* src/xfns.c (setup_xi_event_mask): Also set the key event mask
on the outer window, which might also have the input focus.
(x_window) [USE_X_TOOLKIT]: Set up XI event mask a bit later.
* src/xdisp.c (tab_bar_height, redisplay_tab_bar): Don't call
set_iterator_to_next here...
(display_tab_bar_line): ...call it here, even if we exit the loop
because we encounter a newline.
* src/xwidget.c (xw_translate_x_modifiers): New function.
(Fxwidget_perform_lispy_event): Translate X modifiers to GDK
modifiers before sending them to the xwidget.
* src/haiku_support.cc (menu_bar_active_p): New variable.
(DispatchMessage): Pass through key events if the menu bar is
active.
(MenusBeginning, MenusEnd): Set `menu_bar_active_p' according
to the state of the menu bar.
(BMenuBar_delete): Clear `menu_bar_active_p'.
* src/haikufns.c (haiku_free_frame_resources): Block input only
after checking that F is a window system frame.
* src/haikumenu.c (Fhaiku_menu_bar_open): Update doc string.
* src/haiku_support.cc (BWindow_is_active):
* src/haiku_support.h (BWindow_is_active): New functions.
* src/haikufns.c (Fhaiku_frame_restack): Prevent the newly
raised frame from being sent to the back of the display.
* doc/lispref/frames.texi (Raising and Lowering): Update
documentation to reflect that restacking frames is now
supported on Haiku.
* lisp/frame.el (haiku-frame-restack): New declaration.
(frame-restack): Use `haiku-frame-restack' on Haiku.
* src/haiku_support.cc (BWindow_send_behind):
* src/haiku_support.h (BWindow_send_behind):
* src/haikufns.c (Fhaiku_frame_restack): New functions.
(syms_of_haikufns): New subr `haiku-frame-restack'.
While we don't need to put docstrings of .elc files into etc/DOC,
we still need to put those of `loaddefs.el` there since we don't have
a "dynamic docstring" feature for the non-compiled files and keeping
the actual docstrings in the heap would be prohibitive.
* src/Makefile.in ($(etc)/DOC): Scan `lisp/loaddefs.el` still.
* lib-src/make-docfile.c (scan_lisp_file): New function.
(scan_file): Use it.
(skip_white, read_lisp_symbol, search_lisp_doc_at_eol): New functions.
* src/xterm.c (x_find_modifier_meanings): Look for virtual
modifiers with Xkb instead.
(handle_one_xevent): Add group when translating XI2 keycodes and
handle Xkb keymap events.
(x_term_init): Populate dpyinfo->xkb_event_type.
* src/xterm.h (struct x_display_info): New field
`xkb_event_type', and change modifier masks to `unsigned int'.
* src/haiku_support.cc (movement_locker): New locker.
(MouseMoved): Lock that locker.
(BWindow_new):
(BWindow_quit): Use LockLooper instead of Lock.
* src/haikuterm.c (haiku_read_socket): Clear mouse face if
a motion event is received for a frame other than the one
that is currently displaying the mouse face.
* src/haiku_support.cc (EmacsShow): Fix last change.
(TearDownDoubleBuffering): Likewise.
(Draw): Draw normally if not double buffered even if shown_flag
is true.
* src/haiku_draw_support.cc (BView_DrawBitmapWithEraseOp):
(BView_DrawMask):
(BBitmap_transform_bitmap):
* src/haiku_support.cc (AttachCairoSurface): Adjust calculations
to take account of BRect width and height functions returning
(start - end) instead of the actual width and height of the
rectangle.
* src/haiku_support.cc (class EmacsWindow): New field
`was_shown_p'.
(EmacsShow): Lock looper if the window wasn't ever visible.
(BWindow_new): Unlock window looper after creating it.
* src/haiku_support.cc (~EmacsWindow):
(UpwardsSubsetChildren):
(UpwardsUnSubsetChildren): Fix locking semantics.
* src/haikuterm.c (haiku_read_socket): Flush dirty back buffers
after clearing mouse face because the pointer was moved out of a
frame.
* src/haiku_support.h: (BWindow_sync)
* src/haiku_support.cc (BWindow_sync): New function.
* src/haikuterm.c (haiku_frame_raise_lower): Synchronize window
after raising it to avoid situations where raising windows is
done out-of-order, such as when ediff raises a frame.
Each BWindows (and various system callbacks) runs in a separate
thread, so there are very complicated locking semantics that
used to be handled manually. This changes child frame state to
use a single global lock, which makes things much easier.
* src/haiku_support.cc (child_frame_lock): New variable.
(class EmacsWindow):
(~EmacsWindow):
(Unparent):
(ParentTo):
(MoveChild):
(FrameMoved):
(EmacsHide):
(EmacsShow):
(GetParentWidthHeight):
(OffsetChildRect):
(MakeFullscreen):
(SetUpDoubleBuffering): Use a single lock for controlling access
to child frame state.