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Improve precision scroll interpolation

* lisp/pixel-scroll.el
(pixel-scroll-precision-interpolation-total-time)
(pixel-scroll-precision-interpolation-factor): Add better
default values.

(pixel-scroll-precision-interpolate): Save deltas and run loop
inside `while-no-input' instead.
This commit is contained in:
Po Lu 2021-12-08 18:29:05 +08:00
parent d5a6dd1f8c
commit d8c383b25e

View file

@ -141,13 +141,13 @@ Nil means to not interpolate such scrolls."
number)
:version "29.1")
(defcustom pixel-scroll-precision-interpolation-total-time 0.01
(defcustom pixel-scroll-precision-interpolation-total-time 0.1
"The total time in seconds to spend interpolating a large scroll."
:group 'mouse
:type 'float
:version "29.1")
(defcustom pixel-scroll-precision-interpolation-factor 2.0
(defcustom pixel-scroll-precision-interpolation-factor 4.0
"A factor to apply to the distance of an interpolated scroll."
:group 'mouse
:type 'float
@ -544,20 +544,35 @@ animation."
(let ((percentage 0)
(total-time pixel-scroll-precision-interpolation-total-time)
(factor pixel-scroll-precision-interpolation-factor)
(last-time (float-time))
(time-elapsed 0.0)
(between-scroll 0.001))
(while (< percentage 1)
(sit-for between-scroll)
(setq time-elapsed (+ time-elapsed between-scroll)
percentage (/ time-elapsed total-time))
(if (< delta 0)
(pixel-scroll-precision-scroll-down
(ceiling (abs (* (* delta factor)
(/ between-scroll total-time)))))
(pixel-scroll-precision-scroll-up
(ceiling (* (* delta factor)
(/ between-scroll total-time)))))
(redisplay t))))
(between-scroll 0.001)
(rem (window-parameter nil 'interpolated-scroll-remainder))
(time (window-parameter nil 'interpolated-scroll-remainder-time)))
(when (and rem time
(< (- (float-time) time) 1.0))
(setq delta (+ delta rem)))
(while-no-input
(unwind-protect
(while (< percentage 1)
(redisplay t)
(sleep-for between-scroll)
(setq time-elapsed (+ time-elapsed
(- (float-time) last-time))
percentage (/ time-elapsed total-time))
(if (< delta 0)
(pixel-scroll-precision-scroll-down
(ceiling (abs (* (* delta factor)
(/ between-scroll total-time)))))
(pixel-scroll-precision-scroll-up
(ceiling (* (* delta factor)
(/ between-scroll total-time)))))
(setq last-time (float-time)))
(when (< percentage 1)
(set-window-parameter nil 'interpolated-scroll-remainder
(* delta (- 1 percentage)))
(set-window-parameter nil 'interpolated-scroll-remainder-time
(float-time)))))))
(defun pixel-scroll-precision-scroll-up (delta)
"Scroll the current window up by DELTA pixels."