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(Buffer Contents): Add example of text props in result of buffer-substring.

(Text Properties): Explain better about use of specific property names.
(Property Search): Some cleanups; reorder some functions.
This commit is contained in:
Richard M. Stallman 2006-07-05 17:09:30 +00:00
parent fc0804c447
commit d735cf50f7

View file

@ -176,10 +176,7 @@ It is not necessary for @var{start} to be less than @var{end}; the
arguments can be given in either order. But most often the smaller
argument is written first.
If the text being copied has any text properties, these are copied into
the string along with the characters they belong to. @xref{Text
Properties}. However, overlays (@pxref{Overlays}) in the buffer and
their properties are ignored, not copied.
Here's an example which assumes Font-Lock mode is not enabled:
@example
@group
@ -198,6 +195,21 @@ This is the contents of buffer foo
@result{} "he contents of buffer foo\n"
@end group
@end example
If the text being copied has any text properties, these are copied into
the string along with the characters they belong to. @xref{Text
Properties}. However, overlays (@pxref{Overlays}) in the buffer and
their properties are ignored, not copied.
For example, if Font-Lock mode is enabled, you might get results like
these:
@example
@group
(buffer-substring 1 10)
@result{} #("This is t" 0 1 (fontified t) 1 9 (fontified t))
@end group
@end example
@end defun
@defun buffer-substring-no-properties start end
@ -2530,12 +2542,15 @@ property list}, much like the property list of a symbol (@pxref{Property
Lists}). The properties belong to a particular character at a
particular place, such as, the letter @samp{T} at the beginning of this
sentence or the first @samp{o} in @samp{foo}---if the same character
occurs in two different places, the two occurrences generally have
occurs in two different places, the two occurrences in general have
different properties.
Each property has a name and a value. Both of these can be any Lisp
object, but the name is normally a symbol. The usual way to access the
property list is to specify a name and ask what value corresponds to it.
object, but the name is normally a symbol. Typically each property
name symbol is used for a particular purpose; for instance, the text
property @code{face} specifies the faces for displaying the character
(@pxref{Special Properties}). The usual way to access the property
list is to specify a name and ask what value corresponds to it.
If a character has a @code{category} property, we call it the
@dfn{category} of the character. It should be a symbol. The properties
@ -2838,13 +2853,20 @@ which all properties are constant:
@end smallexample
@end defun
@defun previous-property-change pos &optional object limit
This is like @code{next-property-change}, but scans back from @var{pos}
instead of forward. If the value is non-@code{nil}, it is a position
less than or equal to @var{pos}; it equals @var{pos} only if @var{limit}
equals @var{pos}.
@end defun
@defun next-single-property-change pos prop &optional object limit
The function scans the text forward from position @var{pos} in the
string or buffer @var{object} till it finds a change in the @var{prop}
property, then returns the position of the change. In other words, it
returns the position of the first character beyond @var{pos} whose
@var{prop} property differs from that of the character just after
@var{pos}.
The function scans text for a change in the @var{prop} property, then
returns the position of the change. The scan goes forward from
position @var{pos} in the string or buffer @var{object}. In other
words, this function returns the position of the first character
beyond @var{pos} whose @var{prop} property differs from that of the
character just after @var{pos}.
If @var{limit} is non-@code{nil}, then the scan ends at position
@var{limit}. If there is no property change before that point,
@ -2856,13 +2878,6 @@ non-@code{nil}, it is a position greater than or equal to @var{pos}; it
equals @var{pos} only if @var{limit} equals @var{pos}.
@end defun
@defun previous-property-change pos &optional object limit
This is like @code{next-property-change}, but scans back from @var{pos}
instead of forward. If the value is non-@code{nil}, it is a position
less than or equal to @var{pos}; it equals @var{pos} only if @var{limit}
equals @var{pos}.
@end defun
@defun previous-single-property-change pos prop &optional object limit
This is like @code{next-single-property-change}, but scans back from
@var{pos} instead of forward. If the value is non-@code{nil}, it is a