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Move back the XChar2b definition to w32gui.h and nsgui.h
Fix the last change. XChar2b still needs to be defined platform dependently, to match with the argument types of drawing functions.
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4 changed files with 14 additions and 6 deletions
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@ -3,10 +3,10 @@
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Consolidate XChar2b macros for the X, W32, and NS
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Suggested by Jan Djärv in:
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https://lists.gnu.org/archive/html/emacs-devel/2014-07/msg00203.html
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* w32gui.h (XChar2b, STORE_XCHAR2B, XCHAR2B_BYTE1, XCHAR2B_BYTE2):
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Move the fallback definitions to dispextern.h.
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* nsgui.h (XChar2b, STORE_XCHAR2B, XCHAR2B_BYTE1, XCHAR2B_BYTE2):
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Likewise. Share the same definition with W32.
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* w32gui.h (STORE_XCHAR2B, XCHAR2B_BYTE1, XCHAR2B_BYTE2): Move the
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fallback definitions to dispextern.h.
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* nsgui.h (STORE_XCHAR2B, XCHAR2B_BYTE1, XCHAR2B_BYTE2): Likewise.
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Share the same definition with W32.
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* xterm.h (STORE_XCHAR2B, XCHAR2B_BYTE1, XCHAR2B_BYTE2): Move to ...
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* dispextern.h (STORE_XCHAR2B, XCHAR2B_BYTE1, XCHAR2B_BYTE2):
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... here for the consistency with W32 and NS.
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@ -51,8 +51,6 @@ typedef struct {
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char pad;
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} XColor;
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typedef unsigned short XChar2b;
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#define STORE_XCHAR2B(chp, b1, b2) \
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(*(chp) = ((XChar2b)((((b1) & 0x00ff) << 8) | ((b2) & 0x00ff))))
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@ -58,6 +58,14 @@ typedef struct _XCharStruct
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int descent;
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} XCharStruct;
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/* Fake structure from Xlib.h to represent two-byte characters. */
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#ifdef HAVE_NS
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#ifndef __OBJC__
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typedef unsigned short unichar;
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#endif
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typedef unichar XChar2b;
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#endif
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/* XXX: xfaces requires these structures, but the question is are we
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forced to use them? */
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@ -52,6 +52,8 @@ typedef HCURSOR Cursor;
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#define No_Cursor (0)
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#define XChar2b wchar_t
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/* Windows equivalent of XImage. */
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typedef struct _XImage
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