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emacs/mps/code/ld.c
Peter Jackson 1d00afac81 Publish licence updates in code directory.
Publish minor changes to readme and configure files in main directory.
Main directory and code directory licence texts are now fully updated.

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/* ld.c: LOCATION DEPENDENCY IMPLEMENTATION
*
* $Id$
* Copyright (c) 2001-2020 Ravenbrook Limited. See end of file for license.
*
* .def: A location dependency records the fact that the bit-patterns
* of some references will be used directly (most likely for
* hashing), and provides a protocol for finding out whether that
* dependency has become stale because a reference has been changed (by
* a moving memory manager).
*
* .rationale: The client may build hash-tables using pointer hashing.
* The collector may change the values of the pointers transparently,
* by fixing them and moving the objects. The hash function will no
* longer return the same value, and the object can't be found in
* the expected bucket. When the client can't find an object in a
* hashtable it must check to see if any of the references in the table
* have moved, and rehash if they have. Location dependency provides
* a reasonably accurate way of determining whether this has happened.
*
* .impl: A location dependency consists of an epoch (monotonically
* increasing notion of time) and a reference set. The epoch records
* when the location dependency started, and the reference set
* accumulates an approximation to the set of references which are
* depended on. The client can check to see if any of these
* references have moved since the epoch.
*
* .history: The current epoch, and a history of object movement
* are recorded in the arena. Each slot in the history contains a
* summary of all the movement since an earlier epoch (maintained by
* LDAge). To see if a dependency has become stale all that
* is needed is to see whether its reference set intersects with the
* movement since its epoch.
*
* .mod: LDHistoryLENGTH is used as a modulus to calculate the offset
* of an epoch in the history, so it's best if this is a power of two.
* <code/mpmconf.h>
*
* .epoch-size: The epoch should probably be a longer integer to avoid
* the possibility of overflow.
* (32 bits only gives 50 days at 1ms frequency)
*
* .ld.access: Accesses (reads and writes) to the ld structure must be
* "wrapped" with an ShieldExpose/Cover pair if and only if the access
* is taking place inside the arena. Currently this is only the case for
* LDReset.
*/
#include "mpm.h"
SRCID(ld, "$Id$");
void HistoryInit(History history)
{
Index i;
AVER(history != NULL);
history->epoch = 0;
history->prehistory = RefSetEMPTY;
for (i = 0; i < LDHistoryLENGTH; ++i)
history->history[i] = RefSetEMPTY;
history->sig = HistorySig;
AVERT(History, history);
}
Bool HistoryCheck(History history)
{
Index i;
RefSet rs;
CHECKS(History, history);
/* check that each history entry is a subset of the next oldest */
rs = RefSetEMPTY;
/* note this loop starts from 1; there is no history age 0 */
for (i = 1; i <= LDHistoryLENGTH; ++i) {
/* check history age 'i'; 'j' is the history index. */
Index j = (history->epoch + LDHistoryLENGTH - i) % LDHistoryLENGTH;
CHECKL(RefSetSub(rs, history->history[j]));
rs = history->history[j];
}
/* the oldest history entry must be a subset of the prehistory */
CHECKL(RefSetSub(rs, history->prehistory));
return TRUE;
}
void HistoryFinish(History history)
{
AVERT(History, history);
history->sig = SigInvalid;
}
Res HistoryDescribe(History history, mps_lib_FILE *stream, Count depth)
{
Res res;
Index i;
if (!TESTT(History, history))
return ResPARAM;
if (stream == NULL)
return ResPARAM;
res = WriteF(stream, depth,
"History $P {\n", (WriteFP)history,
" epoch = $U\n", (WriteFU)history->epoch,
" prehistory = $B\n", (WriteFB)history->prehistory,
" history {\n",
" [note: indices are raw, not rotated]\n",
NULL);
if (res != ResOK)
return res;
for (i = 0; i < LDHistoryLENGTH; ++i) {
res = WriteF(stream, depth + 4,
"[$U] = $B\n", (WriteFU)i, (WriteFB)history->history[i],
NULL);
if (res != ResOK)
return res;
}
res = WriteF(stream, depth,
" }\n",
"} History $P\n", (WriteFP)history,
NULL);
if (res != ResOK)
return res;
return ResOK;
}
/* LDReset -- reset a dependency to empty
*
* .reset.sync: This does not need to be synchronized with LDAge
* because if the epoch advances after it is read the dependency
* will simply include movement for more time than necessary.
*/
void LDReset(mps_ld_t ld, Arena arena)
{
Bool b;
Seg seg;
AVER(ld != NULL);
AVERT(Arena, arena);
b = SegOfAddr(&seg, arena, (Addr)ld);
if (b)
ShieldExpose(arena, seg); /* .ld.access */
ld->_epoch = ArenaHistory(arena)->epoch;
ld->_rs = RefSetEMPTY;
if (b)
ShieldCover(arena, seg);
}
/* LDAdd -- add a reference to a dependency
*
* .add.lock-free: This function is thread safe with respect to the
* (rest of the) mps. It is unnecessary to claim locks before calling
* this function.
*
* .add.user-serial:
* However, this function is _not_ thread safe with respect to itself.
* Users should ensure that calls to LDAdd operating on the same LD are
* serialized.
