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Turning pool init methods the right way in, so that they each call the next method up the class hierarchy.
Copied from Perforce Change: 190858 ServerID: perforce.ravenbrook.com
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26 changed files with 347 additions and 189 deletions
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@ -81,7 +81,6 @@ typedef struct mps_pool_class_s {
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PoolDebugMixinMethod debugMixin; /* find the debug mixin, if any */
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PoolSizeMethod totalSize; /* total memory allocated from arena */
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PoolSizeMethod freeSize; /* free memory (unused by client program) */
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Bool labelled; /* whether it has been EventLabelled */
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Sig sig; /* .class.end-sig */
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} PoolClassStruct;
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