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Improve image depth handling

Emacs defaults to a 32-bit TrueColor visual, but if that happens
on a display which defaults to 16-bit TrueColor, yet happens to
have 32-bit color, and doesn't have the X Render Extension, an
error will occur in x_composite_image as libXpm will load
pixmaps of depth 16 instead of depth 32.

* src/image.c (x_create_x_image_and_pixmap): Explictly specify
display depth.
(x_create_xrender_picture):
(xpm_load):
(gs_load): Use dpyinfo->n_planes instead of
DefaultDepthOfScreen.
This commit is contained in:
Po Lu 2022-02-04 08:51:24 +08:00
parent 12a6d319dc
commit d539d00c42

View file

@ -2848,13 +2848,12 @@ x_create_x_image_and_pixmap (struct frame *f, int width, int height, int depth,
{
Display *display = FRAME_X_DISPLAY (f);
Drawable drawable = FRAME_X_DRAWABLE (f);
Screen *screen = FRAME_X_SCREEN (f);
eassert (input_blocked_p ());
if (depth <= 0)
depth = DefaultDepthOfScreen (screen);
*ximg = XCreateImage (display, DefaultVisualOfScreen (screen),
depth = FRAME_DISPLAY_INFO (f)->n_planes;
*ximg = XCreateImage (display, FRAME_X_VISUAL (f),
depth, ZPixmap, 0, NULL, width, height,
depth > 16 ? 32 : depth > 8 ? 16 : 8, 0);
if (*ximg == NULL)
@ -2910,7 +2909,7 @@ x_create_xrender_picture (struct frame *f, Emacs_Pixmap pixmap, int depth)
if (FRAME_DISPLAY_INFO (f)->xrender_supported_p)
{
if (depth <= 0)
depth = DefaultDepthOfScreen (FRAME_X_SCREEN (f));
depth = FRAME_DISPLAY_INFO (f)->n_planes;
if (depth == 32 || depth == 24 || depth == 8 || depth == 4 || depth == 1)
{
/* FIXME: Do we need to handle all possible bit depths?
@ -4632,8 +4631,10 @@ xpm_load (struct frame *f, struct image *img)
#ifndef HAVE_NTGUI
attrs.visual = FRAME_X_VISUAL (f);
attrs.colormap = FRAME_X_COLORMAP (f);
attrs.depth = FRAME_DISPLAY_INFO (f)->n_planes;
attrs.valuemask |= XpmVisual;
attrs.valuemask |= XpmColormap;
attrs.valuemask |= XpmDepth;
#endif /* HAVE_NTGUI */
#ifdef ALLOC_XPM_COLORS
@ -11024,7 +11025,7 @@ gs_load (struct frame *f, struct image *img)
block_input ();
img->pixmap = XCreatePixmap (FRAME_X_DISPLAY (f), FRAME_X_DRAWABLE (f),
img->width, img->height,
DefaultDepthOfScreen (FRAME_X_SCREEN (f)));
FRAME_DISPLAY_INFO (f)->n_planes);
unblock_input ();
}