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Fix vertical motion in some rare bidi situations

* src/xdisp.c (move_it_by_lines): Handle the case where we
didn't move vertically at all.
This commit is contained in:
Eli Zaretskii 2022-10-01 17:01:15 +03:00
parent 3faa508eba
commit ff43fd07b7

View file

@ -10966,7 +10966,7 @@ move_it_by_lines (struct it *it, ptrdiff_t dvpos)
{
struct it it2;
void *it2data = NULL;
ptrdiff_t start_charpos, i;
ptrdiff_t start_charpos, orig_charpos, i;
int nchars_per_row
= (it->last_visible_x - it->first_visible_x) / FRAME_COLUMN_WIDTH (it->f);
bool hit_pos_limit = false;
@ -10976,7 +10976,7 @@ move_it_by_lines (struct it *it, ptrdiff_t dvpos)
position. This may actually move vertically backwards,
in case of overlays, so adjust dvpos accordingly. */
dvpos += it->vpos;
start_charpos = IT_CHARPOS (*it);
orig_charpos = IT_CHARPOS (*it);
move_it_vertically_backward (it, 0);
dvpos -= it->vpos;
@ -11029,8 +11029,9 @@ move_it_by_lines (struct it *it, ptrdiff_t dvpos)
RESTORE_IT (&it2, &it2, it2data);
SAVE_IT (it2, *it, it2data);
move_it_to (it, -1, -1, -1, it->vpos + delta, MOVE_TO_VPOS);
/* Move back again if we got too far ahead. */
if (it->vpos - it2.vpos > delta)
/* Move back again if we got too far ahead,
or didn't move at all. */
if (it->vpos - it2.vpos > delta || IT_CHARPOS (*it) == orig_charpos)
RESTORE_IT (it, &it2, it2data);
else
bidi_unshelve_cache (it2data, true);