/* impl.c.boot: BOOTSTRAP ALLOCATOR * * $Id$ * Copyright (c) 2001 Ravenbrook Limited. * * .overview: A structure and protocols for allocating memory from a * given block. Very simple, it basically just increments a pointer. * * .boot.c: The Bootstrap Allocator is used to allocate C structures * for use in the implementation, not client objects. Therefore, * we use "C types" (void *, size_t) not "client types" (Addr, Size). */ #include "boot.h" #include "mpm.h" SRCID(boot, "$Id$"); #define BootBlockSig ((Sig)0x519B002B) /* SIGnature BOOT Block */ /* BootBlockCheck -- check a BootBlock structure */ Bool BootBlockCheck(BootBlock boot) { CHECKS(BootBlock, boot); CHECKL(boot->base != NULL); CHECKL(boot->alloc != NULL); CHECKL(boot->limit != NULL); CHECKL(boot->base <= boot->alloc); CHECKL(boot->alloc <= boot->limit); CHECKL(boot->alloc < boot->limit); return TRUE; } /* BootBlockInit -- initialize a BootBlock * * boot: a pointer to the structure to be initialized * (must have been allocated by the caller, probably on the stack). * base: a pointer to the base of the memory to be allocated from * from (the memory need not be committed) * limit: a pointer to the limit of the memory to be allocated from */ Res BootBlockInit(BootBlockStruct *boot, void *base, void *limit) { /* Can't check boot as we are supposed to be initializing it */ AVER(boot != NULL); AVER(base != NULL); AVER(limit != NULL); AVER(base < limit); boot->base = base; boot->alloc = base; boot->limit = limit; boot->sig = BootBlockSig; AVERT(BootBlock, boot); return ResOK; } /* BootBlockFinish -- finish a BootBlock structure */ void BootBlockFinish(BootBlock boot) { AVERT(BootBlock, boot); boot->base = boot->alloc = boot->limit = NULL; boot->sig = SigInvalid; } /* BootAllocated * * Returns the total amount allocated using this descriptor */ size_t BootAllocated(BootBlock boot) { AVERT(BootBlock, boot); return PointerOffset(boot->base, boot->alloc); } /* BootAlloc -- allocate from BootBlock structure * * preturn: The returned pointer, see .boot.c. * boot: must have been initialized with BootBlockInit(). * size: size of requested object, see .boot.c. * align: required alignment of object, see .boot.c. */ Res BootAlloc(void **pReturn, BootBlock boot, size_t size, size_t align) { void *blockBase, *blockLimit; /* base, limit of candidate block */ AVER(pReturn != NULL); AVERT(BootBlock, boot); AVER(size > 0); AVER(AlignCheck((Align)align)); /* Align alloc pointer up and bounds check. */ blockBase = PointerAlignUp(boot->alloc, align); if(boot->limit <= blockBase || blockBase < boot->alloc) { return ResMEMORY; } blockLimit = PointerAdd(blockBase, size); /* Following checks that the ordering constraint holds: */ /* boot->alloc <= blockBase < blockLimit <= boot->limit */ /* (if it doesn't hold then something overallocated/wrapped round) */ if(blockBase < boot->alloc || blockLimit <= blockBase || boot->limit < blockLimit) { return ResMEMORY; } /* Fits! So allocate it */ boot->alloc = blockLimit; *pReturn = blockBase; return ResOK; }