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Separate parameter faces (those created and modified by the user)
from the computed faces (the combinations created by compute_char_face), so that we don't waste global face id's. * xterm.h (struct x_display): Replace the fields faces and n_faces with fields param_faces, n_param_faces, computed_faces, n_computed_faces, and size_computed_faces. (FRAME_FACES, FRAME_N_FACES): Replaced by... (FRAME_COMPUTED_FACES, FRAME_N_COMPUTED_FACES, FRAME_PARAM_FACES, FRAME_N_PARAM_FACES): New macros. * xfaces.c: Doc fixes. (init_frame_faces): Call new_computed_face to create entries for the default and mode line faces. Use the FRAME...PARAM_FACES macros. (free_frame_faces): Use the FRAME...PARAM_FACES and FRAME...COMPUTED_FACES macros. Don't use the copy flag; all parameter faces have real X resources, and all computed faces just have copies. Free both the parameter and computed face arrays. (new_computed_face): New function. (intern_computed_face): Renamed from intern_frame_face; callers changed. Call new_computed_face. (ensure_face_ready, compute_char_face, compute_glyph_face): Use the FRAME...PARAM_FACES macros. (recompute_basic_faces): Use the FRAME...PARAM_FACES and FRAME...COMPUTED_FACES macros. Produce the computed faces by starting with the base faces and merging in the parameter faces. (Fset_face_attribute_internal): Use the FRAME...PARAM_FACES macros. Just call recompute_basic_faces if the default or mode line faces have changed. * xfns.c (Fx_list_fonts): Use the FRAME...PARAM_FACES macros. * xterm.c (dumpglyphs): Use the FRAME...COMPUTED_FACES macros. * dispextern.h (struct face): Remove the copy member. This is no longer necessary; all computed faces are copies, and no parameter faces are. * xfaces.c (face_vector, nfaces, nfaces_allocated): Make these static.
This commit is contained in:
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1 changed files with 154 additions and 123 deletions
277
src/xfaces.c
277
src/xfaces.c
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@ -55,11 +55,10 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* ========================= Face Data Structures =========================
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All lisp code uses symbols as face names.
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Let FACE-NAME be a symbol naming a face.
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Each frame has a face_alist member (with the frame-face-alist and
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set-frame-face-alist accessors), associating the face names with
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vectors of the form
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Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
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FACE-VECTOR is either nil, or a vector of the form
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[face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
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where
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face is the symbol `face',
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@ -71,53 +70,67 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
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use right now, and
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UNDERLINE-P is non-nil if the face should be underlined.
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If any of these elements are nil, that allows the frame's parameters to
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show through.
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(lisp/faces.el maintains these association lists.)
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If any of these elements are nil, that parameter is considered
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unspecified; parameters from faces specified by lower-priority
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overlays or text properties, or the parameters of the frame itself,
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can show through. (lisp/faces.el maintains these lists.)
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The frames' private alists hold the frame-local definitions for the
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faces. The lisp variable global-face-data contains the global
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defaults for faces. (See lisp/faces.el for this too.)
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(assq FACE-NAME global-face-data) returns a vector describing the
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global parameters for that face.
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In the C code, we also have a `struct face' with the elements
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`foreground', `background', `font', and `underline',
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which specify its visual appearance, and elements
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`gc' and `cached_index';
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`gc' may be an X GC which has been built for the given display
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parameters. Faces with GC's are called `display faces'. Whether
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or not a face has a GC depends on what data structure the face is
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in; we explain these more below. (See src/dispextern.h.)
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Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
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PARAM_FACE is a struct face whose members are the Xlib analogues of
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the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
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nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
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These faces are called "parameter faces", because they're the ones
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lisp manipulates to control what gets displayed. Elements 0 and 1
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of FRAME->display.x->param_faces are special - they describe the
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default and mode line faces. None of the faces in param_faces have
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GC's. (See src/dispextern.h for the definiton of struct face.
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lisp/faces.el maintains the isomorphism between face_alist and
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param_faces.)
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Each frame also has members called `faces' and `n_faces' (with the
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accessors FRAME_FACES and FRAME_N_FACES), which define an array of
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struct face pointers, indexed by face ID (element 2 of the
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vector). These are called "frame faces".
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Element 0 is the default face --- the one used for normal text.
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Element 1 is the modeline face.
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These faces have their GC's set; the rest do not.
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If faces[i] is filled in (i.e. non-zero) on one frame, then it must
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be filled in on all frames. Code assumes that face ID's can be
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used on any frame. (See src/xterm.h.)
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The functions compute_char_face and compute_glyph_face find and
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combine the parameter faces associated with overlays and text
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properties. The resulting faces are called "computed faces"; none
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of their members are FACE_DEFAULT; they are completely specified.
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They then call intern_compute_face to search
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FRAME->display.x->computed_faces for a matching face, add one if
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none is found, and return the index into
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FRAME->display.x->computed_faces. FRAME's glyph matrices use these
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indices to record the faces of the matrix characters, and the X
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display hooks consult compute_faces to decide how to display these
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characters. Elements 0 and 1 of computed_faces always describe the
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default and mode-line faces.
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The global variables `face_vector' and `nfaces' define another
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array of struct face pointers, with their GC's set. This array
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acts as a cache of GC's to be used by all frames. The function
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`intern_face', passed a struct face *, searches face_vector for a
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struct face with the same parameters, adds a new one with a GC if
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it doesn't find one, and returns it. If you have a `struct face',
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and you want a GC for it, call intern_face on that struct, and it
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will return a `struct face *' with its GC set. The faces in
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face_vector are called `cached faces.' (See src/xfaces.c.)
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Elements 0 and 1 of computed_faces have GC's; all the other faces
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in computed_faces do not. The global array face_vector contains
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faces with their GC's set. Given a computed_face, the function
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intern_face finds (or adds) an element of face_vector with
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equivalent parameters, and returns a pointer to that face, whose GC
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can then be used for display.
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The `GLYPH' data type is an unsigned integer type; the bottom byte
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is a character code, and the byte above that is a face id. The
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`struct frame_glyphs' structure, used to describe frames' current
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or desired contents, is essentially a matrix of GLYPHs; the face
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ID's in a struct frame_glyphs are indices into FRAME_FACES. (See
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src/dispextern.h.)
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Constraints:
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Symbols naming faces must have associations on all frames; for any
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FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
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FRAME)) is non-nil, it must be non-nil for all frames.
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Analogously, indices into param_faces must be valid on all frames;
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if param_faces[i] is a non-zero face pointer on one frame, then it
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must be filled in on all frames. Code assumes that face ID's can
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be used on any frame.
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Some subtleties:
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Why do we keep param_faces and computed_faces separate?
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computed_faces contains an element for every combination of facial
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parameters we have ever displayed. indices into param_faces have
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to be valid on all frames. If they were the same array, then that
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array would grow very large on all frames, because any facial
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combination displayed on any frame would need to be a valid entry
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on all frames.
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Since face_vector is just a cache --- there are no pointers into it
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from the rest of the code, and everyone accesses it through
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intern_face --- we could just free its GC's and throw the whole
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@ -127,7 +140,7 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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refill it as needed. The function clear_face_vector performs this
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purge.
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We're often applying intern_face to faces in frames' local arrays -
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We're often applying intern_face to faces in computed_faces -
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for example, we do this while sending GLYPHs from a struct
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frame_glyphs to X during redisplay. It would be nice to avoid
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searching all of face_vector every time we intern a frame's face.
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@ -139,11 +152,11 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* Definitions and declarations. */
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/* A table of display faces. */
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struct face **face_vector;
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static struct face **face_vector;
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/* The length in use of the table. */
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int nfaces;
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static int nfaces;
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/* The allocated length of the table. */
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int nfaces_allocated;
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static int nfaces_allocated;
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/* The number of face-id's in use (same for all frames). */
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int next_face_id;
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@ -161,6 +174,8 @@ static void build_face ( /* FRAME_PTR, struct face * */ );
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int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
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struct face *intern_face ( /* FRAME_PTR, struct face * */ );
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static int new_computed_face ( /* FRAME_PTR, struct face * */ );
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static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
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static void ensure_face_ready ( /* FRAME_PTR, int id */ );
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void recompute_basic_faces ( /* FRAME_PTR f */ );
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@ -259,7 +274,7 @@ get_cached_face (f, face)
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return result;
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}
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/* Given a frame face, return an equivalent display face
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/* Given a computed face, return an equivalent display face
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(one which has a graphics context). */
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struct face *
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@ -455,7 +470,7 @@ unload_color (f, pixel)
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#endif
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}
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/* Initializing face arrays for frames. */
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/* Managing parameter face arrays for frames. */
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void
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init_frame_faces (f)
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@ -464,6 +479,8 @@ init_frame_faces (f)
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ensure_face_ready (f, 0);
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ensure_face_ready (f, 1);
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new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
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new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
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recompute_basic_faces (f);
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/* Find another X frame. */
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@ -486,8 +503,8 @@ init_frame_faces (f)
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if (FRAMEP (result))
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{
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int i;
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int n_faces = XFRAME (result)->display.x->n_faces;
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struct face **faces = XFRAME (result)->display.x->faces;
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int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
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struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
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for (i = 2; i < n_faces; i++)
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if (faces[i])
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@ -507,89 +524,112 @@ free_frame_faces (f)
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BLOCK_INPUT;
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for (i = 0; i < FRAME_N_FACES (f); i++)
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for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
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{
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struct face *face = FRAME_FACES (f) [i];
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struct face *face = FRAME_PARAM_FACES (f) [i];
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if (face)
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{
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if (face->gc)
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XFreeGC (dpy, face->gc);
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if (! face->copy)
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{
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unload_font (f, face->font);
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unload_color (f, face->foreground);
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unload_color (f, face->background);
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unload_font (f, face->font);
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unload_color (f, face->foreground);
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unload_color (f, face->background);
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#if 0
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unload_pixmap (f, face->stipple);
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unload_pixmap (f, face->stipple);
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#endif
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}
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xfree (face);
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}
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}
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xfree (FRAME_FACES (f));
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FRAME_FACES (f) = 0;
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FRAME_N_FACES (f) = 0;
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xfree (FRAME_PARAM_FACES (f));
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FRAME_PARAM_FACES (f) = 0;
