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Update Android port
* INSTALL.android: Explain how to build selinux. * configure.ac: Enable selinux on Android. * cross/ndk-build/ndk-build-shared-library.mk: ($(call objname,$(LOCAL_MODULE),$(basename $(1))))::($$(error Unsupported suffix)::(NDK_CFLAGS_$(LOCAL_MODULE)): * cross/ndk-build/ndk-build-static-library.mk: ($(call objname,$(LOCAL_MODULE),$(basename $(1))))::($$(error Unsupported suffix)::(NDK_CFLAGS_$(LOCAL_MODULE)): Correctly handle files with a .cc suffix, and clang-specific asflags. * cross/ndk-build/ndk-clear-vars.mk: Handle AOSP extensions LOCAL_ADDITIONAL_DEPENDENCIES, LOCAL_CLANG_ASFLAGS_$(NDK_BUILD_ARCH) and LOCAL_IS_HOST_MODULE. * doc/emacs/android.texi (Android Startup): Explain emacsclient wrapper. * java/org/gnu/emacs/EmacsView.java (EmacsView): New flag `isCurrentlyTextEditor'. (showOnScreenKeyboard, hideOnScreenKeyboard): Set as appropriate. (onCheckIsTextEditor): Return its value. * lisp/touch-screen.el (touch-screen-handle-scroll): Don't ding at buffer limits. * m4/ndk-build.m4: Improve doc. * src/Makefile.in (LIBSELINUX_CFLAGS): New variable. (EMACS_CFLAGS): Add it.
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10 changed files with 194 additions and 52 deletions
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@ -106,6 +106,10 @@ public class EmacsView extends ViewGroup
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/* Whether or not this view is attached to a window. */
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public boolean isAttachedToWindow;
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/* Whether or not this view should have the on screen keyboard
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displayed whenever possible. */
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public boolean isCurrentlyTextEditor;
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public
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EmacsView (EmacsWindow window)
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{
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@ -597,6 +601,7 @@ public class EmacsView extends ViewGroup
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/* Specifying no flags at all tells the system the user asked for
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the input method to be displayed. */
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imManager.showSoftInput (this, 0);
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isCurrentlyTextEditor = true;
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}
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public void
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@ -604,6 +609,7 @@ public class EmacsView extends ViewGroup
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{
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imManager.hideSoftInputFromWindow (this.getWindowToken (),
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0);
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isCurrentlyTextEditor = false;
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}
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public void
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@ -636,4 +642,13 @@ public class EmacsView extends ViewGroup
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screen keyboard to work correctly. */
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return null;
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}
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@Override
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public boolean
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onCheckIsTextEditor ()
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{
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/* If value is true, then the system will display the on screen
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keyboard. */
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return isCurrentlyTextEditor;
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}
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};
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