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Improving commentary: the mutator is suspended, not the arena.
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@ -442,7 +442,7 @@ static void shieldFlushEntries(Shield shield)
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/* shieldQueue -- consider adding a segment to the queue
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*
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* If the segment is out of sync, either sync it, or ensure it is
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* queued and the arena is suspended.
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* queued and the mutator is suspended.
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*/
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static void shieldQueue(Arena arena, Seg seg)
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