendpos = OVERLAY_POSITION (oend);
|
||
if (oendpos < endpos)
|
||
endpos = oendpos;
|
||
}
|
||
}
|
||
|
||
if (pos >= region_beg && pos < region_end)
|
||
{
|
||
if (region_end < endpos)
|
||
endpos = region_end;
|
||
if (region_face >= 0 && region_face < next_face_id)
|
||
merge_faces (FRAME_FACES (f) [region_face], &face);
|
||
}
|
||
|
||
*endptr = endpos;
|
||
|
||
return intern_frame_face (f, &face);
|
||
}
|
||
|
||
/* Return the face ID to use to display a special glyph which selects
|
||
FACE_CODE as the face ID, assuming that ordinarily the face would
|
||
be BASIC_FACE. F is the frame. */
|
||
int
|
||
compute_glyph_face (f, face_code)
|
||
struct frame *f;
|
||
int face_code;
|
||
{
|
||
struct face face;
|
||
|
||
compute_base_face (f, &face);
|
||
|
||
if (face_code >= 0 && face_code < FRAME_N_FACES (f)
|
||
&& FRAME_FACES (f) [face_code] != 0)
|
||
merge_faces (FRAME_FACES (f) [face_code], &face);
|
||
|
||
return intern_frame_face (f, &face);
|
||
}
|
||
|
||
|
||
/* Recompute the GC's for the default and modeline faces.
|
||
We call this after changing frame parameters on which those GC's
|
||
depend. */
|
||
void
|
||
recompute_basic_faces (f)
|
||
FRAME_PTR f;
|
||
{
|
||
/* If the frame's faces haven't been initialized yet, don't worry about
|
||
this stuff. */
|
||
if (FRAME_N_FACES (f) < 2)
|
||
return;
|
||
|
||
BLOCK_INPUT;
|
||
|
||
if (FRAME_DEFAULT_FACE (f)->gc)
|
||
XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
|
||
build_face (f, FRAME_DEFAULT_FACE (f));
|
||
|
||
if (FRAME_MODE_LINE_FACE (f)->gc)
|
||
XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
|
||
build_face (f, FRAME_MODE_LINE_FACE (f));
|
||
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
|
||
|
||
/* Lisp interface. */
|
||
|
||
DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
|
||
"")
|
||
(frame)
|
||
Lisp_Object frame;
|
||
{
|
||
CHECK_FRAME (frame, 0);
|
||
return XFRAME (frame)->face_alist;
|
||
}
|
||
|
||
DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist,
|
||
2, 2, 0, "")
|
||
(frame, value)
|
||
Lisp_Object frame, value;
|
||
{
|
||
CHECK_FRAME (frame, 0);
|
||
XFRAME (frame)->face_alist = value;
|
||
return value;
|
||
}
|
||
|
||
|
||
DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
|
||
"Create face number FACE-ID on all frames.")
|
||
(face_id)
|
||
Lisp_Object face_id;
|
||
{
|
||
Lisp_Object rest;
|
||
int id = XINT (face_id);
|
||
|
||
CHECK_NUMBER (face_id, 0);
|
||
if (id < 0 || id >= next_face_id)
|
||
error ("Face id out of range");
|
||
|
||
for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr)
|
||
{
|
||
struct frame *f = XFRAME (XCONS (rest)->car);
|
||
if (FRAME_X_P (f))
|
||
ensure_face_ready (f, id);
|
||
}
|
||
return Qnil;
|
||
}
|
||
|
||
|
||
DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
|
||
Sset_face_attribute_internal, 4, 4, 0, "")
|
||
(face_id, attr_name, attr_value, frame)
|
||
Lisp_Object face_id, attr_name, attr_value, frame;
|
||
{
|
||
struct face *face;
|
||
struct frame *f;
|
||
int magic_p;
|
||
int id;
|
||
|
||
CHECK_FRAME (frame, 0);
|
||
CHECK_NUMBER (face_id, 0);
|
||
CHECK_SYMBOL (attr_name, 0);
|
||
|
||
f = XFRAME (frame);
|
||
id = XINT (face_id);
|
||
if (id < 0 || id >= next_face_id)
|
||
error ("Face id out of range");
|
||
|
||
if (! FRAME_X_P (f))
|
||
return;
|
||
|
||
ensure_face_ready (f, id);
|
||
face = FRAME_FACES (f) [XFASTINT (face_id)];
|
||
|
||
if (EQ (attr_name, intern ("font")))
|
||
{
|
||
XFontStruct *font = load_font (f, attr_value);
