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Clang 10 turns on -Wimplicit-int-float-conversion, and on 64-bit platforms this issues a warning that implicit conversions to double from Size and unsigned long "may lose precision". This commit adds casts to (double) for all such conversions. The loss of precision is either impossible in practice (because a double can represent all integers up to 2**53, which is about 9 petabytes, well beyond the addressing capabilities for current CPUs), or else acceptable, because we are accumulating an approximate quantity like "collection work" or "fill size" (that has to cope with loss of precision due in any case), or computing a threshold like the spare commit limit where it is acceptable for it to be somewhat approximate.
407 lines
12 KiB
C
407 lines
12 KiB
C
/* table.h: A dictionary mapping a Word to a void*
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*
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* $Id$
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* Copyright (c) 2001-2020 Ravenbrook Limited. See end of file for license.
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*
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* .note.good-hash: As is common in hash table implementations, we
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* assume that the hash function is good.
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*/
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#include "table.h"
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#include "mpm.h"
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#include <stddef.h>
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SRCID(table, "$Id$");
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/* tableHash -- return a hash value from an address
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*
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* This uses a single cycle of an MLCG, more commonly seen as a
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* pseudorandom number generator. It works extremely well as a
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* hash function.
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*
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* (In particular, it is substantially better than simply doing this:
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* seed = (unsigned long)addr * 48271;
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* Tested by RHSK 2010-12-28.)
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*
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* This MLCG is a full period generator: it cycles through every
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* number from 1 to m-1 before repeating. Therefore, no two numbers
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* in that range hash to the same value. Furthermore, it has prime
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* modulus, which tends to avoid recurring patterns in the low-order
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* bits, which is good because the hash will be used modulus the
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* number of slots in the table.
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*
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* Of course it's only a 31-bit cycle, so we start by losing the top
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* bit of the address, but that's hardly a great problem.
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*
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* See `rnd` in testlib.c for more technical details.
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*
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* The implementation is quite subtle. See rnd() in testlib.c, where
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* it has been exhaustively (ie: totally) tested. RHSK 2010-12-28.
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*
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* NOTE: According to NB, still a fine function for producing a 31-bit hash
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* value, although of course it only hashes on the lower 31 bits of the
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* key; we could cheaply make it choose a different 31 bits if we'd prefer
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* (e.g. ((key >> 2) & 0x7FFFFFFF)), or combine more of the key bits (e.g.
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* ((key ^ (key >> 31)) & 0x7fffffff)).
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*/
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#define R_m 2147483647UL
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#define R_a 48271UL
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typedef Word Hash;
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static Hash tableHash(TableKey key)
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{
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Hash hash = (Hash)(key & 0x7FFFFFFF);
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/* requires m == 2^31-1, a < 2^16 */
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Hash bot = R_a * (hash & 0x7FFF);
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Hash top = R_a * (hash >> 15);
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hash = bot + ((top & 0xFFFF) << 15) + (top >> 16);
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if(hash > R_m)
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hash -= R_m;
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return hash;
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}
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Bool TableCheck(Table table)
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{
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CHECKS(Table, table);
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CHECKL(table->count <= table->length);
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CHECKL(table->length == 0 || table->array != NULL);
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CHECKL(FUNCHECK(table->alloc));
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CHECKL(FUNCHECK(table->free));
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/* can't check allocClosure -- it could be anything */
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CHECKL(table->unusedKey != table->deletedKey);
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return TRUE;
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}
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static Bool entryIsActive(Table table, TableEntry entry)
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{
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return !(entry->key == table->unusedKey ||
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entry->key == table->deletedKey);
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}
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/* tableFind -- finds the entry for this key, or NULL
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*
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* .worst: In the worst case, this looks at every slot before giving up,
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* but that's what you have to do in a closed hash table, to make sure
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* that all the items still fit in after growing the table.
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*/
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static TableEntry tableFind(Table table, TableKey key, Bool skip_deleted)
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{
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Hash hash;
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Index i;
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Word mask;
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/* .find.visit: Ensure the length is a power of two so that the stride
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is coprime and so visits all entries in the array eventually. */
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AVER(WordIsP2(table->length)); /* .find.visit */
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mask = table->length - 1;
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hash = tableHash(key) & mask;
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i = hash;
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do {
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Word k = table->array[i].key;
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if (k == key ||
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k == table->unusedKey ||
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(!skip_deleted && key == table->deletedKey))
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return &table->array[i];
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i = (i + (hash | 1)) & mask; /* .find.visit */
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} while(i != hash);
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return NULL;
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}
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/* TableGrow -- increase the capacity of the table
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*
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* Ensure the transform's hashtable can accommodate N entries (filled
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* slots), without becoming cramped. If necessary, resize the
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* hashtable by allocating a new one and rehashing all old entries.
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* If insufficient memory, return error without modifying table.
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*
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* .hash.spacefraction: As with all closed hash tables, we must choose
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* an appropriate proportion of slots to remain free. More free slots
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* help avoid large-sized contiguous clumps of full cells and their
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* associated linear search costs.
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*
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* .hash.initial: Any reasonable number.
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*
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* .hash.growth: A compromise between space inefficiency (growing bigger
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* than required) and time inefficiency (growing too slowly, with all
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* the rehash costs at every step). A factor of 2 means that at the
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* point of growing to a size X table, hash-work equivalent to filling
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* a size-X table has already been done. So we do at most 2x the
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* hash-work we would have done if we had been able to guess the right
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* table size initially.
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*
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* Numbers of slots maintain this relation:
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* occupancy <= capacity < enough <= cSlots
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*/
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#define SPACEFRACTION 0.75 /* .hash.spacefraction */
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Res TableGrow(Table table, Count extraCapacity)
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{
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TableEntry oldArray, newArray;
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Count oldLength, newLength;
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Count required, minimum;
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Count i, found;
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required = table->count + extraCapacity;
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if (required < table->count) /* overflow? */
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return ResLIMIT;
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/* Calculate the minimum table length that would allow for the required
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capacity without growing again. */
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minimum = (Count)((double)required / SPACEFRACTION);
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if (minimum < required) /* overflow? */
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return ResLIMIT;
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/* Double the table length until it's larger than the minimum */
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oldLength = table->length;
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newLength = oldLength;
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while(newLength < minimum) {
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Count doubled = newLength > 0 ? newLength * 2 : 1; /* .hash.growth */
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if (doubled <= newLength) /* overflow? */
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return ResLIMIT;
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newLength = doubled;
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}
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if (newLength == oldLength) /* already enough space? */
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return ResOK;
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/* TODO: An event would be good here */
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oldArray = table->array;
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newArray = table->alloc(table->allocClosure,
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sizeof(TableEntryStruct) * newLength);
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if(newArray == NULL)
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return ResMEMORY;
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for(i = 0; i < newLength; ++i) {
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newArray[i].key = table->unusedKey;
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newArray[i].value = NULL;
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}
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table->length = newLength;
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table->array = newArray;
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found = 0;
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for(i = 0; i < oldLength; ++i) {
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if (entryIsActive(table, &oldArray[i])) {
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TableEntry entry;
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entry = tableFind(table, oldArray[i].key, FALSE /* none deleted */);
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AVER(entry != NULL);
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AVER(entry->key == table->unusedKey);
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entry->key = oldArray[i].key;
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entry->value = oldArray[i].value;
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++found;
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}
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}
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AVER(found == table->count);
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if (oldLength > 0) {
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AVER(oldArray != NULL);
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table->free(table->allocClosure,
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oldArray,
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sizeof(TableEntryStruct) * oldLength);
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}
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return ResOK;
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}
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/* TableCreate -- makes a new table */
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Res TableCreate(Table *tableReturn, Count length,
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TableAllocFunction tableAlloc, TableFreeFunction tableFree,
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void *allocClosure, TableKey unusedKey, TableKey deletedKey)
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{
