From 7ff61698183bc27067589df6e75cdc38f3cfa3ee Mon Sep 17 00:00:00 2001 From: Gareth Rees Date: Thu, 19 Mar 2015 10:59:38 +0000 Subject: [PATCH] Fix cross-references. Copied from Perforce Change: 187791 ServerID: perforce.ravenbrook.com --- mps/code/splay.c | 2 +- mps/code/tree.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/mps/code/splay.c b/mps/code/splay.c index fa15575b505..ed46c7a4ba4 100644 --- a/mps/code/splay.c +++ b/mps/code/splay.c @@ -11,7 +11,7 @@ * * .note.stack: It's important that the MPS have a bounded stack size, * and this is a problem for tree algorithms. Basically, we have to - * avoid recursion. See design.mps.sp.req.sol.depth.no-recursion. + * avoid recursion. See design.mps.sp.sol.depth.no-recursion. */ diff --git a/mps/code/tree.c b/mps/code/tree.c index b2ccccb972e..f87e8364ea7 100644 --- a/mps/code/tree.c +++ b/mps/code/tree.c @@ -11,7 +11,7 @@ * * .note.stack: It's important that the MPS have a bounded stack size, * and this is a problem for tree algorithms. Basically, we have to - * avoid recursion. See design.mps.sp.req.sol.depth.no-recursion. + * avoid recursion. See design.mps.sp.sol.depth.no-recursion. */ #include "tree.h"