/* ld.c: LOCATION DEPENDENCY IMPLEMENTATION * * $Id$ * Copyright (c) 2001-2013 Ravenbrook Limited. See end of file for license. * * .def: A location dependency records the fact that the bit-patterns * of some references will be used directly (most likely for * hashing), and provides a protocol for finding out whether that * dependency has become stale because a reference has been changed (by * a moving memory manager). * * .rationale: The client may build hash-tables using pointer hashing. * The collector may change the values of the pointers transparently, * by fixing them and moving the objects. The hash function will no * longer return the same value, and the object can't be found in * the expected bucket. When the client can't find an object in a * hashtable it must check to see if any of the references in the table * have moved, and rehash if they have. Location dependency provides * a reasonably accurate way of determining whether this has happened. * * .impl: A location dependency consists of an epoch (monotonically * increasing notion of time) and a reference set. The epoch records * when the location dependency started, and the reference set * accumulates an approximation to the set of references which are * depended on. The client can check to see if any of these * references have moved since the epoch. * * .history: The current epoch, and a history of object movement * are recorded in the arena. Each slot in the history contains a * summary of all the movement since an earlier epoch (maintained by * LDAge). To see if a dependency has become stale all that * is needed is to see whether its reference set intersects with the * movement since its epoch. * * .mod: LDHistoryLENGTH is used as a modulus to calculate the offset * of an epoch in the history, so it's best if this is a power of two. * () * * .epoch-size: The epoch should probably be a longer integer to avoid * the possibility of overflow. * (32 bits only gives 50 days at 1ms frequency) * * .ld.access: Accesses (reads and writes) to the ld structure must be * "wrapped" with an ShieldExpose/Cover pair if and only if the access * is taking place inside the arena. Currently this is only the case for * LDReset. */ #include "mpm.h" SRCID(ld, "$Id$"); /* LDReset -- reset a dependency to empty * * .reset.sync: This does not need to be synchronized with LDAge * because if the epoch advances after it is read the dependency * will simply include movement for more time than necessary. */ void LDReset(mps_ld_t ld, Arena arena) { Bool b; Seg seg; AVER(ld != NULL); AVERT(Arena, arena); b = SegOfAddr(&seg, arena, (Addr)ld); if (b) ShieldExpose(arena, seg); /* .ld.access */ ld->_epoch = arena->epoch; ld->_rs = RefSetEMPTY; if (b) ShieldCover(arena, seg); } /* LDAdd -- add a reference to a dependency * * .add.lock-free: This function is thread safe with respect to the * (rest of the) mps. It is unnecessary to claim locks before calling * this function. * * .add.user-serial: * However, this function is _not_ thread safe with respect to itself. * Users should ensure that calls to LDAdd operating on the same LD are * serialized. * * .add.sync: Add must take place _before_ the location of the reference * is depended on. If the reference changes between adding and * depending it will show up as moved because the movement will have * occured since the epoch recorded in the dependency. If the location * were used first only the new location of the reference would end up * in the set. */ void LDAdd(mps_ld_t ld, Arena arena, Addr addr) { AVER(ld->_epoch <= arena->epoch); /* AVERT(Arena, arena) -- see .add.lock-free */ ld->_rs = RefSetAdd(arena, ld->_rs, addr); } /* LDIsStaleAny -- check whether any dependency is stale * * .stale.thread-safe: This function is thread safe. It will return a * correct (but possibly conservative) answer regardless of the number * of calls to LDAge anywhere during the function. Update with care. * * .stale.current: If the dependency's epoch is the current epoch, * nothing can have moved since it was initialized. * * .stale.recent: If the dependency is recent, see if it intersects * with everything which has moved since it was initialized. * * .stale.recent.conservative: The refset from the history table is * loaded before we check whether ld->_epoch is "recent" with respect to * the current epoch. This means that we may (conservatively) decide * to use the prehistory instead. * * .stale.old: Otherwise, if the dependency is older than the length * of the history, check it against all movement that has ever occured. */ Bool LDIsStaleAny(mps_ld_t ld, Arena arena) { RefSet rs; AVER(ld->_epoch <= arena->epoch); /* AVERT(Arena, arena) -- .stale.thread-safe */ if (arena->epoch == ld->_epoch) /* .stale.current */ return FALSE; /* Load the history refset, _then_ check to see if it's recent. * This may in fact load an okay refset, which we decide to throw * away and use the pre-history instead. */ rs = arena->history[ld->_epoch % LDHistoryLENGTH]; /* .stale.recent */ /* .stale.recent.conservative */ if (arena->epoch - ld->_epoch > LDHistoryLENGTH) { rs = arena->prehistory; /* .stale.old */ } return RefSetInter(ld->_rs, rs) != RefSetEMPTY; } /* LDIsStale -- check whether a particular dependency is stale * * .stale.conservative: In fact we just ignore the address and test if * any dependency is stale. This is conservatively correct (no false * negatives) but provides a hook for future improvement. */ Bool LDIsStale(mps_ld_t ld, Arena arena, Addr addr) { UNUSED(addr); return LDIsStaleAny(ld, arena); } /* LDAge -- age the arena by adding a moved set * * This stores the fact that a set of references has changed in * the history in the arena structure, and increments the epoch. * * This is only called during a 'flip', because it must be atomic * w.r.t. the mutator (and therefore w.r.t. LdIsStale). This is * because it updates the notion of the 'current' and 'oldest' history * entries. */ void LDAge(Arena arena, RefSet rs) { Size i; AVERT(Arena, arena); AVER(rs != RefSetEMPTY); /* Replace the entry for epoch - LDHistoryLENGTH by an empty */ /* set which will become the set which has moved since the */ /* current epoch. */ arena->history[arena->epoch % LDHistoryLENGTH] = RefSetEMPTY; /* Record the fact that the moved set has moved, by adding it */ /* to all the sets in the history, including the set for the */ /* current epoch. */ for(i = 0; i < LDHistoryLENGTH; ++i) arena->history[i] = RefSetUnion(arena->history[i], rs); /* This is the union of all movement since time zero. */ arena->prehistory = RefSetUnion(arena->prehistory, rs); /* Advance the epoch by one. */ ++arena->epoch; AVER(arena->epoch != 0); /* .epoch-size */ } /* LDMerge -- merge two location dependencies * * .merge.lock-free: This function is thread-safe with respect to the * (rest of the) MPS. It is unnecessary to claim locks before calling * this function. */ void LDMerge(mps_ld_t ld, Arena arena, mps_ld_t from) { /* AVERT(Arena, arena); -- .merge.lock-free */ AVER(ld != NULL); AVER(ld->_epoch <= arena->epoch); AVER(from != NULL); AVER(from->_epoch <= arena->epoch); /* If a reference has been added since epoch e1 then I've */ /* certainly added since epoch e0 where e0 < e1. Therefore */ /* the epoch of the merged ld is the minimum. */ if (from->_epoch < ld->_epoch) ld->_epoch = from->_epoch; /* The set of references added is the union of the two. */ ld->_rs = RefSetUnion(ld->_rs, from->_rs); } /* C. COPYRIGHT AND LICENSE * * Copyright (C) 2001-2013 Ravenbrook Limited . * All rights reserved. This is an open source license. Contact * Ravenbrook for commercial licensing options. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. Redistributions in any form must be accompanied by information on how * to obtain complete source code for this software and any accompanying * software that uses this software. The source code must either be * included in the distribution or be available for no more than the cost * of distribution plus a nominal fee, and must be freely redistributable * under reasonable conditions. For an executable file, complete source * code means the source code for all modules it contains. It does not * include source code for modules or files that typically accompany the * major components of the operating system on which the executable file * runs. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */