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453 lines
17 KiB
C
453 lines
17 KiB
C
/* Define frame-object for GNU Emacs.
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Copyright (C) 1993 Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs; see the file COPYING. If not, write to
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the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* Miscellanea. */
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/* Nonzero means don't assume anything about current
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contents of actual terminal frame */
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extern int frame_garbaged;
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/* Nonzero means FRAME_MESSAGE_BUF (selected_frame) is being used by
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print. */
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extern int message_buf_print;
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/* The structure representing a frame.
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We declare this even if MULTI_FRAME is not defined, because when
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we lack multi-frame support, we use one instance of this structure
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to represent the one frame we support. This is cleaner than
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having miscellaneous random variables scattered about. */
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enum output_method
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{ output_termcap, output_x_window };
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struct frame
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{
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int size;
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struct Lisp_Vector *next;
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/* glyphs as they appear on the frame */
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struct frame_glyphs *current_glyphs;
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/* glyphs we'd like to appear on the frame */
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struct frame_glyphs *desired_glyphs;
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/* See do_line_insertion_deletion_costs for info on these arrays. */
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/* Cost of inserting 1 line on this frame */
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int *insert_line_cost;
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/* Cost of deleting 1 line on this frame */
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int *delete_line_cost;
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/* Cost of inserting n lines on this frame */
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int *insert_n_lines_cost;
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/* Cost of deleting n lines on this frame */
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int *delete_n_lines_cost;
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/* glyphs for the mode line */
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struct frame_glyphs *temp_glyphs;
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/* Intended cursor position of this frame.
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Measured in characters, counting from upper left corner
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within the frame. */
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int cursor_x;
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int cursor_y;
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/* Actual cursor position of this frame, and the character under it.
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(Not used for terminal frames.) */
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int phys_cursor_x;
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int phys_cursor_y;
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/* This is handy for undrawing the cursor, because current_glyphs is
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not always accurate when in do_scrolling. */
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GLYPH phys_cursor_glyph;
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/* Size of this frame, in units of characters. */
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int height;
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int width;
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/* New height and width for pending size change. 0 if no change pending. */
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int new_height, new_width;
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/* Name of this frame: a Lisp string. See also `explicit_name'. */
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Lisp_Object name;
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/* The frame which should receive keystrokes that occur in this
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frame, or nil if they should go to the frame itself. This is
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usually nil, but if the frame is minibufferless, we can use this
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to redirect keystrokes to a surrogate minibuffer frame when
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needed.
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Note that a value of nil is different than having the field point
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to the frame itself. Whenever the Fselect_frame function is used
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to shift from one frame to the other, any redirections to the
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original frame are shifted to the newly selected frame; if
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focus_frame is nil, Fselect_frame will leave it alone. */
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Lisp_Object focus_frame;
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/* This frame's root window. Every frame has one.
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If the frame has only a minibuffer window, this is it.
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Otherwise, if the frame has a minibuffer window, this is its sibling. */
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Lisp_Object root_window;
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/* This frame's selected window.
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Each frame has its own window hierarchy
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and one of the windows in it is selected within the frame.
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The selected window of the selected frame is Emacs's selected window. */
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Lisp_Object selected_window;
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/* This frame's minibuffer window.
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Most frames have their own minibuffer windows,
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but only the selected frame's minibuffer window
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can actually appear to exist. */
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Lisp_Object minibuffer_window;
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/* Parameter alist of this frame.
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These are the parameters specified when creating the frame
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or modified with modify-frame-parameters. */
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Lisp_Object param_alist;
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/* List of scroll bars on this frame.
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Actually, we don't specify exactly what is stored here at all; the
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scroll bar implementation code can use it to store anything it likes.
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This field is marked by the garbage collector. It is here
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instead of in the `display' structure so that the garbage
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collector doesn't need to look inside the window-system-dependent
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structure. */
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Lisp_Object scroll_bars;
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Lisp_Object condemned_scroll_bars;
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/* List of elements to display in the menu bar.
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The elements have the form (KEY STRING . nil) to start;
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when they are displayed, the hpos of the left edge goes in the cddr. */
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Lisp_Object menu_bar_items;
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/* Alist of elements (FACE-NAME . FACE-VECTOR-DATA). */
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Lisp_Object face_alist;
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/* The output method says how the contents of this frame
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are displayed. It could be using termcap, or using an X window. */
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enum output_method output_method;
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/* A structure of auxiliary data used for displaying the contents.
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struct x_display is used for X window frames;
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it is defined in xterm.h. */
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union display { struct x_display *x; int nothing; } display;
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/* Number of lines of menu bar. */
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int menu_bar_lines;
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/* Nonzero if last attempt at redisplay on this frame was preempted. */
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char display_preempted;
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/* visible is nonzero if the frame is currently displayed; we check
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it to see if we should bother updating the frame's contents.
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DON'T SET IT DIRECTLY; instead, use FRAME_SET_VISIBLE.
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Note that, since invisible frames aren't updated, whenever a
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frame becomes visible again, it must be marked as garbaged. The
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FRAME_SAMPLE_VISIBILITY macro takes care of this.
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iconified is nonzero if the frame is currently iconified.
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Asynchronous input handlers should NOT change these directly;
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instead, they should change async_visible or async_iconified, and
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let the FRAME_SAMPLE_VISIBILITY macro set visible and iconified
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at the next redisplay.
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These should probably be considered read-only by everyone except
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FRAME_SAMPLE_VISIBILITY.
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This two are mutually exclusive. They might both be zero, if the
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frame has been made invisible without an icon. */
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char visible, iconified;
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/* Asynchronous input handlers change these, and
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FRAME_SAMPLE_VISIBILITY copies them into visible and iconified.
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See FRAME_SAMPLE_VISIBILITY, below. */
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#ifdef __STDC__
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volatile
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#endif
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char async_visible, async_iconified;
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/* Nonzero if this frame should be redrawn. */
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#ifdef __STDC__
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volatile
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#endif
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char garbaged;
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/* True if frame actually has a minibuffer window on it.
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0 if using a minibuffer window that isn't on this frame. */
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char has_minibuffer;
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/* 0 means, if this frame has just one window,
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show no modeline for that window. */
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char wants_modeline;
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/* Non-zero if the hardware device this frame is displaying on can
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support scroll bars. */
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char can_have_scroll_bars;
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/* If can_have_scroll_bars is non-zero, this is non-zero if we should
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actually display them on this frame. */
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char has_vertical_scroll_bars;
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/* Non-0 means raise this frame to the top of the heap when selected. */
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char auto_raise;
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/* Non-0 means lower this frame to the bottom of the stack when left. */
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char auto_lower;
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/* True if frame's root window can't be split. */
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char no_split;
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/* If this is set, then Emacs won't change the frame name to indicate
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the current buffer, etcetera. If the user explicitly sets the frame
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name, this gets set. If the user sets the name to Qnil, this is
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cleared. */
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char explicit_name;
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/* Storage for messages to this frame. */
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char *message_buf;
