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; * doc/lispref/edebug.texi (Edebug Views): Fix wording of last change.
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@ -691,13 +691,10 @@ before returning to Edebug. With a prefix argument @var{n}, pause for
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@findex edebug-bounce-to-previous-value
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@findex edebug-bounce-to-previous-value
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@item P
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@item P
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Temporarily display the outside current buffer with the outside point
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Temporarily display the outside current buffer with the outside point
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corresponding to the previous value
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corresponding to the previously-evaluated value
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(@code{edebug-bounce-to-previous-value}). The previous value is what
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(@code{edebug-bounce-to-previous-value}), pausing for one second
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Edebug has evaluated before its last stop point or what you have
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before returning to Edebug. With a prefix argument @var{n}, pause for
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evaluated in the context outside of Edebug, for example, with
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@var{n} seconds instead.
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@kbd{C-x C-e}. This command pauses for one second before returning to
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Edebug. With a prefix argument @var{n}, it pauses for @var{n} seconds
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instead.
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@findex edebug-where
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@findex edebug-where
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@item w
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@item w
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@ -735,7 +732,10 @@ and you would like to know where @code{beg} and @code{end} are located
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in the outside buffer. Then you could either evaluate these, for
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in the outside buffer. Then you could either evaluate these, for
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example, with @kbd{C-x C-e}, or step over them with @kbd{n}, and
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example, with @kbd{C-x C-e}, or step over them with @kbd{n}, and
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immediately after that press @kbd{P}, to bounce to the position you have
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immediately after that press @kbd{P}, to bounce to the position you have
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previously evaluated.
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previously evaluated. The previous value for the purpose of the @kbd{P}
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command is what Edebug has evaluated before its last stop point or what
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you have evaluated in the context outside of Edebug, for example, with
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@kbd{C-x C-e}.
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After moving point, you may wish to jump back to the stop point.
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After moving point, you may wish to jump back to the stop point.
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You can do that with @kbd{w} from a source code buffer. You can jump
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You can do that with @kbd{w} from a source code buffer. You can jump
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