/* TEST_HEADER id = $HopeName$ summary = SNC pop-to-NULL test (request.dylan.170602) language = c link = testlib.o rankfmt.o END_HEADER */ #include "testlib.h" #include "mpscsnc.h" #include "mpsavm.h" #include "rankfmt.h" #define THIRTY_MEG (30uL*1024ul*1024ul) #define OBJSIZE (1024*1024*1) #define ITERATIONS (100) static void test(void) { int i = 0; mps_ap_t sap; mps_arena_t arena; mps_fmt_t format; mps_pool_t spool; mps_thr_t thread; mps_frame_t frame; mycell *p; /* create an arena that can't grow beyond 30 M */ cdie(mps_arena_create(&arena, mps_arena_class_vm(), (size_t)THIRTY_MEG), "create arena"); cdie(mps_arena_commit_limit_set(arena, (size_t)THIRTY_MEG), "commit limit set"); cdie(mps_thread_reg(&thread, arena), "register thread"); cdie( mps_fmt_create_A(&format, arena, &fmtA), "create format"); cdie( mps_pool_create(&spool, arena, mps_class_snc(), format), "create SNC pool"); cdie( mps_ap_create(&sap, spool, MPS_RANK_EXACT), "create ap"); /* repeatedly push, alloc 1MB object, and pop to first stack frame. This shouldn't use much more than 1MB of memory. */ for (i=0; i < ITERATIONS; i++) { die(mps_ap_frame_push(&frame, sap), "push"); p = allocdumb(sap, OBJSIZE, MPS_RANK_EXACT); die(mps_ap_frame_pop(sap, frame), "pop"); comment("%i of %i", i, ITERATIONS); } mps_ap_destroy(sap); comment("Destroyed ap."); mps_pool_destroy(spool); comment("Destroyed pool."); mps_fmt_destroy(format); comment("Destroyed format."); mps_thread_dereg(thread); comment("Deregistered thread."); mps_arena_destroy(arena); comment("Destroyed arena."); } int main(void) { easy_tramp(test); pass(); return 0; }