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Keep interactive uses of 'recenter' backward compatible (Bug#31325)
* window.c (Frecenter): Change the interactive spec to always pass a non-nil value to the REDISPLAY argument when called interactively. * window.el (recenter-top-bottom): Make sure 'recenter's second argument is non-nil everywhere. * windows.texi (Textual Scrolling): Update documentation of 'recenter'.
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@ -4156,7 +4156,8 @@ window. If @var{count} is @code{nil} and @var{redisplay} is
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non-@code{nil}, this function may redraw the frame, according to the
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value of @code{recenter-redisplay}. Thus, omitting the second
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argument can be used to countermand the effect of
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@code{recenter-redisplay} being non-@code{nil}.
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@code{recenter-redisplay} being non-@code{nil}. Interactive calls
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pass non-‘nil’ for @var{redisplay}.
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When @code{recenter} is called interactively, @var{count} is the raw
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prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
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