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; * src/xterm.c: Improve commentary.
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src/xterm.c
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src/xterm.c
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@ -142,14 +142,22 @@ along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
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draw text in inverse video, and the cursor graphics context is used
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to display the cursor in the most common case.
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N.B. that some of the other window systems supported by use an
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emulation of graphics contexts to hold the foreground and
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background colors used in a glyph string, while the some others
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ports compute those colors directly based on the colors of the
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string's face and its highlight, but only on X are graphics
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contexts a data structure inherent to the window system.
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COLOR ALLOCATION
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In X, pixel values for colors are not guaranteed to correspond to
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their individual components. The rules for converting colors into
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pixel values are defined by the visual class of each display opened
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by Emacs. When a display is opened, a suitable visual is obtained
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from the X server, and a colormap is created based on that visual,
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which is then used for each frame created.
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In (and only in) X, pixel values for colors are not guaranteed to
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correspond to their individual components. The rules for
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converting colors into pixel values are defined by the visual class
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of each display opened by Emacs. When a display is opened, a
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suitable visual is obtained from the X server, and a colormap is
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created based on that visual, which is then used for each frame
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created.
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The colormap is then used by the X server to convert pixel values
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from a frame created by Emacs into actual colors which are output
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@ -202,6 +210,10 @@ along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
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which is used to determine the color values for given pixel
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values.
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In other window systems supported by Emacs, color allocation is
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handled by the window system itself, to whom Emacs simply passes 24
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(or 32-bit) RGB values.
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OPTIONAL FEATURES
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While X servers and client libraries tend to come with many
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