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Fix glossary references.
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@ -16,7 +16,7 @@ System, and tells it where to get the memory it manages. You typically
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start a session with the MPS by creating an arena with
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:c:func:`mps_arena_create_k` and end the session by destroying it with
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:c:func:`mps_arena_destroy`. The only functions you might need to call
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before making an arena are :term:`telemetry` functions like
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before making an arena are :term:`telemetry system` functions like
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:c:func:`mps_telemetry_set` and the :term:`plinth` function
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:c:func:`mps_lib_assert_fail_install`.
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@ -472,8 +472,8 @@ Arena properties
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When the pause time is short, the MPS needs to take more slices of
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time in order to make :term:`garbage collection` progress, and
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make more use of :term:`barriers (1)` to support
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:term:`incremental collection`. This increases time overheads,
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and especially operating system overheads.
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:term:`incremental garbage collection`. This increases time
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overheads, and especially operating system overheads.
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The pause time may be set to zero, in which case the MPS returns
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as soon as it can, without regard for overall efficiency. This
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@ -487,7 +487,7 @@ Arena properties
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The pause time may be set to infinity, in which case the MPS
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completes all outstanding :term:`garbage collection` work before
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returning from an operation. The consequence is that the MPS will
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be able to save on the overheads due to :term:`incremental
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be able to save on the overheads due to :term:`incremental garbage
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collection`, leading to lower total time spent in collection. This
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value is suitable for non-interactive applications where total
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time is important.
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