|
||
if (face->font != f->display.x->font)
|
||
unload_font (f, face->font);
|
||
face->font = font;
|
||
}
|
||
else if (EQ (attr_name, intern ("foreground")))
|
||
{
|
||
unsigned long new_color = load_color (f, attr_value);
|
||
unload_color (f, face->foreground);
|
||
face->foreground = new_color;
|
||
}
|
||
else if (EQ (attr_name, intern ("background")))
|
||
{
|
||
unsigned long new_color = load_color (f, attr_value);
|
||
unload_color (f, face->background);
|
||
face->background = new_color;
|
||
}
|
||
#if 0
|
||
else if (EQ (attr_name, intern ("background-pixmap")))
|
||
{
|
||
unsigned int w, h, d;
|
||
unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h, &d, 0);
|
||
unload_pixmap (f, face->stipple);
|
||
if (NILP (attr_value))
|
||
new_pixmap = 0;
|
||
face->stipple = new_pixmap;
|
||
face->pixmap_w = w;
|
||
face->pixmap_h = h;
|
||
/* face->pixmap_depth = d; */
|
||
}
|
||
#endif /* 0 */
|
||
else if (EQ (attr_name, intern ("underline")))
|
||
{
|
||
int new = !NILP (attr_value);
|
||
face->underline = new;
|
||
}
|
||
else
|
||
error ("unknown face attribute");
|
||
|
||
if (id == 0)
|
||
{
|
||
BLOCK_INPUT;
|
||
if (FRAME_DEFAULT_FACE (f)->gc != 0)
|
||
XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
|
||
build_face (f, FRAME_DEFAULT_FACE (f));
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
if (id == 1)
|
||
{
|
||
BLOCK_INPUT;
|
||
if (FRAME_MODE_LINE_FACE (f)->gc != 0)
|
||
XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
|
||
build_face (f, FRAME_MODE_LINE_FACE (f));
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
/* If we're modifying either of the frame's display faces, that
|
||
means that we're changing the parameters of a fixed face code;
|
||
since the color/font/whatever is changed but the face ID hasn't,
|
||
redisplay won't know to redraw the affected sections. Give it a
|
||
kick. */
|
||
if (id == 0 || id == 1)
|
||
SET_FRAME_GARBAGED (f);
|
||
else
|
||
/* Otherwise, it's enough to tell it to redisplay the text. */
|
||
windows_or_buffers_changed = 1;
|
||
|
||
return Qnil;
|
||
}
|
||
|
||
DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id,
|
||
0, 0, 0, "")
|
||
()
|
||
{
|
||
return make_number (next_face_id++);
|
||
}
|
||
|
||
/* Return the face id for name NAME on frame FRAME.
|
||
(It should be the same for all frames,
|
||
but it's as easy to use the "right" frame to look it up
|
||
as to use any other one.) */
|
||
|
||
int
|
||
face_name_id_number (f, name)
|
||
FRAME_PTR f;
|
||
Lisp_Object name;
|
||
{
|
||
Lisp_Object tem;
|
||
|
||
tem = Fcdr (Fassq (name, f->face_alist));
|
||
if (NILP (tem))
|
||
return 0;
|
||
CHECK_VECTOR (tem, 0);
|
||
tem = XVECTOR (tem)->contents[2];
|
||
CHECK_NUMBER (tem, 0);
|
||
return XINT (tem);
|
||
}
|
||
|
||
/* Emacs initialization. */
|
||
|
||
void
|
||
syms_of_xfaces ()
|
||
{
|
||
Qwindow = intern ("window");
|
||
staticpro (&Qwindow);
|
||
Qface = intern ("face");
|
||
staticpro (&Qface);
|
||
Qpriority = intern ("priority");
|
||
staticpro (&Qpriority);
|
||
|
||
DEFVAR_INT ("region-face", ®ion_face,
|
||
"Face number to use to highlight the region\n\
|
||
The region is highlighted with this face\n\
|
||
when Transient Mark mode is enabled and the mark is active.");
|
||
|
||
defsubr (&Sframe_face_alist);
|
||
defsubr (&Sset_frame_face_alist);
|
||
defsubr (&Smake_face_internal);
|
||
defsubr (&Sset_face_attribute_internal);
|
||
defsubr (&Sinternal_next_face_id);
|
||
}
|
||
|
||
#endif /* HAVE_X_WINDOWS */
|
||
|