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Table table;
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Res res;
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AVER(tableReturn != NULL);
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AVER(FUNCHECK(tableAlloc));
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AVER(FUNCHECK(tableFree));
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AVER(unusedKey != deletedKey);
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table = tableAlloc(allocClosure, sizeof(TableStruct));
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if(table == NULL)
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return ResMEMORY;
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table->length = 0;
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table->count = 0;
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table->array = NULL;
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table->alloc = tableAlloc;
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table->free = tableFree;
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table->allocClosure = allocClosure;
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table->unusedKey = unusedKey;
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table->deletedKey = deletedKey;
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table->sig = TableSig;
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AVERT(Table, table);
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res = TableGrow(table, length);
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if (res != ResOK)
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return res;
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*tableReturn = table;
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return ResOK;
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}
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/* TableDestroy -- destroy a table */
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void TableDestroy(Table table)
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{
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AVER(table != NULL);
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if (table->length > 0) {
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AVER(table->array != NULL);
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table->free(table->allocClosure,
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table->array,
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sizeof(TableEntryStruct) * table->length);
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}
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table->sig = SigInvalid;
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table->free(table->allocClosure, table, sizeof(TableStruct));
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}
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/* TableLookup -- look up */
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Bool TableLookup(TableValue *valueReturn, Table table, TableKey key)
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{
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TableEntry entry = tableFind(table, key, TRUE /* skip deleted */);
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if(entry == NULL || !entryIsActive(table, entry))
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return FALSE;
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*valueReturn = entry->value;
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return TRUE;
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}
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/* TableDefine -- add a new mapping */
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Res TableDefine(Table table, TableKey key, TableValue value)
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{
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TableEntry entry;
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AVER(key != table->unusedKey);
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AVER(key != table->deletedKey);
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if ((double)table->count >= (double)table->length * SPACEFRACTION) {
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Res res = TableGrow(table, 1);
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if (res != ResOK)
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return res;
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entry = tableFind(table, key, FALSE /* no deletions yet */);
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AVER(entry != NULL);
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if (entryIsActive(table, entry))
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return ResFAIL;
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} else {
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entry = tableFind(table, key, TRUE /* skip deleted */);
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if (entry != NULL && entryIsActive(table, entry))
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return ResFAIL;
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/* Search again to find the best slot, deletions included. */
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entry = tableFind(table, key, FALSE /* don't skip deleted */);
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AVER(entry != NULL);
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}
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entry->key = key;
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entry->value = value;
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++table->count;
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return ResOK;
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}
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/* TableRedefine -- redefine an existing mapping */
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Res TableRedefine(Table table, TableKey key, TableValue value)
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{
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TableEntry entry;
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AVER(key != table->unusedKey);
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AVER(key != table->deletedKey);
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entry = tableFind(table, key, TRUE /* skip deletions */);
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if (entry == NULL || !entryIsActive(table, entry))
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return ResFAIL;
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AVER(entry->key == key);
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entry->value = value;
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return ResOK;
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}
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/* TableRemove -- remove a mapping */
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Res TableRemove(Table table, TableKey key)
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{
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TableEntry entry;
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AVER(key != table->unusedKey);
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AVER(key != table->deletedKey);
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entry = tableFind(table, key, TRUE);
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if (entry == NULL || !entryIsActive(table, entry))
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return ResFAIL;
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entry->key = table->deletedKey;
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--table->count;
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return ResOK;
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}
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/* TableMap -- apply a function to all the mappings */
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void TableMap(Table table,
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void (*fun)(void *closure, TableKey key, TableValue value),
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void *closure)
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{
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Index i;
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for (i = 0; i < table->length; i++)
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if (entryIsActive(table, &table->array[i]))
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(*fun)(closure, table->array[i].key, table->array[i].value);
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}
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/* TableCount -- count the number of mappings in the table */
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Count TableCount(Table table)
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{
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return table->count;
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}
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/* C. COPYRIGHT AND LICENSE
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*
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* Copyright (C) 2001-2020 Ravenbrook Limited <https://www.ravenbrook.com/>.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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