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/* Nonnegative if current redisplay should not do scroll computation
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for lines beyond a certain vpos. This is the vpos. */
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int scroll_bottom_vpos;
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};
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#ifdef MULTI_FRAME
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typedef struct frame *FRAME_PTR;
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#define XFRAME(p) ((struct frame *) XPNTR (p))
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#define XSETFRAME(p, v) ((struct frame *) XSETPNTR (p, v))
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#define WINDOW_FRAME(w) (w)->frame
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#define FRAME_LIVE_P(f) ((f)->display.nothing != 0)
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#define FRAME_TERMCAP_P(f) ((f)->output_method == output_termcap)
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#define FRAME_X_P(f) ((f)->output_method == output_x_window)
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#define FRAME_MINIBUF_ONLY_P(f) \
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EQ (FRAME_ROOT_WINDOW (f), FRAME_MINIBUF_WINDOW (f))
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#define FRAME_HAS_MINIBUF_P(f) ((f)->has_minibuffer)
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#define FRAME_CURRENT_GLYPHS(f) (f)->current_glyphs
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#define FRAME_DESIRED_GLYPHS(f) (f)->desired_glyphs
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#define FRAME_TEMP_GLYPHS(f) (f)->temp_glyphs
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#define FRAME_HEIGHT(f) (f)->height
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#define FRAME_WIDTH(f) (f)->width
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#define FRAME_NEW_HEIGHT(f) (f)->new_height
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#define FRAME_NEW_WIDTH(f) (f)->new_width
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#define FRAME_MENU_BAR_LINES(f) (f)->menu_bar_lines
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#define FRAME_CURSOR_X(f) (f)->cursor_x
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#define FRAME_CURSOR_Y(f) (f)->cursor_y
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#define FRAME_VISIBLE_P(f) ((f)->visible != 0)
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#define FRAME_SET_VISIBLE(f,p) \
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((f)->async_visible = (p), FRAME_SAMPLE_VISIBILITY (f))
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#define SET_FRAME_GARBAGED(f) (frame_garbaged = 1, f->garbaged = 1)
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#define FRAME_GARBAGED_P(f) (f)->garbaged
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#define FRAME_NO_SPLIT_P(f) (f)->no_split
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#define FRAME_WANTS_MODELINE_P(f) (f)->wants_modeline
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#define FRAME_ICONIFIED_P(f) (f)->iconified
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#define FRAME_MINIBUF_WINDOW(f) (f)->minibuffer_window
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#define FRAME_ROOT_WINDOW(f) (f)->root_window
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#define FRAME_SELECTED_WINDOW(f) (f)->selected_window
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#define SET_GLYPHS_FRAME(glyphs,frame) ((glyphs)->frame = (frame))
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#define FRAME_INSERT_COST(f) (f)->insert_line_cost
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#define FRAME_DELETE_COST(f) (f)->delete_line_cost
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#define FRAME_INSERTN_COST(f) (f)->insert_n_lines_cost
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#define FRAME_DELETEN_COST(f) (f)->delete_n_lines_cost
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#define FRAME_MESSAGE_BUF(f) (f)->message_buf
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#define FRAME_SCROLL_BOTTOM_VPOS(f) (f)->scroll_bottom_vpos
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#define FRAME_FOCUS_FRAME(f) (f)->focus_frame
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#define FRAME_CAN_HAVE_SCROLL_BARS(f) ((f)->can_have_scroll_bars)
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#define FRAME_HAS_VERTICAL_SCROLL_BARS(f) ((f)->has_vertical_scroll_bars)
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#define FRAME_SCROLL_BARS(f) ((f)->scroll_bars)
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#define FRAME_CONDEMNED_SCROLL_BARS(f) ((f)->condemned_scroll_bars)
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#define FRAME_MENU_BAR_ITEMS(f) ((f)->menu_bar_items)
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/* Emacs's redisplay code could become confused if a frame's
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visibility changes at arbitrary times. For example, if a frame is
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visible while the desired glyphs are being built, but becomes
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invisible before they are updated, then some rows of the
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desired_glyphs will be left marked as enabled after redisplay is
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complete, which should never happen. The next time the frame
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becomes visible, redisplay will probably barf.
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Currently, there are no similar situations involving iconified, but
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the principle is the same.
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So instead of having asynchronous input handlers directly set and
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clear the frame's visibility and iconification flags, they just set
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the async_visible and async_iconified flags; the redisplay code
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calls the FRAME_SAMPLE_VISIBILITY macro before doing any redisplay,
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which sets visible and iconified from their asynchronous
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counterparts.
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Synchronous code must use the FRAME_SET_VISIBLE macro.
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Also, if a frame used to be invisible, but has just become visible,
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it must be marked as garbaged, since redisplay hasn't been keeping
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up its contents. */
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#define FRAME_SAMPLE_VISIBILITY(f) \
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(((f)->async_visible && ! (f)->visible) ? SET_FRAME_GARBAGED (f) : 0, \
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(f)->visible = (f)->async_visible, \
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(f)->iconified = (f)->async_iconified)
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#define CHECK_FRAME(x, i) \
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{ \
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if (! FRAMEP (x)) \
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x = wrong_type_argument (Qframep, (x)); \
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}
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#define CHECK_LIVE_FRAME(x, i) \
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{ \
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if (! FRAMEP (x) \
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|| ! FRAME_LIVE_P (XFRAME (x))) \
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x = wrong_type_argument (Qframe_live_p, (x)); \
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}
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/* FOR_EACH_FRAME (LIST_VAR, FRAME_VAR) followed by a statement is a
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`for' loop which iterates over the elements of Vframe_list. The
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loop will set FRAME_VAR, a Lisp_Object, to each frame in
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Vframe_list in succession and execute the statement. LIST_VAR
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should be a Lisp_Object too; it is used to iterate through the
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Vframe_list.
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If MULTI_FRAME isn't defined, then this loop expands to something which
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executes the statement once. */
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#define FOR_EACH_FRAME(list_var, frame_var) \
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for ((list_var) = Vframe_list; \
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(CONSP (list_var) \
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&& (frame_var = XCONS (list_var)->car, 1)); \
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list_var = XCONS (list_var)->cdr)
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extern Lisp_Object Qframep, Qframe_live_p, Qicon;
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extern struct frame *selected_frame;
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extern struct frame *last_nonminibuf_frame;
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extern struct frame *make_terminal_frame ();
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extern struct frame *make_frame ();
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extern struct frame *make_minibuffer_frame ();
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extern struct frame *make_frame_without_minibuffer ();
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extern Lisp_Object Vframe_list;
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extern Lisp_Object Vdefault_frame_alist;
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extern Lisp_Object Vterminal_frame;
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#else /* not MULTI_FRAME */
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/* These definitions are used in a single-frame version of Emacs. */
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#define FRAME_PTR int
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/* A frame we use to store all the data concerning the screen when we
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don't have multiple frames. Remember, if you store any data in it
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which needs to be protected from GC, you should staticpro that
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element explicitly. */
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extern struct frame the_only_frame;
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extern int selected_frame;
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extern int last_nonminibuf_frame;
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#define XFRAME(f) selected_frame
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#define WINDOW_FRAME(w) selected_frame
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#define FRAME_LIVE_P(f) 1
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#define FRAME_TERMCAP_P(f) 1
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#define FRAME_X_P(f) 0
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#define FRAME_MINIBUF_ONLY_P(f) 0
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#define FRAME_HAS_MINIBUF_P(f) 1
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#define FRAME_CURRENT_GLYPHS(f) (the_only_frame.current_glyphs)
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#define FRAME_DESIRED_GLYPHS(f) (the_only_frame.desired_glyphs)
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#define FRAME_TEMP_GLYPHS(f) (the_only_frame.temp_glyphs)
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#define FRAME_HEIGHT(f) (the_only_frame.height)
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#define FRAME_WIDTH(f) (the_only_frame.width)
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#define FRAME_NEW_HEIGHT(f) (the_only_frame.new_height)
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#define FRAME_NEW_WIDTH(f) (the_only_frame.new_width)
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#define FRAME_MENU_BAR_LINES(f) (the_only_frame.menu_bar_lines)
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#define FRAME_CURSOR_X(f) (the_only_frame.cursor_x)
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#define FRAME_CURSOR_Y(f) (the_only_frame.cursor_y)
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#define FRAME_SET_VISIBLE(f,p) (p)
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#define FRAME_VISIBLE_P(f) 1
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#define SET_FRAME_GARBAGED(f) (frame_garbaged = 1)
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#define FRAME_GARBAGED_P(f) (frame_garbaged)
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#define FRAME_NO_SPLIT_P(f) 0
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#define FRAME_WANTS_MODELINE_P(f) 1
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#define FRAME_ICONIFIED_P(f) 0
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#define FRAME_MINIBUF_WINDOW(f) (minibuf_window)
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#define FRAME_ROOT_WINDOW(f) (the_only_frame.root_window)
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#define FRAME_SELECTED_WINDOW(f) (selected_window)
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#define SET_GLYPHS_FRAME(glyphs,frame) do ; while (0)
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#define FRAME_INSERT_COST(frame) (the_only_frame.insert_line_cost)
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#define FRAME_DELETE_COST(frame) (the_only_frame.delete_line_cost)
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#define FRAME_INSERTN_COST(frame) (the_only_frame.insert_n_lines_cost)
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#define FRAME_DELETEN_COST(frame) (the_only_frame.delete_n_lines_cost)
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#define FRAME_MESSAGE_BUF(f) (the_only_frame.message_buf)
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#define FRAME_SCROLL_BOTTOM_VPOS(f) (the_only_frame.scroll_bottom_vpos)
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#define FRAME_FOCUS_FRAME(f) (Qnil)
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#define FRAME_CAN_HAVE_SCROLL_BARS(f) (the_only_frame.can_have_scroll_bars)
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#define FRAME_HAS_VERTICAL_SCROLL_BARS(f) \
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(the_only_frame.has_vertical_scroll_bars)
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#define FRAME_SCROLL_BARS(f) (the_only_frame.scroll_bars)
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#define FRAME_CONDEMNED_SCROLL_BARS(f) (the_only_frame.condemned_scroll_bars)
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#define FRAME_MENU_BAR_ITEMS(f) (the_only_frame.menu_bar_items)
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/* See comments in definition above. */
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#define FRAME_SAMPLE_VISIBILITY(f) (0)
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#define CHECK_FRAME(x, i) do; while (0)
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#define CHECK_LIVE_FRAME(x, y) do; while (0)
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/* FOR_EACH_FRAME (LIST_VAR, FRAME_VAR) followed by a statement is a
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`for' loop which iterates over the elements of Vframe_list. The
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loop will set FRAME_VAR, a Lisp_Object, to each frame in
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Vframe_list in succession and execute the statement. LIST_VAR
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should be a Lisp_Object too; it is used to iterate through the
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Vframe_list.
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If MULTI_FRAME _is_ defined, then this loop expands to a real
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`for' loop which traverses Vframe_list using LIST_VAR and
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FRAME_VAR. */
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#define FOR_EACH_FRAME(list_var, frame_var) \
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for (list_var = Qt; frame_var = selected_frame, ! NILP (list_var); list_var = Qnil)
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#endif /* not MULTI_FRAME */
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/* Device- and MULTI_FRAME-independent scroll bar stuff. */
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/* The number of columns a vertical scroll bar occupies. */
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#define VERTICAL_SCROLL_BAR_WIDTH (2)
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/* Return the starting column (zero-based) of the vertical scroll bar
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for window W. The column before this one is the last column we can
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||
use for text. If the window touches the right edge of the frame,
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we have extra space allocated for it. Otherwise, the scroll bar
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||
takes over the window's rightmost columns. */
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||
#define WINDOW_VERTICAL_SCROLL_BAR_COLUMN(w) \
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(((XINT ((w)->left) + XINT ((w)->width)) \
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< FRAME_WIDTH (XFRAME (WINDOW_FRAME (w)))) \
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||
? XINT ((w)->left) + XINT ((w)->width) - VERTICAL_SCROLL_BAR_WIDTH \
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||
: FRAME_WIDTH (XFRAME (WINDOW_FRAME (w))))
|
||
|
||
/* Return the height in lines of the vertical scroll bar in w. If the
|
||
window has a mode line, don't make the scroll bar extend that far. */
|
||
#define WINDOW_VERTICAL_SCROLL_BAR_HEIGHT(w) (window_internal_height (w))
|