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dcf3916e55; Doc fix for legacy keymap functions227db70db9; * doc/misc/ede.texi (Top): Improve introduction.
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2 changed files with 15 additions and 3 deletions
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@ -1844,6 +1844,8 @@ local keymap, or @code{nil} if it is undefined there.
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The argument @var{accept-defaults} controls checking for default bindings,
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as in @code{lookup-key} (above).
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Use @code{keymap-local-lookup} instead of this function.
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@end defun
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@defun global-key-binding key &optional accept-defaults
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@ -1852,6 +1854,8 @@ current global keymap, or @code{nil} if it is undefined there.
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The argument @var{accept-defaults} controls checking for default bindings,
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as in @code{lookup-key} (above).
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Use @code{keymap-global-lookup} instead of this function.
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@end defun
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@defun event-convert-list list
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@ -71,14 +71,22 @@ modify this GNU manual.''
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@top EDE
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@comment node-name, next, previous, up
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@ede{} is the Emacs Development Environment: an Emacs extension that
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simplifies building and debugging programs in Emacs. It attempts to
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emulate a typical IDE (Integrated Development Environment). @ede{}
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@ede{} (Emacs Development Environment) is an Emacs extension that
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simplifies building and debugging programs in Emacs. @ede{}
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can manage or create your makefiles and other building environment
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duties, allowing you to concentrate on writing code rather than
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support files. It aims to make it much easier for new programmers to
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learn and adopt GNU ways of doing things.
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In contrast to Emacs's built-in ``project'' support (@pxref{Projects,,,
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emacs, GNU Emacs Manual}), which provides lightweight project management
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features focused on file navigation and search, @ede{} offers a
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structured approach to managing build systems, configuration files, and
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project metadata. While built-in projects are well-suited to
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general-purpose workflows, @ede{} is useful for projects using tools
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like @samp{make}, @samp{automake}, or @samp{autoconf}, or that involve
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managing multiple targets, include paths, and build configurations.
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@ifnottex
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@insertcopying
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@end ifnottex
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