*
* .add.sync: Add must take place _before_ the location of the reference
* is depended on. If the reference changes between adding and
* depending it will show up as moved because the movement will have
* occured since the epoch recorded in the dependency. If the location
* were used first only the new location of the reference would end up
* in the set.
*
* .add.no-arena-check: Add does not check that the address belongs to
* the arena because this would require taking the arena lock. We
* would rather that this function be lock-free even if some errors
* are not detected.
*
* .add.no-align-check: Add does not check that the address is
* aligned, for the same reason as .add.check: it can't find out which
* pool the address belongs to without taking the lock.
*/
void LDAdd(mps_ld_t ld, Arena arena, Addr addr)
{
AVER(ld != NULL);
AVER(TESTT(Arena, arena)); /* see .add.lock-free */
AVER(ld->_epoch <= ArenaHistory(arena)->epoch);
ld->_rs = RefSetAdd(arena, ld->_rs, addr);
}
/* LDIsStaleAny -- check whether any dependency is stale
*
* .stale.thread-safe: This function is thread safe. It will return a
* correct (but possibly conservative) answer regardless of the number
* of calls to LDAge anywhere during the function. Update with care.
*
* .stale.current: If the dependency's epoch is the current epoch,
* nothing can have moved since it was initialized.
*
* .stale.recent: If the dependency is recent, see if it intersects
* with everything which has moved since it was initialized.
*
* .stale.recent.conservative: The refset from the history table is
* loaded before we check whether ld->_epoch is "recent" with respect to
* the current epoch. This means that we may (conservatively) decide
* to use the prehistory instead.
*
* .stale.old: Otherwise, if the dependency is older than the length
* of the history, check it against all movement that has ever occured.
*/
Bool LDIsStaleAny(mps_ld_t ld, Arena arena)
{
History history;
RefSet rs;
AVER(ld != NULL);
AVER(TESTT(Arena, arena)); /* .stale.thread-safe */
history = ArenaHistory(arena);
AVER(ld->_epoch <= history->epoch);
if (history->epoch == ld->_epoch) /* .stale.current */
return FALSE;
/* Load the history refset, _then_ check to see if it's recent.
* This may in fact load an okay refset, which we decide to throw
* away and use the pre-history instead. */
rs = history->history[ld->_epoch % LDHistoryLENGTH];
/* .stale.recent */
/* .stale.recent.conservative */
if (history->epoch - ld->_epoch > LDHistoryLENGTH) {
rs = history->prehistory; /* .stale.old */
}
return RefSetInter(ld->_rs, rs) != RefSetEMPTY;
}
/* LDIsStale -- check whether a particular dependency is stale
*
* .stale.conservative: In fact we just ignore the address and test if
* any dependency is stale. This is conservatively correct (no false
* negatives) but provides a hook for future improvement.
*
* .stale.no-arena-check: See .add.no-arena-check.
*
* .stale.no-align-check: See .add.no-align-check.
*/
Bool LDIsStale(mps_ld_t ld, Arena arena, Addr addr)
{
UNUSED(addr);
return LDIsStaleAny(ld, arena);
}
/* LDAge -- age the arena by adding a moved set
*
* This stores the fact that a set of references has changed in
* the history in the arena structure, and increments the epoch.
*
* This is only called during a 'flip', because it must be atomic
* w.r.t. the mutator (and therefore w.r.t. LdIsStale). This is
* because it updates the notion of the 'current' and 'oldest' history
* entries.
*/
void LDAge(Arena arena, RefSet rs)
{
History history;
Size i;
AVERT(Arena, arena);
history = ArenaHistory(arena);
AVER(rs != RefSetEMPTY);
/* Replace the entry for epoch - LDHistoryLENGTH by an empty */
/* set which will become the set which has moved since the */
/* current epoch. */
history->history[history->epoch % LDHistoryLENGTH] = RefSetEMPTY;
/* Record the fact that the moved set has moved, by adding it */
/* to all the sets in the history, including the set for the */
/* current epoch. */
for(i = 0; i < LDHistoryLENGTH; ++i)
history->history[i] = RefSetUnion(history->history[i], rs);
/* This is the union of all movement since time zero. */
history->prehistory = RefSetUnion(history->prehistory, rs);
/* Advance the epoch by one. */
++history->epoch;
AVER(history->epoch != 0); /* .epoch-size */
}
/* LDMerge -- merge two location dependencies
*
* .merge.lock-free: This function is thread-safe with respect to the
* (rest of the) MPS. It is unnecessary to claim locks before calling
* this function.
*/
void LDMerge(mps_ld_t ld, Arena arena, mps_ld_t from)
{
AVER(ld != NULL);
AVER(TESTT(Arena, arena)); /* .merge.lock-free */
AVER(ld->_epoch <= ArenaHistory(arena)->epoch);
AVER(from != NULL);
AVER(from->_epoch <= ArenaHistory(arena)->epoch);
/* If a reference has been added since epoch e1 then I've */
/* certainly added since epoch e0 where e0 < e1. Therefore */
/* the epoch of the merged ld is the minimum. */
if (from->_epoch < ld->_epoch)
ld->_epoch = from->_epoch;
/* The set of references added is the union of the two. */
ld->_rs = RefSetUnion(ld->_rs, from->_rs);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2001-2020 Ravenbrook Limited <http://www.ravenbrook.com/>.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/