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FRAME_N_PARAM_FACES (f) = 0;
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/* All faces in FRAME_COMPUTED_FACES use resources copied from
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FRAME_PARAM_FACES; we can free them without fuss. */
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xfree (FRAME_COMPUTED_FACES (f));
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FRAME_COMPUTED_FACES (f) = 0;
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FRAME_N_COMPUTED_FACES (f) = 0;
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UNBLOCK_INPUT;
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}
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/* Interning faces in a frame's face array. */
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/* Find a match for NEW_FACE in a FRAME's face array, and add it if we don't
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find one. */
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static int
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intern_frame_face (frame, new_face)
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struct frame *frame;
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new_computed_face (f, new_face)
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struct frame *f;
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struct face *new_face;
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{
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int len = FRAME_N_FACES (frame);
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int i = FRAME_N_COMPUTED_FACES (f);
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if (i >= FRAME_SIZE_COMPUTED_FACES (f))
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{
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int new_size = i + 32;
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FRAME_COMPUTED_FACES (f)
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= (struct face **)
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(FRAME_SIZE_COMPUTED_FACES (f) == 0
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? xmalloc (new_size * sizeof (struct face *))
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: xrealloc (FRAME_COMPUTED_FACES (f),
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new_size * sizeof (struct face *)));
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FRAME_SIZE_COMPUTED_FACES (f) = new_size;
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}
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i = FRAME_N_COMPUTED_FACES (f)++;
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FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
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return i;
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}
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/* Find a match for NEW_FACE in a FRAME's computed face array, and add
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it if we don't find one. */
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static int
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intern_computed_face (f, new_face)
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struct frame *f;
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struct face *new_face;
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{
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int len = FRAME_N_COMPUTED_FACES (f);
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int i;
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/* Search for a face already on FRAME equivalent to FACE. */
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/* Search for a computed face already on F equivalent to FACE. */
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for (i = 0; i < len; i++)
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{
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struct face *frame_face = FRAME_FACES (frame)[i];
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if (frame_face && face_eql (new_face, frame_face))
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if (! FRAME_COMPUTED_FACES (f)[i])
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abort ();
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if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
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return i;
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}
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/* We didn't find one; add a new one. */
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i = next_face_id++;
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ensure_face_ready (frame, i);
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bcopy (new_face, FRAME_FACES (frame)[i], sizeof (*new_face));
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FRAME_FACES (frame)[i]->copy = 1;
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return i;
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return new_computed_face (f, new_face);
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}
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/* Make face id ID valid on frame F. */
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/* Make parameter face id ID valid on frame F. */
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static void
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ensure_face_ready (f, id)
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struct frame *f;
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int id;
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{
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if (FRAME_N_FACES (f) <= id)
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if (FRAME_N_PARAM_FACES (f) <= id)
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{
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int n = id + 10;
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int i;
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if (!FRAME_N_FACES (f))
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FRAME_FACES (f)
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if (!FRAME_N_PARAM_FACES (f))
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FRAME_PARAM_FACES (f)
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= (struct face **) xmalloc (sizeof (struct face *) * n);
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else
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FRAME_FACES (f)
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= (struct face **) xrealloc (FRAME_FACES (f),
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FRAME_PARAM_FACES (f)
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= (struct face **) xrealloc (FRAME_PARAM_FACES (f),
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sizeof (struct face *) * n);
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bzero (FRAME_FACES (f) + FRAME_N_FACES (f),
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(n - FRAME_N_FACES (f)) * sizeof (struct face *));
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FRAME_N_FACES (f) = n;
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bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
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(n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
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FRAME_N_PARAM_FACES (f) = n;
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}
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if (FRAME_FACES (f) [id] == 0)
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FRAME_FACES (f) [id] = allocate_face ();
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if (FRAME_PARAM_FACES (f) [id] == 0)
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FRAME_PARAM_FACES (f) [id] = allocate_face ();
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}
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/* Computing faces appropriate for a given piece of text in a buffer. */
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@ -757,9 +797,9 @@ compute_char_face (f, w, pos, region_beg, region_end, endptr)
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if (!NILP (prop))
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{
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facecode = face_name_id_number (f, prop);
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if (facecode >= 0 && facecode < FRAME_N_FACES (f)
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&& FRAME_FACES (f) [facecode] != 0)
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merge_faces (FRAME_FACES (f) [facecode], &face);
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if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
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&& FRAME_PARAM_FACES (f) [facecode] != 0)
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merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
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}
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/* Put the valid and relevant overlays into sortvec. */
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@ -814,9 +854,9 @@ compute_char_face (f, w, pos, region_beg, region_end, endptr)
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int oendpos;
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facecode = face_name_id_number (f, prop);
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if (facecode >= 0 && facecode < FRAME_N_FACES (f)
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&& FRAME_FACES (f) [facecode] != 0)
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merge_faces (FRAME_FACES (f) [facecode], &face);
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if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
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&& FRAME_PARAM_FACES (f) [facecode] != 0)
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merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
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oend = OVERLAY_END (sortvec[i].overlay);
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oendpos = OVERLAY_POSITION (oend);
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@ -830,12 +870,12 @@ compute_char_face (f, w, pos, region_beg, region_end, endptr)
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if (region_end < endpos)
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endpos = region_end;
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if (region_face >= 0 && region_face < next_face_id)
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merge_faces (FRAME_FACES (f) [region_face], &face);
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merge_faces (FRAME_PARAM_FACES (f) [region_face], &face);
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}
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||||
*endptr = endpos;
|
||||
|
||||
return intern_frame_face (f, &face);
|
||||
return intern_computed_face (f, &face);
|
||||
}
|
||||
|
||||
/* Return the face ID to use to display a special glyph which selects
|
||||
|
|
@ -850,11 +890,11 @@ compute_glyph_face (f, face_code)
|
|||
|
||||
compute_base_face (f, &face);
|
||||
|
||||
if (face_code >= 0 && face_code < FRAME_N_FACES (f)
|
||||
&& FRAME_FACES (f) [face_code] != 0)
|
||||
merge_faces (FRAME_FACES (f) [face_code], &face);
|
||||
if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
|
||||
&& FRAME_PARAM_FACES (f) [face_code] != 0)
|
||||
merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
|
||||
|
||||
return intern_frame_face (f, &face);
|
||||
return intern_computed_face (f, &face);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -867,17 +907,23 @@ recompute_basic_faces (f)
|
|||
{
|
||||
/* If the frame's faces haven't been initialized yet, don't worry about
|
||||
this stuff. */
|
||||
if (FRAME_N_FACES (f) < 2)
|
||||
if (FRAME_N_PARAM_FACES (f) < 2)
|
||||
return;
|
||||
|
||||
BLOCK_INPUT;
|
||||
|
||||
if (FRAME_DEFAULT_FACE (f)->gc)
|
||||
XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
|
||||
build_face (f, FRAME_DEFAULT_FACE (f));
|
||||
|
||||
if (FRAME_MODE_LINE_FACE (f)->gc)
|
||||
XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
|
||||
|
||||
compute_base_face (f, FRAME_DEFAULT_FACE (f));
|
||||
compute_base_face (f, FRAME_MODE_LINE_FACE (f));
|
||||
|
||||
merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
|
||||
merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
|
||||
|
||||
build_face (f, FRAME_DEFAULT_FACE (f));
|
||||
build_face (f, FRAME_MODE_LINE_FACE (f));
|
||||
|
||||
UNBLOCK_INPUT;
|
||||
|
|
@ -952,7 +998,7 @@ DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
|
|||
return;
|
||||
|
||||
ensure_face_ready (f, id);
|
||||
face = FRAME_FACES (f) [XFASTINT (face_id)];
|
||||
face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
|
||||
|
||||
if (EQ (attr_name, intern ("font")))
|
||||
{
|
||||
|
|
@ -995,23 +1041,8 @@ DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
|
|||
else
|
||||
error ("unknown face attribute");
|
||||
|
||||
if (id == 0)
|
||||
{
|
||||
BLOCK_INPUT;
|
||||
if (FRAME_DEFAULT_FACE (f)->gc != 0)
|
||||
XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
|
||||
build_face (f, FRAME_DEFAULT_FACE (f));
|
||||
UNBLOCK_INPUT;
|
||||
}
|
||||
|
||||
if (id == 1)
|
||||
{
|
||||
BLOCK_INPUT;
|
||||
if (FRAME_MODE_LINE_FACE (f)->gc != 0)
|
||||
XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
|
||||
build_face (f, FRAME_MODE_LINE_FACE (f));
|
||||
UNBLOCK_INPUT;
|
||||
}
|
||||
if (id == 0 || id == 1)
|
||||
recompute_basic_faces (f);
|
||||
|
||||
/* If we're modifying either of the frame's display faces, that
|
||||
means that we're changing the parameters of a fixed face code;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue