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Turn macros into enums in keyboard.h
* src/keyboard.h (item_property_idx, menu_item_pane_idx): Turn macros into enums. (ITEM_PROPERTY_MAX): New constant. * src/keyboard.c (parse_menu_item): Use above new constant.
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2 changed files with 36 additions and 28 deletions
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@ -8713,10 +8713,10 @@ parse_menu_item (Lisp_Object item, int inmenubar)
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/* Create item_properties vector if necessary. */
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if (NILP (item_properties))
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item_properties = make_nil_vector (ITEM_PROPERTY_ENABLE + 1);
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item_properties = make_nil_vector (ITEM_PROPERTY_MAX + 1);
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/* Initialize optional entries. */
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for (i = ITEM_PROPERTY_DEF; i < ITEM_PROPERTY_ENABLE; i++)
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for (i = ITEM_PROPERTY_DEF; i < ITEM_PROPERTY_MAX; i++)
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ASET (item_properties, i, Qnil);
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ASET (item_properties, ITEM_PROPERTY_ENABLE, Qt);
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@ -294,26 +294,31 @@ extern Lisp_Object item_properties;
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/* This describes the elements of item_properties.
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The first element is not a property, it is a pointer to the item properties
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that is saved for GC protection. */
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#define ITEM_PROPERTY_ITEM 0
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/* The item string. */
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#define ITEM_PROPERTY_NAME 1
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/* Start of initialize to nil */
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/* The binding: nil, a command or a keymap. */
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#define ITEM_PROPERTY_DEF 2
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/* The keymap if the binding is a keymap, otherwise nil. */
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#define ITEM_PROPERTY_MAP 3
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/* Nil, :radio or :toggle. */
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#define ITEM_PROPERTY_TYPE 4
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/* Nil or a string describing an equivalent key binding. */
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#define ITEM_PROPERTY_KEYEQ 5
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/* Not nil if a selected toggle box or radio button, otherwise nil. */
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#define ITEM_PROPERTY_SELECTED 6
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/* Place for a help string. Not yet used. */
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#define ITEM_PROPERTY_HELP 7
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/* Start of initialize to t */
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/* Last property. */
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/* Not nil if item is enabled. */
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#define ITEM_PROPERTY_ENABLE 8
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enum item_property_idx
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{
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ITEM_PROPERTY_ITEM,
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/* The item string. */
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ITEM_PROPERTY_NAME,
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/* Start of initialize to nil */
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/* The binding: nil, a command or a keymap. */
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ITEM_PROPERTY_DEF,
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/* The keymap if the binding is a keymap, otherwise nil. */
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ITEM_PROPERTY_MAP,
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/* Nil, :radio or :toggle. */
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ITEM_PROPERTY_TYPE,
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/* Nil or a string describing an equivalent key binding. */
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ITEM_PROPERTY_KEYEQ,
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/* Not nil if a selected toggle box or radio button, otherwise nil. */
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ITEM_PROPERTY_SELECTED,
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/* Place for a help string. Not yet used. */
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ITEM_PROPERTY_HELP,
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/* Start of initialize to t */
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/* Last property. */
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/* Not nil if item is enabled. */
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ITEM_PROPERTY_ENABLE,
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/* Keep this equal to the highest member. */
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ITEM_PROPERTY_MAX = ITEM_PROPERTY_ENABLE
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};
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/* This holds a Lisp vector that holds the results of decoding
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the keymaps or alist-of-alists that specify a menu.
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@ -352,9 +357,12 @@ extern int menu_items_used;
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excluding those within submenus. */
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extern int menu_items_n_panes;
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#define MENU_ITEMS_PANE_NAME 1
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#define MENU_ITEMS_PANE_PREFIX 2
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#define MENU_ITEMS_PANE_LENGTH 3
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enum menu_item_pane_idx
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{
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MENU_ITEMS_PANE_NAME = 1,
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MENU_ITEMS_PANE_PREFIX = 2,
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MENU_ITEMS_PANE_LENGTH = 3,
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};
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enum menu_item_idx
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{
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@ -370,9 +378,9 @@ enum menu_item_idx
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};
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enum
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{
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{
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KBD_BUFFER_SIZE = 4096
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};
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};
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extern void unuse_menu_items (void);
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