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Update Android port
* Makefile.in (java): Depend on info. (MAKEFILE_NAME): (config.status): Remove unneeded changes. * configure.ac (BUILD_DETAILS, ANDROID_STUBIFY): Don't require a C++ compiler on Android. * java/AndroidManifest.xml: <EmacsActivity>: Set launchMode appropriately. <EmacsMultitaskActivity>: New activity. * java/Makefile.in (CROSS_BINS): Add EmacsClient. * java/org/gnu/emacs/EmacsActivity.java (EmacsActivity) (onCreate): Use the window attachment manager. * java/org/gnu/emacs/EmacsCopyArea.java (EmacsCopyArea) (paintTo): Implement clip masks correctly. * java/org/gnu/emacs/EmacsDrawRectangle.java (getRect, paintTo): Fix damage tracking rectangles. * java/org/gnu/emacs/EmacsFontDriver.java (FontSpec, toString): New function. (FontMetrics, EmacsFontDriver): Fix signature of textExtents. * java/org/gnu/emacs/EmacsMultitaskActivity.java (EmacsMultitaskActivity): New file. * java/org/gnu/emacs/EmacsNative.java (EmacsNative): New functions sendFocusIn, sendFocusOut, sendWindowAction. * java/org/gnu/emacs/EmacsPaintQueue.java (run): Fix clipping handling. * java/org/gnu/emacs/EmacsPixmap.java (EmacsPixmap): Add constructor for mutable pixmaps. * java/org/gnu/emacs/EmacsSdk23FontDriver.java (EmacsSdk23FontDriver): New file. * java/org/gnu/emacs/EmacsSdk7FontDriver.java (EmacsSdk7FontDriver, Sdk7Typeface, Sdk7FontEntity, Sdk7FontObject) (checkMatch, hasChar, encodeChar): Implement text display and fix font metrics semantics. * java/org/gnu/emacs/EmacsService.java (EmacsService): Remove availableChildren. (getLibraryDirectory, onCreate): Pass pixel density to Emacs. (clearArea): Fix arguments. Switch to using the window attachment manager. * java/org/gnu/emacs/EmacsSurfaceView.java (surfaceChanged) (surfaceCreated): Flip buffers on surface attachment. * java/org/gnu/emacs/EmacsView.java (EmacsView, swapBuffers): New argument FORCE. Always swap if it is true. (onKeyMultiple, onFocusChanged): New functions. * java/org/gnu/emacs/EmacsWindow.java (EmacsWindow, destroyHandle) (run): Switch to using the window attachment manager. * java/org/gnu/emacs/EmacsWindowAttachmentManager.java (EmacsWindowAttachmentManager): New file. * lisp/cus-edit.el (custom-button, custom-button-mouse) (custom-button-pressed): * lisp/faces.el (tool-bar): Define faces correctly on Android. * src/android.c (struct android_emacs_pixmap): Add mutable constructor. (struct android_emacs_drawable): New structure. (android_write_event): Check if event queue hasn't yet been initialized. (android_select): Set errno to EINTR if pselect fails. (android_close): Remove unused debugging code. (android_get_home_directory): New function. (Java_org_gnu_emacs_EmacsNative_setEmacsParams): Set pixel density and compute game path. (android_init_emacs_drawable): New function. (Java_org_gnu_emacs_EmacsNative_sendKeyPress): New argument `unicode_char'. Pass it in events. (Java_org_gnu_emacs_EmacsNative_sendKeyRelease): Likewise. (Java_org_gnu_emacs_EmacsNative_sendFocusIn) (Java_org_gnu_emacs_EmacsNative_sendFocusOut) (Java_org_gnu_emacs_EmacsNative_sendWindowAction): New functions. (android_resolve_handle): Export function. (android_change_gc): Clear clip rects under the right circumstances. Set right clip mask field. (android_create_pixmap_from_bitmap_data): Use correct alpha channels. (android_create_pixmap): Create mutable pixmap and avoid redundant color array allocation. (android_create_bitmap_from_data, android_create_image) (android_destroy_image, android_put_pixel, android_get_pixel) (android_get_image, android_put_image, faccessat): New functions. * src/android.h: Update prototypes. * src/androidfns.c (android_default_font_parameter): Prefer monospace to Droid Sans Mono. * src/androidfont.c (struct android_emacs_font_driver): New method `draw'. (struct android_emacs_font_spec): New field `dpi'. (struct androidfont_info): Add font metrics cache. (android_init_font_driver, android_init_font_spec): Adjust accordingly. (androidfont_from_lisp, androidfont_from_java): Handle new fields. (androidfont_draw): Implement function. (androidfont_open_font): Set pixel size correctly. (androidfont_close_font): Free metrics cache. (androidfont_cache_text_extents) (androidfont_check_cached_extents): New functions. (androidfont_text_extents): Cache glyph metrics somewhere for future use. (androidfont_list_family): Implement function. * src/androidgui.h (enum android_event_type): New focus and window action events. (enum android_modifier_mask): New masks. (struct android_key_event): New field `unicode_char'. (ANDROID_IS_MODIFIER_KEY): Newmacro. (struct android_focus_event, struct android_window_action_event): New structs. (union android_event): Add new fields. (enum android_image_format, struct android_image): New enums and structs. * src/androidterm.c (android_android_to_emacs_modifiers) (android_emacs_to_android_modifiers, android_lower_frame) (android_raise_frame, android_new_focus_frame) (android_focus_changed, android_detect_focus_change): New functions. (handle_one_android_event): Implement focus and key event handling. (android_frame_rehighlight): New function. (android_frame_raise_lower): Implement accordingly. (android_make_frame_invisible): Clear highlight_frame if required. (android_free_frame_resources): Clear x_focus_event_frame if required. (android_draw_fringe_bitmap, android_draw_image_foreground) (android_draw_image_foreground_1) (android_draw_image_glyph_string): Remove unnecessary code. (android_create_terminal, android_term_init): Set the baud rate to something sensible. * src/androidterm.h (struct android_bitmap_record): Make structure the same as on X. (struct android_display_info): New focus tracking fields. (struct android_output): Likewise. * src/dispextern.h (struct image): Add ximg and mask_img on Android. * src/emacs.c (android_emacs_init): Fix argc sorting iteration. * src/fileio.c (user_homedir): (get_homedir): Implement correctly on Android. * src/font.h (PT_PER_INCH): Define correctly on Android. * src/fringe.c (X, swap_nibble, init_fringe_bitmap): Swap fringe bitmaps correctly on Android. * src/image.c (GET_PIXEL, image_create_bitmap_from_data) (image_create_bitmap_from_file, free_bitmap_record) (image_unget_x_image_or_dc, struct image_type) (prepare_image_for_display, image_clear_image_1) (image_size_in_bytes, x_check_image_size) (x_create_x_image_and_pixmap, x_destroy_x_image) (image_check_image_size, image_create_x_image_and_pixmap_1) (image_destroy_x_image, gui_put_x_image, image_put_x_image) (image_get_x_image, image_unget_x_image) (Create_Pixmap_From_Bitmap_Data, image_pixmap_draw_cross) (MaskForeground, image_types, syms_of_image): Implement all of the above on Android in terms of an API very similar to X. * src/keyboard.c (FUNCTION_KEY_OFFSET, lispy_function_keys): Define on Android to something sensible. * src/lread.c (build_load_history): Fix problem.
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36 changed files with 2435 additions and 693 deletions
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@ -19,17 +19,20 @@ along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
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package org.gnu.emacs;
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import android.content.res.ColorStateList;
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import android.view.View;
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import android.view.KeyEvent;
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import android.view.ViewGroup;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.graphics.Paint;
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import android.util.Log;
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import android.os.Build;
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import android.util.Log;
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/* This is an Android view which has a back and front buffer. When
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swapBuffers is called, the back buffer is swapped to the front
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@ -70,10 +73,11 @@ public class EmacsView extends ViewGroup
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this.damageRegion = new Region ();
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this.paint = new Paint ();
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setFocusable (true);
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setFocusableInTouchMode (true);
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/* Create the surface view. */
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this.surfaceView = new EmacsSurfaceView (this);
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setFocusable (FOCUSABLE);
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addView (this.surfaceView);
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}
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@ -162,7 +166,7 @@ public class EmacsView extends ViewGroup
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}
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public void
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swapBuffers ()
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swapBuffers (boolean force)
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{
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Bitmap back;
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Canvas canvas;
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@ -185,14 +189,25 @@ public class EmacsView extends ViewGroup
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if (canvas == null)
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return;
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/* Copy from the back buffer to the canvas. */
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canvas.drawBitmap (bitmap, damageRect, damageRect, paint);
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/* Copy from the back buffer to the canvas. If damageRect was
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made empty, then draw the entire back buffer. */
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if (damageRect.isEmpty ())
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canvas.drawBitmap (bitmap, 0f, 0f, paint);
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else
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canvas.drawBitmap (bitmap, damageRect, damageRect, paint);
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/* Unlock the canvas and clear the damage. */
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surfaceView.unlockCanvasAndPost (canvas);
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damageRegion.setEmpty ();
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}
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public void
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swapBuffers ()
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{
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swapBuffers (false);
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}
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@Override
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public boolean
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onKeyDown (int keyCode, KeyEvent event)
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@ -201,6 +216,14 @@ public class EmacsView extends ViewGroup
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return true;
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}
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@Override
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public boolean
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onKeyMultiple (int keyCode, int repeatCount, KeyEvent event)
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{
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window.onKeyDown (keyCode, event);
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return true;
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}
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@Override
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public boolean
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onKeyUp (int keyCode, KeyEvent event)
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@ -208,4 +231,14 @@ public class EmacsView extends ViewGroup
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window.onKeyUp (keyCode, event);
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return true;
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}
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@Override
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public void
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onFocusChanged (boolean gainFocus, int direction,
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Rect previouslyFocusedRect)
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{
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window.onFocusChanged (gainFocus);
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super.onFocusChanged (gainFocus, direction,
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previouslyFocusedRect);
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}
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};
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