/* TEST_HEADER id = $Id$ summary = simple spare commit limit test language = c link = testlib.o rankfmt.o harness = 2.0 parameters = EXTEND=65536 AVGSIZE=32 BIGSIZE=5000000; OUTPUT_SPEC reduce1 <= 0 completed = yes END_HEADER */ #include "testlib.h" #include "mpscmvff.h" #include "mpsavm.h" mps_arena_t arena; #define MAXOBJS (10000) mps_addr_t objs[MAXOBJS]; mps_addr_t sizes[MAXOBJS]; static void test(void *stack_pointer) { mps_pool_t poolhi, poollo; mps_thr_t thread; size_t com0, com1; /* create a VM arena of 40MB with commit limit of 100MB, i.e. let the arena do the limiting. */ MPS_ARGS_BEGIN(args) { MPS_ARGS_ADD(args, MPS_KEY_ARENA_SIZE, 1024*1024*40); MPS_ARGS_ADD(args, MPS_KEY_COMMIT_LIMIT, 1024ul*1024ul*100ul); MPS_ARGS_ADD(args, MPS_KEY_SPARE, 1.0); cdie(mps_arena_create_k(&arena, mps_arena_class_vm(), args), "create arena"); } MPS_ARGS_END(args); cdie(mps_thread_reg(&thread, arena), "register thread"); MPS_ARGS_BEGIN(args) { MPS_ARGS_ADD(args, MPS_KEY_EXTEND_BY, EXTEND); MPS_ARGS_ADD(args, MPS_KEY_MEAN_SIZE, AVGSIZE); MPS_ARGS_ADD(args, MPS_KEY_MVFF_ARENA_HIGH, 1); MPS_ARGS_ADD(args, MPS_KEY_MVFF_SLOT_HIGH, 1); MPS_ARGS_ADD(args, MPS_KEY_MVFF_FIRST_FIT, 0); cdie(mps_pool_create_k(&poolhi, arena, mps_class_mvff(), args), "create high pool"); } MPS_ARGS_END(args); MPS_ARGS_BEGIN(args) { MPS_ARGS_ADD(args, MPS_KEY_EXTEND_BY, EXTEND); MPS_ARGS_ADD(args, MPS_KEY_MEAN_SIZE, AVGSIZE); MPS_ARGS_ADD(args, MPS_KEY_MVFF_ARENA_HIGH, 0); MPS_ARGS_ADD(args, MPS_KEY_MVFF_SLOT_HIGH, 0); MPS_ARGS_ADD(args, MPS_KEY_MVFF_FIRST_FIT, 1); /* Set SPARE to 0 as we want this pool to return memory to the arena as soon as it is freed so we can allocate it elsewhere. */ MPS_ARGS_ADD(args, MPS_KEY_SPARE, 0.0); cdie(mps_pool_create_k(&poollo, arena, mps_class_mvff(), args), "create low pool"); } MPS_ARGS_END(args); /* allocate a jolly big object, clamp the commit limit down, leaving 128KB space, then free it */ die(mps_alloc(&objs[0], poollo, BIGSIZE), "alloc"); com0 = mps_arena_committed(arena); mps_arena_commit_limit_set(arena, com0+(1024*128)); mps_free(poollo, objs[0], BIGSIZE); com1 = mps_arena_committed(arena); /* the free shouldn't have reduced the total amount committed */ report("reduce1", "%ld", com0-com1); /* it should be possible to reallocate the object */ die(mps_alloc(&objs[0], poollo, BIGSIZE), "alloc lo"); mps_free(poollo, objs[0], BIGSIZE); /* it should equally be possible to allocate an object in a different segment (poolhi). This ought to flush the spare. */ die(mps_alloc(&objs[0], poolhi, BIGSIZE), "alloc hi"); mps_free(poolhi, objs[0], BIGSIZE); comment("Finishing off."); mps_pool_destroy(poolhi); mps_pool_destroy(poollo); comment("Destroyed pool."); mps_thread_dereg(thread); comment("Deregistered thread."); mps_arena_destroy(arena); comment("Destroyed arena."); } int main(void) { run_test(test); pass(); return 0; }