/* thw3i3.c: WIN32 THREAD MANAGER * * $Id$ * Copyright (c) 2001 Ravenbrook Limited. See end of file for license. * * Implements thread registration, suspension, and stack * scanning. See . * * This supports the * * .thread.id: The thread id is used to identify the current thread. * .thread.handle: The thread handle needs the enough access to * be able to suspend threads and to get their context. i.e. * .thread.handle.susp-res: THREAD_SUSPEND_RESUME access * .thread.handle.get-context: THREAD_GET_CONTEXT access * An appropriate handle is created on registration. * * * ASSUMPTIONS * * .error: some major errors are assumed not to happen. * .error.close-handle: CloseHandle is assumed to succeed. * * Other errors are assumed to only happen in certain circumstances. * .error.resume: ResumeThread is assumed to succeed unless the thread * has been destroyed (in fact, perversely, it appears to succeeed even * when the thread has been destroyed). * .error.suspend: SuspendThread is assumed to succeed unless the thread * has been destroyed. * .error.get-context: GetThreadContext is assumed to succeed unless the * thread has been destroyed. * * .stack.full-descend: assumes full descending stack. * i.e. stack pointer points to the last allocated location; * stack grows downwards. * * .stack.below-bottom: it's legal for the stack pointer to be at a * higher address than the registered bottom of stack. This might * happen if the stack of another thread doesn't contain any frames * belonging to the client language. In this case, the stack should * not be scanned. * * .stack.align: assume roots on the stack are always word-aligned, * but don't assume that the stack pointer is necessarily * word-aligned at the time of reading the context of another thread. * * .i3: assumes MPS_ARCH_I3 * .i3.sp: The sp in the context is Esp * .i3.context: Esp is in control context so .context.sp holds * The root registers are Edi, Esi, Ebx, Edx, Ecx, Eax * these are given by CONTEXT_INTEGER, so .context.regroots holds. * * .nt: uses Win32 specific stuff * HANDLE * DWORD * GetCurrentProcess * DuplicateHandle * THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT * GetCurrentThreadId * CloseHandle * SuspendThread * ResumeThread * CONTEXT * CONTEXT_CONTROL | CONTEXT_INTEGER * GetThreadContext * * .context: ContextFlags determine what is recorded by * GetThreadContext. This should be set to whichever bits of the * context that need to be recorded. This should include: * .context.sp: sp assumed to be recorded by CONTEXT_CONTROL. * .context.regroots: assumed to be recorded by CONTEXT_INTEGER. * see winnt.h for description of CONTEXT and ContextFlags. */ #include "mpm.h" #if !defined(MPS_OS_W3) || !defined(MPS_ARCH_I3) /* .i3 .nt */ #error "Compiling thnti3 when MPS_OS_W3 or MPS_ARCH_I3 not defined." #endif #include "mpswin.h" SRCID(thw3i3, "$Id$"); typedef struct ThreadStruct { /* Win32 thread structure */ Sig sig; /* */ Serial serial; /* from arena->threadSerial */ Arena arena; /* owning arena */ RingStruct arenaRing; /* threads attached to arena */ HANDLE handle; /* Handle of thread, see * */ DWORD id; /* Thread id of thread */ } ThreadStruct; Bool ThreadCheck(Thread thread) { CHECKS(Thread, thread); CHECKU(Arena, thread->arena); CHECKL(thread->serial < thread->arena->threadSerial); CHECKL(RingCheck(&thread->arenaRing)); return TRUE; } Bool ThreadCheckSimple(Thread thread) { CHECKS(Thread, thread); return TRUE; } Res ThreadRegister(Thread *threadReturn, Arena arena) { Res res; Thread thread; HANDLE procHandle; BOOL b; void *p; AVER(threadReturn != NULL); AVERT(Arena, arena); res = ControlAlloc(&p, arena, sizeof(ThreadStruct), /* withReservoirPermit */ FALSE); if(res != ResOK) return res; thread = (Thread)p; /* avoid pun */ /* Duplicate handle gives us a new handle with updated privileges. * .thread.handle describes the ones needed. */ procHandle = GetCurrentProcess(); b = DuplicateHandle(procHandle, GetCurrentThread(), procHandle, &thread->handle, THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT, FALSE, 0); if(!b) return ResRESOURCE; thread->id = GetCurrentThreadId(); RingInit(&thread->arenaRing); thread->sig = ThreadSig; thread->serial = arena->threadSerial; ++arena->threadSerial; thread->arena = arena; AVERT(Thread, thread); RingAppend(ArenaThreadRing(arena), &thread->arenaRing); *threadReturn = thread; return ResOK; } void ThreadDeregister(Thread thread, Arena arena) { Bool b; AVERT(Thread, thread); AVERT(Arena, arena); RingRemove(&thread->arenaRing); thread->sig = SigInvalid; RingFinish(&thread->arenaRing); b = CloseHandle(thread->handle); AVER(b); /* .error.close-handle */ ControlFree(arena, thread, sizeof(ThreadStruct)); } /* Map over threads on ring calling f on each one except the * current thread. */ static void mapThreadRing(Ring ring, void (*f)(Thread thread)) { Ring node; DWORD id; id = GetCurrentThreadId(); node = RingNext(ring); while(node != ring) { Ring next = RingNext(node); Thread thread; thread = RING_ELT(Thread, arenaRing, node); AVERT(Thread, thread); if(id != thread->id) /* .thread.id */ (*f)(thread); node = next; } } static void suspend(Thread thread) { /* .thread.handle.susp-res */ /* .error.suspend */ /* In the error case (SuspendThread returning 0xFFFFFFFF), we */ /* assume the thread has been destroyed (as part of process shutdown). */ /* In which case we simply continue. */ /* [GetLastError appears to return 5 when SuspendThread is called */ /* on a destroyed thread, but I'm not sufficiently confident of this */ /* to check -- drj 1998-04-09] */ (void)SuspendThread(thread->handle); } void ThreadRingSuspend(Ring ring) { mapThreadRing(ring, suspend); } static void resume(Thread thread) { /* .thread.handle.susp-res */ /* .error.resume */ /* In the error case (ResumeThread returning 0xFFFFFFFF), we */ /* assume the thread has been destroyed (as part of process shutdown). */ /* In which case we simply continue. */ (void)ResumeThread(thread->handle); } void ThreadRingResume(Ring ring) { mapThreadRing(ring, resume); } Thread ThreadRingThread(Ring threadRing) { Thread thread; AVERT(Ring, threadRing); thread = RING_ELT(Thread, arenaRing, threadRing); AVERT(Thread, thread); return thread; } Res ThreadScan(ScanState ss, Thread thread, void *stackBot) { DWORD id; Res res; id = GetCurrentThreadId(); if(id != thread->id) { /* .thread.id */ CONTEXT context; BOOL success; Addr *stackBase, *stackLimit, stackPtr; /* scan stack and register roots in other threads */ /* This dumps the relevent registers into the context */ /* .context.flags */ context.ContextFlags = CONTEXT_CONTROL | CONTEXT_INTEGER; /* .thread.handle.get-context */ success = GetThreadContext(thread->handle, &context); if(!success) { /* .error.get-context */ /* We assume that the thread must have been destroyed. */ /* We ignore the situation by returning immediately. */ return ResOK; } stackPtr = (Addr)context.Esp; /* .i3.sp */ /* .stack.align */ stackBase = (Addr *)AddrAlignUp(stackPtr, sizeof(Addr)); stackLimit = (Addr *)stackBot; if (stackBase >= stackLimit) return ResOK; /* .stack.below-bottom */ /* scan stack inclusive of current sp and exclusive of * stackBot (.stack.full-descend) */ res = TraceScanAreaTagged(ss, stackBase, stackLimit); if(res != ResOK) return res; /* (.context.regroots) * This scans the root registers (.context.regroots). It also * unecessarily scans the rest of the context. The optimisation * to scan only relevent parts would be machine dependent. */ res = TraceScanAreaTagged(ss, (Addr *)&context, (Addr *)((char *)&context + sizeof(CONTEXT))); if(res != ResOK) return res; } else { /* scan this thread's stack */ res = StackScan(ss, stackBot); if(res != ResOK) return res; } return ResOK; } /* Must be thread-safe. See . */ Arena ThreadArena(Thread thread) { /* Can't AVER thread as that would not be thread-safe */ /* AVERT(Thread, thread); */ return thread->arena; } Res ThreadDescribe(Thread thread, mps_lib_FILE *stream) { Res res; res = WriteF(stream, "Thread $P ($U) {\n", (WriteFP)thread, (WriteFU)thread->serial, " arena $P ($U)\n", (WriteFP)thread->arena, (WriteFU)thread->arena->serial, " handle $W\n", (WriteFW)thread->handle, " id $U\n", (WriteFU)thread->id, "} Thread $P ($U)\n", (WriteFP)thread, (WriteFU)thread->serial, NULL); if(res != ResOK) return res; return ResOK; } /* C. COPYRIGHT AND LICENSE * * Copyright (C) 2001-2002 Ravenbrook Limited . * All rights reserved. This is an open source license. Contact * Ravenbrook for commercial licensing options. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. Redistributions in any form must be accompanied by information on how * to obtain complete source code for this software and any accompanying * software that uses this software. The source code must either be * included in the distribution or be available for no more than the cost * of distribution plus a nominal fee, and must be freely redistributable * under reasonable conditions. For an executable file, complete source * code means the source code for all modules it contains. It does not * include source code for modules or files that typically accompany the * major components of the operating system on which the executable file * runs. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */