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Fix linear equation system solving in Calc (bug#35374)
* lisp/calc/calcalg2.el (math-try-solve-for): To solve Ax^n=0 where A is a nonzero constant and x the variable to solve for, solve x^n=0 instead of solving A=0 (which obviously fails) or something equally stupid. * test/lisp/calc/calc-tests.el (calc-test-solve-linear-system): New.
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@ -2417,6 +2417,12 @@
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((= (length math-t1) 2)
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(apply 'math-solve-linear
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(car math-t2) math-try-solve-sign math-t1))
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((= (length math-t1) 1)
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;; Constant polynomial.
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(if (eql (nth 2 math-t2) 1)
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nil ; No possible solution.
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;; Root of the factor, if any.
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(math-try-solve-for (nth 2 math-t2) 0 nil t)))
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(math-solve-full
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(math-poly-all-roots (car math-t2) math-t1))
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(calc-symbolic-mode nil)
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@ -138,6 +138,109 @@ An existing calc stack is reused, otherwise a new one is created."
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(nth 1 (calcFunc-cos 1)))
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0 4))))))
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(ert-deftest calc-test-solve-linear-system ()
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"Test linear system solving (bug#35374)."
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;; x + y = 3
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;; 2x - 3y = -4
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;; with the unique solution x=1, y=2
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 3)
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(calcFunc-eq (- (* 2 (var x var-x)) (* 3 (var y var-y))) -4))
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'(vec (var x var-x) (var y var-y)))
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'(vec (calcFunc-eq (var x var-x) 1)
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(calcFunc-eq (var y var-y) 2))))
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;; x + y = 1
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;; x + y = 2
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;; has no solution
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 1)
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 2))
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'(vec (var x var-x) (var y var-y)))
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'(calcFunc-solve
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(vec
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 1)
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 2))
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(vec (var x var-x) (var y var-y)))))
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;; x - y = 1
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;; x + y = 1
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;; with the unique solution x=1, y=0
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq (- (var x var-x) (var y var-y)) 1)
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 1))
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'(vec (var x var-x) (var y var-y)))
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'(vec (calcFunc-eq (var x var-x) 1)
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(calcFunc-eq (var y var-y) 0))))
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;; 2x - 3y + z = 5
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;; x + y - 2z = 0
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;; -x + 2y + 3z = -3
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;; with the unique solution x=1, y=-1, z=0
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq
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(+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z))
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5)
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(calcFunc-eq
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(- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z)))
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0)
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(calcFunc-eq
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(+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z)))
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-3))
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'(vec (var x var-x) (var y var-y) (var z var-z)))
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;; The `float' forms in the result are just artefacts of Calc's
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;; current solver; it should be fixed to produce exact (integral)
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;; results in this case.
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'(vec (calcFunc-eq (var x var-x) (float 1 0))
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(calcFunc-eq (var y var-y) (float -1 0))
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(calcFunc-eq (var z var-z) 0))))
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;; x = y + 1
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;; x = y
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;; has no solution
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq (var x var-x) (+ (var y var-y) 1))
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(calcFunc-eq (var x var-x) (var y var-y)))
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'(vec (var x var-x) (var y var-y)))
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'(calcFunc-solve
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(vec
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(calcFunc-eq (var x var-x) (+ (var y var-y) 1))
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(calcFunc-eq (var x var-x) (var y var-y)))
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(vec (var x var-x) (var y var-y)))))
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;; x + y + z = 6
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;; x + y = 3
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;; x - y = 1
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;; with the unique solution x=2, y=1, z=3
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq (+ (+ (var x var-x) (var y var-y)) (var z var-z)) 6)
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(calcFunc-eq (+ (var x var-x) (var y var-y)) 3)
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(calcFunc-eq (- (var x var-x) (var y var-y)) 1))
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'(vec (var x var-x) (var y var-y) (var z var-z)))
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'(vec
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(calcFunc-eq (var x var-x) 2)
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(calcFunc-eq (var y var-y) 1)
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(calcFunc-eq (var z var-z) 3))))
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;; x = 3
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;; x + 4y^2 = 3 (ok, so this one isn't linear)
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;; with the unique (double) solution x=3, y=0
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(should (equal
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(calcFunc-solve
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'(vec
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(calcFunc-eq (var x var-x) 3)
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(calcFunc-eq (+ (var x var-x) (* 4 (^ (var y var-y) 2))) 3))
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'(vec (var x var-x) (var y var-y)))
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'(vec (calcFunc-eq (var x var-x) 3)
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(calcFunc-eq (var y var-y) 0)))))
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(provide 'calc-tests)
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;;; calc-tests.el ends here
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