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Integrate branch/2014-03-30/addrset to branch/2014-04-15/mvffnoseg to pick up land classes.

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 Change: 185564
 ServerID: perforce.ravenbrook.com
This commit is contained in:
Gareth Rees 2014-04-15 13:16:24 +01:00
commit 661d48151c
46 changed files with 5655 additions and 1435 deletions

View file

@ -34,12 +34,12 @@ install-make-build: make-install-dirs build-via-make
$(INSTALL_PROGRAM) $(addprefix code/$(MPS_TARGET_NAME)/hot/Release/,$(EXTRA_TARGETS)) $(prefix)/bin
build-via-xcode:
$(XCODEBUILD) -config Release
$(XCODEBUILD) -config Debug
$(XCODEBUILD) -config Release
clean-xcode-build:
$(XCODEBUILD) -config Release clean
$(XCODEBUILD) -config Debug clean
$(XCODEBUILD) -config Release clean
install-xcode-build: make-install-dirs build-via-xcode
$(INSTALL_DATA) code/mps*.h $(prefix)/include/
@ -72,7 +72,7 @@ test-make-build: @BUILD_TARGET@
$(MAKE) $(TARGET_OPTS) VARIETY=hot testrun
test-xcode-build:
$(XCODEBUILD) -config Release -target testrun
$(XCODEBUILD) -config Debug -target testrun
$(XCODEBUILD) -config Release -target testrun
test: @TEST_TARGET@

View file

@ -19,7 +19,7 @@ SRCID(arena, "$Id$");
#define ArenaControlPool(arena) MV2Pool(&(arena)->controlPoolStruct)
#define ArenaCBSBlockPool(arena) (&(arena)->freeCBSBlockPoolStruct.poolStruct)
#define ArenaFreeCBS(arena) (&(arena)->freeCBSStruct)
#define ArenaFreeLand(arena) (&(arena)->freeLandStruct.landStruct)
/* Forward declarations */
@ -153,9 +153,9 @@ Bool ArenaCheck(Arena arena)
CHECKL(LocusCheck(arena));
CHECKL(BoolCheck(arena->hasFreeCBS));
if (arena->hasFreeCBS)
CHECKD(CBS, ArenaFreeCBS(arena));
CHECKL(BoolCheck(arena->hasFreeLand));
if (arena->hasFreeLand)
CHECKD(Land, ArenaFreeLand(arena));
CHECKL(BoolCheck(arena->zoned));
@ -200,7 +200,7 @@ Res ArenaInit(Arena arena, ArenaClass class, Align alignment, ArgList args)
arena->poolReady = FALSE; /* <design/arena/#pool.ready> */
arena->lastTract = NULL;
arena->lastTractBase = NULL;
arena->hasFreeCBS = FALSE;
arena->hasFreeLand = FALSE;
arena->freeZones = ZoneSetUNIV;
arena->zoned = zoned;
@ -216,14 +216,15 @@ Res ArenaInit(Arena arena, ArenaClass class, Align alignment, ArgList args)
goto failGlobalsInit;
arena->sig = ArenaSig;
AVERT(Arena, arena);
/* Initialise a pool to hold the arena's CBS blocks. This pool can't be
allowed to extend itself using ArenaAlloc because it is used during
ArenaAlloc, so MFSExtendSelf is set to FALSE. Failures to extend are
handled where the CBS is used. */
handled where the Land is used. */
MPS_ARGS_BEGIN(piArgs) {
MPS_ARGS_ADD(piArgs, MPS_KEY_MFS_UNIT_SIZE, sizeof(CBSBlockStruct));
MPS_ARGS_ADD(piArgs, MPS_KEY_MFS_UNIT_SIZE, sizeof(CBSZonedBlockStruct));
MPS_ARGS_ADD(piArgs, MPS_KEY_EXTEND_BY, arena->alignment);
MPS_ARGS_ADD(piArgs, MFSExtendSelf, FALSE);
res = PoolInit(ArenaCBSBlockPool(arena), arena, PoolClassMFS(), piArgs);
@ -232,17 +233,17 @@ Res ArenaInit(Arena arena, ArenaClass class, Align alignment, ArgList args)
if (res != ResOK)
goto failMFSInit;
/* Initialise the freeCBS. */
MPS_ARGS_BEGIN(cbsiArgs) {
MPS_ARGS_ADD(cbsiArgs, CBSBlockPool, ArenaCBSBlockPool(arena));
res = CBSInit(ArenaFreeCBS(arena), arena, arena, alignment,
/* fastFind */ TRUE, arena->zoned, cbsiArgs);
} MPS_ARGS_END(cbsiArgs);
/* Initialise the freeLand. */
MPS_ARGS_BEGIN(liArgs) {
MPS_ARGS_ADD(liArgs, CBSBlockPool, ArenaCBSBlockPool(arena));
res = LandInit(ArenaFreeLand(arena), CBSZonedLandClassGet(), arena,
alignment, arena, liArgs);
} MPS_ARGS_END(liArgs);
AVER(res == ResOK); /* no allocation, no failure expected */
if (res != ResOK)
goto failCBSInit;
/* Note that although freeCBS is initialised, it doesn't have any memory
for its blocks, so hasFreeCBS remains FALSE until later. */
goto failLandInit;
/* Note that although freeLand is initialised, it doesn't have any memory
for its blocks, so hasFreeLand remains FALSE until later. */
/* initialize the reservoir, <design/reservoir/> */
res = ReservoirInit(&arena->reservoirStruct, arena);
@ -253,8 +254,8 @@ Res ArenaInit(Arena arena, ArenaClass class, Align alignment, ArgList args)
return ResOK;
failReservoirInit:
CBSFinish(ArenaFreeCBS(arena));
failCBSInit:
LandFinish(ArenaFreeLand(arena));
failLandInit:
PoolFinish(ArenaCBSBlockPool(arena));
failMFSInit:
GlobalsFinish(ArenaGlobals(arena));
@ -304,15 +305,15 @@ Res ArenaCreate(Arena *arenaReturn, ArenaClass class, ArgList args)
goto failStripeSize;
}
/* With the primary chunk initialised we can add page memory to the freeCBS
/* With the primary chunk initialised we can add page memory to the freeLand
that describes the free address space in the primary chunk. */
arena->hasFreeCBS = TRUE;
res = ArenaFreeCBSInsert(arena,
PageIndexBase(arena->primary,
arena->primary->allocBase),
arena->primary->limit);
arena->hasFreeLand = TRUE;
res = ArenaFreeLandInsert(arena,
PageIndexBase(arena->primary,
arena->primary->allocBase),
arena->primary->limit);
if (res != ResOK)
goto failPrimaryCBS;
goto failPrimaryLand;
res = ControlInit(arena);
if (res != ResOK)
@ -329,7 +330,7 @@ Res ArenaCreate(Arena *arenaReturn, ArenaClass class, ArgList args)
failGlobalsCompleteCreate:
ControlFinish(arena);
failControlInit:
failPrimaryCBS:
failPrimaryLand:
failStripeSize:
(*class->finish)(arena);
failInit:
@ -378,14 +379,14 @@ void ArenaDestroy(Arena arena)
arena->poolReady = FALSE;
ControlFinish(arena);
/* We must tear down the freeCBS before the chunks, because pages
/* We must tear down the freeLand before the chunks, because pages
containing CBS blocks might be allocated in those chunks. */
AVER(arena->hasFreeCBS);
arena->hasFreeCBS = FALSE;
CBSFinish(ArenaFreeCBS(arena));
AVER(arena->hasFreeLand);
arena->hasFreeLand = FALSE;
LandFinish(ArenaFreeLand(arena));
/* The CBS block pool can't free its own memory via ArenaFree because
that would use the ZonedCBS. */
that would use the CBSZoned. */
MFSFinishTracts(ArenaCBSBlockPool(arena),
arenaMFSPageFreeVisitor, NULL, 0);
PoolFinish(ArenaCBSBlockPool(arena));
@ -601,9 +602,10 @@ Res ControlDescribe(Arena arena, mps_lib_FILE *stream)
/* arenaAllocPage -- allocate one page from the arena
*
* This is a primitive allocator used to allocate pages for the arena CBS.
* It is called rarely and can use a simple search. It may not use the
* CBS or any pool, because it is used as part of the bootstrap.
* This is a primitive allocator used to allocate pages for the arena
* Land. It is called rarely and can use a simple search. It may not
* use the Land or any pool, because it is used as part of the
* bootstrap.
*/
static Res arenaAllocPageInChunk(Addr *baseReturn, Chunk chunk, Pool pool)
@ -685,7 +687,7 @@ static Res arenaExtendCBSBlockPool(Range pageRangeReturn, Arena arena)
return ResOK;
}
/* arenaExcludePage -- exclude CBS block pool's page from CBSs
/* arenaExcludePage -- exclude CBS block pool's page from Land
*
* Exclude the page we specially allocated for the CBS block pool
* so that it doesn't get reallocated.
@ -696,20 +698,20 @@ static void arenaExcludePage(Arena arena, Range pageRange)
RangeStruct oldRange;
Res res;
res = CBSDelete(&oldRange, ArenaFreeCBS(arena), pageRange);
AVER(res == ResOK); /* we just gave memory to the CBSs */
res = LandDelete(&oldRange, ArenaFreeLand(arena), pageRange);
AVER(res == ResOK); /* we just gave memory to the Land */
}
/* arenaCBSInsert -- add a block to an arena CBS, extending pool if necessary
/* arenaLandInsert -- add range to arena's land, maybe extending block pool
*
* The arena's CBSs can't get memory in the usual way because they are used
* in the basic allocator, so we allocate pages specially.
* The arena's land can't get memory in the usual way because it is
* used in the basic allocator, so we allocate pages specially.
*
* Only fails if it can't get a page for the block pool.
*/
static Res arenaCBSInsert(Range rangeReturn, Arena arena, Range range)
static Res arenaLandInsert(Range rangeReturn, Arena arena, Range range)
{
Res res;
@ -717,17 +719,17 @@ static Res arenaCBSInsert(Range rangeReturn, Arena arena, Range range)
AVERT(Arena, arena);
AVERT(Range, range);
res = CBSInsert(rangeReturn, ArenaFreeCBS(arena), range);
res = LandInsert(rangeReturn, ArenaFreeLand(arena), range);
if (res == ResLIMIT) { /* freeCBS MFS pool ran out of blocks */
if (res == ResLIMIT) { /* CBS block pool ran out of blocks */
RangeStruct pageRange;
res = arenaExtendCBSBlockPool(&pageRange, arena);
if (res != ResOK)
return res;
/* .insert.exclude: Must insert before exclude so that we can
bootstrap when the zoned CBS is empty. */
res = CBSInsert(rangeReturn, ArenaFreeCBS(arena), range);
AVER(res == ResOK); /* we just gave memory to the CBSs */
res = LandInsert(rangeReturn, ArenaFreeLand(arena), range);
AVER(res == ResOK); /* we just gave memory to the CBS block pool */
arenaExcludePage(arena, &pageRange);
}
@ -735,16 +737,16 @@ static Res arenaCBSInsert(Range rangeReturn, Arena arena, Range range)
}
/* ArenaFreeCBSInsert -- add a block to arena CBS, maybe stealing memory
/* ArenaFreeLandInsert -- add range to arena's land, maybe stealing memory
*
* See arenaCBSInsert. This function may only be applied to mapped pages
* and may steal them to store CBS nodes if it's unable to allocate
* space for CBS nodes.
* See arenaLandInsert. This function may only be applied to mapped
* pages and may steal them to store Land nodes if it's unable to
* allocate space for CBS blocks.
*
* IMPORTANT: May update rangeIO.
*/
static void arenaCBSInsertSteal(Range rangeReturn, Arena arena, Range rangeIO)
static void arenaLandInsertSteal(Range rangeReturn, Arena arena, Range rangeIO)
{
Res res;
@ -752,7 +754,7 @@ static void arenaCBSInsertSteal(Range rangeReturn, Arena arena, Range rangeIO)
AVERT(Arena, arena);
AVERT(Range, rangeIO);
res = arenaCBSInsert(rangeReturn, arena, rangeIO);
res = arenaLandInsert(rangeReturn, arena, rangeIO);
if (res != ResOK) {
Addr pageBase;
@ -773,22 +775,22 @@ static void arenaCBSInsertSteal(Range rangeReturn, Arena arena, Range rangeIO)
MFSExtend(ArenaCBSBlockPool(arena), pageBase, ArenaAlign(arena));
/* Try again. */
res = CBSInsert(rangeReturn, ArenaFreeCBS(arena), rangeIO);
AVER(res == ResOK); /* we just gave memory to the CBS */
res = LandInsert(rangeReturn, ArenaFreeLand(arena), rangeIO);
AVER(res == ResOK); /* we just gave memory to the CBS block pool */
}
AVER(res == ResOK); /* not expecting other kinds of error from the CBS */
AVER(res == ResOK); /* not expecting other kinds of error from the Land */
}
/* ArenaFreeCBSInsert -- add block to free CBS, extending pool if necessary
/* ArenaFreeLandInsert -- add range to arena's land, maybe extending block pool
*
* The inserted block of address space may not abut any existing block.
* This restriction ensures that we don't coalesce chunks and allocate
* object across the boundary, preventing chunk deletion.
*/
Res ArenaFreeCBSInsert(Arena arena, Addr base, Addr limit)
Res ArenaFreeLandInsert(Arena arena, Addr base, Addr limit)
{
RangeStruct range, oldRange;
Res res;
@ -796,7 +798,7 @@ Res ArenaFreeCBSInsert(Arena arena, Addr base, Addr limit)
AVERT(Arena, arena);
RangeInit(&range, base, limit);
res = arenaCBSInsert(&oldRange, arena, &range);
res = arenaLandInsert(&oldRange, arena, &range);
if (res != ResOK)
return res;
@ -809,7 +811,7 @@ Res ArenaFreeCBSInsert(Arena arena, Addr base, Addr limit)
}
/* ArenaFreeCBSDelete -- remove a block from free CBS, extending pool if necessary
/* ArenaFreeLandDelete -- remove range from arena's land, maybe extending block pool
*
* This is called from ChunkFinish in order to remove address space from
* the arena.
@ -820,13 +822,13 @@ Res ArenaFreeCBSInsert(Arena arena, Addr base, Addr limit)
* so we can't test that path.
*/
void ArenaFreeCBSDelete(Arena arena, Addr base, Addr limit)
void ArenaFreeLandDelete(Arena arena, Addr base, Addr limit)
{
RangeStruct range, oldRange;
Res res;
RangeInit(&range, base, limit);
res = CBSDelete(&oldRange, ArenaFreeCBS(arena), &range);
res = LandDelete(&oldRange, ArenaFreeLand(arena), &range);
/* Shouldn't be any other kind of failure because we were only deleting
a non-coalesced block. See .chunk.no-coalesce and
@ -835,7 +837,7 @@ void ArenaFreeCBSDelete(Arena arena, Addr base, Addr limit)
}
static Res arenaAllocFromCBS(Tract *tractReturn, ZoneSet zones, Bool high,
static Res arenaAllocFromLand(Tract *tractReturn, ZoneSet zones, Bool high,
Size size, Pool pool)
{
Arena arena;
@ -858,7 +860,7 @@ static Res arenaAllocFromCBS(Tract *tractReturn, ZoneSet zones, Bool high,
/* Step 1. Find a range of address space. */
res = CBSFindInZones(&range, &oldRange, ArenaFreeCBS(arena),
res = LandFindInZones(&range, &oldRange, ArenaFreeLand(arena),
size, zones, high);
if (res == ResLIMIT) { /* found block, but couldn't store info */
@ -867,7 +869,7 @@ static Res arenaAllocFromCBS(Tract *tractReturn, ZoneSet zones, Bool high,
if (res != ResOK) /* disastrously short on memory */
return res;
arenaExcludePage(arena, &pageRange);
res = CBSFindInZones(&range, &oldRange, ArenaFreeCBS(arena),
res = LandFindInZones(&range, &oldRange, ArenaFreeLand(arena),
size, zones, high);
AVER(res != ResLIMIT);
}
@ -901,7 +903,7 @@ static Res arenaAllocFromCBS(Tract *tractReturn, ZoneSet zones, Bool high,
failMark:
{
Res insertRes = arenaCBSInsert(&oldRange, arena, &range);
Res insertRes = arenaLandInsert(&oldRange, arena, &range);
AVER(insertRes == ResOK); /* We only just deleted it. */
/* If the insert does fail, we lose some address space permanently. */
}
@ -942,10 +944,10 @@ static Res arenaAllocPolicy(Tract *tractReturn, Arena arena, SegPref pref,
}
}
/* Plan A: allocate from the free CBS in the requested zones */
/* Plan A: allocate from the free Land in the requested zones */
zones = ZoneSetDiff(pref->zones, pref->avoid);
if (zones != ZoneSetEMPTY) {
res = arenaAllocFromCBS(&tract, zones, pref->high, size, pool);
res = arenaAllocFromLand(&tract, zones, pref->high, size, pool);
if (res == ResOK)
goto found;
}
@ -957,7 +959,7 @@ static Res arenaAllocPolicy(Tract *tractReturn, Arena arena, SegPref pref,
See also job003384. */
moreZones = ZoneSetUnion(pref->zones, ZoneSetDiff(arena->freeZones, pref->avoid));
if (moreZones != zones) {
res = arenaAllocFromCBS(&tract, moreZones, pref->high, size, pool);
res = arenaAllocFromLand(&tract, moreZones, pref->high, size, pool);
if (res == ResOK)
goto found;
}
@ -968,13 +970,13 @@ static Res arenaAllocPolicy(Tract *tractReturn, Arena arena, SegPref pref,
if (res != ResOK)
return res;
if (zones != ZoneSetEMPTY) {
res = arenaAllocFromCBS(&tract, zones, pref->high, size, pool);
res = arenaAllocFromLand(&tract, zones, pref->high, size, pool);
if (res == ResOK)
goto found;
}
if (moreZones != zones) {
zones = ZoneSetUnion(zones, ZoneSetDiff(arena->freeZones, pref->avoid));
res = arenaAllocFromCBS(&tract, moreZones, pref->high, size, pool);
res = arenaAllocFromLand(&tract, moreZones, pref->high, size, pool);
if (res == ResOK)
goto found;
}
@ -986,7 +988,7 @@ static Res arenaAllocPolicy(Tract *tractReturn, Arena arena, SegPref pref,
/* TODO: log an event for this */
evenMoreZones = ZoneSetDiff(ZoneSetUNIV, pref->avoid);
if (evenMoreZones != moreZones) {
res = arenaAllocFromCBS(&tract, evenMoreZones, pref->high, size, pool);
res = arenaAllocFromLand(&tract, evenMoreZones, pref->high, size, pool);
if (res == ResOK)
goto found;
}
@ -995,7 +997,7 @@ static Res arenaAllocPolicy(Tract *tractReturn, Arena arena, SegPref pref,
common ambiguous bit patterns pin them down, causing the zone check
to give even more false positives permanently, and possibly retaining
garbage indefinitely. */
res = arenaAllocFromCBS(&tract, ZoneSetUNIV, pref->high, size, pool);
res = arenaAllocFromLand(&tract, ZoneSetUNIV, pref->high, size, pool);
if (res == ResOK)
goto found;
@ -1113,7 +1115,7 @@ void ArenaFree(Addr base, Size size, Pool pool)
RangeInit(&range, base, limit);
arenaCBSInsertSteal(&oldRange, arena, &range); /* may update range */
arenaLandInsertSteal(&oldRange, arena, &range); /* may update range */
(*arena->class->free)(RangeBase(&range), RangeSize(&range), pool);

View file

@ -26,10 +26,16 @@ SRCID(cbs, "$Id$");
#define CBSBlockSize(block) AddrOffset((block)->base, (block)->limit)
#define cbsLand(cbs) (&((cbs)->landStruct))
#define cbsOfLand(land) PARENT(CBSStruct, landStruct, land)
#define cbsSplay(cbs) (&((cbs)->splayTreeStruct))
#define cbsOfSplay(_splay) PARENT(CBSStruct, splayTreeStruct, _splay)
#define cbsBlockTree(block) (&((block)->treeStruct))
#define cbsBlockOfTree(_tree) TREE_ELT(CBSBlock, treeStruct, _tree)
#define cbsFastBlockOfTree(_tree) \
PARENT(CBSFastBlockStruct, cbsBlockStruct, cbsBlockOfTree(_tree))
#define cbsZonedBlockOfTree(_tree) \
PARENT(CBSZonedBlockStruct, cbsFastBlockStruct, cbsFastBlockOfTree(_tree))
#define cbsBlockKey(block) (&((block)->base))
#define cbsBlockPool(cbs) RVALUE((cbs)->blockPool)
@ -65,16 +71,12 @@ Bool CBSCheck(CBS cbs)
{
/* See .enter-leave.simple. */
CHECKS(CBS, cbs);
CHECKL(cbs != NULL);
CHECKD(Land, cbsLand(cbs));
CHECKD(SplayTree, cbsSplay(cbs));
/* nothing to check about treeSize */
CHECKD(Pool, cbs->blockPool);
CHECKU(Arena, cbs->arena);
CHECKL(BoolCheck(cbs->fastFind));
CHECKL(BoolCheck(cbs->inCBS));
CHECKL(BoolCheck(cbs->ownPool));
CHECKL(BoolCheck(cbs->zoned));
/* No MeterCheck */
return TRUE;
}
@ -139,7 +141,7 @@ static Bool cbsTestNode(SplayTree splay, Tree tree,
AVERT(Tree, tree);
AVER(closureP == NULL);
AVER(size > 0);
AVER(cbsOfSplay(splay)->fastFind);
AVER(IsLandSubclass(cbsLand(cbsOfSplay(splay)), CBSFastLandClass));
block = cbsBlockOfTree(tree);
@ -149,7 +151,7 @@ static Bool cbsTestNode(SplayTree splay, Tree tree,
static Bool cbsTestTree(SplayTree splay, Tree tree,
void *closureP, Size size)
{
CBSBlock block;
CBSFastBlock block;
AVERT(SplayTree, splay);
AVERT(Tree, tree);
@ -159,41 +161,39 @@ static Bool cbsTestTree(SplayTree splay, Tree tree,
#endif
UNUSED(closureP);
UNUSED(size);
AVER(cbsOfSplay(splay)->fastFind);
AVER(IsLandSubclass(cbsLand(cbsOfSplay(splay)), CBSFastLandClass));
block = cbsBlockOfTree(tree);
block = cbsFastBlockOfTree(tree);
return block->maxSize >= size;
}
/* cbsUpdateNode -- update size info after restructuring */
/* cbsUpdateFastNode -- update size info after restructuring */
static void cbsUpdateNode(SplayTree splay, Tree tree)
static void cbsUpdateFastNode(SplayTree splay, Tree tree)
{
Size maxSize;
CBSBlock block;
AVERT_CRITICAL(SplayTree, splay);
AVERT_CRITICAL(Tree, tree);
AVER_CRITICAL(cbsOfSplay(splay)->fastFind);
AVER_CRITICAL(IsLandSubclass(cbsLand(cbsOfSplay(splay)), CBSFastLandClass));
block = cbsBlockOfTree(tree);
maxSize = CBSBlockSize(block);
maxSize = CBSBlockSize(cbsBlockOfTree(tree));
if (TreeHasLeft(tree)) {
Size size = cbsBlockOfTree(TreeLeft(tree))->maxSize;
Size size = cbsFastBlockOfTree(TreeLeft(tree))->maxSize;
if (size > maxSize)
maxSize = size;
}
if (TreeHasRight(tree)) {
Size size = cbsBlockOfTree(TreeRight(tree))->maxSize;
Size size = cbsFastBlockOfTree(TreeRight(tree))->maxSize;
if (size > maxSize)
maxSize = size;
}
block->maxSize = maxSize;
cbsFastBlockOfTree(tree)->maxSize = maxSize;
}
@ -202,53 +202,55 @@ static void cbsUpdateNode(SplayTree splay, Tree tree)
static void cbsUpdateZonedNode(SplayTree splay, Tree tree)
{
ZoneSet zones;
CBSZonedBlock zonedBlock;
CBSBlock block;
Arena arena;
AVERT_CRITICAL(SplayTree, splay);
AVERT_CRITICAL(Tree, tree);
AVER_CRITICAL(cbsOfSplay(splay)->fastFind);
AVER_CRITICAL(cbsOfSplay(splay)->zoned);
AVER_CRITICAL(IsLandSubclass(cbsLand(cbsOfSplay(splay)), CBSZonedLandClass));
cbsUpdateNode(splay, tree);
cbsUpdateFastNode(splay, tree);
block = cbsBlockOfTree(tree);
arena = cbsOfSplay(splay)->arena;
zonedBlock = cbsZonedBlockOfTree(tree);
block = &zonedBlock->cbsFastBlockStruct.cbsBlockStruct;
arena = LandArena(cbsLand(cbsOfSplay(splay)));
zones = ZoneSetOfRange(arena, CBSBlockBase(block), CBSBlockLimit(block));
if (TreeHasLeft(tree))
zones = ZoneSetUnion(zones, cbsBlockOfTree(TreeLeft(tree))->zones);
zones = ZoneSetUnion(zones, cbsZonedBlockOfTree(TreeLeft(tree))->zones);
if (TreeHasRight(tree))
zones = ZoneSetUnion(zones, cbsBlockOfTree(TreeRight(tree))->zones);
zones = ZoneSetUnion(zones, cbsZonedBlockOfTree(TreeRight(tree))->zones);
block->zones = zones;
zonedBlock->zones = zones;
}
/* CBSInit -- Initialise a CBS structure
/* cbsInit -- Initialise a CBS structure
*
* See <design/cbs/#function.cbs.init>.
* See <design/land/#function.init>.
*/
ARG_DEFINE_KEY(cbs_extend_by, Size);
ARG_DEFINE_KEY(cbs_block_pool, Pool);
Res CBSInit(CBS cbs, Arena arena, void *owner, Align alignment,
Bool fastFind, Bool zoned, ArgList args)
static Res cbsInitComm(Land land, ArgList args, SplayUpdateNodeMethod update,
Size blockStructSize)
{
CBS cbs;
LandClass super;
Size extendBy = CBS_EXTEND_BY_DEFAULT;
Bool extendSelf = TRUE;
ArgStruct arg;
Res res;
Pool blockPool = NULL;
SplayUpdateNodeMethod update;
AVERT(Arena, arena);
AVER(cbs != NULL);
AVERT(Align, alignment);
AVERT(Bool, fastFind);
AVERT(Bool, zoned);
AVERT(Land, land);
super = LAND_SUPERCLASS(CBSLandClass);
res = (*super->init)(land, args);
if (res != ResOK)
return res;
if (ArgPick(&arg, args, CBSBlockPool))
blockPool = arg.val.pool;
@ -257,14 +259,7 @@ Res CBSInit(CBS cbs, Arena arena, void *owner, Align alignment,
if (ArgPick(&arg, args, MFSExtendSelf))
extendSelf = arg.val.b;
update = SplayTrivUpdate;
if (fastFind)
update = cbsUpdateNode;
if (zoned) {
AVER(fastFind);
update = cbsUpdateZonedNode;
}
cbs = cbsOfLand(land);
SplayTreeInit(cbsSplay(cbs), cbsCompare, cbsKey, update);
if (blockPool != NULL) {
@ -272,10 +267,10 @@ Res CBSInit(CBS cbs, Arena arena, void *owner, Align alignment,
cbs->ownPool = FALSE;
} else {
MPS_ARGS_BEGIN(pcArgs) {
MPS_ARGS_ADD(pcArgs, MPS_KEY_MFS_UNIT_SIZE, sizeof(CBSBlockStruct));
MPS_ARGS_ADD(pcArgs, MPS_KEY_MFS_UNIT_SIZE, blockStructSize);
MPS_ARGS_ADD(pcArgs, MPS_KEY_EXTEND_BY, extendBy);
MPS_ARGS_ADD(pcArgs, MFSExtendSelf, extendSelf);
res = PoolCreate(&cbs->blockPool, arena, PoolClassMFS(), pcArgs);
res = PoolCreate(&cbs->blockPool, LandArena(land), PoolClassMFS(), pcArgs);
} MPS_ARGS_END(pcArgs);
if (res != ResOK)
return res;
@ -283,10 +278,7 @@ Res CBSInit(CBS cbs, Arena arena, void *owner, Align alignment,
}
cbs->treeSize = 0;
cbs->arena = arena;
cbs->fastFind = fastFind;
cbs->zoned = zoned;
cbs->alignment = alignment;
cbs->blockStructSize = blockStructSize;
cbs->inCBS = TRUE;
METER_INIT(cbs->treeSearch, "size of tree", (void *)cbs);
@ -294,19 +286,40 @@ Res CBSInit(CBS cbs, Arena arena, void *owner, Align alignment,
cbs->sig = CBSSig;
AVERT(CBS, cbs);
EVENT2(CBSInit, cbs, owner);
cbsLeave(cbs);
return ResOK;
}
static Res cbsInit(Land land, ArgList args)
{
return cbsInitComm(land, args, SplayTrivUpdate,
sizeof(CBSBlockStruct));
}
static Res cbsInitFast(Land land, ArgList args)
{
return cbsInitComm(land, args, cbsUpdateFastNode,
sizeof(CBSFastBlockStruct));
}
static Res cbsInitZoned(Land land, ArgList args)
{
return cbsInitComm(land, args, cbsUpdateZonedNode,
sizeof(CBSZonedBlockStruct));
}
/* CBSFinish -- Finish a CBS structure
*
* See <design/cbs/#function.cbs.finish>.
* See <design/land/#function.finish>.
*/
void CBSFinish(CBS cbs)
static void cbsFinish(Land land)
{
CBS cbs;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
cbsEnter(cbs);
@ -342,7 +355,7 @@ static void cbsBlockDelete(CBS cbs, CBSBlock block)
/* make invalid */
block->limit = block->base;
PoolFree(cbsBlockPool(cbs), (Addr)block, sizeof(CBSBlockStruct));
PoolFree(cbsBlockPool(cbs), (Addr)block, cbs->blockStructSize);
}
static void cbsBlockShrunk(CBS cbs, CBSBlock block, Size oldSize)
@ -355,10 +368,7 @@ static void cbsBlockShrunk(CBS cbs, CBSBlock block, Size oldSize)
newSize = CBSBlockSize(block);
AVER(oldSize > newSize);
if (cbs->fastFind) {
SplayNodeRefresh(cbsSplay(cbs), cbsBlockTree(block));
AVER(CBSBlockSize(block) <= block->maxSize);
}
SplayNodeRefresh(cbsSplay(cbs), cbsBlockTree(block));
}
static void cbsBlockGrew(CBS cbs, CBSBlock block, Size oldSize)
@ -371,10 +381,7 @@ static void cbsBlockGrew(CBS cbs, CBSBlock block, Size oldSize)
newSize = CBSBlockSize(block);
AVER(oldSize < newSize);
if (cbs->fastFind) {
SplayNodeRefresh(cbsSplay(cbs), cbsBlockTree(block));
AVER(CBSBlockSize(block) <= block->maxSize);
}
SplayNodeRefresh(cbsSplay(cbs), cbsBlockTree(block));
}
/* cbsBlockAlloc -- allocate a new block and set its base and limit,
@ -390,7 +397,7 @@ static Res cbsBlockAlloc(CBSBlock *blockReturn, CBS cbs, Range range)
AVERT(CBS, cbs);
AVERT(Range, range);
res = PoolAlloc(&p, cbsBlockPool(cbs), sizeof(CBSBlockStruct),
res = PoolAlloc(&p, cbsBlockPool(cbs), cbs->blockStructSize,
/* withReservoirPermit */ FALSE);
if (res != ResOK)
goto failPoolAlloc;
@ -399,7 +406,8 @@ static Res cbsBlockAlloc(CBSBlock *blockReturn, CBS cbs, Range range)
TreeInit(cbsBlockTree(block));
block->base = RangeBase(range);
block->limit = RangeLimit(range);
block->maxSize = CBSBlockSize(block);
SplayNodeUpdate(cbsSplay(cbs), cbsBlockTree(block));
AVERT(CBSBlock, block);
*blockReturn = block;
@ -428,8 +436,9 @@ static void cbsBlockInsert(CBS cbs, CBSBlock block)
/* cbsInsertIntoTree -- Insert a range into the tree */
static Res cbsInsertIntoTree(Range rangeReturn, CBS cbs, Range range)
static Res cbsInsertIntoTree(Range rangeReturn, Land land, Range range)
{
CBS cbs;
Bool b;
Res res;
Addr base, limit, newBase, newLimit;
@ -439,10 +448,11 @@ static Res cbsInsertIntoTree(Range rangeReturn, CBS cbs, Range range)
Size oldSize;
AVER(rangeReturn != NULL);
AVERT(CBS, cbs);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, cbs->alignment));
AVER(RangeIsAligned(range, LandAlignment(land)));
cbs = cbsOfLand(land);
base = RangeBase(range);
limit = RangeLimit(range);
@ -523,7 +533,7 @@ fail:
}
/* CBSInsert -- Insert a range into the CBS
/* cbsInsert -- Insert a range into the CBS
*
* See <design/cbs/#functions.cbs.insert>.
*
@ -531,18 +541,21 @@ fail:
* abut an existing range.
*/
Res CBSInsert(Range rangeReturn, CBS cbs, Range range)
static Res cbsInsert(Range rangeReturn, Land land, Range range)
{
CBS cbs;
Res res;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
cbsEnter(cbs);
AVER(rangeReturn != NULL);
AVERT(Range, range);
AVER(RangeIsAligned(range, cbs->alignment));
AVER(RangeIsAligned(range, LandAlignment(land)));
res = cbsInsertIntoTree(rangeReturn, cbs, range);
res = cbsInsertIntoTree(rangeReturn, land, range);
cbsLeave(cbs);
return res;
@ -551,18 +564,20 @@ Res CBSInsert(Range rangeReturn, CBS cbs, Range range)
/* cbsDeleteFromTree -- delete blocks from the tree */
static Res cbsDeleteFromTree(Range rangeReturn, CBS cbs, Range range)
static Res cbsDeleteFromTree(Range rangeReturn, Land land, Range range)
{
CBS cbs;
Res res;
CBSBlock cbsBlock;
Tree tree;
Addr base, limit, oldBase, oldLimit;
Size oldSize;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVER(rangeReturn != NULL);
AVERT(CBS, cbs);
AVERT(Range, range);
AVER(RangeIsAligned(range, cbs->alignment));
AVER(RangeIsAligned(range, LandAlignment(land)));
base = RangeBase(range);
limit = RangeLimit(range);
@ -627,26 +642,29 @@ failSplayTreeSearch:
}
/* CBSDelete -- Remove a range from a CBS
/* cbsDelete -- Remove a range from a CBS
*
* See <design/cbs/#function.cbs.delete>.
* See <design/land/#function.delete>.
*
* .delete.alloc: Will only allocate a block if the range splits
* an existing range.
*/
Res CBSDelete(Range rangeReturn, CBS cbs, Range range)
static Res cbsDelete(Range rangeReturn, Land land, Range range)
{
Res res;
CBS cbs;
Res res;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
cbsEnter(cbs);
AVER(rangeReturn != NULL);
AVERT(Range, range);
AVER(RangeIsAligned(range, cbs->alignment));
AVER(RangeIsAligned(range, LandAlignment(land)));
res = cbsDeleteFromTree(rangeReturn, cbs, range);
res = cbsDeleteFromTree(rangeReturn, land, range);
cbsLeave(cbs);
return res;
@ -661,11 +679,9 @@ static Res cbsBlockDescribe(CBSBlock block, mps_lib_FILE *stream)
return ResFAIL;
res = WriteF(stream,
"[$P,$P) {$U, $B}",
"[$P,$P)",
(WriteFP)block->base,
(WriteFP)block->limit,
(WriteFU)block->maxSize,
(WriteFB)block->zones,
NULL);
return res;
}
@ -683,8 +699,67 @@ static Res cbsSplayNodeDescribe(Tree tree, mps_lib_FILE *stream)
return res;
}
static Res cbsFastBlockDescribe(CBSFastBlock block, mps_lib_FILE *stream)
{
Res res;
/* CBSIterate -- iterate over all blocks in CBS
if (stream == NULL)
return ResFAIL;
res = WriteF(stream,
"[$P,$P) {$U}",
(WriteFP)block->cbsBlockStruct.base,
(WriteFP)block->cbsBlockStruct.limit,
(WriteFU)block->maxSize,
NULL);
return res;
}
static Res cbsFastSplayNodeDescribe(Tree tree, mps_lib_FILE *stream)
{
Res res;
if (tree == TreeEMPTY)
return ResFAIL;
if (stream == NULL)
return ResFAIL;
res = cbsFastBlockDescribe(cbsFastBlockOfTree(tree), stream);
return res;
}
static Res cbsZonedBlockDescribe(CBSZonedBlock block, mps_lib_FILE *stream)
{
Res res;
if (stream == NULL)
return ResFAIL;
res = WriteF(stream,
"[$P,$P) {$U, $B}",
(WriteFP)block->cbsFastBlockStruct.cbsBlockStruct.base,
(WriteFP)block->cbsFastBlockStruct.cbsBlockStruct.limit,
(WriteFU)block->cbsFastBlockStruct.maxSize,
(WriteFB)block->zones,
NULL);
return res;
}
static Res cbsZonedSplayNodeDescribe(Tree tree, mps_lib_FILE *stream)
{
Res res;
if (tree == TreeEMPTY)
return ResFAIL;
if (stream == NULL)
return ResFAIL;
res = cbsZonedBlockDescribe(cbsZonedBlockOfTree(tree), stream);
return res;
}
/* cbsIterate -- iterate over all blocks in CBS
*
* Applies a visitor to all isolated contiguous ranges in a CBS.
* It receives a pointer, ``Size`` closure pair to pass on to the
@ -696,12 +771,12 @@ static Res cbsSplayNodeDescribe(Tree tree, mps_lib_FILE *stream)
* This is because CBSIterate uses TreeTraverse, which does not permit
* modification, for speed and to avoid perturbing the splay tree balance.
*
* See <design/cbs/#function.cbs.iterate>.
* See <design/land/#function.iterate>.
*/
typedef struct CBSIterateClosure {
CBS cbs;
CBSVisitor iterate;
Land land;
LandVisitor visitor;
void *closureP;
Size closureS;
} CBSIterateClosure;
@ -711,24 +786,32 @@ static Bool cbsIterateVisit(Tree tree, void *closureP, Size closureS)
CBSIterateClosure *closure = closureP;
RangeStruct range;
CBSBlock cbsBlock;
CBS cbs = closure->cbs;
Land land = closure->land;
CBS cbs = cbsOfLand(land);
Bool delete = FALSE;
Bool cont = TRUE;
UNUSED(closureS);
cbsBlock = cbsBlockOfTree(tree);
RangeInit(&range, CBSBlockBase(cbsBlock), CBSBlockLimit(cbsBlock));
if (!closure->iterate(cbs, &range, closure->closureP, closure->closureS))
cont = (*closure->visitor)(&delete, land, &range, closure->closureP, closure->closureS);
AVER(!delete); /* <design/cbs/#limit.iterate> */
if (!cont)
return FALSE;
METER_ACC(cbs->treeSearch, cbs->treeSize);
return TRUE;
}
void CBSIterate(CBS cbs, CBSVisitor visitor,
void *closureP, Size closureS)
static void cbsIterate(Land land, LandVisitor visitor,
void *closureP, Size closureS)
{
CBS cbs;
SplayTree splay;
CBSIterateClosure closure;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
cbsEnter(cbs);
AVER(FUNCHECK(visitor));
@ -738,8 +821,8 @@ void CBSIterate(CBS cbs, CBSVisitor visitor,
/* searches and meter it. */
METER_ACC(cbs->treeSearch, cbs->treeSize);
closure.cbs = cbs;
closure.iterate = visitor;
closure.land = land;
closure.visitor = visitor;
closure.closureP = closureP;
closure.closureS = closureS;
(void)TreeTraverse(SplayTreeRoot(splay), splay->compare, splay->nodeKey,
@ -750,24 +833,10 @@ void CBSIterate(CBS cbs, CBSVisitor visitor,
}
/* FindDeleteCheck -- check method for a FindDelete value */
Bool FindDeleteCheck(FindDelete findDelete)
{
CHECKL(findDelete == FindDeleteNONE
|| findDelete == FindDeleteLOW
|| findDelete == FindDeleteHIGH
|| findDelete == FindDeleteENTIRE);
UNUSED(findDelete); /* <code/mpm.c#check.unused> */
return TRUE;
}
/* cbsFindDeleteRange -- delete appropriate range of block found */
static void cbsFindDeleteRange(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Range range, Size size,
Land land, Range range, Size size,
FindDelete findDelete)
{
Bool callDelete = TRUE;
@ -775,11 +844,11 @@ static void cbsFindDeleteRange(Range rangeReturn, Range oldRangeReturn,
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(CBS, cbs);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, cbs->alignment));
AVER(RangeIsAligned(range, LandAlignment(land)));
AVER(size > 0);
AVER(SizeIsAligned(size, cbs->alignment));
AVER(SizeIsAligned(size, LandAlignment(land)));
AVER(RangeSize(range) >= size);
AVERT(FindDelete, findDelete);
@ -813,7 +882,7 @@ static void cbsFindDeleteRange(Range rangeReturn, Range oldRangeReturn,
if (callDelete) {
Res res;
res = cbsDeleteFromTree(oldRangeReturn, cbs, rangeReturn);
res = cbsDeleteFromTree(oldRangeReturn, land, rangeReturn);
/* Can't have run out of memory, because all our callers pass in
blocks that were just found in the tree, and we only
deleted from one end of the block, so cbsDeleteFromTree did not
@ -825,20 +894,23 @@ static void cbsFindDeleteRange(Range rangeReturn, Range oldRangeReturn,
/* CBSFindFirst -- find the first block of at least the given size */
Bool CBSFindFirst(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete)
static Bool cbsFindFirst(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
CBS cbs;
Bool found;
Tree tree;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
AVER(IsLandSubclass(cbsLand(cbs), CBSFastLandClass));
cbsEnter(cbs);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVER(size > 0);
AVER(SizeIsAligned(size, cbs->alignment));
AVER(cbs->fastFind);
AVER(SizeIsAligned(size, LandAlignment(land)));
AVERT(FindDelete, findDelete);
METER_ACC(cbs->treeSearch, cbs->treeSize);
@ -851,7 +923,7 @@ Bool CBSFindFirst(Range rangeReturn, Range oldRangeReturn,
AVER(CBSBlockSize(block) >= size);
RangeInit(&range, CBSBlockBase(block), CBSBlockLimit(block));
AVER(RangeSize(&range) >= size);
cbsFindDeleteRange(rangeReturn, oldRangeReturn, cbs, &range,
cbsFindDeleteRange(rangeReturn, oldRangeReturn, land, &range,
size, findDelete);
}
@ -859,8 +931,10 @@ Bool CBSFindFirst(Range rangeReturn, Range oldRangeReturn,
return found;
}
/* CBSFindFirstInZones -- find the first block of at least the given size
that lies entirely within a zone set */
/* cbsFindInZones -- find a block of at least the given size that lies
* entirely within a zone set. (The first such block, if high is
* FALSE, or the last, if high is TRUE.)
*/
typedef struct cbsTestNodeInZonesClosureStruct {
Size size;
@ -892,102 +966,38 @@ static Bool cbsTestNodeInZones(SplayTree splay, Tree tree,
static Bool cbsTestTreeInZones(SplayTree splay, Tree tree,
void *closureP, Size closureSize)
{
CBSBlock block = cbsBlockOfTree(tree);
CBSFastBlock fastBlock = cbsFastBlockOfTree(tree);
CBSZonedBlock zonedBlock = cbsZonedBlockOfTree(tree);
cbsTestNodeInZonesClosure closure = closureP;
UNUSED(splay);
AVER(closureSize == sizeof(cbsTestNodeInZonesClosureStruct));
UNUSED(closureSize);
return block->maxSize >= closure->size &&
ZoneSetInter(block->zones, closure->zoneSet) != ZoneSetEMPTY;
}
Res CBSFindInZones(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size,
ZoneSet zoneSet, Bool high)
{
Tree tree;
cbsTestNodeInZonesClosureStruct closure;
Res res;
CBSFindMethod cbsFind;
SplayFindMethod splayFind;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(CBS, cbs);
/* AVERT(ZoneSet, zoneSet); */
AVERT(Bool, high);
cbsFind = high ? CBSFindLast : CBSFindFirst;
splayFind = high ? SplayFindLast : SplayFindFirst;
if (zoneSet == ZoneSetEMPTY)
return ResFAIL;
if (zoneSet == ZoneSetUNIV) {
FindDelete fd = high ? FindDeleteHIGH : FindDeleteLOW;
if (cbsFind(rangeReturn, oldRangeReturn, cbs, size, fd))
return ResOK;
else
return ResFAIL;
}
if (ZoneSetIsSingle(zoneSet) && size > ArenaStripeSize(cbs->arena))
return ResFAIL;
/* It would be nice if there were a neat way to eliminate all runs of
zones in zoneSet too small for size.*/
cbsEnter(cbs);
closure.arena = cbs->arena;
closure.zoneSet = zoneSet;
closure.size = size;
closure.high = high;
if (splayFind(&tree, cbsSplay(cbs),
cbsTestNodeInZones,
cbsTestTreeInZones,
&closure, sizeof(closure))) {
CBSBlock block = cbsBlockOfTree(tree);
RangeStruct rangeStruct, oldRangeStruct;
AVER(CBSBlockBase(block) <= closure.base);
AVER(AddrOffset(closure.base, closure.limit) >= size);
AVER(ZoneSetSub(ZoneSetOfRange(cbs->arena, closure.base, closure.limit), zoneSet));
AVER(closure.limit <= CBSBlockLimit(block));
if (!high)
RangeInit(&rangeStruct, closure.base, AddrAdd(closure.base, size));
else
RangeInit(&rangeStruct, AddrSub(closure.limit, size), closure.limit);
res = cbsDeleteFromTree(&oldRangeStruct, cbs, &rangeStruct);
if (res == ResOK) { /* enough memory to split block */
RangeCopy(rangeReturn, &rangeStruct);
RangeCopy(oldRangeReturn, &oldRangeStruct);
}
} else
res = ResFAIL;
cbsLeave(cbs);
return res;
return fastBlock->maxSize >= closure->size
&& ZoneSetInter(zonedBlock->zones, closure->zoneSet) != ZoneSetEMPTY;
}
/* CBSFindLast -- find the last block of at least the given size */
/* cbsFindLast -- find the last block of at least the given size */
Bool CBSFindLast(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete)
static Bool cbsFindLast(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
CBS cbs;
Bool found;
Tree tree;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
AVER(IsLandSubclass(cbsLand(cbs), CBSFastLandClass));
cbsEnter(cbs);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVER(size > 0);
AVER(SizeIsAligned(size, cbs->alignment));
AVER(cbs->fastFind);
AVER(SizeIsAligned(size, LandAlignment(land)));
AVERT(FindDelete, findDelete);
METER_ACC(cbs->treeSearch, cbs->treeSize);
@ -1000,7 +1010,7 @@ Bool CBSFindLast(Range rangeReturn, Range oldRangeReturn,
AVER(CBSBlockSize(block) >= size);
RangeInit(&range, CBSBlockBase(block), CBSBlockLimit(block));
AVER(RangeSize(&range) >= size);
cbsFindDeleteRange(rangeReturn, oldRangeReturn, cbs, &range,
cbsFindDeleteRange(rangeReturn, oldRangeReturn, land, &range,
size, findDelete);
}
@ -1009,29 +1019,32 @@ Bool CBSFindLast(Range rangeReturn, Range oldRangeReturn,
}
/* CBSFindLargest -- find the largest block in the CBS */
/* cbsFindLargest -- find the largest block in the CBS */
Bool CBSFindLargest(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete)
static Bool cbsFindLargest(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
CBS cbs;
Bool found = FALSE;
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
AVER(IsLandSubclass(cbsLand(cbs), CBSFastLandClass));
cbsEnter(cbs);
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVER(cbs->fastFind);
AVERT(FindDelete, findDelete);
if (!SplayTreeIsEmpty(cbsSplay(cbs))) {
RangeStruct range;
CBSBlock block;
Tree tree = TreeEMPTY; /* suppress "may be used uninitialized" */
Size maxSize;
maxSize = cbsBlockOfTree(SplayTreeRoot(cbsSplay(cbs)))->maxSize;
maxSize = cbsFastBlockOfTree(SplayTreeRoot(cbsSplay(cbs)))->maxSize;
if (maxSize >= size) {
CBSBlock block;
METER_ACC(cbs->treeSearch, cbs->treeSize);
found = SplayFindFirst(&tree, cbsSplay(cbs), &cbsTestNode,
&cbsTestTree, NULL, maxSize);
@ -1040,7 +1053,7 @@ Bool CBSFindLargest(Range rangeReturn, Range oldRangeReturn,
AVER(CBSBlockSize(block) >= maxSize);
RangeInit(&range, CBSBlockBase(block), CBSBlockLimit(block));
AVER(RangeSize(&range) >= maxSize);
cbsFindDeleteRange(rangeReturn, oldRangeReturn, cbs, &range,
cbsFindDeleteRange(rangeReturn, oldRangeReturn, land, &range,
maxSize, findDelete);
}
}
@ -1050,15 +1063,93 @@ Bool CBSFindLargest(Range rangeReturn, Range oldRangeReturn,
}
/* CBSDescribe -- describe a CBS
static Res cbsFindInZones(Range rangeReturn, Range oldRangeReturn,
Land land, Size size,
ZoneSet zoneSet, Bool high)
{
CBS cbs;
Tree tree;
cbsTestNodeInZonesClosureStruct closure;
Res res;
LandFindMethod landFind;
SplayFindMethod splayFind;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
cbs = cbsOfLand(land);
AVERT(CBS, cbs);
AVER(IsLandSubclass(cbsLand(cbs), CBSZonedLandClass));
/* AVERT(ZoneSet, zoneSet); */
AVER(BoolCheck(high));
landFind = high ? cbsFindLast : cbsFindFirst;
splayFind = high ? SplayFindLast : SplayFindFirst;
if (zoneSet == ZoneSetEMPTY)
return ResFAIL;
if (zoneSet == ZoneSetUNIV) {
FindDelete fd = high ? FindDeleteHIGH : FindDeleteLOW;
if ((*landFind)(rangeReturn, oldRangeReturn, land, size, fd))
return ResOK;
else
return ResFAIL;
}
if (ZoneSetIsSingle(zoneSet) && size > ArenaStripeSize(LandArena(land)))
return ResFAIL;
/* It would be nice if there were a neat way to eliminate all runs of
zones in zoneSet too small for size.*/
cbsEnter(cbs);
closure.arena = LandArena(land);
closure.zoneSet = zoneSet;
closure.size = size;
closure.high = high;
if (splayFind(&tree, cbsSplay(cbs),
cbsTestNodeInZones,
cbsTestTreeInZones,
&closure, sizeof(closure))) {
CBSBlock block = cbsBlockOfTree(tree);
RangeStruct rangeStruct, oldRangeStruct;
AVER(CBSBlockBase(block) <= closure.base);
AVER(AddrOffset(closure.base, closure.limit) >= size);
AVER(ZoneSetSub(ZoneSetOfRange(LandArena(land), closure.base, closure.limit), zoneSet));
AVER(closure.limit <= CBSBlockLimit(block));
if (!high)
RangeInit(&rangeStruct, closure.base, AddrAdd(closure.base, size));
else
RangeInit(&rangeStruct, AddrSub(closure.limit, size), closure.limit);
res = cbsDeleteFromTree(&oldRangeStruct, land, &rangeStruct);
if (res == ResOK) { /* enough memory to split block */
RangeCopy(rangeReturn, &rangeStruct);
RangeCopy(oldRangeReturn, &oldRangeStruct);
}
} else
res = ResFAIL;
cbsLeave(cbs);
return res;
}
/* cbsDescribe -- describe a CBS
*
* See <design/cbs/#function.cbs.describe>.
* See <design/land/#function.describe>.
*/
Res CBSDescribe(CBS cbs, mps_lib_FILE *stream)
static Res cbsDescribe(Land land, mps_lib_FILE *stream)
{
CBS cbs;
Res res;
Res (*describe)(Tree, mps_lib_FILE *);
if (!TESTT(Land, land))
return ResFAIL;
cbs = cbsOfLand(land);
if (!TESTT(CBS, cbs))
return ResFAIL;
if (stream == NULL)
@ -1066,15 +1157,21 @@ Res CBSDescribe(CBS cbs, mps_lib_FILE *stream)
res = WriteF(stream,
"CBS $P {\n", (WriteFP)cbs,
" alignment: $U\n", (WriteFU)cbs->alignment,
" blockPool: $P\n", (WriteFP)cbsBlockPool(cbs),
" fastFind: $U\n", (WriteFU)cbs->fastFind,
" inCBS: $U\n", (WriteFU)cbs->inCBS,
" ownPool: $U\n", (WriteFU)cbs->ownPool,
" treeSize: $U\n", (WriteFU)cbs->treeSize,
NULL);
if (res != ResOK) return res;
res = SplayTreeDescribe(cbsSplay(cbs), stream, &cbsSplayNodeDescribe);
if (IsLandSubclass(land, CBSZonedLandClass))
describe = cbsZonedSplayNodeDescribe;
else if (IsLandSubclass(land, CBSFastLandClass))
describe = cbsFastSplayNodeDescribe;
else
describe = cbsSplayNodeDescribe;
res = SplayTreeDescribe(cbsSplay(cbs), stream, describe);
if (res != ResOK) return res;
METER_WRITE(cbs->treeSearch, stream);
@ -1083,6 +1180,40 @@ Res CBSDescribe(CBS cbs, mps_lib_FILE *stream)
return res;
}
DEFINE_LAND_CLASS(CBSLandClass, class)
{
INHERIT_CLASS(class, LandClass);
class->name = "CBS";
class->size = sizeof(CBSStruct);
class->init = cbsInit;
class->finish = cbsFinish;
class->insert = cbsInsert;
class->delete = cbsDelete;
class->iterate = cbsIterate;
class->findFirst = cbsFindFirst;
class->findLast = cbsFindLast;
class->findLargest = cbsFindLargest;
class->findInZones = cbsFindInZones;
class->describe = cbsDescribe;
AVERT(LandClass, class);
}
DEFINE_LAND_CLASS(CBSFastLandClass, class)
{
INHERIT_CLASS(class, CBSLandClass);
class->name = "FASTCBS";
class->init = cbsInitFast;
AVERT(LandClass, class);
}
DEFINE_LAND_CLASS(CBSZonedLandClass, class)
{
INHERIT_CLASS(class, CBSFastLandClass);
class->name = "ZONEDCBS";
class->init = cbsInitZoned;
AVERT(LandClass, class);
}
/* C. COPYRIGHT AND LICENSE
*

View file

@ -15,55 +15,37 @@
#include "range.h"
#include "splay.h"
/* TODO: There ought to be different levels of CBS block with inheritance
so that CBSs without fastFind don't allocate the maxSize and zones fields,
and CBSs without zoned don't allocate the zones field. */
typedef struct CBSBlockStruct *CBSBlock;
typedef struct CBSBlockStruct {
TreeStruct treeStruct;
Addr base;
Addr limit;
Size maxSize; /* accurate maximum block size of sub-tree */
ZoneSet zones; /* union zone set of all ranges in sub-tree */
} CBSBlockStruct;
typedef struct CBSFastBlockStruct *CBSFastBlock;
typedef struct CBSFastBlockStruct {
struct CBSBlockStruct cbsBlockStruct;
Size maxSize; /* accurate maximum block size of sub-tree */
} CBSFastBlockStruct;
typedef struct CBSZonedBlockStruct *CBSZonedBlock;
typedef struct CBSZonedBlockStruct {
struct CBSFastBlockStruct cbsFastBlockStruct;
ZoneSet zones; /* union zone set of all ranges in sub-tree */
} CBSZonedBlockStruct;
typedef struct CBSStruct *CBS;
typedef Bool (*CBSVisitor)(CBS cbs, Range range,
void *closureP, Size closureS);
extern Bool CBSCheck(CBS cbs);
extern LandClass CBSLandClassGet(void);
extern LandClass CBSFastLandClassGet(void);
extern LandClass CBSZonedLandClassGet(void);
extern const struct mps_key_s _mps_key_cbs_block_pool;
#define CBSBlockPool (&_mps_key_cbs_block_pool)
#define CBSBlockPool_FIELD pool
/* TODO: Passing booleans to affect behaviour is ugly and error-prone. */
extern Res CBSInit(CBS cbs, Arena arena, void *owner, Align alignment,
Bool fastFind, Bool zoned, ArgList args);
extern void CBSFinish(CBS cbs);
extern Res CBSInsert(Range rangeReturn, CBS cbs, Range range);
extern Res CBSDelete(Range rangeReturn, CBS cbs, Range range);
extern void CBSIterate(CBS cbs, CBSVisitor visitor,
void *closureP, Size closureS);
extern Res CBSDescribe(CBS cbs, mps_lib_FILE *stream);
typedef Bool (*CBSFindMethod)(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete);
extern Bool CBSFindFirst(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete);
extern Bool CBSFindLast(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete);
extern Bool CBSFindLargest(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, FindDelete findDelete);
extern Res CBSFindInZones(Range rangeReturn, Range oldRangeReturn,
CBS cbs, Size size, ZoneSet zoneSet, Bool high);
#endif /* cbs_h */

View file

@ -165,12 +165,54 @@ FMTHETST = fmthe.c fmtdy.c fmtno.c fmtdytst.c
FMTSCM = fmtscheme.c
PLINTH = mpsliban.c mpsioan.c
EVENTPROC = eventcnv.c table.c
MPMCOMMON = abq.c arena.c arenacl.c arenavm.c arg.c boot.c bt.c \
buffer.c cbs.c dbgpool.c dbgpooli.c event.c format.c freelist.c \
global.c ld.c locus.c message.c meter.c mpm.c mpsi.c nailboard.c \
pool.c poolabs.c poolmfs.c poolmrg.c poolmv.c protocol.c range.c \
ref.c reserv.c ring.c root.c sa.c sac.c seg.c shield.c splay.c ss.c \
table.c trace.c traceanc.c tract.c tree.c walk.c
MPMCOMMON = \
abq.c \
arena.c \
arenacl.c \
arenavm.c \
arg.c \
boot.c \
bt.c \
buffer.c \
cbs.c \
dbgpool.c \
dbgpooli.c \
event.c \
failover.c \
format.c \
freelist.c \
global.c \
land.c \
ld.c \
locus.c \
message.c \
meter.c \
mpm.c \
mpsi.c \
nailboard.c \
pool.c \
poolabs.c \
poolmfs.c \
poolmrg.c \
poolmv.c \
protocol.c \
range.c \
ref.c \
reserv.c \
ring.c \
root.c \
sa.c \
sac.c \
seg.c \
shield.c \
splay.c \
ss.c \
table.c \
trace.c \
traceanc.c \
tract.c \
tree.c \
walk.c
MPM = $(MPMCOMMON) $(MPMPF)
@ -245,11 +287,11 @@ TEST_TARGETS=\
djbench \
exposet0 \
expt825 \
fbmtest \
finalcv \
finaltest \
fotest \
gcbench \
landtest \
locbwcss \
lockcov \
lockut \
@ -308,17 +350,25 @@ clean: phony
$(ECHO) "$(PFM): $@"
rm -rf "$(PFM)"
# "target" builds some varieties of the target named in the TARGET macro.
# "target" builds some varieties of the target named in the TARGET
# macro.
#
# %%VARIETY: When adding a new target, optionally add a recursive make call
# for the new variety, if it should be built by default. It probably
# shouldn't without a product design decision and an update of the readme
# and build manual!
#
# Note that we build VARIETY=cool before VARIETY=hot because
# the former doesn't need to optimize and so detects errors more
# quickly; and because the former uses file-at-a-time compilation and
# so can pick up where it left off instead of having to start from the
# beginning of mps.c
ifdef TARGET
ifndef VARIETY
target: phony
$(MAKE) -f $(PFM).gmk VARIETY=hot variety
$(MAKE) -f $(PFM).gmk VARIETY=cool variety
$(MAKE) -f $(PFM).gmk VARIETY=hot variety
endif
endif
@ -422,9 +472,6 @@ $(PFM)/$(VARIETY)/exposet0: $(PFM)/$(VARIETY)/exposet0.o \
$(PFM)/$(VARIETY)/expt825: $(PFM)/$(VARIETY)/expt825.o \
$(FMTDYTSTOBJ) $(TESTLIBOBJ) $(PFM)/$(VARIETY)/mps.a
$(PFM)/$(VARIETY)/fbmtest: $(PFM)/$(VARIETY)/fbmtest.o \
$(TESTLIBOBJ) $(PFM)/$(VARIETY)/mps.a
$(PFM)/$(VARIETY)/finalcv: $(PFM)/$(VARIETY)/finalcv.o \
$(FMTDYTSTOBJ) $(TESTLIBOBJ) $(PFM)/$(VARIETY)/mps.a
@ -437,6 +484,9 @@ $(PFM)/$(VARIETY)/fotest: $(PFM)/$(VARIETY)/fotest.o \
$(PFM)/$(VARIETY)/gcbench: $(PFM)/$(VARIETY)/gcbench.o \
$(FMTDYTSTOBJ) $(TESTLIBOBJ) $(PFM)/$(VARIETY)/mps.a
$(PFM)/$(VARIETY)/landtest: $(PFM)/$(VARIETY)/landtest.o \
$(TESTLIBOBJ) $(PFM)/$(VARIETY)/mps.a
$(PFM)/$(VARIETY)/locbwcss: $(PFM)/$(VARIETY)/locbwcss.o \
$(TESTLIBOBJ) $(PFM)/$(VARIETY)/mps.a

View file

@ -39,8 +39,8 @@ clean:
!IFDEF TARGET
!IFNDEF VARIETY
target:
$(MAKE) /nologo /f $(PFM).nmk VARIETY=hot variety
$(MAKE) /nologo /f $(PFM).nmk VARIETY=cool variety
$(MAKE) /nologo /f $(PFM).nmk VARIETY=hot variety
!ENDIF
!ENDIF
@ -60,8 +60,8 @@ testrun: $(TEST_TARGETS)
!IFDEF VARIETY
..\tool\testrun.bat $(PFM) $(VARIETY)
!ELSE
$(MAKE) /nologo /f $(PFM).nmk VARIETY=hot testrun
$(MAKE) /nologo /f $(PFM).nmk VARIETY=cool testrun
$(MAKE) /nologo /f $(PFM).nmk VARIETY=hot testrun
!ENDIF
@ -168,9 +168,6 @@ $(PFM)\$(VARIETY)\exposet0.exe: $(PFM)\$(VARIETY)\exposet0.obj \
$(PFM)\$(VARIETY)\expt825.exe: $(PFM)\$(VARIETY)\expt825.obj \
$(PFM)\$(VARIETY)\mps.lib $(FMTTESTOBJ) $(TESTLIBOBJ)
$(PFM)\$(VARIETY)\fbmtest.exe: $(PFM)\$(VARIETY)\fbmtest.obj \
$(PFM)\$(VARIETY)\mps.lib $(TESTLIBOBJ)
$(PFM)\$(VARIETY)\finalcv.exe: $(PFM)\$(VARIETY)\finalcv.obj \
$(PFM)\$(VARIETY)\mps.lib $(FMTTESTOBJ) $(TESTLIBOBJ)
@ -183,6 +180,9 @@ $(PFM)\$(VARIETY)\fotest.exe: $(PFM)\$(VARIETY)\fotest.obj \
$(PFM)\$(VARIETY)\gcbench.exe: $(PFM)\$(VARIETY)\gcbench.obj \
$(PFM)\$(VARIETY)\mps.lib $(FMTTESTOBJ) $(TESTLIBOBJ)
$(PFM)\$(VARIETY)\landtest.exe: $(PFM)\$(VARIETY)\landtest.obj \
$(PFM)\$(VARIETY)\mps.lib $(TESTLIBOBJ)
$(PFM)\$(VARIETY)\locbwcss.exe: $(PFM)\$(VARIETY)\locbwcss.obj \
$(PFM)\$(VARIETY)\mps.lib $(TESTLIBOBJ)

View file

@ -71,11 +71,11 @@ TEST_TARGETS=\
djbench.exe \
exposet0.exe \
expt825.exe \
fbmtest.exe \
finalcv.exe \
finaltest.exe \
fotest.exe \
gcbench.exe \
landtest.exe \
locbwcss.exe \
lockcov.exe \
lockut.exe \
@ -130,9 +130,11 @@ MPMCOMMON=\
<dbgpool> \
<dbgpooli> \
<event> \
<failover> \
<format> \
<freelist> \
<global> \
<land> \
<ld> \
<lockw3> \
<locus> \

View file

@ -95,7 +95,7 @@
EVENT(X, PoolFinish , 0x0016, TRUE, Pool) \
EVENT(X, PoolAlloc , 0x0017, TRUE, Object) \
EVENT(X, PoolFree , 0x0018, TRUE, Object) \
EVENT(X, CBSInit , 0x0019, TRUE, Pool) \
EVENT(X, LandInit , 0x0019, TRUE, Pool) \
EVENT(X, Intern , 0x001a, TRUE, User) \
EVENT(X, Label , 0x001b, TRUE, User) \
EVENT(X, TraceStart , 0x001c, TRUE, Trace) \
@ -311,8 +311,8 @@
PARAM(X, 1, A, old) \
PARAM(X, 2, W, size)
#define EVENT_CBSInit_PARAMS(PARAM, X) \
PARAM(X, 0, P, cbs) \
#define EVENT_LandInit_PARAMS(PARAM, X) \
PARAM(X, 0, P, land) \
PARAM(X, 1, P, owner)
#define EVENT_Intern_PARAMS(PARAM, X) \

320
mps/code/failover.c Normal file
View file

@ -0,0 +1,320 @@
/* failover.c: FAILOVER IMPLEMENTATION
*
* $Id$
* Copyright (c) 2014 Ravenbrook Limited. See end of file for license.
*
* .design: <design/failover/>
*/
#include "failover.h"
#include "mpm.h"
#include "range.h"
SRCID(failover, "$Id$");
#define failoverOfLand(land) PARENT(FailoverStruct, landStruct, land)
ARG_DEFINE_KEY(failover_primary, Pointer);
ARG_DEFINE_KEY(failover_secondary, Pointer);
Bool FailoverCheck(Failover fo)
{
CHECKS(Failover, fo);
CHECKD(Land, &fo->landStruct);
CHECKD(Land, fo->primary);
CHECKD(Land, fo->secondary);
return TRUE;
}
static Res failoverInit(Land land, ArgList args)
{
Failover fo;
LandClass super;
Land primary, secondary;
ArgStruct arg;
Res res;
AVERT(Land, land);
super = LAND_SUPERCLASS(FailoverLandClass);
res = (*super->init)(land, args);
if (res != ResOK)
return res;
ArgRequire(&arg, args, FailoverPrimary);
primary = arg.val.p;
ArgRequire(&arg, args, FailoverSecondary);
secondary = arg.val.p;
fo = failoverOfLand(land);
fo->primary = primary;
fo->secondary = secondary;
fo->sig = FailoverSig;
AVERT(Failover, fo);
return ResOK;
}
static void failoverFinish(Land land)
{
Failover fo;
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
fo->sig = SigInvalid;
}
static Res failoverInsert(Range rangeReturn, Land land, Range range)
{
Failover fo;
Res res;
AVER(rangeReturn != NULL);
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
AVERT(Range, range);
/* Provide more opportunities for coalescence. See
* <design/failover/#impl.assume.flush>.
*/
LandFlush(fo->primary, fo->secondary);
res = LandInsert(rangeReturn, fo->primary, range);
if (res != ResOK && res != ResFAIL)
res = LandInsert(rangeReturn, fo->secondary, range);
return res;
}
static Res failoverDelete(Range rangeReturn, Land land, Range range)
{
Failover fo;
Res res;
RangeStruct oldRange, dummyRange, left, right;
AVER(rangeReturn != NULL);
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
AVERT(Range, range);
/* Prefer efficient search in the primary. See
* <design/failover/#impl.assume.flush>.
*/
LandFlush(fo->primary, fo->secondary);
res = LandDelete(&oldRange, fo->primary, range);
if (res == ResFAIL) {
/* Range not found in primary: try secondary. */
return LandDelete(rangeReturn, fo->secondary, range);
} else if (res != ResOK) {
/* Range was found in primary, but couldn't be deleted, perhaps
* because the primary is out of memory. Delete the whole of
* oldRange, and re-insert the fragments (which might end up in
* the secondary). See <design/failover/#impl.assume.delete>.
*/
res = LandDelete(&dummyRange, fo->primary, &oldRange);
if (res != ResOK)
return res;
AVER(RangesEqual(&oldRange, &dummyRange));
RangeInit(&left, RangeBase(&oldRange), RangeBase(range));
if (!RangeIsEmpty(&left)) {
res = LandInsert(&dummyRange, land, &left);
AVER(res == ResOK);
}
RangeInit(&right, RangeLimit(range), RangeLimit(&oldRange));
if (!RangeIsEmpty(&right)) {
res = LandInsert(&dummyRange, land, &right);
AVER(res == ResOK);
}
}
if (res == ResOK) {
AVER(RangesNest(&oldRange, range));
RangeCopy(rangeReturn, &oldRange);
}
return res;
}
static void failoverIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
Failover fo;
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
AVER(visitor != NULL);
LandIterate(fo->primary, visitor, closureP, closureS);
LandIterate(fo->secondary, visitor, closureP, closureS);
}
static Bool failoverFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Failover fo;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
AVERT(FindDelete, findDelete);
/* See <design/failover/#impl.assume.flush>. */
LandFlush(fo->primary, fo->secondary);
return LandFindFirst(rangeReturn, oldRangeReturn, fo->primary, size, findDelete)
|| LandFindFirst(rangeReturn, oldRangeReturn, fo->secondary, size, findDelete);
}
static Bool failoverFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Failover fo;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
AVERT(FindDelete, findDelete);
/* See <design/failover/#impl.assume.flush>. */
LandFlush(fo->primary, fo->secondary);
return LandFindLast(rangeReturn, oldRangeReturn, fo->primary, size, findDelete)
|| LandFindLast(rangeReturn, oldRangeReturn, fo->secondary, size, findDelete);
}
static Bool failoverFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
Failover fo;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
AVERT(FindDelete, findDelete);
/* See <design/failover/#impl.assume.flush>. */
LandFlush(fo->primary, fo->secondary);
return LandFindLargest(rangeReturn, oldRangeReturn, fo->primary, size, findDelete)
|| LandFindLargest(rangeReturn, oldRangeReturn, fo->secondary, size, findDelete);
}
static Bool failoverFindInZones(Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
Failover fo;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fo = failoverOfLand(land);
AVERT(Failover, fo);
/* AVERT(ZoneSet, zoneSet); */
AVERT(Bool, high);
/* See <design/failover/#impl.assume.flush>. */
LandFlush(fo->primary, fo->secondary);
return LandFindInZones(rangeReturn, oldRangeReturn, fo->primary, size, zoneSet, high)
|| LandFindInZones(rangeReturn, oldRangeReturn, fo->secondary, size, zoneSet, high);
}
static Res failoverDescribe(Land land, mps_lib_FILE *stream)
{
Failover fo;
Res res;
if (!TESTT(Land, land)) return ResFAIL;
fo = failoverOfLand(land);
if (!TESTT(Failover, fo)) return ResFAIL;
if (stream == NULL) return ResFAIL;
res = WriteF(stream,
"Failover $P {\n", (WriteFP)fo,
" primary = $P ($S)\n", (WriteFP)fo->primary,
fo->primary->class->name,
" secondary = $P ($S)\n", (WriteFP)fo->secondary,
fo->secondary->class->name,
"}\n", NULL);
return res;
}
DEFINE_LAND_CLASS(FailoverLandClass, class)
{
INHERIT_CLASS(class, LandClass);
class->name = "FAILOVER";
class->size = sizeof(FailoverStruct);
class->init = failoverInit;
class->finish = failoverFinish;
class->insert = failoverInsert;
class->delete = failoverDelete;
class->iterate = failoverIterate;
class->findFirst = failoverFindFirst;
class->findLast = failoverFindLast;
class->findLargest = failoverFindLargest;
class->findInZones = failoverFindInZones;
class->describe = failoverDescribe;
AVERT(LandClass, class);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

69
mps/code/failover.h Normal file
View file

@ -0,0 +1,69 @@
/* failover.h: FAILOVER ALLOCATOR INTERFACE
*
* $Id$
* Copyright (c) 2014 Ravenbrook Limited. See end of file for license.
*
* .source: <design/failover/>.
*/
#ifndef failover_h
#define failover_h
#include "mpmtypes.h"
typedef struct FailoverStruct *Failover;
extern Bool FailoverCheck(Failover failover);
extern LandClass FailoverLandClassGet(void);
extern const struct mps_key_s _mps_key_failover_primary;
#define FailoverPrimary (&_mps_key_failover_primary)
#define FailoverPrimary_FIELD p
extern const struct mps_key_s _mps_key_failover_secondary;
#define FailoverSecondary (&_mps_key_failover_secondary)
#define FailoverSecondary_FIELD p
#endif /* failover.h */
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

View file

@ -38,28 +38,37 @@
/* Accessors for the CBS used to implement a pool. */
extern CBS _mps_mvff_cbs(mps_pool_t);
extern CBS _mps_mvt_cbs(mps_pool_t);
extern Land _mps_mvff_cbs(Pool);
extern Land _mps_mvt_cbs(Pool);
/* "OOM" pool class -- dummy alloc/free pool class whose alloc()
* method always returns ResMEMORY */
* method always fails. */
static Res OOMAlloc(Addr *pReturn, Pool pool, Size size,
Bool withReservoirPermit)
static Res oomAlloc(Addr *pReturn, Pool pool, Size size,
Bool withReservoirPermit)
{
UNUSED(pReturn);
UNUSED(pool);
UNUSED(size);
UNUSED(withReservoirPermit);
return ResMEMORY;
switch (rnd() % 4) {
case 0:
return ResRESOURCE;
case 1:
return ResMEMORY;
case 2:
return ResLIMIT;
default:
return ResCOMMIT_LIMIT;
}
}
extern PoolClass PoolClassOOM(void);
extern PoolClass OOMPoolClassGet(void);
DEFINE_POOL_CLASS(OOMPoolClass, this)
{
INHERIT_CLASS(this, AbstractAllocFreePoolClass);
this->alloc = OOMAlloc;
this->alloc = oomAlloc;
this->size = sizeof(PoolStruct);
AVERT(PoolClass, this);
}
@ -83,16 +92,17 @@ static mps_res_t make(mps_addr_t *p, mps_ap_t ap, size_t size)
/* set_oom -- set blockPool of CBS to OOM or MFS according to argument. */
static void set_oom(CBS cbs, int oom)
static void set_oom(Land land, int oom)
{
cbs->blockPool->class = oom ? EnsureOOMPoolClass() : PoolClassMFS();
CBS cbs = PARENT(CBSStruct, landStruct, land);
cbs->blockPool->class = oom ? OOMPoolClassGet() : PoolClassMFS();
}
/* stress -- create an allocation point and allocate in it */
static mps_res_t stress(size_t (*size)(unsigned long, mps_align_t),
mps_align_t alignment, mps_pool_t pool, CBS cbs)
mps_align_t alignment, mps_pool_t pool, Land cbs)
{
mps_res_t res = MPS_RES_OK;
mps_ap_t ap;
@ -182,8 +192,8 @@ int main(int argc, char *argv[])
die(mps_pool_create_k(&pool, arena, mps_class_mvff(), args), "create MVFF");
} MPS_ARGS_END(args);
{
CBS cbs = _mps_mvff_cbs(pool);
die(stress(randomSizeAligned, alignment, pool, cbs), "stress MVFF");
die(stress(randomSizeAligned, alignment, pool, _mps_mvff_cbs(pool)),
"stress MVFF");
}
mps_pool_destroy(pool);
mps_arena_destroy(arena);
@ -201,8 +211,8 @@ int main(int argc, char *argv[])
die(mps_pool_create_k(&pool, arena, mps_class_mvt(), args), "create MVFF");
} MPS_ARGS_END(args);
{
CBS cbs = _mps_mvt_cbs(pool);
die(stress(randomSizeAligned, alignment, pool, cbs), "stress MVT");
die(stress(randomSizeAligned, alignment, pool, _mps_mvt_cbs(pool)),
"stress MVT");
}
mps_pool_destroy(pool);
mps_arena_destroy(arena);

View file

@ -6,32 +6,53 @@
* .sources: <design/freelist/>.
*/
#include "cbs.h"
#include "freelist.h"
#include "mpm.h"
#include "range.h"
SRCID(freelist, "$Id$");
#define freelistOfLand(land) PARENT(FreelistStruct, landStruct, land)
#define freelistAlignment(fl) LandAlignment(&fl->landStruct)
typedef union FreelistBlockUnion {
struct {
FreelistBlock next; /* tagged with low bit 1 */
/* limit is (char *)this + fl->alignment */
/* limit is (char *)this + freelistAlignment(fl) */
} small;
struct {
FreelistBlock next;
FreelistBlock next; /* not tagged (low bit 0) */
Addr limit;
} large;
} FreelistBlockUnion;
/* See <design/freelist/#impl.grain.align> */
/* freelistMinimumAlignment -- the minimum allowed alignment for the
* address ranges in a free list: see <design/freelist/#impl.grain.align>
*/
#define freelistMinimumAlignment ((Align)sizeof(FreelistBlock))
/* FreelistTag -- return the tag of word */
#define FreelistTag(word) ((word) & 1)
/* FreelistTagSet -- return word updated with the tag set */
#define FreelistTagSet(word) ((FreelistBlock)((Word)(word) | 1))
/* FreelistTagReset -- return word updated with the tag reset */
#define FreelistTagReset(word) ((FreelistBlock)((Word)(word) & ~(Word)1))
/* FreelistTagCopy -- return 'to' updated to have the same tag as 'from' */
#define FreelistTagCopy(to, from) ((FreelistBlock)((Word)(to) | FreelistTag((Word)(from))))
@ -51,7 +72,7 @@ static Addr FreelistBlockLimit(Freelist fl, FreelistBlock block)
{
AVERT(Freelist, fl);
if (FreelistBlockIsSmall(block)) {
return AddrAdd(FreelistBlockBase(block), fl->alignment);
return AddrAdd(FreelistBlockBase(block), freelistAlignment(fl));
} else {
return block->large.limit;
}
@ -105,7 +126,7 @@ static void FreelistBlockSetLimit(Freelist fl, FreelistBlock block, Addr limit)
AVERT(Freelist, fl);
AVERT(FreelistBlock, block);
AVER(AddrIsAligned(limit, fl->alignment));
AVER(AddrIsAligned(limit, freelistAlignment(fl)));
AVER(FreelistBlockBase(block) < limit);
size = AddrOffset(block, limit);
@ -128,9 +149,9 @@ static FreelistBlock FreelistBlockInit(Freelist fl, Addr base, Addr limit)
AVERT(Freelist, fl);
AVER(base != NULL);
AVER(AddrIsAligned(base, fl->alignment));
AVER(AddrIsAligned(base, freelistAlignment(fl)));
AVER(base < limit);
AVER(AddrIsAligned(limit, fl->alignment));
AVER(AddrIsAligned(limit, freelistAlignment(fl)));
block = (FreelistBlock)base;
block->small.next = FreelistTagSet(NULL);
@ -142,21 +163,33 @@ static FreelistBlock FreelistBlockInit(Freelist fl, Addr base, Addr limit)
Bool FreelistCheck(Freelist fl)
{
Land land;
CHECKS(Freelist, fl);
land = &fl->landStruct;
CHECKD(Land, land);
/* See <design/freelist/#impl.grain.align> */
CHECKL(AlignIsAligned(fl->alignment, freelistMinimumAlignment));
CHECKL(AlignIsAligned(LandAlignment(land), freelistMinimumAlignment));
CHECKL((fl->list == NULL) == (fl->listSize == 0));
return TRUE;
}
Res FreelistInit(Freelist fl, Align alignment)
static Res freelistInit(Land land, ArgList args)
{
/* See <design/freelist/#impl.grain> */
if (!AlignIsAligned(alignment, freelistMinimumAlignment))
return ResPARAM;
Freelist fl;
LandClass super;
Res res;
fl->alignment = alignment;
AVERT(Land, land);
super = LAND_SUPERCLASS(FreelistLandClass);
res = (*super->init)(land, args);
if (res != ResOK)
return res;
/* See <design/freelist/#impl.grain> */
AVER(AlignIsAligned(LandAlignment(land), freelistMinimumAlignment));
fl = freelistOfLand(land);
fl->list = NULL;
fl->listSize = 0;
@ -166,8 +199,12 @@ Res FreelistInit(Freelist fl, Align alignment)
}
void FreelistFinish(Freelist fl)
static void freelistFinish(Land land)
{
Freelist fl;
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
fl->sig = SigInvalid;
fl->list = NULL;
@ -175,12 +212,14 @@ void FreelistFinish(Freelist fl)
/* freelistBlockSetPrevNext -- update list of blocks
*
* If prev and next are both NULL, make the block list empty.
* Otherwise, if prev is NULL, make next the first block in the list.
* Otherwise, if next is NULL, make prev the last block in the list.
* Otherwise, make next follow prev in the list.
* Update the count of blocks by 'delta'.
*/
static void freelistBlockSetPrevNext(Freelist fl, FreelistBlock prev,
FreelistBlock next, int delta)
{
@ -201,16 +240,19 @@ static void freelistBlockSetPrevNext(Freelist fl, FreelistBlock prev,
}
Res FreelistInsert(Range rangeReturn, Freelist fl, Range range)
static Res freelistInsert(Range rangeReturn, Land land, Range range)
{
Freelist fl;
FreelistBlock prev, cur, next, new;
Addr base, limit;
Bool coalesceLeft, coalesceRight;
AVER(rangeReturn != NULL);
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
AVERT(Range, range);
AVER(RangeIsAligned(range, fl->alignment));
AVER(RangeIsAligned(range, freelistAlignment(fl)));
base = RangeBase(range);
limit = RangeLimit(range);
@ -266,12 +308,14 @@ Res FreelistInsert(Range rangeReturn, Freelist fl, Range range)
}
/* freelistDeleteFromBlock -- delete 'range' from 'block' (it is known
* to be a subset of that block); update 'rangeReturn' to the original
* range of 'block' and update the block list accordingly: 'prev' is
* the block on the list just before 'block', or NULL if 'block' is
* the first block on the list.
/* freelistDeleteFromBlock -- delete range from block
*
* range must be a subset of block. Update rangeReturn to be the
* original range of block and update the block list accordingly: prev
* is on the list just before block, or NULL if block is the first
* block on the list.
*/
static void freelistDeleteFromBlock(Range rangeReturn, Freelist fl,
Range range, FreelistBlock prev,
FreelistBlock block)
@ -282,7 +326,7 @@ static void freelistDeleteFromBlock(Range rangeReturn, Freelist fl,
AVER(rangeReturn != NULL);
AVERT(Freelist, fl);
AVERT(Range, range);
AVER(RangeIsAligned(range, fl->alignment));
AVER(RangeIsAligned(range, freelistAlignment(fl)));
AVER(prev == NULL || FreelistBlockNext(prev) == block);
AVERT(FreelistBlock, block);
AVER(FreelistBlockBase(block) <= RangeBase(range));
@ -320,12 +364,15 @@ static void freelistDeleteFromBlock(Range rangeReturn, Freelist fl,
}
Res FreelistDelete(Range rangeReturn, Freelist fl, Range range)
static Res freelistDelete(Range rangeReturn, Land land, Range range)
{
Freelist fl;
FreelistBlock prev, cur, next;
Addr base, limit;
AVER(rangeReturn != NULL);
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
AVERT(Range, range);
@ -358,13 +405,16 @@ Res FreelistDelete(Range rangeReturn, Freelist fl, Range range)
}
void FreelistIterate(Freelist fl, FreelistIterateMethod iterate,
void *closureP, Size closureS)
static void freelistIterate(Land land, LandVisitor visitor,
void *closureP, Size closureS)
{
Freelist fl;
FreelistBlock prev, cur, next;
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
AVER(FUNCHECK(iterate));
AVER(FUNCHECK(visitor));
prev = NULL;
cur = fl->list;
@ -373,7 +423,7 @@ void FreelistIterate(Freelist fl, FreelistIterateMethod iterate,
RangeStruct range;
Bool cont;
RangeInit(&range, FreelistBlockBase(cur), FreelistBlockLimit(fl, cur));
cont = (*iterate)(&delete, &range, closureP, closureS);
cont = (*visitor)(&delete, land, &range, closureP, closureS);
next = FreelistBlockNext(cur);
if (delete) {
freelistBlockSetPrevNext(fl, prev, next, -1);
@ -387,14 +437,17 @@ void FreelistIterate(Freelist fl, FreelistIterateMethod iterate,
}
/* freelistFindDeleteFromBlock -- Find a chunk of 'size' bytes in
* 'block' (which is known to be at least that big) and possibly
* delete that chunk according to the instruction in 'findDelete'.
* Return the range of that chunk in 'rangeReturn'. Return the
* original range of the block in 'oldRangeReturn'. Update the block
* list accordingly, using 'prev' which is the previous block in the
* list, or NULL if 'block' is the first block in the list.
/* freelistFindDeleteFromBlock -- delete size bytes from block
*
* Find a chunk of size bytes in block (which is known to be at least
* that big) and possibly delete that chunk according to the
* instruction in findDelete. Return the range of that chunk in
* rangeReturn. Return the original range of the block in
* oldRangeReturn. Update the block list accordingly, using prev,
* which is previous in list or NULL if block is the first block in
* the list.
*/
static void freelistFindDeleteFromBlock(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size,
FindDelete findDelete,
@ -406,7 +459,7 @@ static void freelistFindDeleteFromBlock(Range rangeReturn, Range oldRangeReturn,
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Freelist, fl);
AVER(SizeIsAligned(size, fl->alignment));
AVER(SizeIsAligned(size, freelistAlignment(fl)));
AVERT(FindDelete, findDelete);
AVER(prev == NULL || FreelistBlockNext(prev) == block);
AVERT(FreelistBlock, block);
@ -446,15 +499,18 @@ static void freelistFindDeleteFromBlock(Range rangeReturn, Range oldRangeReturn,
}
Bool FreelistFindFirst(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size, FindDelete findDelete)
static Bool freelistFindFirst(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
Freelist fl;
FreelistBlock prev, cur, next;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
AVER(SizeIsAligned(size, fl->alignment));
AVER(SizeIsAligned(size, freelistAlignment(fl)));
AVERT(FindDelete, findDelete);
prev = NULL;
@ -474,17 +530,20 @@ Bool FreelistFindFirst(Range rangeReturn, Range oldRangeReturn,
}
Bool FreelistFindLast(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size, FindDelete findDelete)
static Bool freelistFindLast(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
Freelist fl;
Bool found = FALSE;
FreelistBlock prev, cur, next;
FreelistBlock foundPrev = NULL, foundCur = NULL;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
AVER(SizeIsAligned(size, fl->alignment));
AVER(SizeIsAligned(size, freelistAlignment(fl)));
AVERT(FindDelete, findDelete);
prev = NULL;
@ -508,15 +567,18 @@ Bool FreelistFindLast(Range rangeReturn, Range oldRangeReturn,
}
Bool FreelistFindLargest(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size, FindDelete findDelete)
static Bool freelistFindLargest(Range rangeReturn, Range oldRangeReturn,
Land land, Size size, FindDelete findDelete)
{
Freelist fl;
Bool found = FALSE;
FreelistBlock prev, cur, next;
FreelistBlock bestPrev = NULL, bestCur = NULL;
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
AVERT(FindDelete, findDelete);
@ -542,19 +604,87 @@ Bool FreelistFindLargest(Range rangeReturn, Range oldRangeReturn,
}
/* freelistDescribeIterateMethod -- Iterate method for
* FreelistDescribe. Writes a decription of the range into the stream
* pointed to by 'closureP'.
static Res freelistFindInZones(Range rangeReturn, Range oldRangeReturn,
Land land, Size size,
ZoneSet zoneSet, Bool high)
{
Freelist fl;
LandFindMethod landFind;
RangeInZoneSet search;
Bool found = FALSE;
FreelistBlock prev, cur, next;
FreelistBlock foundPrev = NULL, foundCur = NULL;
RangeStruct foundRange;
AVER(FALSE); /* TODO: this code is completely untested! */
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
fl = freelistOfLand(land);
AVERT(Freelist, fl);
/* AVERT(ZoneSet, zoneSet); */
AVERT(Bool, high);
landFind = high ? freelistFindLast : freelistFindFirst;
search = high ? RangeInZoneSetLast : RangeInZoneSetFirst;
if (zoneSet == ZoneSetEMPTY)
return ResFAIL;
if (zoneSet == ZoneSetUNIV) {
FindDelete fd = high ? FindDeleteHIGH : FindDeleteLOW;
if ((*landFind)(rangeReturn, oldRangeReturn, land, size, fd))
return ResOK;
else
return ResFAIL;
}
if (ZoneSetIsSingle(zoneSet) && size > ArenaStripeSize(LandArena(land)))
return ResFAIL;
prev = NULL;
cur = fl->list;
while (cur) {
Addr base, limit;
if ((*search)(&base, &limit, FreelistBlockBase(cur),
FreelistBlockLimit(fl, cur),
LandArena(land), zoneSet, size))
{
found = TRUE;
foundPrev = prev;
foundCur = cur;
RangeInit(&foundRange, base, limit);
if (!high)
break;
}
next = FreelistBlockNext(cur);
prev = cur;
cur = next;
}
if (!found)
return ResFAIL;
freelistDeleteFromBlock(oldRangeReturn, fl, &foundRange, foundPrev, foundCur);
RangeCopy(rangeReturn, &foundRange);
return ResOK;
}
/* freelistDescribeVisitor -- visitor method for freelistDescribe
*
* Writes a decription of the range into the stream pointed to by
* closureP.
*/
static Bool freelistDescribeIterateMethod(Bool *deleteReturn, Range range,
void *closureP, Size closureS)
static Bool freelistDescribeVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
Res res;
mps_lib_FILE *stream = closureP;
AVER(deleteReturn != NULL);
AVERT(Range, range);
AVER(stream != NULL);
if (deleteReturn == NULL) return FALSE;
if (!TESTT(Land, land)) return FALSE;
if (!RangeCheck(range)) return FALSE;
if (stream == NULL) return FALSE;
UNUSED(closureS);
res = WriteF(stream,
@ -563,64 +693,48 @@ static Bool freelistDescribeIterateMethod(Bool *deleteReturn, Range range,
" {$U}\n", (WriteFU)RangeSize(range),
NULL);
*deleteReturn = FALSE;
return res == ResOK;
}
Res FreelistDescribe(Freelist fl, mps_lib_FILE *stream)
static Res freelistDescribe(Land land, mps_lib_FILE *stream)
{
Freelist fl;
Res res;
if (!TESTT(Land, land)) return ResFAIL;
fl = freelistOfLand(land);
if (!TESTT(Freelist, fl)) return ResFAIL;
if (stream == NULL) return ResFAIL;
res = WriteF(stream,
"Freelist $P {\n", (WriteFP)fl,
" alignment = $U\n", (WriteFU)fl->alignment,
" listSize = $U\n", (WriteFU)fl->listSize,
NULL);
FreelistIterate(fl, freelistDescribeIterateMethod, stream, 0);
LandIterate(land, freelistDescribeVisitor, stream, 0);
res = WriteF(stream, "}\n", NULL);
return res;
}
/* freelistFlushIterateMethod -- Iterate method for
* FreelistFlushToCBS. Attempst to insert the range into the CBS.
*/
static Bool freelistFlushIterateMethod(Bool *deleteReturn, Range range,
void *closureP, Size closureS)
DEFINE_LAND_CLASS(FreelistLandClass, class)
{
Res res;
RangeStruct newRange;
CBS cbs;
AVER(deleteReturn != NULL);
AVERT(Range, range);
AVER(closureP != NULL);
UNUSED(closureS);
cbs = closureP;
res = CBSInsert(&newRange, cbs, range);
if (res == ResOK) {
*deleteReturn = TRUE;
return TRUE;
} else {
*deleteReturn = FALSE;
return FALSE;
}
}
void FreelistFlushToCBS(Freelist fl, CBS cbs)
{
AVERT(Freelist, fl);
AVERT(CBS, cbs);
FreelistIterate(fl, freelistFlushIterateMethod, cbs, 0);
INHERIT_CLASS(class, LandClass);
class->name = "FREELIST";
class->size = sizeof(FreelistStruct);
class->init = freelistInit;
class->finish = freelistFinish;
class->insert = freelistInsert;
class->delete = freelistDelete;
class->iterate = freelistIterate;
class->findFirst = freelistFindFirst;
class->findLast = freelistFindLast;
class->findLargest = freelistFindLargest;
class->findInZones = freelistFindInZones;
class->describe = freelistDescribe;
AVERT(LandClass, class);
}

View file

@ -9,44 +9,13 @@
#ifndef freelist_h
#define freelist_h
#include "cbs.h"
#include "mpmtypes.h"
#include "range.h"
#define FreelistSig ((Sig)0x519F6331) /* SIGnature FREEL */
typedef struct FreelistStruct *Freelist;
typedef union FreelistBlockUnion *FreelistBlock;
typedef Bool (*FreelistIterateMethod)(Bool *deleteReturn, Range range,
void *closureP, Size closureS);
extern Bool FreelistCheck(Freelist freelist);
typedef struct FreelistStruct {
Sig sig;
Align alignment;
FreelistBlock list;
Count listSize;
} FreelistStruct;
extern Bool FreelistCheck(Freelist fl);
extern Res FreelistInit(Freelist fl, Align alignment);
extern void FreelistFinish(Freelist fl);
extern Res FreelistInsert(Range rangeReturn, Freelist fl, Range range);
extern Res FreelistDelete(Range rangeReturn, Freelist fl, Range range);
extern Res FreelistDescribe(Freelist fl, mps_lib_FILE *stream);
extern void FreelistIterate(Freelist abq, FreelistIterateMethod iterate,
void *closureP, Size closureS);
extern Bool FreelistFindFirst(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size, FindDelete findDelete);
extern Bool FreelistFindLast(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size, FindDelete findDelete);
extern Bool FreelistFindLargest(Range rangeReturn, Range oldRangeReturn,
Freelist fl, Size size, FindDelete findDelete);
extern void FreelistFlushToCBS(Freelist fl, CBS cbs);
extern LandClass FreelistLandClassGet(void);
#endif /* freelist.h */

487
mps/code/land.c Normal file
View file

@ -0,0 +1,487 @@
/* land.c: LAND (COLLECTION OF ADDRESS RANGES) IMPLEMENTATION
*
* $Id: //info.ravenbrook.com/project/mps/branch/2014-03-30/land/code/land.c#1 $
* Copyright (c) 2014 Ravenbrook Limited. See end of file for license.
*
* .design: <design/land/>
*/
#include "mpm.h"
#include "range.h"
SRCID(land, "$Id$");
/* FindDeleteCheck -- check method for a FindDelete value */
Bool FindDeleteCheck(FindDelete findDelete)
{
CHECKL(findDelete == FindDeleteNONE
|| findDelete == FindDeleteLOW
|| findDelete == FindDeleteHIGH
|| findDelete == FindDeleteENTIRE);
UNUSED(findDelete); /* <code/mpm.c#check.unused> */
return TRUE;
}
/* LandCheck -- check land */
Bool LandCheck(Land land)
{
CHECKS(Land, land);
CHECKD(LandClass, land->class);
CHECKU(Arena, land->arena);
CHECKL(AlignCheck(land->alignment));
return TRUE;
}
/* LandInit -- initialize land
*
* See <design/land/#function.init>
*/
Res LandInit(Land land, LandClass class, Arena arena, Align alignment, void *owner, ArgList args)
{
Res res;
AVER(land != NULL);
AVERT(LandClass, class);
AVERT(Align, alignment);
land->alignment = alignment;
land->arena = arena;
land->class = class;
land->sig = LandSig;
AVERT(Land, land);
res = (*class->init)(land, args);
if (res != ResOK)
goto failInit;
EVENT2(LandInit, land, owner);
return ResOK;
failInit:
land->sig = SigInvalid;
return res;
}
/* LandCreate -- allocate and initialize land
*
* See <design/land/#function.create>
*/
Res LandCreate(Land *landReturn, Arena arena, LandClass class, Align alignment, void *owner, ArgList args)
{
Res res;
Land land;
void *p;
AVER(landReturn != NULL);
AVERT(Arena, arena);
AVERT(LandClass, class);
res = ControlAlloc(&p, arena, class->size,
/* withReservoirPermit */ FALSE);
if (res != ResOK)
goto failAlloc;
land = p;
res = LandInit(land, class, arena, alignment, owner, args);
if (res != ResOK)
goto failInit;
*landReturn = land;
return ResOK;
failInit:
ControlFree(arena, land, class->size);
failAlloc:
return res;
}
/* LandDestroy -- finish and deallocate land
*
* See <design/land/#function.destroy>
*/
void LandDestroy(Land land)
{
Arena arena;
LandClass class;
AVERT(Land, land);
arena = land->arena;
class = land->class;
AVERT(LandClass, class);
LandFinish(land);
ControlFree(arena, land, class->size);
}
/* LandFinish -- finish land
*
* See <design/land/#function.finish>
*/
void LandFinish(Land land)
{
AVERT(Land, land);
(*land->class->finish)(land);
land->sig = SigInvalid;
}
/* LandInsert -- insert range of addresses into land
*
* See <design/land/#function.insert>
*/
Res LandInsert(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
return (*land->class->insert)(rangeReturn, land, range);
}
/* LandDelete -- delete range of addresses from land
*
* See <design/land/#function.delete>
*/
Res LandDelete(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(RangeIsAligned(range, land->alignment));
return (*land->class->delete)(rangeReturn, land, range);
}
/* LandIterate -- iterate over isolated ranges of addresses in land
*
* See <design/land/#function.iterate>
*/
void LandIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
AVERT(Land, land);
AVER(FUNCHECK(visitor));
(*land->class->iterate)(land, visitor, closureP, closureS);
}
/* LandFindFirst -- find first range of given size
*
* See <design/land/#function.find.first>
*/
Bool LandFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
return (*land->class->findFirst)(rangeReturn, oldRangeReturn, land, size,
findDelete);
}
/* LandFindLast -- find last range of given size
*
* See <design/land/#function.find.last>
*/
Bool LandFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
return (*land->class->findLast)(rangeReturn, oldRangeReturn, land, size,
findDelete);
}
/* LandFindLargest -- find largest range of at least given size
*
* See <design/land/#function.find.largest>
*/
Bool LandFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
AVER(FindDeleteCheck(findDelete));
return (*land->class->findLargest)(rangeReturn, oldRangeReturn, land, size,
findDelete);
}
/* LandFindInSize -- find range of given size in set of zones
*
* See <design/land/#function.find.zones>
*/
Res LandFindInZones(Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
AVER(SizeIsAligned(size, land->alignment));
/* AVER(ZoneSet, zoneSet); */
AVERT(Bool, high);
return (*land->class->findInZones)(rangeReturn, oldRangeReturn, land, size,
zoneSet, high);
}
/* LandDescribe -- describe land for debugging
*
* See <design/land/#function.describe>
*/
Res LandDescribe(Land land, mps_lib_FILE *stream)
{
Res res;
if (!TESTT(Land, land)) return ResFAIL;
if (stream == NULL) return ResFAIL;
res = WriteF(stream,
"Land $P {\n", (WriteFP)land,
" class $P", (WriteFP)land->class,
" (\"$S\")\n", land->class->name,
" arena $P\n", (WriteFP)land->arena,
" align $U\n", (WriteFU)land->alignment,
NULL);
if (res != ResOK)
return res;
res = (*land->class->describe)(land, stream);
if (res != ResOK)
return res;
res = WriteF(stream, "} Land $P\n", (WriteFP)land, NULL);
return ResOK;
}
/* landFlushVisitor -- visitor for LandFlush.
*
* closureP argument is the destination Land. Attempt to insert the
* range into the destination.
*/
static Bool landFlushVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
Res res;
RangeStruct newRange;
Land dest;
AVER(deleteReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
UNUSED(closureS);
dest = closureP;
res = LandInsert(&newRange, dest, range);
if (res == ResOK) {
*deleteReturn = TRUE;
return TRUE;
} else {
*deleteReturn = FALSE;
return FALSE;
}
}
/* LandFlush -- move ranges from src to dest
*
* See <design/land/#function.flush>
*/
void LandFlush(Land dest, Land src)
{
AVERT(Land, dest);
AVERT(Land, src);
LandIterate(src, landFlushVisitor, dest, 0);
}
/* LandClassCheck -- check land class */
Bool LandClassCheck(LandClass class)
{
CHECKL(ProtocolClassCheck(&class->protocol));
CHECKL(class->name != NULL); /* Should be <=6 char C identifier */
CHECKL(class->size >= sizeof(LandStruct));
CHECKL(FUNCHECK(class->init));
CHECKL(FUNCHECK(class->finish));
CHECKL(FUNCHECK(class->insert));
CHECKL(FUNCHECK(class->delete));
CHECKL(FUNCHECK(class->findFirst));
CHECKL(FUNCHECK(class->findLast));
CHECKL(FUNCHECK(class->findLargest));
CHECKL(FUNCHECK(class->findInZones));
CHECKL(FUNCHECK(class->describe));
CHECKS(LandClass, class);
return TRUE;
}
static Res landTrivInit(Land land, ArgList args)
{
AVERT(Land, land);
AVER(ArgListCheck(args));
UNUSED(args);
return ResOK;
}
static void landTrivFinish(Land land)
{
AVERT(Land, land);
NOOP;
}
static Res landNoInsert(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static Res landNoDelete(Range rangeReturn, Land land, Range range)
{
AVER(rangeReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
return ResUNIMPL;
}
static void landNoIterate(Land land, LandVisitor visitor, void *closureP, Size closureS)
{
AVERT(Land, land);
AVER(visitor != NULL);
UNUSED(closureP);
UNUSED(closureS);
NOOP;
}
static Bool landNoFind(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
UNUSED(size);
AVER(FindDeleteCheck(findDelete));
return ResUNIMPL;
}
static Res landNoFindInZones(Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)
{
AVER(rangeReturn != NULL);
AVER(oldRangeReturn != NULL);
AVERT(Land, land);
UNUSED(size);
UNUSED(zoneSet);
AVER(BoolCheck(high));
return ResUNIMPL;
}
static Res landTrivDescribe(Land land, mps_lib_FILE *stream)
{
if (!TESTT(Land, land))
return ResFAIL;
if (stream == NULL)
return ResFAIL;
/* dispatching function does it all */
return ResOK;
}
DEFINE_CLASS(LandClass, class)
{
INHERIT_CLASS(&class->protocol, ProtocolClass);
class->name = "LAND";
class->size = sizeof(LandStruct);
class->init = landTrivInit;
class->finish = landTrivFinish;
class->insert = landNoInsert;
class->delete = landNoDelete;
class->iterate = landNoIterate;
class->findFirst = landNoFind;
class->findLast = landNoFind;
class->findLargest = landNoFind;
class->findInZones = landNoFindInZones;
class->describe = landTrivDescribe;
class->sig = LandClassSig;
AVERT(LandClass, class);
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (C) 2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

637
mps/code/landtest.c Normal file
View file

@ -0,0 +1,637 @@
/* landtest.c: LAND TEST
*
* $Id$
* Copyright (c) 2001-2014 Ravenbrook Limited. See end of file for license.
*
* The MPS contains three land implementations:
*
* 1. the CBS (Coalescing Block Structure) module maintains blocks in
* a splay tree for fast access with a cost in storage;
*
* 2. the Freelist module maintains blocks in an address-ordered
* singly linked list for zero storage overhead with a cost in
* performance.
*
* 3. the Failover module implements a mechanism for using CBS until
* it fails, then falling back to a Freelist.
*/
#include "cbs.h"
#include "failover.h"
#include "freelist.h"
#include "mpm.h"
#include "mps.h"
#include "mpsavm.h"
#include "mpstd.h"
#include "poolmfs.h"
#include "testlib.h"
#include <stdio.h> /* printf */
SRCID(landtest, "$Id$");
#define ArraySize ((Size)123456)
/* CBS is much faster than Freelist, so we apply more operations to
* the former. */
#define nCBSOperations ((Size)125000)
#define nFLOperations ((Size)12500)
#define nFOOperations ((Size)12500)
static Count NAllocateTried, NAllocateSucceeded, NDeallocateTried,
NDeallocateSucceeded;
static int verbose = 0;
typedef struct TestStateStruct {
Align align;
BT allocTable;
Addr block;
Land land;
} TestStateStruct, *TestState;
typedef struct CheckTestClosureStruct {
TestState state;
Addr limit;
Addr oldLimit;
} CheckTestClosureStruct, *CheckTestClosure;
static Addr (addrOfIndex)(TestState state, Index i)
{
return AddrAdd(state->block, (i * state->align));
}
static Index (indexOfAddr)(TestState state, Addr a)
{
return (Index)(AddrOffset(state->block, a) / state->align);
}
static void describe(TestState state) {
die(LandDescribe(state->land, mps_lib_get_stdout()), "LandDescribe");
}
static Bool checkVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
Addr base, limit;
CheckTestClosure cl = closureP;
Insist(deleteReturn != NULL);
testlib_unused(land);
testlib_unused(closureS);
Insist(cl != NULL);
base = RangeBase(range);
limit = RangeLimit(range);
if (base > cl->oldLimit) {
Insist(BTIsSetRange(cl->state->allocTable,
indexOfAddr(cl->state, cl->oldLimit),
indexOfAddr(cl->state, base)));
} else { /* must be at start of table */
Insist(base == cl->oldLimit);
Insist(cl->oldLimit == cl->state->block);
}
Insist(BTIsResRange(cl->state->allocTable,
indexOfAddr(cl->state, base),
indexOfAddr(cl->state, limit)));
cl->oldLimit = limit;
return TRUE;
}
static void check(TestState state)
{
CheckTestClosureStruct closure;
closure.state = state;
closure.limit = addrOfIndex(state, ArraySize);
closure.oldLimit = state->block;
LandIterate(state->land, checkVisitor, (void *)&closure, 0);
if (closure.oldLimit == state->block)
Insist(BTIsSetRange(state->allocTable, 0,
indexOfAddr(state, closure.limit)));
else if (closure.limit > closure.oldLimit)
Insist(BTIsSetRange(state->allocTable,
indexOfAddr(state, closure.oldLimit),
indexOfAddr(state, closure.limit)));
else
Insist(closure.oldLimit == closure.limit);
}
static Word fbmRnd(Word limit)
{
/* Not very uniform, but never mind. */
return (Word)rnd() % limit;
}
/* nextEdge -- Finds the next transition in the bit table
*
* Returns the index greater than <base> such that the
* range [<base>, <return>) has the same value in the bit table,
* and <return> has a different value or does not exist.
*/
static Index nextEdge(BT bt, Size size, Index base)
{
Index end;
Bool baseValue;
Insist(bt != NULL);
Insist(base < size);
baseValue = BTGet(bt, base);
for(end = base + 1; end < size && BTGet(bt, end) == baseValue; end++)
NOOP;
return end;
}
/* lastEdge -- Finds the previous transition in the bit table
*
* Returns the index less than <base> such that the range
* [<return>, <base>] has the same value in the bit table,
* and <return>-1 has a different value or does not exist.
*/
static Index lastEdge(BT bt, Size size, Index base)
{
Index end;
Bool baseValue;
Insist(bt != NULL);
Insist(base < size);
baseValue = BTGet(bt, base);
for(end = base; end > (Index)0 && BTGet(bt, end - 1) == baseValue; end--)
NOOP;
return end;
}
/* randomRange -- picks random range within table
*
* The function first picks a uniformly distributed <base> within the table.
*
* It then scans forward a binary exponentially distributed
* number of "edges" in the table (that is, transitions between set and
* reset) to get <end>. Note that there is a 50% chance that <end> will
* be the next edge, a 25% chance it will be the edge after, etc., until
* the end of the table.
*
* Finally it picks a <limit> uniformly distributed in the range
* [base+1, limit].
*
* Hence there is a somewhat better than 50% chance that the range will be
* all either set or reset.
*/
static void randomRange(Addr *baseReturn, Addr *limitReturn, TestState state)
{
Index base; /* the start of our range */
Index end; /* an edge (i.e. different from its predecessor) */
/* after base */
Index limit; /* a randomly chosen value in (base, limit]. */
base = fbmRnd(ArraySize);
do {
end = nextEdge(state->allocTable, ArraySize, base);
} while(end < ArraySize && fbmRnd(2) == 0); /* p=0.5 exponential */
Insist(end > base);
limit = base + 1 + fbmRnd(end - base);
*baseReturn = addrOfIndex(state, base);
*limitReturn = addrOfIndex(state, limit);
}
static void allocate(TestState state, Addr base, Addr limit)
{
Res res;
Index ib, il; /* Indexed for base and limit */
Bool isFree;
RangeStruct range, oldRange;
Addr outerBase, outerLimit; /* interval containing [ib, il) */
ib = indexOfAddr(state, base);
il = indexOfAddr(state, limit);
isFree = BTIsResRange(state->allocTable, ib, il);
NAllocateTried++;
if (isFree) {
Size left, right, total; /* Sizes of block and two fragments */
outerBase =
addrOfIndex(state, lastEdge(state->allocTable, ArraySize, ib));
outerLimit =
addrOfIndex(state, nextEdge(state->allocTable, ArraySize, il - 1));
left = AddrOffset(outerBase, base);
right = AddrOffset(limit, outerLimit);
total = AddrOffset(outerBase, outerLimit);
/* TODO: check these values */
testlib_unused(left);
testlib_unused(right);
testlib_unused(total);
} else {
outerBase = outerLimit = NULL;
}
RangeInit(&range, base, limit);
res = LandDelete(&oldRange, state->land, &range);
if (verbose) {
printf("allocate: [%p,%p) -- %s\n",
(void *)base, (void *)limit, isFree ? "succeed" : "fail");
describe(state);
}
if (!isFree) {
die_expect((mps_res_t)res, MPS_RES_FAIL,
"Succeeded in deleting allocated block");
} else { /* isFree */
die_expect((mps_res_t)res, MPS_RES_OK,
"failed to delete free block");
Insist(RangeBase(&oldRange) == outerBase);
Insist(RangeLimit(&oldRange) == outerLimit);
NAllocateSucceeded++;
BTSetRange(state->allocTable, ib, il);
}
}
static void deallocate(TestState state, Addr base, Addr limit)
{
Res res;
Index ib, il;
Bool isAllocated;
Addr outerBase = base, outerLimit = limit; /* interval containing [ib, il) */
RangeStruct range, freeRange; /* interval returned by the manager */
ib = indexOfAddr(state, base);
il = indexOfAddr(state, limit);
isAllocated = BTIsSetRange(state->allocTable, ib, il);
NDeallocateTried++;
if (isAllocated) {
Size left, right, total; /* Sizes of block and two fragments */
/* Find the free blocks adjacent to the allocated block */
if (ib > 0 && !BTGet(state->allocTable, ib - 1)) {
outerBase =
addrOfIndex(state, lastEdge(state->allocTable, ArraySize, ib - 1));
} else {
outerBase = base;
}
if (il < ArraySize && !BTGet(state->allocTable, il)) {
outerLimit =
addrOfIndex(state, nextEdge(state->allocTable, ArraySize, il));
} else {
outerLimit = limit;
}
left = AddrOffset(outerBase, base);
right = AddrOffset(limit, outerLimit);
total = AddrOffset(outerBase, outerLimit);
/* TODO: check these values */
testlib_unused(left);
testlib_unused(right);
testlib_unused(total);
}
RangeInit(&range, base, limit);
res = LandInsert(&freeRange, state->land, &range);
if (verbose) {
printf("deallocate: [%p,%p) -- %s\n",
(void *)base, (void *)limit, isAllocated ? "succeed" : "fail");
describe(state);
}
if (!isAllocated) {
die_expect((mps_res_t)res, MPS_RES_FAIL,
"succeeded in inserting non-allocated block");
} else { /* isAllocated */
die_expect((mps_res_t)res, MPS_RES_OK,
"failed to insert allocated block");
NDeallocateSucceeded++;
BTResRange(state->allocTable, ib, il);
Insist(RangeBase(&freeRange) == outerBase);
Insist(RangeLimit(&freeRange) == outerLimit);
}
}
static void find(TestState state, Size size, Bool high, FindDelete findDelete)
{
Bool expected, found;
Index expectedBase, expectedLimit;
RangeStruct foundRange, oldRange;
Addr remainderBase, remainderLimit;
Addr origBase, origLimit;
Size oldSize, newSize;
origBase = origLimit = NULL;
expected = (high ? BTFindLongResRangeHigh : BTFindLongResRange)
(&expectedBase, &expectedLimit, state->allocTable,
(Index)0, (Index)ArraySize, (Count)size);
if (expected) {
oldSize = (expectedLimit - expectedBase) * state->align;
remainderBase = origBase = addrOfIndex(state, expectedBase);
remainderLimit = origLimit = addrOfIndex(state, expectedLimit);
switch(findDelete) {
case FindDeleteNONE:
/* do nothing */
break;
case FindDeleteENTIRE:
remainderBase = remainderLimit;
break;
case FindDeleteLOW:
expectedLimit = expectedBase + size;
remainderBase = addrOfIndex(state, expectedLimit);
break;
case FindDeleteHIGH:
expectedBase = expectedLimit - size;
remainderLimit = addrOfIndex(state, expectedBase);
break;
default:
cdie(0, "invalid findDelete");
break;
}
if (findDelete != FindDeleteNONE) {
newSize = AddrOffset(remainderBase, remainderLimit);
}
/* TODO: check these values */
testlib_unused(oldSize);
testlib_unused(newSize);
}
found = (high ? LandFindLast : LandFindFirst)
(&foundRange, &oldRange, state->land, size * state->align, findDelete);
if (verbose) {
printf("find %s %lu: ", high ? "last" : "first",
(unsigned long)(size * state->align));
if (expected) {
printf("expecting [%p,%p)\n",
(void *)addrOfIndex(state, expectedBase),
(void *)addrOfIndex(state, expectedLimit));
} else {
printf("expecting this not to be found\n");
}
if (found) {
printf(" found [%p,%p)\n", (void *)RangeBase(&foundRange),
(void *)RangeLimit(&foundRange));
} else {
printf(" not found\n");
}
}
Insist(found == expected);
if (found) {
Insist(expectedBase == indexOfAddr(state, RangeBase(&foundRange)));
Insist(expectedLimit == indexOfAddr(state, RangeLimit(&foundRange)));
if (findDelete != FindDeleteNONE) {
Insist(RangeBase(&oldRange) == origBase);
Insist(RangeLimit(&oldRange) == origLimit);
BTSetRange(state->allocTable, expectedBase, expectedLimit);
}
}
return;
}
static void test(TestState state, unsigned n) {
Addr base, limit;
unsigned i;
Size size;
Bool high;
FindDelete findDelete = FindDeleteNONE;
BTSetRange(state->allocTable, 0, ArraySize); /* Initially all allocated */
check(state);
for(i = 0; i < n; i++) {
switch(fbmRnd(3)) {
case 0:
randomRange(&base, &limit, state);
allocate(state, base, limit);
break;
case 1:
randomRange(&base, &limit, state);
deallocate(state, base, limit);
break;
case 2:
size = fbmRnd(ArraySize / 10) + 1;
high = fbmRnd(2) ? TRUE : FALSE;
switch(fbmRnd(6)) {
default: findDelete = FindDeleteNONE; break;
case 3: findDelete = FindDeleteLOW; break;
case 4: findDelete = FindDeleteHIGH; break;
case 5: findDelete = FindDeleteENTIRE; break;
}
find(state, size, high, findDelete);
break;
default:
cdie(0, "invalid rnd(3)");
return;
}
if ((i + 1) % 1000 == 0)
check(state);
}
}
#define testArenaSIZE (((size_t)4)<<20)
extern int main(int argc, char *argv[])
{
mps_arena_t mpsArena;
Arena arena;
TestStateStruct state;
void *p;
Addr dummyBlock;
BT allocTable;
MFSStruct blockPool;
CBSStruct cbsStruct;
FreelistStruct flStruct;
FailoverStruct foStruct;
Land cbs = &cbsStruct.landStruct;
Land fl = &flStruct.landStruct;
Land fo = &foStruct.landStruct;
Pool mfs = &blockPool.poolStruct;
Align align;
int i;
testlib_init(argc, argv);
align = (1 << rnd() % 4) * MPS_PF_ALIGN;
NAllocateTried = NAllocateSucceeded = NDeallocateTried =
NDeallocateSucceeded = 0;
die(mps_arena_create(&mpsArena, mps_arena_class_vm(), testArenaSIZE),
"mps_arena_create");
arena = (Arena)mpsArena; /* avoid pun */
die((mps_res_t)BTCreate(&allocTable, arena, ArraySize),
"failed to create alloc table");
/* We're not going to use this block, but I feel unhappy just */
/* inventing addresses. */
die((mps_res_t)ControlAlloc(&p, arena, ArraySize * align,
/* withReservoirPermit */ FALSE),
"failed to allocate block");
dummyBlock = p; /* avoid pun */
if (verbose) {
printf("Allocated block [%p,%p)\n", (void*)dummyBlock,
(char *)dummyBlock + ArraySize);
}
/* 1. Test CBS */
MPS_ARGS_BEGIN(args) {
die((mps_res_t)LandInit(cbs, CBSFastLandClassGet(), arena, align, NULL, args),
"failed to initialise CBS");
} MPS_ARGS_END(args);
state.align = align;
state.block = dummyBlock;
state.allocTable = allocTable;
state.land = cbs;
test(&state, nCBSOperations);
LandFinish(cbs);
/* 2. Test Freelist */
die((mps_res_t)LandInit(fl, FreelistLandClassGet(), arena, align, NULL,
mps_args_none),
"failed to initialise Freelist");
state.land = fl;
test(&state, nFLOperations);
LandFinish(fl);
/* 3. Test CBS-failing-over-to-Freelist (always failing over on
* first iteration, never failing over on second; see fotest.c for a
* test case that randomly switches fail-over on and off)
*/
for (i = 0; i < 2; ++i) {
MPS_ARGS_BEGIN(piArgs) {
MPS_ARGS_ADD(piArgs, MPS_KEY_MFS_UNIT_SIZE, sizeof(CBSFastBlockStruct));
MPS_ARGS_ADD(piArgs, MPS_KEY_EXTEND_BY, ArenaAlign(arena));
MPS_ARGS_ADD(piArgs, MFSExtendSelf, i);
MPS_ARGS_DONE(piArgs);
die(PoolInit(mfs, arena, PoolClassMFS(), piArgs), "PoolInit");
} MPS_ARGS_END(piArgs);
MPS_ARGS_BEGIN(args) {
MPS_ARGS_ADD(args, CBSBlockPool, mfs);
die((mps_res_t)LandInit(cbs, CBSFastLandClassGet(), arena, align, NULL,
args),
"failed to initialise CBS");
} MPS_ARGS_END(args);
die((mps_res_t)LandInit(fl, FreelistLandClassGet(), arena, align, NULL,
mps_args_none),
"failed to initialise Freelist");
MPS_ARGS_BEGIN(args) {
MPS_ARGS_ADD(args, FailoverPrimary, cbs);
MPS_ARGS_ADD(args, FailoverSecondary, fl);
die((mps_res_t)LandInit(fo, FailoverLandClassGet(), arena, align, NULL,
args),
"failed to initialise Failover");
} MPS_ARGS_END(args);
state.land = fo;
test(&state, nFOOperations);
LandFinish(fo);
LandFinish(fl);
LandFinish(cbs);
PoolFinish(mfs);
}
mps_arena_destroy(arena);
printf("\nNumber of allocations attempted: %"PRIuLONGEST"\n",
(ulongest_t)NAllocateTried);
printf("Number of allocations succeeded: %"PRIuLONGEST"\n",
(ulongest_t)NAllocateSucceeded);
printf("Number of deallocations attempted: %"PRIuLONGEST"\n",
(ulongest_t)NDeallocateTried);
printf("Number of deallocations succeeded: %"PRIuLONGEST"\n",
(ulongest_t)NDeallocateSucceeded);
printf("%s: Conclusion: Failed to find any defects.\n", argv[0]);
return 0;
}
/* C. COPYRIGHT AND LICENSE
*
* Copyright (c) 2001-2014 Ravenbrook Limited <http://www.ravenbrook.com/>.
* All rights reserved. This is an open source license. Contact
* Ravenbrook for commercial licensing options.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Redistributions in any form must be accompanied by information on how
* to obtain complete source code for this software and any accompanying
* software that uses this software. The source code must either be
* included in the distribution or be available for no more than the cost
* of distribution plus a nominal fee, and must be freely redistributable
* under reasonable conditions. For an executable file, complete source
* code means the source code for all modules it contains. It does not
* include source code for modules or files that typically accompany the
* major components of the operating system on which the executable file
* runs.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

View file

@ -480,6 +480,7 @@ void LocusInit(Arena arena)
gen->proflow = 0.0;
RingInit(&gen->locusRing);
gen->sig = GenDescSig;
AVERT(GenDesc, gen);
}

View file

@ -495,8 +495,8 @@ extern void ArenaFinish(Arena arena);
extern Res ArenaDescribe(Arena arena, mps_lib_FILE *stream);
extern Res ArenaDescribeTracts(Arena arena, mps_lib_FILE *stream);
extern Bool ArenaAccess(Addr addr, AccessSet mode, MutatorFaultContext context);
extern Res ArenaFreeCBSInsert(Arena arena, Addr base, Addr limit);
extern void ArenaFreeCBSDelete(Arena arena, Addr base, Addr limit);
extern Res ArenaFreeLandInsert(Arena arena, Addr base, Addr limit);
extern void ArenaFreeLandDelete(Arena arena, Addr base, Addr limit);
extern Bool GlobalsCheck(Globals arena);
@ -812,7 +812,7 @@ extern AllocPattern AllocPatternRamp(void);
extern AllocPattern AllocPatternRampCollectAll(void);
/* FindDelete -- see <code/cbs.c> and <code/freelist.c> */
/* FindDelete -- see <code/land.c> */
extern Bool FindDeleteCheck(FindDelete findDelete);
@ -997,6 +997,35 @@ extern Size VMReserved(VM vm);
extern Size VMMapped(VM vm);
/* Land Interface -- see <design/land/> */
extern Bool LandCheck(Land land);
#define LandArena(land) ((land)->arena)
#define LandAlignment(land) ((land)->alignment)
extern Res LandInit(Land land, LandClass class, Arena arena, Align alignment, void *owner, ArgList args);
extern Res LandCreate(Land *landReturn, Arena arena, LandClass class, Align alignment, void *owner, ArgList args);
extern void LandDestroy(Land land);
extern void LandFinish(Land land);
extern Res LandInsert(Range rangeReturn, Land land, Range range);
extern Res LandDelete(Range rangeReturn, Land land, Range range);
extern void LandIterate(Land land, LandVisitor visitor, void *closureP, Size closureS);
extern Bool LandFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
extern Bool LandFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
extern Bool LandFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
extern Res LandFindInZones(Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high);
extern Res LandDescribe(Land land, mps_lib_FILE *stream);
extern void LandFlush(Land dest, Land src);
extern Bool LandClassCheck(LandClass class);
extern LandClass LandClassGet(void);
#define LAND_SUPERCLASS(className) ((LandClass)SUPERCLASS(className))
#define DEFINE_LAND_CLASS(className, var) \
DEFINE_ALIAS_CLASS(className, LandClass, var)
#define IsLandSubclass(land, className) \
IsSubclassPoly((land)->class, className ## Get())
/* Stack Probe */
extern void StackProbe(Size depth);

View file

@ -604,7 +604,50 @@ typedef struct GlobalsStruct {
} GlobalsStruct;
/* LandClassStruct -- land class structure
*
* See <design/land/>.
*/
#define LandClassSig ((Sig)0x5197A4DC) /* SIGnature LAND Class */
typedef struct LandClassStruct {
ProtocolClassStruct protocol;
const char *name; /* class name string */
size_t size; /* size of outer structure */
LandInitMethod init; /* initialize the land */
LandFinishMethod finish; /* finish the land */
LandInsertMethod insert; /* insert a range into the land */
LandDeleteMethod delete; /* delete a range from the land */
LandIterateMethod iterate; /* iterate over ranges in the land */
LandFindMethod findFirst; /* find first range of given size */
LandFindMethod findLast; /* find last range of given size */
LandFindMethod findLargest; /* find largest range */
LandFindInZonesMethod findInZones; /* find first range of given size in zone set */
LandDescribeMethod describe; /* describe the land */
Sig sig; /* .class.end-sig */
} LandClassStruct;
/* LandStruct -- generic land structure
*
* See <design/land/>, <code/land.c>
*/
#define LandSig ((Sig)0x5197A4D9) /* SIGnature LAND */
typedef struct LandStruct {
Sig sig; /* <design/sig/> */
LandClass class; /* land class structure */
Arena arena; /* owning arena */
Align alignment; /* alignment of addresses */
} LandStruct;
/* CBSStruct -- coalescing block structure
*
* CBS is a Land implementation that maintains a collection of
* disjoint ranges in a splay tree.
*
* See <code/cbs.c>.
*/
@ -612,21 +655,57 @@ typedef struct GlobalsStruct {
#define CBSSig ((Sig)0x519CB599) /* SIGnature CBS */
typedef struct CBSStruct {
LandStruct landStruct; /* superclass fields come first */
SplayTreeStruct splayTreeStruct;
STATISTIC_DECL(Count treeSize);
Arena arena;
Pool blockPool;
Align alignment;
Bool fastFind; /* maintain and use size property? */
Bool zoned; /* maintain and use zone property? */
Pool blockPool; /* pool that manages blocks */
Size blockStructSize; /* size of block structure */
Bool inCBS; /* prevent reentrance */
Bool ownPool; /* did we create blockPool? */
/* meters for sizes of search structures at each op */
METER_DECL(treeSearch);
Sig sig; /* sig at end because embeded */
Sig sig; /* .class.end-sig */
} CBSStruct;
/* FailoverStruct -- fail over from one land to another
*
* Failover is a Land implementation that combines two other Lands,
* using primary until it fails, and then using secondary.
*
* See <code/failover.c>.
*/
#define FailoverSig ((Sig)0x519FA170) /* SIGnature FAILOver */
typedef struct FailoverStruct {
LandStruct landStruct; /* superclass fields come first */
Land primary; /* use this land normally */
Land secondary; /* but use this one if primary fails */
Sig sig; /* .class.end-sig */
} FailoverStruct;
/* FreelistStruct -- address-ordered freelist
*
* Freelist is a subclass of Land that maintains a collection of
* disjoint ranges in an address-ordered freelist.
*
* See <code/freelist.c>.
*/
#define FreelistSig ((Sig)0x519F6331) /* SIGnature FREEL */
typedef union FreelistBlockUnion *FreelistBlock;
typedef struct FreelistStruct {
LandStruct landStruct; /* superclass fields come first */
FreelistBlock list; /* first block in list or NULL if empty */
Count listSize; /* number of blocks in list */
Sig sig; /* .class.end-sig */
} FreelistStruct;
/* ArenaStruct -- generic arena
*
* See <code/arena.c>. */
@ -661,9 +740,9 @@ typedef struct mps_arena_s {
Serial chunkSerial; /* next chunk number */
ChunkCacheEntryStruct chunkCache; /* just one entry */
Bool hasFreeCBS; /* Is freeCBS available? */
Bool hasFreeLand; /* Is freeLand available? */
MFSStruct freeCBSBlockPoolStruct;
CBSStruct freeCBSStruct;
CBSStruct freeLandStruct;
ZoneSet freeZones; /* zones not yet allocated */
Bool zoned; /* use zoned allocation? */

View file

@ -108,7 +108,10 @@ typedef struct AllocPatternStruct *AllocPattern;
typedef struct AllocFrameStruct *AllocFrame; /* <design/alloc-frame/> */
typedef struct ReservoirStruct *Reservoir; /* <design/reservoir/> */
typedef struct StackContextStruct *StackContext;
typedef unsigned FindDelete; /* <design/cbs/> */
typedef struct RangeStruct *Range; /* <design/range/> */
typedef struct LandStruct *Land; /* <design/land/> */
typedef struct LandClassStruct *LandClass; /* <design/land/> */
typedef unsigned FindDelete; /* <design/land/> */
/* Arena*Method -- see <code/mpmst.h#ArenaClassStruct> */
@ -261,6 +264,19 @@ typedef struct TraceStartMessageStruct *TraceStartMessage;
typedef struct TraceMessageStruct *TraceMessage; /* trace end */
/* Land*Method -- see <design/land/> */
typedef Res (*LandInitMethod)(Land land, ArgList args);
typedef void (*LandFinishMethod)(Land land);
typedef Res (*LandInsertMethod)(Range rangeReturn, Land land, Range range);
typedef Res (*LandDeleteMethod)(Range rangeReturn, Land land, Range range);
typedef Bool (*LandVisitor)(Bool *deleteReturn, Land land, Range range, void *closureP, Size closureS);
typedef void (*LandIterateMethod)(Land land, LandVisitor visitor, void *closureP, Size closureS);
typedef Bool (*LandFindMethod)(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete);
typedef Res (*LandFindInZonesMethod)(Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high);
typedef Res (*LandDescribeMethod)(Land land, mps_lib_FILE *stream);
/* CONSTANTS */
@ -407,7 +423,7 @@ enum {
};
/* FindDelete operations -- see <design/cbs/> and <design/freelist/> */
/* FindDelete operations -- see <design/land/> */
enum {
FindDeleteNONE = 1, /* don't delete after finding */

View file

@ -76,6 +76,8 @@
#include "freelist.c"
#include "sa.c"
#include "nailboard.c"
#include "land.c"
#include "failover.c"
/* Additional pool classes */

View file

@ -43,11 +43,11 @@
22B2BC3D18B643B300C33E63 /* PBXTargetDependency */,
2291A5E6175CB207001D4920 /* PBXTargetDependency */,
2291A5E8175CB20E001D4920 /* PBXTargetDependency */,
3114A65B156E95B4001E0AA3 /* PBXTargetDependency */,
3114A5CC156E932C001E0AA3 /* PBXTargetDependency */,
3114A5EA156E93C4001E0AA3 /* PBXTargetDependency */,
224CC79D175E187C002FF81B /* PBXTargetDependency */,
22B2BC3F18B643B700C33E63 /* PBXTargetDependency */,
3114A65B156E95B4001E0AA3 /* PBXTargetDependency */,
2231BB6D18CA986B002D6322 /* PBXTargetDependency */,
31D60034156D3D5A00337B26 /* PBXTargetDependency */,
2286E4C918F4389E004111E2 /* PBXTargetDependency */,
@ -112,7 +112,7 @@
2291A5DB175CB05F001D4920 /* testlib.c in Sources */ = {isa = PBXBuildFile; fileRef = 31EEAC9E156AB73400714D05 /* testlib.c */; };
2291A5DD175CB05F001D4920 /* libmps.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 31EEABFB156AAF9D00714D05 /* libmps.a */; };
2291A5E4175CB076001D4920 /* exposet0.c in Sources */ = {isa = PBXBuildFile; fileRef = 2291A5AA175CAA9B001D4920 /* exposet0.c */; };
2291A5ED175CB5E2001D4920 /* fbmtest.c in Sources */ = {isa = PBXBuildFile; fileRef = 2291A5E9175CB4EC001D4920 /* fbmtest.c */; };
2291A5ED175CB5E2001D4920 /* landtest.c in Sources */ = {isa = PBXBuildFile; fileRef = 2291A5E9175CB4EC001D4920 /* landtest.c */; };
22B2BC2E18B6434F00C33E63 /* mps.c in Sources */ = {isa = PBXBuildFile; fileRef = 31A47BA3156C1E130039B1C2 /* mps.c */; };
22B2BC3718B6437C00C33E63 /* scheme-advanced.c in Sources */ = {isa = PBXBuildFile; fileRef = 22B2BC2B18B6434000C33E63 /* scheme-advanced.c */; };
22C2ACA718BE400A006B3677 /* testlib.c in Sources */ = {isa = PBXBuildFile; fileRef = 31EEAC9E156AB73400714D05 /* testlib.c */; };
@ -719,7 +719,7 @@
containerPortal = 31EEABDA156AAE9E00714D05 /* Project object */;
proxyType = 1;
remoteGlobalIDString = 3114A64B156E9596001E0AA3;
remoteInfo = fbmtest;
remoteInfo = landtest;
};
3114A674156E9619001E0AA3 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
@ -1338,7 +1338,7 @@
2291A5BD175CAB2F001D4920 /* awlutth */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = awlutth; sourceTree = BUILT_PRODUCTS_DIR; };
2291A5D1175CAFCA001D4920 /* expt825 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = expt825; sourceTree = BUILT_PRODUCTS_DIR; };
2291A5E3175CB05F001D4920 /* exposet0 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = exposet0; sourceTree = BUILT_PRODUCTS_DIR; };
2291A5E9175CB4EC001D4920 /* fbmtest.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = fbmtest.c; sourceTree = "<group>"; };
2291A5E9175CB4EC001D4920 /* landtest.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = landtest.c; sourceTree = "<group>"; };
2291A5EA175CB503001D4920 /* abq.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = abq.h; sourceTree = "<group>"; };
2291A5EB175CB53E001D4920 /* range.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = range.c; sourceTree = "<group>"; };
2291A5EC175CB53E001D4920 /* range.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = range.h; sourceTree = "<group>"; };
@ -1353,6 +1353,11 @@
22E30E831886FF1400D98EA9 /* nailboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = nailboard.h; sourceTree = "<group>"; };
22F846AF18F4379C00982BA7 /* lockut.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = lockut.c; sourceTree = "<group>"; };
22F846BD18F437B900982BA7 /* lockut */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = lockut; sourceTree = BUILT_PRODUCTS_DIR; };
22C5C99A18EC6AEC004C63D4 /* failover.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = failover.c; sourceTree = "<group>"; };
22C5C99B18EC6AEC004C63D4 /* failover.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = failover.h; sourceTree = "<group>"; };
22C5C99C18EC6AEC004C63D4 /* land.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = land.c; sourceTree = "<group>"; };
22DD93E118ED815F00240DD2 /* failover.txt */ = {isa = PBXFileReference; lastKnownFileType = text; name = failover.txt; path = ../design/failover.txt; sourceTree = "<group>"; };
22DD93E218ED815F00240DD2 /* land.txt */ = {isa = PBXFileReference; lastKnownFileType = text; name = land.txt; path = ../design/land.txt; sourceTree = "<group>"; };
22FA177516E8D6FC0098B23F /* amcssth */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = amcssth; sourceTree = BUILT_PRODUCTS_DIR; };
22FA177616E8D7A80098B23F /* amcssth.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = amcssth.c; sourceTree = "<group>"; };
22FACED1188807FF000FDBC1 /* airtest.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = airtest.c; sourceTree = "<group>"; };
@ -1408,7 +1413,7 @@
3114A633156E94DB001E0AA3 /* abqtest */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = abqtest; sourceTree = BUILT_PRODUCTS_DIR; };
3114A63D156E94EA001E0AA3 /* abqtest.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = abqtest.c; sourceTree = "<group>"; };
3114A645156E9525001E0AA3 /* abq.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = abq.c; sourceTree = "<group>"; };
3114A64C156E9596001E0AA3 /* fbmtest */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = fbmtest; sourceTree = BUILT_PRODUCTS_DIR; };
3114A64C156E9596001E0AA3 /* landtest */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = landtest; sourceTree = BUILT_PRODUCTS_DIR; };
3114A662156E95D9001E0AA3 /* btcv */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = btcv; sourceTree = BUILT_PRODUCTS_DIR; };
3114A66C156E95EB001E0AA3 /* btcv.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = btcv.c; sourceTree = "<group>"; };
3114A67C156E9668001E0AA3 /* mv2test */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = mv2test; sourceTree = BUILT_PRODUCTS_DIR; };
@ -2060,6 +2065,7 @@
31160D9C1899540D0071EB17 /* config.txt */,
31160D9D1899540D0071EB17 /* critical-path.txt */,
31160D9E1899540D0071EB17 /* diag.txt */,
22DD93E118ED815F00240DD2 /* failover.txt */,
31160D9F1899540D0071EB17 /* finalize.txt */,
31160DA01899540D0071EB17 /* fix.txt */,
31160DA11899540D0071EB17 /* freelist.txt */,
@ -2069,6 +2075,7 @@
31160DA51899540D0071EB17 /* interface-c.txt */,
31160DA61899540D0071EB17 /* io.txt */,
31160DA71899540D0071EB17 /* keyword-arguments.txt */,
22DD93E218ED815F00240DD2 /* land.txt */,
31160DA81899540D0071EB17 /* lib.txt */,
31160DA91899540D0071EB17 /* lock.txt */,
31160DAA1899540D0071EB17 /* locus.txt */,
@ -2139,7 +2146,6 @@
3114A613156E944A001E0AA3 /* bttest.c */,
2291A5AA175CAA9B001D4920 /* exposet0.c */,
2291A5AB175CAA9B001D4920 /* expt825.c */,
2291A5E9175CB4EC001D4920 /* fbmtest.c */,
3114A5CD156E9369001E0AA3 /* finalcv.c */,
3114A5E5156E93B9001E0AA3 /* finaltest.c */,
3124CAC6156BE48D00753214 /* fmtdy.c */,
@ -2153,6 +2159,7 @@
22FACED6188807FF000FDBC1 /* fmtscheme.c */,
22FACED7188807FF000FDBC1 /* fmtscheme.h */,
224CC79E175E3202002FF81B /* fotest.c */,
2291A5E9175CB4EC001D4920 /* landtest.c */,
2231BB6818CA9834002D6322 /* locbwcss.c */,
31D60036156D3E0200337B26 /* lockcov.c */,
2231BB6918CA983C002D6322 /* locusss.c */,
@ -2244,7 +2251,7 @@
3114A605156E9430001E0AA3 /* bttest */,
3114A61C156E9485001E0AA3 /* teletest */,
3114A633156E94DB001E0AA3 /* abqtest */,
3114A64C156E9596001E0AA3 /* fbmtest */,
3114A64C156E9596001E0AA3 /* landtest */,
3114A662156E95D9001E0AA3 /* btcv */,
3114A67C156E9668001E0AA3 /* mv2test */,
3114A695156E971B001E0AA3 /* messtest */,
@ -2299,10 +2306,13 @@
311F2F5917398AE900C15B6A /* eventcom.h */,
311F2F5A17398AE900C15B6A /* eventdef.h */,
311F2F5C17398AE900C15B6A /* eventrep.h */,
22C5C99A18EC6AEC004C63D4 /* failover.c */,
22C5C99B18EC6AEC004C63D4 /* failover.h */,
31EEAC1A156AB2B200714D05 /* format.c */,
2291A5EE175CB768001D4920 /* freelist.c */,
2291A5EF175CB768001D4920 /* freelist.h */,
31EEAC07156AB27B00714D05 /* global.c */,
22C5C99C18EC6AEC004C63D4 /* land.c */,
31EEAC2B156AB2F200714D05 /* ld.c */,
311F2F5E17398B0E00C15B6A /* lock.h */,
31EEAC08156AB27B00714D05 /* locus.c */,
@ -2934,9 +2944,9 @@
productReference = 3114A633156E94DB001E0AA3 /* abqtest */;
productType = "com.apple.product-type.tool";
};
3114A64B156E9596001E0AA3 /* fbmtest */ = {
3114A64B156E9596001E0AA3 /* landtest */ = {
isa = PBXNativeTarget;
buildConfigurationList = 3114A653156E9596001E0AA3 /* Build configuration list for PBXNativeTarget "fbmtest" */;
buildConfigurationList = 3114A653156E9596001E0AA3 /* Build configuration list for PBXNativeTarget "landtest" */;
buildPhases = (
3114A648156E9596001E0AA3 /* Sources */,
3114A649156E9596001E0AA3 /* Frameworks */,
@ -2947,9 +2957,9 @@
dependencies = (
3114A659156E95B1001E0AA3 /* PBXTargetDependency */,
);
name = fbmtest;
productName = fbmtest;
productReference = 3114A64C156E9596001E0AA3 /* fbmtest */;
name = landtest;
productName = landtest;
productReference = 3114A64C156E9596001E0AA3 /* landtest */;
productType = "com.apple.product-type.tool";
};
3114A661156E95D9001E0AA3 /* btcv */ = {
@ -3330,11 +3340,11 @@
318DA8C31892B0F30089718C /* djbench */,
2291A5D3175CB05F001D4920 /* exposet0 */,
2291A5C1175CAFCA001D4920 /* expt825 */,
3114A64B156E9596001E0AA3 /* fbmtest */,
3114A5BC156E9315001E0AA3 /* finalcv */,
3114A5D5156E93A0001E0AA3 /* finaltest */,
224CC78C175E1821002FF81B /* fotest */,
6313D46718A400B200EB03EF /* gcbench */,
3114A64B156E9596001E0AA3 /* landtest */,
2231BB4C18CA97D8002D6322 /* locbwcss */,
31D60026156D3D3E00337B26 /* lockcov */,
2231BB5A18CA97DC002D6322 /* locusss */,
@ -3664,7 +3674,7 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
2291A5ED175CB5E2001D4920 /* fbmtest.c in Sources */,
2291A5ED175CB5E2001D4920 /* landtest.c in Sources */,
3114A672156E95F6001E0AA3 /* testlib.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
@ -4183,7 +4193,7 @@
};
3114A65B156E95B4001E0AA3 /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = 3114A64B156E9596001E0AA3 /* fbmtest */;
target = 3114A64B156E9596001E0AA3 /* landtest */;
targetProxy = 3114A65A156E95B4001E0AA3 /* PBXContainerItemProxy */;
};
3114A675156E9619001E0AA3 /* PBXTargetDependency */ = {
@ -5848,7 +5858,7 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
3114A653156E9596001E0AA3 /* Build configuration list for PBXNativeTarget "fbmtest" */ = {
3114A653156E9596001E0AA3 /* Build configuration list for PBXNativeTarget "landtest" */ = {
isa = XCConfigurationList;
buildConfigurations = (
3114A654156E9596001E0AA3 /* Debug */,

View file

@ -14,6 +14,7 @@
#include "mpscmvt.h"
#include "abq.h"
#include "cbs.h"
#include "failover.h"
#include "freelist.h"
#include "meter.h"
#include "range.h"
@ -51,8 +52,9 @@ static Res MVTContingencySearch(Addr *baseReturn, Addr *limitReturn,
MVT mvt, Size min);
static Bool MVTCheckFit(Addr base, Addr limit, Size min, Arena arena);
static ABQ MVTABQ(MVT mvt);
static CBS MVTCBS(MVT mvt);
static Freelist MVTFreelist(MVT mvt);
static Land MVTCBS(MVT mvt);
static Land MVTFreelist(MVT mvt);
static Land MVTFailover(MVT mvt);
/* Types */
@ -62,6 +64,7 @@ typedef struct MVTStruct
PoolStruct poolStruct;
CBSStruct cbsStruct; /* The coalescing block structure */
FreelistStruct flStruct; /* The emergency free list structure */
FailoverStruct foStruct; /* The fail-over mechanism */
ABQStruct abqStruct; /* The available block queue */
/* <design/poolmvt/#arch.parameters> */
Size minSize; /* Pool parameter */
@ -168,15 +171,21 @@ static ABQ MVTABQ(MVT mvt)
}
static CBS MVTCBS(MVT mvt)
static Land MVTCBS(MVT mvt)
{
return &mvt->cbsStruct;
return &mvt->cbsStruct.landStruct;
}
static Freelist MVTFreelist(MVT mvt)
static Land MVTFreelist(MVT mvt)
{
return &mvt->flStruct;
return &mvt->flStruct.landStruct;
}
static Land MVTFailover(MVT mvt)
{
return &mvt->foStruct.landStruct;
}
@ -269,19 +278,29 @@ static Res MVTInit(Pool pool, ArgList args)
if (abqDepth < 3)
abqDepth = 3;
res = CBSInit(MVTCBS(mvt), arena, (void *)mvt, align,
/* fastFind */ FALSE, /* zoned */ FALSE, args);
res = LandInit(MVTCBS(mvt), CBSFastLandClassGet(), arena, align, mvt,
mps_args_none);
if (res != ResOK)
goto failCBS;
res = LandInit(MVTFreelist(mvt), FreelistLandClassGet(), arena, align, mvt,
mps_args_none);
if (res != ResOK)
goto failFreelist;
MPS_ARGS_BEGIN(foArgs) {
MPS_ARGS_ADD(foArgs, FailoverPrimary, MVTCBS(mvt));
MPS_ARGS_ADD(foArgs, FailoverSecondary, MVTFreelist(mvt));
res = LandInit(MVTFailover(mvt), FailoverLandClassGet(), arena, align, mvt,
foArgs);
} MPS_ARGS_END(foArgs);
if (res != ResOK)
goto failFailover;
res = ABQInit(arena, MVTABQ(mvt), (void *)mvt, abqDepth, sizeof(RangeStruct));
if (res != ResOK)
goto failABQ;
res = FreelistInit(MVTFreelist(mvt), align);
if (res != ResOK)
goto failFreelist;
pool->alignment = align;
mvt->reuseSize = reuseSize;
mvt->fillSize = fillSize;
@ -344,10 +363,12 @@ static Res MVTInit(Pool pool, ArgList args)
reserveDepth, fragLimit);
return ResOK;
failFreelist:
ABQFinish(arena, MVTABQ(mvt));
failABQ:
CBSFinish(MVTCBS(mvt));
LandFinish(MVTFailover(mvt));
failFailover:
LandFinish(MVTFreelist(mvt));
failFreelist:
LandFinish(MVTCBS(mvt));
failCBS:
AVER(res != ResOK);
return res;
@ -364,6 +385,7 @@ static Bool MVTCheck(MVT mvt)
CHECKD(CBS, &mvt->cbsStruct);
CHECKD(ABQ, &mvt->abqStruct);
CHECKD(Freelist, &mvt->flStruct);
CHECKD(Failover, &mvt->foStruct);
CHECKL(mvt->reuseSize >= 2 * mvt->fillSize);
CHECKL(mvt->fillSize >= mvt->maxSize);
CHECKL(mvt->maxSize >= mvt->meanSize);
@ -413,10 +435,11 @@ static void MVTFinish(Pool pool)
SegFree(SegOfPoolRing(node));
}
/* Finish the Freelist, ABQ and CBS structures */
FreelistFinish(MVTFreelist(mvt));
/* Finish the ABQ, Failover, Freelist and CBS structures */
ABQFinish(arena, MVTABQ(mvt));
CBSFinish(MVTCBS(mvt));
LandFinish(MVTFailover(mvt));
LandFinish(MVTFreelist(mvt));
LandFinish(MVTCBS(mvt));
}
@ -606,14 +629,7 @@ static Bool MVTABQFill(Addr *baseReturn, Addr *limitReturn,
}
/* MVTContingencyFill -- try to fill a request from the CBS or Freelist
*
* (The CBS and Freelist are lumped together under the heading of
* "contingency" for historical reasons: the Freelist used to be part
* of the CBS. There is no principled reason why these two are
* searched at the same time: if it should prove convenient to
* separate them, go ahead.)
*/
/* MVTContingencyFill -- try to fill a request from the free lists */
static Bool MVTContingencyFill(Addr *baseReturn, Addr *limitReturn,
MVT mvt, Size minSize)
{
@ -702,8 +718,7 @@ static Res MVTBufferFill(Addr *baseReturn, Addr *limitReturn,
METER_ACC(mvt->underflows, minSize);
/* If fragmentation is acceptable, attempt to find a free block from
the CBS or Freelist.
<design/poolmvt/#arch.contingency.fragmentation-limit> */
the free lists. <design/poolmvt/#arch.contingency.fragmentation-limit> */
if (mvt->available >= mvt->availLimit) {
METER_ACC(mvt->fragLimitContingencies, minSize);
if (MVTContingencyFill(baseReturn, limitReturn, mvt, minSize))
@ -789,8 +804,8 @@ overflow:
}
/* MVTInsert -- insert an address range into the CBS (or the Freelist
* if that fails) and update the ABQ accordingly.
/* MVTInsert -- insert an address range into the free lists and update
* the ABQ accordingly.
*/
static Res MVTInsert(MVT mvt, Addr base, Addr limit)
{
@ -799,18 +814,9 @@ static Res MVTInsert(MVT mvt, Addr base, Addr limit)
AVERT(MVT, mvt);
AVER(base < limit);
/* Attempt to flush the Freelist to the CBS to give maximum
* opportunities for coalescence. */
FreelistFlushToCBS(MVTFreelist(mvt), MVTCBS(mvt));
RangeInit(&range, base, limit);
res = CBSInsert(&newRange, MVTCBS(mvt), &range);
if (ResIsAllocFailure(res)) {
/* CBS ran out of memory for splay nodes: add range to emergency
* free list instead. */
res = FreelistInsert(&newRange, MVTFreelist(mvt), &range);
}
res = LandInsert(&newRange, MVTFailover(mvt), &range);
if (res != ResOK)
return res;
@ -827,8 +833,8 @@ static Res MVTInsert(MVT mvt, Addr base, Addr limit)
}
/* MVTDelete -- delete an address range from the CBS and the Freelist,
* and update the ABQ accordingly.
/* MVTDelete -- delete an address range from the free lists, and
* update the ABQ accordingly.
*/
static Res MVTDelete(MVT mvt, Addr base, Addr limit)
{
@ -839,27 +845,7 @@ static Res MVTDelete(MVT mvt, Addr base, Addr limit)
AVER(base < limit);
RangeInit(&range, base, limit);
res = CBSDelete(&rangeOld, MVTCBS(mvt), &range);
if (ResIsAllocFailure(res)) {
/* CBS ran out of memory for splay nodes, which must mean that
* there were fragments on both sides: see
* <design/cbs/#function.cbs.delete.fail>. Handle this by
* deleting the whole of rangeOld (which requires no
* allocation) and re-inserting the fragments. */
RangeStruct rangeOld2;
res = CBSDelete(&rangeOld2, MVTCBS(mvt), &rangeOld);
AVER(res == ResOK);
AVER(RangesEqual(&rangeOld2, &rangeOld));
AVER(RangeBase(&rangeOld) != base);
res = MVTInsert(mvt, RangeBase(&rangeOld), base);
AVER(res == ResOK);
AVER(RangeLimit(&rangeOld) != limit);
res = MVTInsert(mvt, limit, RangeLimit(&rangeOld));
AVER(res == ResOK);
} else if (res == ResFAIL) {
/* Not found in the CBS: try the Freelist. */
res = FreelistDelete(&rangeOld, MVTFreelist(mvt), &range);
}
res = LandDelete(&rangeOld, MVTFailover(mvt), &range);
if (res != ResOK)
return res;
AVER(RangesNest(&rangeOld, &range));
@ -1033,15 +1019,15 @@ static Res MVTDescribe(Pool pool, mps_lib_FILE *stream)
NULL);
if(res != ResOK) return res;
res = CBSDescribe(MVTCBS(mvt), stream);
res = LandDescribe(MVTCBS(mvt), stream);
if(res != ResOK) return res;
res = LandDescribe(MVTFreelist(mvt), stream);
if(res != ResOK) return res;
res = LandDescribe(MVTFailover(mvt), stream);
if(res != ResOK) return res;
res = ABQDescribe(MVTABQ(mvt), (ABQDescribeElement)RangeDescribe, stream);
if(res != ResOK) return res;
res = FreelistDescribe(MVTFreelist(mvt), stream);
if(res != ResOK) return res;
METER_WRITE(mvt->segAllocs, stream);
METER_WRITE(mvt->segFrees, stream);
METER_WRITE(mvt->bufferFills, stream);
@ -1218,13 +1204,20 @@ static Bool MVTReturnSegs(MVT mvt, Range range, Arena arena)
}
/* MVTRefillCallback -- called from CBSIterate or FreelistIterate at
* the behest of MVTRefillABQIfEmpty
/* MVTRefillABQIfEmpty -- refill the ABQ from the free lists if it is
* empty.
*/
static Bool MVTRefillCallback(MVT mvt, Range range)
static Bool MVTRefillVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
AVERT(ABQ, MVTABQ(mvt));
AVERT(Range, range);
MVT mvt;
AVER(deleteReturn != NULL);
AVERT(Land, land);
mvt = closureP;
AVERT(MVT, mvt);
UNUSED(closureS);
if (RangeSize(range) < mvt->reuseSize)
return TRUE;
@ -1233,55 +1226,27 @@ static Bool MVTRefillCallback(MVT mvt, Range range)
return MVTReserve(mvt, range);
}
static Bool MVTCBSRefillCallback(CBS cbs, Range range,
void *closureP, Size closureS)
{
MVT mvt;
AVERT(CBS, cbs);
mvt = closureP;
AVERT(MVT, mvt);
UNUSED(closureS);
return MVTRefillCallback(mvt, range);
}
static Bool MVTFreelistRefillCallback(Bool *deleteReturn, Range range,
void *closureP, Size closureS)
{
MVT mvt;
mvt = closureP;
AVERT(MVT, mvt);
UNUSED(closureS);
AVER(deleteReturn != NULL);
*deleteReturn = FALSE;
return MVTRefillCallback(mvt, range);
}
/* MVTRefillABQIfEmpty -- refill the ABQ from the CBS and the Freelist if
* it is empty
*/
static void MVTRefillABQIfEmpty(MVT mvt, Size size)
{
AVERT(MVT, mvt);
AVER(size > 0);
/* If there have never been any overflows from the ABQ back to the
* CBS/Freelist, then there cannot be any blocks in the CBS/Freelist
* free lists, then there cannot be any blocks in the free lists
* that are worth adding to the ABQ. So as an optimization, we don't
* bother to look.
*/
if (mvt->abqOverflow && ABQIsEmpty(MVTABQ(mvt))) {
mvt->abqOverflow = FALSE;
METER_ACC(mvt->refills, size);
CBSIterate(MVTCBS(mvt), &MVTCBSRefillCallback, mvt, 0);
FreelistIterate(MVTFreelist(mvt), &MVTFreelistRefillCallback, mvt, 0);
LandIterate(MVTFailover(mvt), &MVTRefillVisitor, mvt, 0);
}
}
/* Closure for MVTContingencySearch */
typedef struct MVTContigencyStruct *MVTContigency;
/* MVTContingencySearch -- search free lists for a block of a given size */
typedef struct MVTContigencyStruct
typedef struct MVTContigencyClosureStruct
{
MVT mvt;
Bool found;
@ -1291,22 +1256,24 @@ typedef struct MVTContigencyStruct
/* meters */
Count steps;
Count hardSteps;
} MVTContigencyStruct;
} MVTContigencyClosureStruct, *MVTContigencyClosure;
/* MVTContingencyCallback -- called from CBSIterate or FreelistIterate
* at the behest of MVTContingencySearch.
*/
static Bool MVTContingencyCallback(MVTContigency cl, Range range)
static Bool MVTContingencyVisitor(Bool *deleteReturn, Land land, Range range,
void *closureP, Size closureS)
{
MVT mvt;
Size size;
Addr base, limit;
MVTContigencyClosure cl;
AVER(cl != NULL);
AVER(deleteReturn != NULL);
AVERT(Land, land);
AVERT(Range, range);
AVER(closureP != NULL);
cl = closureP;
mvt = cl->mvt;
AVERT(MVT, mvt);
AVERT(Range, range);
UNUSED(closureS);
base = RangeBase(range);
limit = RangeLimit(range);
@ -1335,32 +1302,10 @@ static Bool MVTContingencyCallback(MVTContigency cl, Range range)
return TRUE;
}
static Bool MVTCBSContingencyCallback(CBS cbs, Range range,
void *closureP, Size closureS)
{
MVTContigency cl = closureP;
UNUSED(cbs);
UNUSED(closureS);
return MVTContingencyCallback(cl, range);
}
static Bool MVTFreelistContingencyCallback(Bool *deleteReturn, Range range,
void *closureP, Size closureS)
{
MVTContigency cl = closureP;
UNUSED(closureS);
AVER(deleteReturn != NULL);
*deleteReturn = FALSE;
return MVTContingencyCallback(cl, range);
}
/* MVTContingencySearch -- search the CBS and the Freelist for a block
* of size min */
static Bool MVTContingencySearch(Addr *baseReturn, Addr *limitReturn,
MVT mvt, Size min)
{
MVTContigencyStruct cls;
MVTContigencyClosureStruct cls;
cls.mvt = mvt;
cls.found = FALSE;
@ -1369,11 +1314,7 @@ static Bool MVTContingencySearch(Addr *baseReturn, Addr *limitReturn,
cls.steps = 0;
cls.hardSteps = 0;
FreelistFlushToCBS(MVTFreelist(mvt), MVTCBS(mvt));
CBSIterate(MVTCBS(mvt), MVTCBSContingencyCallback, (void *)&cls, 0);
FreelistIterate(MVTFreelist(mvt), MVTFreelistContingencyCallback,
(void *)&cls, 0);
LandIterate(MVTFailover(mvt), MVTContingencyVisitor, (void *)&cls, 0);
if (!cls.found)
return FALSE;
@ -1391,6 +1332,7 @@ static Bool MVTContingencySearch(Addr *baseReturn, Addr *limitReturn,
/* MVTCheckFit -- verify that segment-aligned block of size min can
* fit in a candidate address range.
*/
static Bool MVTCheckFit(Addr base, Addr limit, Size min, Arena arena)
{
Seg seg;
@ -1420,12 +1362,10 @@ static Bool MVTCheckFit(Addr base, Addr limit, Size min, Arena arena)
/* Return the CBS of an MVT pool for the benefit of fotest.c. */
extern CBS _mps_mvt_cbs(mps_pool_t);
CBS _mps_mvt_cbs(mps_pool_t mps_pool) {
Pool pool;
extern Land _mps_mvt_cbs(Pool);
Land _mps_mvt_cbs(Pool pool) {
MVT mvt;
pool = (Pool)mps_pool;
AVERT(Pool, pool);
mvt = Pool2MVT(pool);
AVERT(MVT, mvt);

View file

@ -21,6 +21,7 @@
#include "mpscmvff.h"
#include "dbgpool.h"
#include "cbs.h"
#include "failover.h"
#include "freelist.h"
#include "mpm.h"
@ -50,6 +51,7 @@ typedef struct MVFFStruct { /* MVFF pool outer structure */
Size free; /* total free bytes in pool */
CBSStruct cbsStruct; /* free list */
FreelistStruct flStruct; /* emergency free list */
FailoverStruct foStruct; /* fail-over mechanism */
Bool firstFit; /* as opposed to last fit */
Bool slotHigh; /* prefers high part of large block */
Sig sig; /* <design/sig/> */
@ -58,10 +60,9 @@ typedef struct MVFFStruct { /* MVFF pool outer structure */
#define Pool2MVFF(pool) PARENT(MVFFStruct, poolStruct, pool)
#define MVFF2Pool(mvff) (&((mvff)->poolStruct))
#define CBSOfMVFF(mvff) (&((mvff)->cbsStruct))
#define MVFFOfCBS(cbs) PARENT(MVFFStruct, cbsStruct, cbs)
#define FreelistOfMVFF(mvff) (&((mvff)->flStruct))
#define MVFFOfFreelist(fl) PARENT(MVFFStruct, flStruct, fl)
#define CBSOfMVFF(mvff) (&((mvff)->cbsStruct.landStruct))
#define FreelistOfMVFF(mvff) (&((mvff)->flStruct.landStruct))
#define FailoverOfMVFF(mvff) (&((mvff)->foStruct.landStruct))
static Bool MVFFCheck(MVFF mvff);
@ -80,48 +81,39 @@ typedef MVFFDebugStruct *MVFFDebug;
#define MVFFDebug2MVFF(mvffd) (&((mvffd)->mvffStruct))
/* MVFFAddToFreeList -- Add given range to free list
/* MVFFInsert -- add given range to free lists
*
* Updates MVFF counters for additional free space. Returns maximally
* coalesced range containing given range. Does not attempt to free
* Updates MVFF counters for additional free space. Returns maximally
* coalesced range containing given range. Does not attempt to free
* segments (see MVFFFreeSegs).
*/
static Res MVFFAddToFreeList(Addr *baseIO, Addr *limitIO, MVFF mvff) {
static Res MVFFInsert(Range rangeIO, MVFF mvff) {
Res res;
RangeStruct range, newRange;
Size size;
AVER(baseIO != NULL);
AVER(limitIO != NULL);
AVER(rangeIO != NULL);
AVERT(MVFF, mvff);
RangeInit(&range, *baseIO, *limitIO);
res = CBSInsert(&newRange, CBSOfMVFF(mvff), &range);
if (ResIsAllocFailure(res)) {
/* CBS ran out of memory for splay nodes: add range to emergency
* free list instead. */
res = FreelistInsert(&newRange, FreelistOfMVFF(mvff), &range);
}
size = RangeSize(rangeIO);
res = LandInsert(rangeIO, FailoverOfMVFF(mvff), rangeIO);
if (res == ResOK) {
mvff->free += RangeSize(&range);
*baseIO = RangeBase(&newRange);
*limitIO = RangeLimit(&newRange);
}
if (res == ResOK)
mvff->free += size;
return res;
}
/* MVFFFreeSegs -- Free segments from given range
/* MVFFFreeSegs -- free segments from given range
*
* Given a free range, attempts to find entire segments within
* it, and returns them to the arena, updating total size counter.
* Given a free range, attempts to find entire segments within it, and
* returns them to the arena, updating total size counter.
*
* This is usually called immediately after MVFFAddToFreeList.
* It is not combined with MVFFAddToFreeList because the latter
* is also called when new segments are added under MVFFAlloc.
* This is usually called immediately after MVFFInsert. It is not
* combined with MVFFInsert because the latter is also called when new
* segments are added under MVFFAlloc.
*/
static void MVFFFreeSegs(MVFF mvff, Addr base, Addr limit)
static void MVFFFreeSegs(MVFF mvff, Range range)
{
Seg seg = NULL; /* suppress "may be used uninitialized" */
Arena arena;
@ -131,72 +123,42 @@ static void MVFFFreeSegs(MVFF mvff, Addr base, Addr limit)
Res res;
AVERT(MVFF, mvff);
AVER(base < limit);
AVERT(Range, range);
/* Could profitably AVER that the given range is free, */
/* but the CBS doesn't provide that facility. */
if (AddrOffset(base, limit) < mvff->minSegSize)
if (RangeSize(range) < mvff->minSegSize)
return; /* not large enough for entire segments */
arena = PoolArena(MVFF2Pool(mvff));
b = SegOfAddr(&seg, arena, base);
b = SegOfAddr(&seg, arena, RangeBase(range));
AVER(b);
segBase = SegBase(seg);
segLimit = SegLimit(seg);
while(segLimit <= limit) { /* segment ends in range */
if (segBase >= base) { /* segment starts in range */
RangeStruct range, oldRange;
RangeInit(&range, segBase, segLimit);
res = CBSDelete(&oldRange, CBSOfMVFF(mvff), &range);
if (res == ResOK) {
mvff->free -= RangeSize(&range);
} else if (ResIsAllocFailure(res)) {
/* CBS ran out of memory for splay nodes, which must mean that
* there were fragments on both sides: see
* <design/cbs/#function.cbs.delete.fail>. Handle this by
* deleting the whole of oldRange (which requires no
* allocation) and re-inserting the fragments. */
RangeStruct oldRange2;
res = CBSDelete(&oldRange2, CBSOfMVFF(mvff), &oldRange);
AVER(res == ResOK);
AVER(RangesEqual(&oldRange2, &oldRange));
mvff->free -= RangeSize(&oldRange);
AVER(RangeBase(&oldRange) != segBase);
{
Addr leftBase = RangeBase(&oldRange);
Addr leftLimit = segBase;
res = MVFFAddToFreeList(&leftBase, &leftLimit, mvff);
}
AVER(RangeLimit(&oldRange) != segLimit);
{
Addr rightBase = segLimit;
Addr rightLimit = RangeLimit(&oldRange);
res = MVFFAddToFreeList(&rightBase, &rightLimit, mvff);
}
} else if (res == ResFAIL) {
/* Not found in the CBS: must be found in the Freelist. */
res = FreelistDelete(&oldRange, FreelistOfMVFF(mvff), &range);
AVER(res == ResOK);
mvff->free -= RangeSize(&range);
}
while(segLimit <= RangeLimit(range)) { /* segment ends in range */
if (segBase >= RangeBase(range)) { /* segment starts in range */
RangeStruct delRange, oldRange;
RangeInit(&delRange, segBase, segLimit);
res = LandDelete(&oldRange, FailoverOfMVFF(mvff), &delRange);
AVER(res == ResOK);
AVER(RangesNest(&oldRange, &range));
AVER(RangesNest(&oldRange, &delRange));
/* Can't free the segment earlier, because if it was on the
* Freelist rather than the CBS then it likely contains data
* that needs to be read in order to update the Freelist. */
SegFree(seg);
mvff->total -= RangeSize(&range);
mvff->free -= RangeSize(&delRange);
mvff->total -= RangeSize(&delRange);
}
/* Avoid calling SegNext if the next segment would fail */
/* the loop test, mainly because there might not be a */
/* next segment. */
if (segLimit == limit) /* segment ends at end of range */
if (segLimit == RangeLimit(range)) /* segment ends at end of range */
break;
b = SegFindAboveAddr(&seg, arena, segBase);
@ -212,8 +174,8 @@ static void MVFFFreeSegs(MVFF mvff, Addr base, Addr limit)
/* MVFFAddSeg -- Allocates a new segment from the arena
*
* Allocates a new segment from the arena (with the given
* withReservoirPermit flag) of at least the specified size. The
* specified size should be pool-aligned. Adds it to the free list.
* withReservoirPermit flag) of at least the specified size. The
* specified size should be pool-aligned. Adds it to the free lists.
*/
static Res MVFFAddSeg(Seg *segReturn,
MVFF mvff, Size size, Bool withReservoirPermit)
@ -224,7 +186,7 @@ static Res MVFFAddSeg(Seg *segReturn,
Seg seg;
Res res;
Align align;
Addr base, limit;
RangeStruct range;
AVERT(MVFF, mvff);
AVER(size > 0);
@ -259,12 +221,11 @@ static Res MVFFAddSeg(Seg *segReturn,
}
mvff->total += segSize;
base = SegBase(seg);
limit = AddrAdd(base, segSize);
DebugPoolFreeSplat(pool, base, limit);
res = MVFFAddToFreeList(&base, &limit, mvff);
RangeInitSize(&range, SegBase(seg), segSize);
DebugPoolFreeSplat(pool, RangeBase(&range), RangeLimit(&range));
res = MVFFInsert(&range, mvff);
AVER(res == ResOK);
AVER(base <= SegBase(seg));
AVER(RangeBase(&range) <= SegBase(seg));
if (mvff->minSegSize > segSize) mvff->minSegSize = segSize;
/* Don't call MVFFFreeSegs; that would be silly. */
@ -274,48 +235,34 @@ static Res MVFFAddSeg(Seg *segReturn,
}
/* MVFFFindFirstFree -- Finds the first (or last) suitable free block
/* MVFFFindFree -- find the first (or last) suitable free block
*
* Finds a free block of the given (pool aligned) size, according
* to a first (or last) fit policy controlled by the MVFF fields
* firstFit, slotHigh (for whether to allocate the top or bottom
* portion of a larger block).
*
* Will return FALSE if the free list has no large enough block.
* In particular, will not attempt to allocate a new segment.
* Will return FALSE if the free lists have no large enough block. In
* particular, will not attempt to allocate a new segment.
*/
static Bool MVFFFindFirstFree(Addr *baseReturn, Addr *limitReturn,
MVFF mvff, Size size)
static Bool MVFFFindFree(Range rangeReturn, MVFF mvff, Size size)
{
Bool foundBlock;
FindDelete findDelete;
RangeStruct range, oldRange;
RangeStruct oldRange;
AVER(baseReturn != NULL);
AVER(limitReturn != NULL);
AVER(rangeReturn != NULL);
AVERT(MVFF, mvff);
AVER(size > 0);
AVER(SizeIsAligned(size, PoolAlignment(MVFF2Pool(mvff))));
FreelistFlushToCBS(FreelistOfMVFF(mvff), CBSOfMVFF(mvff));
findDelete = mvff->slotHigh ? FindDeleteHIGH : FindDeleteLOW;
foundBlock =
(mvff->firstFit ? CBSFindFirst : CBSFindLast)
(&range, &oldRange, CBSOfMVFF(mvff), size, findDelete);
if (!foundBlock) {
/* Failed to find a block in the CBS: try the emergency free list
* as well. */
foundBlock =
(mvff->firstFit ? FreelistFindFirst : FreelistFindLast)
(&range, &oldRange, FreelistOfMVFF(mvff), size, findDelete);
}
(mvff->firstFit ? LandFindFirst : LandFindLast)
(rangeReturn, &oldRange, FailoverOfMVFF(mvff), size, findDelete);
if (foundBlock) {
*baseReturn = RangeBase(&range);
*limitReturn = RangeLimit(&range);
mvff->free -= size;
}
@ -330,7 +277,7 @@ static Res MVFFAlloc(Addr *aReturn, Pool pool, Size size,
{
Res res;
MVFF mvff;
Addr base, limit;
RangeStruct range;
Bool foundBlock;
AVERT(Pool, pool);
@ -343,29 +290,28 @@ static Res MVFFAlloc(Addr *aReturn, Pool pool, Size size,
size = SizeAlignUp(size, PoolAlignment(pool));
foundBlock = MVFFFindFirstFree(&base, &limit, mvff, size);
foundBlock = MVFFFindFree(&range, mvff, size);
if (!foundBlock) {
Seg seg;
res = MVFFAddSeg(&seg, mvff, size, withReservoirPermit);
if (res != ResOK)
return res;
foundBlock = MVFFFindFirstFree(&base, &limit, mvff, size);
foundBlock = MVFFFindFree(&range, mvff, size);
/* We know that the found range must intersect the new segment. */
/* In particular, it doesn't necessarily lie entirely within it. */
/* The next three AVERs test for intersection of two intervals. */
AVER(base >= SegBase(seg) || limit <= SegLimit(seg));
AVER(base < SegLimit(seg));
AVER(SegBase(seg) < limit);
/* The next two AVERs test for intersection of two intervals. */
AVER(RangeBase(&range) < SegLimit(seg));
AVER(SegBase(seg) < RangeLimit(&range));
/* We also know that the found range is no larger than the segment. */
AVER(SegSize(seg) >= AddrOffset(base, limit));
AVER(SegSize(seg) >= RangeSize(&range));
}
AVER(foundBlock);
AVER(AddrOffset(base, limit) == size);
AVER(RangeSize(&range) == size);
*aReturn = base;
*aReturn = RangeBase(&range);
return ResOK;
}
@ -376,7 +322,7 @@ static Res MVFFAlloc(Addr *aReturn, Pool pool, Size size,
static void MVFFFree(Pool pool, Addr old, Size size)
{
Res res;
Addr base, limit;
RangeStruct range;
MVFF mvff;
AVERT(Pool, pool);
@ -387,42 +333,16 @@ static void MVFFFree(Pool pool, Addr old, Size size)
AVER(AddrIsAligned(old, PoolAlignment(pool)));
AVER(size > 0);
size = SizeAlignUp(size, PoolAlignment(pool));
base = old;
limit = AddrAdd(base, size);
RangeInitSize(&range, old, SizeAlignUp(size, PoolAlignment(pool)));
res = MVFFAddToFreeList(&base, &limit, mvff);
res = MVFFInsert(&range, mvff);
AVER(res == ResOK);
if (res == ResOK)
MVFFFreeSegs(mvff, base, limit);
MVFFFreeSegs(mvff, &range);
return;
}
/* MVFFFindLargest -- call CBSFindLargest and then fall back to
* FreelistFindLargest if no block in the CBS was big enough. */
static Bool MVFFFindLargest(Range range, Range oldRange, MVFF mvff,
Size size, FindDelete findDelete)
{
AVER(range != NULL);
AVER(oldRange != NULL);
AVERT(MVFF, mvff);
AVER(size > 0);
AVERT(FindDelete, findDelete);
FreelistFlushToCBS(FreelistOfMVFF(mvff), CBSOfMVFF(mvff));
if (CBSFindLargest(range, oldRange, CBSOfMVFF(mvff), size, findDelete))
return TRUE;
if (FreelistFindLargest(range, oldRange, FreelistOfMVFF(mvff),
size, findDelete))
return TRUE;
return FALSE;
}
/* MVFFBufferFill -- Fill the buffer
*
@ -447,13 +367,13 @@ static Res MVFFBufferFill(Addr *baseReturn, Addr *limitReturn,
AVER(SizeIsAligned(size, PoolAlignment(pool)));
AVERT(Bool, withReservoirPermit);
found = MVFFFindLargest(&range, &oldRange, mvff, size, FindDeleteENTIRE);
found = LandFindLargest(&range, &oldRange, FailoverOfMVFF(mvff), size, FindDeleteENTIRE);
if (!found) {
/* Add a new segment to the free list and try again. */
/* Add a new segment to the free lists and try again. */
res = MVFFAddSeg(&seg, mvff, size, withReservoirPermit);
if (res != ResOK)
return res;
found = MVFFFindLargest(&range, &oldRange, mvff, size, FindDeleteENTIRE);
found = LandFindLargest(&range, &oldRange, FailoverOfMVFF(mvff), size, FindDeleteENTIRE);
}
AVER(found);
@ -473,21 +393,22 @@ static void MVFFBufferEmpty(Pool pool, Buffer buffer,
{
Res res;
MVFF mvff;
RangeStruct range;
AVERT(Pool, pool);
mvff = Pool2MVFF(pool);
AVERT(MVFF, mvff);
AVERT(Buffer, buffer);
AVER(BufferIsReady(buffer));
AVER(base <= limit);
RangeInit(&range, base, limit);
if (base == limit)
if (RangeIsEmpty(&range))
return;
res = MVFFAddToFreeList(&base, &limit, mvff);
res = MVFFInsert(&range, mvff);
AVER(res == ResOK);
if (res == ResOK)
MVFFFreeSegs(mvff, base, limit);
MVFFFreeSegs(mvff, &range);
return;
}
@ -598,14 +519,22 @@ static Res MVFFInit(Pool pool, ArgList args)
mvff->total = 0;
mvff->free = 0;
res = FreelistInit(FreelistOfMVFF(mvff), align);
res = LandInit(FreelistOfMVFF(mvff), FreelistLandClassGet(), arena, align, mvff, mps_args_none);
if (res != ResOK)
goto failInit;
goto failFreelistInit;
res = CBSInit(CBSOfMVFF(mvff), arena, (void *)mvff, align,
/* fastFind */ TRUE, /* zoned */ FALSE, args);
res = LandInit(CBSOfMVFF(mvff), CBSFastLandClassGet(), arena, align, mvff,
mps_args_none);
if (res != ResOK)
goto failInit;
goto failCBSInit;
MPS_ARGS_BEGIN(foArgs) {
MPS_ARGS_ADD(foArgs, FailoverPrimary, CBSOfMVFF(mvff));
MPS_ARGS_ADD(foArgs, FailoverSecondary, FreelistOfMVFF(mvff));
res = LandInit(FailoverOfMVFF(mvff), FailoverLandClassGet(), arena, align, mvff, foArgs);
} MPS_ARGS_END(foArgs);
if (res != ResOK)
goto failFailoverInit;
mvff->sig = MVFFSig;
AVERT(MVFF, mvff);
@ -613,7 +542,11 @@ static Res MVFFInit(Pool pool, ArgList args)
BOOL(slotHigh), BOOL(arenaHigh), BOOL(firstFit));
return ResOK;
failInit:
failFailoverInit:
LandFinish(CBSOfMVFF(mvff));
failCBSInit:
LandFinish(FreelistOfMVFF(mvff));
failFreelistInit:
ControlFree(arena, p, sizeof(SegPrefStruct));
return res;
}
@ -646,8 +579,9 @@ static void MVFFFinish(Pool pool)
arena = PoolArena(pool);
ControlFree(arena, mvff->segPref, sizeof(SegPrefStruct));
CBSFinish(CBSOfMVFF(mvff));
FreelistFinish(FreelistOfMVFF(mvff));
LandFinish(FailoverOfMVFF(mvff));
LandFinish(FreelistOfMVFF(mvff));
LandFinish(CBSOfMVFF(mvff));
mvff->sig = SigInvalid;
}
@ -691,11 +625,11 @@ static Res MVFFDescribe(Pool pool, mps_lib_FILE *stream)
if (res != ResOK)
return res;
res = CBSDescribe(CBSOfMVFF(mvff), stream);
res = LandDescribe(CBSOfMVFF(mvff), stream);
if (res != ResOK)
return res;
res = FreelistDescribe(FreelistOfMVFF(mvff), stream);
res = LandDescribe(FreelistOfMVFF(mvff), stream);
if (res != ResOK)
return res;
@ -804,8 +738,9 @@ static Bool MVFFCheck(MVFF mvff)
CHECKL(mvff->total >= mvff->free);
CHECKL(SizeIsAligned(mvff->free, PoolAlignment(MVFF2Pool(mvff))));
CHECKL(SizeIsAligned(mvff->total, ArenaAlign(PoolArena(MVFF2Pool(mvff)))));
CHECKD(CBS, CBSOfMVFF(mvff));
CHECKD(Freelist, FreelistOfMVFF(mvff));
CHECKD(CBS, &mvff->cbsStruct);
CHECKD(Freelist, &mvff->flStruct);
CHECKD(Failover, &mvff->foStruct);
CHECKL(BoolCheck(mvff->slotHigh));
CHECKL(BoolCheck(mvff->firstFit));
return TRUE;
@ -814,12 +749,10 @@ static Bool MVFFCheck(MVFF mvff)
/* Return the CBS of an MVFF pool for the benefit of fotest.c. */
extern CBS _mps_mvff_cbs(mps_pool_t);
CBS _mps_mvff_cbs(mps_pool_t mps_pool) {
Pool pool;
extern Land _mps_mvff_cbs(Pool);
Land _mps_mvff_cbs(Pool pool) {
MVFF mvff;
pool = (Pool)mps_pool;
AVERT(Pool, pool);
mvff = Pool2MVFF(pool);
AVERT(MVFF, mvff);

View file

@ -15,7 +15,6 @@ SRCID(range, "$Id$");
Bool RangeCheck(Range range)
{
CHECKS(Range, range);
CHECKL(range->base <= range->limit);
return TRUE;
@ -29,14 +28,17 @@ void RangeInit(Range range, Addr base, Addr limit)
range->base = base;
range->limit = limit;
range->sig = RangeSig;
AVERT(Range, range);
}
void RangeInitSize(Range range, Addr base, Size size)
{
RangeInit(range, base, AddrAdd(base, size));
}
void RangeFinish(Range range)
{
AVERT(Range, range);
range->sig = SigInvalid;
}
Res RangeDescribe(Range range, mps_lib_FILE *stream)

View file

@ -14,15 +14,8 @@
#include "mpmtypes.h"
/* Signatures */
#define RangeSig ((Sig)0x5196A493) /* SIGnature RANGE */
/* Prototypes */
typedef struct RangeStruct *Range;
#define RangeBase(range) ((range)->base)
#define RangeLimit(range) ((range)->limit)
#define RangeSize(range) (AddrOffset(RangeBase(range), RangeLimit(range)))
@ -30,6 +23,7 @@ typedef struct RangeStruct *Range;
#define RangeIsEmpty(range) (RangeSize(range) == 0)
extern void RangeInit(Range range, Addr base, Addr limit);
extern void RangeInitSize(Range range, Addr base, Size size);
extern void RangeFinish(Range range);
extern Res RangeDescribe(Range range, mps_lib_FILE *stream);
extern Bool RangeCheck(Range range);
@ -46,7 +40,6 @@ extern void RangeCopy(Range to, Range from);
/* Types */
typedef struct RangeStruct {
Sig sig;
Addr base;
Addr limit;
} RangeStruct;

View file

@ -945,13 +945,12 @@ Bool SplayTreeNeighbours(Tree *leftReturn, Tree *rightReturn,
/* SplayTreeFirst, SplayTreeNext -- iterators
*
* SplayTreeFirst receives a key that must precede all
* nodes in the tree. It returns TreeEMPTY if the tree is empty.
* Otherwise, it splays the tree to the first node, and returns the
* new root.
* SplayTreeFirst returns TreeEMPTY if the tree is empty. Otherwise,
* it splays the tree to the first node, and returns the new root.
*
* SplayTreeNext takes a tree and splays it to the successor of a key
* and returns the new root. Returns TreeEMPTY is there are no successors.
* and returns the new root. Returns TreeEMPTY is there are no
* successors.
*
* SplayTreeFirst and SplayTreeNext do not require the tree to remain
* unmodified.
@ -1006,7 +1005,7 @@ Tree SplayTreeNext(SplayTree splay, TreeKey oldKey) {
*/
static Res SplayNodeDescribe(Tree node, mps_lib_FILE *stream,
SplayNodeDescribeMethod nodeDescribe) {
TreeDescribeMethod nodeDescribe) {
Res res;
#if defined(AVER_AND_CHECK)
@ -1318,13 +1317,27 @@ void SplayNodeRefresh(SplayTree splay, Tree node)
}
/* SplayNodeUpdate -- update the client property without splaying */
void SplayNodeUpdate(SplayTree splay, Tree node)
{
AVERT(SplayTree, splay);
AVERT(Tree, node);
AVER(!TreeHasLeft(node)); /* otherwise, call SplayNodeRefresh */
AVER(!TreeHasRight(node)); /* otherwise, call SplayNodeRefresh */
AVER(SplayHasUpdate(splay)); /* otherwise, why call? */
splay->updateNode(splay, node);
}
/* SplayTreeDescribe -- Describe a splay tree
*
* See <design/splay/#function.splay.tree.describe>.
*/
Res SplayTreeDescribe(SplayTree splay, mps_lib_FILE *stream,
SplayNodeDescribeMethod nodeDescribe) {
TreeDescribeMethod nodeDescribe) {
Res res;
#if defined(AVER_AND_CHECK)

View file

@ -19,7 +19,6 @@ typedef Bool (*SplayTestNodeMethod)(SplayTree splay, Tree node,
void *closureP, Size closureS);
typedef Bool (*SplayTestTreeMethod)(SplayTree splay, Tree node,
void *closureP, Size closureS);
typedef Res (*SplayNodeDescribeMethod)(Tree node, mps_lib_FILE *stream);
typedef void (*SplayUpdateNodeMethod)(SplayTree splay, Tree node);
extern void SplayTrivUpdate(SplayTree splay, Tree node);
@ -70,9 +69,10 @@ extern Bool SplayFindLast(Tree *nodeReturn, SplayTree splay,
void *closureP, Size closureS);
extern void SplayNodeRefresh(SplayTree splay, Tree node);
extern void SplayNodeUpdate(SplayTree splay, Tree node);
extern Res SplayTreeDescribe(SplayTree splay, mps_lib_FILE *stream,
SplayNodeDescribeMethod nodeDescribe);
TreeDescribeMethod nodeDescribe);
extern void SplayDebugUpdate(SplayTree splay, Tree tree);

View file

@ -210,25 +210,25 @@ Res ChunkInit(Chunk chunk, Arena arena,
/* Add the chunk's free address space to the arena's freeCBS, so that
we can allocate from it. */
if (arena->hasFreeCBS) {
res = ArenaFreeCBSInsert(arena,
PageIndexBase(chunk, chunk->allocBase),
chunk->limit);
if (arena->hasFreeLand) {
res = ArenaFreeLandInsert(arena,
PageIndexBase(chunk, chunk->allocBase),
chunk->limit);
if (res != ResOK)
goto failCBSInsert;
goto failLandInsert;
}
chunk->sig = ChunkSig;
AVERT(Chunk, chunk);
/* As part of the bootstrap, the first created chunk becomes the primary
chunk. This step allows AreaFreeCBSInsert to allocate pages. */
chunk. This step allows AreaFreeLandInsert to allocate pages. */
if (arena->primary == NULL)
arena->primary = chunk;
return ResOK;
failCBSInsert:
failLandInsert:
(arena->class->chunkFinish)(chunk);
/* .no-clean: No clean-ups needed past this point for boot, as we will
discard the chunk. */
@ -248,10 +248,10 @@ void ChunkFinish(Chunk chunk)
chunk->sig = SigInvalid;
RingRemove(&chunk->chunkRing);
if (ChunkArena(chunk)->hasFreeCBS)
ArenaFreeCBSDelete(ChunkArena(chunk),
PageIndexBase(chunk, chunk->allocBase),
chunk->limit);
if (ChunkArena(chunk)->hasFreeLand)
ArenaFreeLandDelete(ChunkArena(chunk),
PageIndexBase(chunk, chunk->allocBase),
chunk->limit);
if (chunk->arena->primary == chunk)
chunk->arena->primary = NULL;

View file

@ -25,6 +25,8 @@ typedef struct TreeStruct {
Tree left, right;
} TreeStruct;
typedef Res (*TreeDescribeMethod)(Tree tree, mps_lib_FILE *stream);
/* TreeKey and TreeCompare -- ordered binary trees
*

View file

@ -20,7 +20,10 @@ eager coalescence.
_`.readership`: This document is intended for any MM developer.
_`.source`: design.mps.poolmv2, design.mps.poolmvff.
_`.source`: design.mps.poolmvt_, design.mps.poolmvff_.
.. _design.mps.poolmvt: poolmvt
.. _design.mps.poolmvff: poolmvff
_`.overview`: The "coalescing block structure" is a set of addresses
(or a subset of address space), with provision for efficient
@ -29,50 +32,27 @@ high level communication with the client about the size of contiguous
ranges, and detection of protocol violations.
Definitions
-----------
_`.def.range`: A (contiguous) *range* of addresses is a semi-open
interval on address space.
_`.def.isolated`: A contiguous range is *isolated* with respect to
some property it has, if adjacent elements do not have that property.
Requirements
------------
_`.req.set`: Must maintain a set of addresses.
In addition to the generic land requirements (see
design.mps.land_), the CBS must satisfy:
.. _design.mps.land: land
_`.req.fast`: Common operations must have a low amortized cost.
_`.req.add`: Must be able to add address ranges to the set.
_`.req.remove`: Must be able to remove address ranges from the set.
_`.req.size`: Must report concisely to the client when isolated
contiguous ranges of at least a certain size appear and disappear.
_`.req.iterate`: Must support the iteration of all isolated
contiguous ranges. This will not be a common operation.
_`.req.protocol`: Must detect protocol violations.
_`.req.debug`: Must support debugging of client code.
_`.req.small`: Must have a small space overhead for the storage of
typical subsets of address space and not have abysmal overhead for the
storage of any subset of address space.
_`.req.align`: Must support an alignment (the alignment of all
addresses specifying ranges) of down to ``sizeof(void *)`` without
losing memory.
Interface
---------
_`.header`: CBS is used through impl.h.cbs.
_`.land`: CBS is an implementation of the *land* abstract data type,
so the interface consists of the generic functions for lands. See
design.mps.land_.
External types
@ -80,180 +60,110 @@ External types
``typedef struct CBSStruct *CBS``
_`.type.cbs`: ``CBS`` is the main data structure for manipulating a
CBS. It is intended that a ``CBSStruct`` be embedded in another
structure. No convenience functions are provided for the allocation or
deallocation of the CBS.
``typedef Bool (*CBSIterateMethod)(CBS cbs, Range range, void *closureP, Size closureS)``
_`.type.cbs.iterate.method`: Type ``CBSIterateMethod`` is a callback
function that may be passed to ``CBSIterate()``. It is called for
every isolated contiguous range in address order. The function must
returns a ``Bool`` indicating whether to continue with the iteration.
_`.type.cbs`: The type of coalescing block structures. A ``CBSStruct``
may be embedded in another structure, or you can create it using
``LandCreate()``.
External functions
..................
``Res CBSInit(Arena arena, CBS cbs, void *owner, Align alignment, Bool fastFind, ArgList args)``
``LandClass CBSLandClassGet(void)``
_`.function.cbs.init`: ``CBSInit()`` is the function that initialises
the CBS structure. It performs allocation in the supplied arena. The
parameter ``owner`` is passed to ``MeterInit()``, an ``alignment``
indicates the alignment of ranges to be maintained. An initialised CBS
contains no ranges.
_`.function.class`: The function ``CBSLandClassGet()`` returns the CBS
class, a subclass of ``LandClass`` suitable for passing to
``LandCreate()`` or ``LandInit()``.
``fastFind``, if set, causes the CBS to maintain, for each subtree,
the size of the largest block in that subtree. This must be true if
any of the ``CBSFindFirst()``, ``CBSFindLast()``, or
``CBSFindLargest()`` functions are going to be used on the CBS.
``LandClass CBSFastLandClassGet(void)``
``CBSInit()`` may take one keyword argument:
_`.function.class`: Returns a subclass of ``CBSLandClass`` that
maintains, for each subtree, the size of the largest block in that
subtree. This enables the ``LandFindFirst()``, ``LandFindLast()``, and
``LandFindLargest()`` generic functions.
* ``MPS_KEY_CBS_EXTEND_BY`` (type ``Size``; default 4096) is the size
of segment that the CBS will request from the arena in which to
allocate its ``CBSBlock`` structures.
``LandClass CBSZonedLandClassGet(void)``
``void CBSFinish(CBS cbs)``
_`.function.cbs.finish`: ``CBSFinish()`` is the function that finishes
the CBS structure and discards any other resources associated with the
CBS.
``Res CBSInsert(Range rangeReturn, CBS cbs, Range range)``
_`.function.cbs.insert`: If any part of ``range`` is already in the
CBS, then leave it unchanged and return ``ResFAIL``. Otherwise,
attempt to insert ``range`` into the CBS. If the insertion succeeds,
then update ``rangeReturn`` to describe the contiguous isolated range
containing the inserted range (this may differ from ``range`` if there
was coalescence on either side) and return ``ResOK``. If the insertion
fails, return a result code indicating allocation failure.
_`.function.cbs.insert.fail`: Insertion of a valid range (that is, one
that does not overlap with any range in the CBS) can only fail if the
new range is isolated and the allocation of the necessary data
structure to represent it failed.
_`.function.class`: Returns a subclass of ``CBSFastLandClass`` that
maintains, for each subtree, the union of the zone sets of all ranges
in that subtree. This enables the ``LandFindInZones()`` generic
function.
``Res CBSDelete(Range rangeReturn, CBS cbs, Range range)``
_`.function.cbs.delete`: If any part of the range is not in the CBS,
then leave the CBS unchanged and return ``ResFAIL``. Otherwise, update
``rangeReturn`` to describe the contiguous isolated range that
contains ``range`` (this may differ from ``range`` if there are
fragments on either side) and attempt to delete the range from the
CBS. If the deletion succeeds, return ``ResOK``. If the deletion
fails, return a result code indicating allocation failure.
Keyword arguments
.................
_`.function.cbs.delete.fail`: Deletion of a valid range (that is, one
that is wholly contained in the CBS) can only fail if there are
fragments on both sides and the allocation of the necessary data
structures to represent them fails.
When initializing a CBS, ``LandCreate()`` and ``LandInit()`` take the
following optional keyword arguments:
_`.function.cbs.delete.return`: ``CBSDelete()`` returns the contiguous
isolated range that contains ``range`` even if the deletion fails.
This is so that the caller can try deleting the whole block (which is
guaranteed to succeed) and managing the fragments using a fallback
strategy.
* ``CBSBlockPool`` (type ``Pool``) is the pool from which the CBS
block descriptors will be allocated. If omitted, a new MFS pool is
created for this purpose.
``void CBSIterate(CBS cbs, CBSIterateMethod iterate, void *closureP, Size closureS)``
* ``MPS_KEY_CBS_EXTEND_BY`` (type ``Size``; default 4096) is passed as
the ``MPS_KEY_EXTEND_BY`` keyword argument to ``PoolCreate()`` if a
block descriptor pool is created. It specifies the size of segment
that the block descriptor pool will request from the arena.
_`.function.cbs.iterate`: ``CBSIterate()`` is the function used to
iterate all isolated contiguous ranges in a CBS. It receives a
pointer, ``Size`` closure pair to pass on to the iterator method,
and an iterator method to invoke on every range in address order. If
the iterator method returns ``FALSE``, then the iteration is
terminated.
* ``MFSExtendSelf`` (type ``Bool``; default ``TRUE``) is passed to
``PoolCreate()`` if a block descriptor pool is created. If ``TRUE``,
the block descriptor pool automatically extends itself when out of
space; if ``FALSE``, the pool returns ``ResLIMIT`` in this case.
(This feature is used by the arena to bootstrap its own CBS of free
memory.)
``Res CBSDescribe(CBS cbs, mps_lib_FILE *stream)``
_`.function.cbs.describe`: ``CBSDescribe()`` is a function that prints
a textual representation of the CBS to the given stream, indicating
the contiguous ranges in order, as well as the structure of the
underlying splay tree implementation. It is provided for debugging
purposes only.
Limitations
...........
``Bool CBSFindFirst(Range rangeReturn, Range oldRangeReturn, CBS cbs, Size size, FindDelete findDelete)``
_`.limit.find`: ``CBSLandClass`` does not support the
``LandFindFirst()``, ``LandFindLast()``, and ``LandFindLargest()``
generic functions (the subclasses do support these operations).
_`.function.cbs.find.first`: Locate the first block (in address order)
within the CBS of at least the specified size, update ``rangeReturn``
to describe that range, and return ``TRUE``. If there is no such
block, it returns ``FALSE``.
_`.limit.zones`: ``CBSLandClass`` and ``CBSFastLandClass`` do not
support the ``LandFindInZones()`` generic function (the suclass
``CBSZonedLandClass`` does support this operation).
In addition, optionally delete the top, bottom, or all of the found
range, depending on the ``findDelete`` argument. This saves a separate
call to ``CBSDelete()``, and uses the knowledge of exactly where we
found the range. The value of ``findDelete`` must come from this
enumeration::
_`.limit.iterate`: CBS does not support visitors setting
``deleteReturn`` to ``TRUE`` when iterating over ranges with
``LandIterate()``.
enum {
FindDeleteNONE, /* don't delete after finding */
FindDeleteLOW, /* delete size bytes from low end of block */
FindDeleteHIGH, /* delete size bytes from high end of block */
FindDeleteENTIRE /* delete entire range */
};
The original contiguous isolated range in which the range was found is
returned via the ``oldRangeReturn`` argument. (If ``findDelete`` is
``FindDeleteNONE`` or ``FindDeleteENTIRE``, then this will be
identical to the range returned via the ``rangeReturn`` argument.)
``CBSFindFirst()`` requires that ``fastFind`` was true when
``CBSInit()`` was called.
``Bool CBSFindLast(Range rangeReturn, Range oldRangeReturn, CBS cbs, Size size, FindDelete findDelete)``
_`.function.cbs.find.last`: Like ``CBSFindFirst()``, except that it
finds the last block in address order.
``Bool CBSFindLargest(Range rangeReturn, Range oldRangeReturn, CBS cbs, Size size, FindDelete findDelete)``
_`.function.cbs.find.largest`: Locate the largest block within the
CBS, and if that block is at least as big as ``size``, return its
range via the ``rangeReturn`` argument, and return ``TRUE``. If there
are no blocks in the CBS at least as large as ``size``, return
``FALSE``. Pass 0 for ``size`` if you want the largest block
unconditionally.
Like ``CBSFindFirst()``, optionally delete the range (specifying
``FindDeleteLOW`` or ``FindDeleteHIGH`` has the same effect as
``FindDeleteENTIRE``). This feature requires that ``fastFind`` was
true when ``CBSInit()`` was called.
_`.limit.flush`: CBS cannot be used as the source in a call to
``LandFlush()``. (Because of `.limit.iterate`_.)
Implementation
--------------
_`.impl`: This section is concerned with describing various aspects of
the implementation. It does not form part of the interface definition.
Splay tree
..........
_`.impl.splay`: The CBS is principally implemented using a splay tree
(see design.mps.splay_). Each splay tree node is embedded in a
``CBSBlock`` that represents a semi-open address range. The key passed
_`.impl.splay`: The CBS is implemented using a splay tree (see
design.mps.splay_). Each splay tree node is embedded in a block
structure that represents a semi-open address range. The key passed
for comparison is the base of another range.
.. _design.mps.splay: splay
_`.impl.splay.fast-find`: ``CBSFindFirst()`` and ``CBSFindLast()`` use
the update/refresh facility of splay trees to store, in each
``CBSBlock``, an accurate summary of the maximum block size in the
tree rooted at the corresponding splay node. This allows rapid
location of the first or last suitable block, and very rapid failure
if there is no suitable block.
_`.impl.splay.fast-find`: In the ``CBSFastLandClass`` class,
``cbsFindFirst()`` and ``cbsFindLast()`` use the update/refresh
facility of splay trees to store, in each block, an accurate summary
of the maximum block size in the tree rooted at the corresponding
splay node. This allows rapid location of the first or last suitable
block, and very rapid failure if there is no suitable block.
_`.impl.find-largest`: ``CBSFindLargest()`` simply finds out the size
_`.impl.find-largest`: ``cbsFindLargest()`` simply finds out the size
of the largest block in the CBS from the root of the tree, using
``SplayRoot()``, and does ``SplayFindFirst()`` for a block of that
size. This takes time proportional to the logarithm of the size of the
free list, so it's about the best you can do without maintaining a
separate priority queue, just to do ``CBSFindLargest()``.
separate priority queue, just to do ``cbsFindLargest()``.
_`.impl.splay.zones`: In the ``CBSZonedLandClass`` class,
``cbsFindInZones()`` uses the update/refresh facility of splay trees
to store, in each block, the union of the zones of the ranges in the
tree rooted at the corresponding splay node. This allows rapid
location of a block in a set of zones.
Low memory behaviour
@ -261,10 +171,10 @@ Low memory behaviour
_`.impl.low-mem`: When the CBS tries to allocate a new ``CBSBlock``
structure for a new isolated range as a result of either
``CBSInsert()`` or ``CBSDelete()``, and there is insufficient memory
to allocation the ``CBSBlock`` structure, then the range is not added
to the CBS or deleted from it, and the call to ``CBSInsert()`` or
``CBSDelete()`` returns ``ResMEMORY``.
``LandInsert()`` or ``LandDelete()``, and there is insufficient memory
to allocate the block structure, then the range is not added to the
CBS or deleted from it, and the call to ``LandInsert()`` or
``LandDelete()`` returns ``ResMEMORY``.
The CBS block
@ -285,19 +195,12 @@ Testing
_`.test`: The following testing will be performed on this module:
_`.test.cbstest`: There is a stress test for this module in
impl.c.cbstest. This allocates a large block of memory and then
simulates the allocation and deallocation of ranges within this block
using both a ``CBS`` and a ``BT``. It makes both valid and invalid
requests, and compares the ``CBS`` response to the correct behaviour
as determined by the ``BT``. It also iterates the ranges in the
``CBS``, comparing them to the ``BT``. It also invokes the
``CBSDescribe()`` method, but makes no automatic test of the resulting
output. It does not currently test the callbacks.
_`.test.land`: A generic test for land implementations. See
design.mps.land.test.
_`.test.pool`: Several pools (currently MVT_ and MVFF_) are implemented
on top of a CBS. These pool are subject to testing in development, QA,
and are/will be heavily exercised by customers.
_`.test.pool`: The arena and two pools (MVT_ and MVFF_) are
implemented on top of a CBS. These are subject to testing in
development, QA, and are heavily exercised by customers.
.. _MVT: poolmvt
.. _MVFF: poolmvff
@ -306,9 +209,9 @@ and are/will be heavily exercised by customers.
Notes for future development
----------------------------
_`.future.not-splay`: The initial implementation of CBSs is based on
splay trees. It could be revised to use any other data structure that
meets the requirements (especially `.req.fast`_).
_`.future.not-splay`: The implementation of CBSs is based on splay
trees. It could be revised to use other data structures that meet the
requirements (especially `.req.fast`_).
_`.future.hybrid`: It would be possible to attenuate the problem of
`.risk.overhead`_ (below) by using a single word bit set to represent
@ -359,6 +262,9 @@ Document History
talking about the deleted "emergency" free list allocator.
Documented ``fastFind`` argument to ``CBSInit()``.
- 2014-04-01 GDR_ Moved generic material to design.mps.land_.
Documented new keyword arguments.
.. _RB: http://www.ravenbrook.com/consultants/rb/
.. _GDR: http://www.ravenbrook.com/consultants/gdr/

150
mps/design/failover.txt Normal file
View file

@ -0,0 +1,150 @@
.. mode: -*- rst -*-
Fail-over allocator
===================
:Tag: design.mps.failover
:Author: Gareth Rees
:Date: 2014-04-01
:Status: complete design
:Revision: $Id$
:Copyright: See section `Copyright and License`_.
Introduction
------------
_`.intro`: This is the design of the fail-over allocator, a data
structure for the management of address ranges.
_`.readership`: This document is intended for any MPS developer.
_`.source`: design.mps.land_, design.mps.poolmvt_, design.mps.poolmvff_.
_`.overview`: The fail-over allocator combines two *land* instances.
It stores address ranges in one of the lands (the *primary*) unless
insertion fails, in which case it falls back to the other (the
*secondary*). The purpose is to be able to combine two lands with
different properties: with a CBS_ for the primary and a Freelist_ for
the secondary, operations are fast so long as there is memory to
allocate new nodes in the CBS, but operations can continue using the
Freelist when memory is low.
.. _CBS: cbs
.. _Freelist: freelist
.. _design.mps.land: land
.. _design.mps.poolmvt: poolmvt
.. _design.mps.poolmvff: poolmvff
Interface
---------
_`.land`: The fail-over allocator is an implementation of the *land*
abstract data type, so the interface consists of the generic functions
for lands. See design.mps.land_.
External types
..............
``typedef struct FailoverStruct *Failover``
_`.type.failover`: The type of fail-over allocator structures. A
``FailoverStruct`` may be embedded in another structure, or you can
create it using ``LandCreate()``.
External functions
..................
``LandClass FailoverLandClassGet(void)``
_`.function.class`: The function ``FailoverLandClassGet()`` returns
the fail-over allocator class, a subclass of ``LandClass`` suitable
for passing to ``LandCreate()`` or ``LandInit()``.
Keyword arguments
.................
When initializing a fail-over allocator, ``LandCreate()`` and
``LandInit()`` require these two keyword arguments:
* ``FailoverPrimary`` (type ``Land``) is the primary land.
* ``FailoverSecondary`` (type ``Land``) is the secondary land.
Implementation
--------------
_`.impl.assume`: The implementation assumes that the primary is fast
but space-hungry (a CBS) and the secondary is slow but space-frugal (a
Freelist). This assumption is used in the following places:
_`.impl.assume.flush`: The fail-over allocator attempts to flush the
secondary to the primary before any operation, in order to benefit
from the speed of the primary wherever possible. In the normal case
where the secondary is empty this is cheap.
_`.impl.assume.delete`: When deletion of a range on the primary fails
due to lack of memory, we assume that this can only happen when there
are splinters on both sides of the deleted range, one of which needs
to be allocated a new node (this is the case for CBS), and that
therefore the following procedure will be effective: first, delete the
enclosing range from the primary (leaving no splinters and thus
requiring no allocation), and re-insert the splinters (failing over to
the secondary if necessary).
Document History
----------------
- 2014-04-03 GDR_ Created.
.. _GDR: http://www.ravenbrook.com/consultants/gdr/
Copyright and License
---------------------
Copyright © 2014 Ravenbrook Limited. All rights reserved.
<http://www.ravenbrook.com/>. This is an open source license. Contact
Ravenbrook for commercial licensing options.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
#. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
#. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
#. Redistributions in any form must be accompanied by information on how
to obtain complete source code for this software and any
accompanying software that uses this software. The source code must
either be included in the distribution or be available for no more than
the cost of distribution plus a nominal fee, and must be freely
redistributable under reasonable conditions. For an executable file,
complete source code means the source code for all modules it contains.
It does not include source code for modules or files that typically
accompany the major components of the operating system on which the
executable file runs.
**This software is provided by the copyright holders and contributors
"as is" and any express or implied warranties, including, but not
limited to, the implied warranties of merchantability, fitness for a
particular purpose, or non-infringement, are disclaimed. In no event
shall the copyright holders and contributors be liable for any direct,
indirect, incidental, special, exemplary, or consequential damages
(including, but not limited to, procurement of substitute goods or
services; loss of use, data, or profits; or business interruption)
however caused and on any theory of liability, whether in contract,
strict liability, or tort (including negligence or otherwise) arising in
any way out of the use of this software, even if advised of the
possibility of such damage.**

View file

@ -41,174 +41,53 @@ When memory becomes available again to allocate control structures,
the free lists can be "flushed" back into the more efficient data
structures.
_`.bg`: The free list allocator was formerly part of the Coalescing
Block Structure module (see design.mps.cbs) but it was split into its
own module because this makes it:
#. simpler (no need to interact with CBS) and thus more maintainable;
#. possible to test directly (no need to create a CBS and then force
its control pool to run out of memory); and
#. usable as a fallback allocator in other pools (not just in pools
that use CBS).
Definitions
-----------
_`.def.range`: A (contiguous) *range* of addresses is a semi-open
interval on address space.
_`.def.isolated`: A contiguous range is *isolated* with respect to
some property it has, if adjacent elements do not have that property.
Requirements
------------
_`.req.set`: Must maintain a set of free address ranges.
In addition to the generic land requirements (see design.mps.land_),
free lists must satisfy:
_`.req.add`: Must be able to add free address ranges to the set.
_`.req.remove`: Must be able to remove address ranges from the set (in
particular, when memory is allocated).
_`.req.iterate`: Must support the iteration of all isolated contiguous
ranges.
_`.req.protocol`: Must detect protocol violations.
_`.req.align`: Must support an alignment (the alignment of all
addresses specifying ranges) of down to ``sizeof(void *)`` without
losing memory.
.. _design.mps.land: land
_`.req.zero-overhead`: Must have zero space overhead for the storage
of any set of free blocks, so that it can be used to manage memory
when no memory can be allocated for control structures.
_`.req.source`: This set of requirements is derived from those of the
CBS module (see design.mps.cbs.req), except that there is no
equivalent of design.mps.cbs.req.fast, and design.mps.cbs.req.small
has been replaced with `.req.zero-overhead`_.
Interface
---------
_`.land`: Free lists are an implementation of the *land* abstract data
type, so the interface consists of the generic functions for lands.
See design.mps.land_.
Types
.....
``typedef struct FreelistStruct *Freelist``
_`.type.freelist`: The type of free lists. The structure
``FreelistStruct`` is declared in the header so that it can be inlined
in other structures, but you should not depend on its details.
``typedef Bool (*FreelistIterateMethod)(Bool *deleteReturn, Freelist fl, Range range, void *closureP, Size closureS)``
_`.type.iterate.method`: A callback function that may be passed to
``FreelistIterate()``. It is called for every isolated contiguous
range in address order, and with the closure arguments that were
originally passed to ``FreelistIterate()``. It must update
``*deleteReturn`` to ``TRUE`` if the range must be deleted from the
free lists, or ``FALSE`` if the range must be kept. The function must
return ``TRUE`` if the iteration must continue, and ``FALSE`` if the
iteration must stop (after possibly deleting the current range).
_`.type.freelist`: The type of free lists. A ``FreelistStruct`` may be
embedded in another structure, or you can create it using
``LandCreate()``.
Functions
.........
External functions
..................
``Res FreelistInit(Freelist fl, Align alignment)``
``LandClass FreelistLandClassGet(void)``
_`.function.init`: Initialize the ``Freelist`` structure pointed to by
``fl``. The argument ``alignment`` is the alignment of address ranges
to be maintained. An initialised free list contains no address ranges.
_`.function.class`: The function ``FreelistLandClassGet()`` returns
the free list class, a subclass of ``LandClass`` suitable for passing
to ``LandCreate()`` or ``LandInit()``.
``void FreelistFinish(Freelist fl)``
_`.function.finish`: Finish the free list pointed to by ``fl``.
``Res FreelistInsert(Range rangeReturn, Freelist fl, Range range)``
_`.function.insert`: If any part of ``range`` is already in the free
list ``fl``, then leave the free list unchanged and return
``ResFAIL``. Otherwise, insert ``range`` into the free list ``fl``;
update ``rangeReturn`` to describe the contiguous isolated range
containing the inserted range (this may differ from ``range`` if there
was coalescence on either side) and return ``ResOK``.
``Res FreelistDelete(Range rangeReturn, Freelist fl, Range range)``
_`.function.delete`: If any part of the range is not in the free list,
then leave the free list unchanged and return ``ResFAIL``. Otherwise,
remove ``range`` from the free list and update ``rangeReturn`` to
describe the contiguous isolated range that formerly contained the
deleted range (this may differ from ``range`` if there were fragments
left on either side), and return ``ResOK``.
``void FreelistIterate(Freelist fl, FreelistIterateMethod iterate, void *closureP, Size closureS)``
_`.function.iterate`: Iterate all isolated contiguous ranges in the
free list ``fl`` in address order, calling ``iterate`` for each one.
See ``FreelistIterateMethod`` for details.
``Bool FreelistFindFirst(Range rangeReturn, Range oldRangeReturn, Freelist fl, Size size, FindDelete findDelete)``
_`.function.find.first`: Locate the first isolated contiguous range in
address order, within the free list ``fl``, of at least ``size``
bytes, update ``rangeReturn`` to that range, and return ``TRUE``. If
there is no such continuous range, return ``FALSE``.
In addition, optionally delete the found range from the free list,
depending on the ``findDelete`` argument. This saves a separate call
to ``FreelistDelete()``, and uses the knowledge of exactly where we
found the range. The value of ``findDelete`` must come from this
enumeration::
enum {
FindDeleteNONE, /* don't delete after finding */
FindDeleteLOW, /* delete size bytes from low end of block */
FindDeleteHIGH, /* delete size bytes from high end of block */
FindDeleteENTIRE /* delete entire range */
};
The original contiguous isolated range in which the range was found is
returned via the ``oldRangeReturn`` argument. (If ``findDelete`` is
``FindDeleteNONE`` or ``FindDeleteENTIRE``, then this will be
identical to the range returned via the ``rangeReturn`` argument.)
``Bool FreelistFindLast(Range rangeReturn, Range oldRangeReturn, Freelist fl, Size size, FindDelete findDelete)``
_`.function.find.last`: Like ``FreelistFindFirst()``, except that it
finds the last block in address order.
``Bool FreelistFindLargest(Range rangeReturn, Range oldRangeReturn, Freelist fl, Size, size, FindDelete findDelete)``
_`.function.find.largest`: Locate the largest block within the free
list ``fl``, and if that block is at least as big as ``size``, return
its range via the ``rangeReturn`` argument, and return ``TRUE``. If
there are no blocks in the free list at least as large as ``size``,
return ``FALSE``. Pass 0 for ``size`` if you want the largest block
unconditionally.
Like ``FreelistFindFirst()``, optionally delete the range from the
free list. (Always the whole range: specifying ``FindDeleteLOW`` or
``FindDeleteHIGH`` has the same effect as ``FindDeleteENTIRE``).
``void FreelistFlushToCBS(Freelist fl, CBS cbs)``
Remove free address ranges from the free list ``fl`` and add them to
the Coalescing Block Structure ``cbs``. Continue until a call to
``CBSInsert()`` fails, or until the free list is empty, whichever
happens first.
``Res FreelistDescribe(Freelist fl, mps_lib_FILE *stream)``
_`.function.describe`: Print a textual representation of the free
list ``fl`` to the given stream, indicating the contiguous ranges in
order. It is provided for debugging purposes only.
Keyword arguments
.................
When initializing a free list, ``LandCreate()`` and ``LandInit()``
take no keyword arguments. Pass ``mps_args_none``.
Implementation
@ -247,6 +126,23 @@ do this, such as using another tag to indicate the last block in the
list, but these would be more complicated.)
Testing
-------
_`.test`: The following testing will be performed on this module:
_`.test.land`: A generic test for land implementations. See
design.mps.land.test.
_`.test.pool`: Two pools (MVT_ and MVFF_) use free lists as a fallback
when low on memory. These are subject to testing in development, QA,
and are heavily exercised by customers.
.. _MVT: poolmvt
.. _MVFF: poolmvff
Opportunities for improvement
-----------------------------
@ -256,7 +152,7 @@ exceed the recorded size of the list.
_`.improve.maxsize`: We could maintain the maximum size of any range
on the list, and use that to make an early exit from
``FreelistFindLargest()``. It's not clear that this would actually be
``freelistFindLargest()``. It's not clear that this would actually be
an improvement.
@ -266,6 +162,8 @@ Document History
- 2013-05-18 GDR_ Initial draft based on CBS "emergency block" design.
- 2014-04-01 GDR_ Moved generic material to design.mps.land_.
.. _GDR: http://www.ravenbrook.com/consultants/gdr/

View file

@ -45,13 +45,14 @@ arena_ The design of the MPS arena
arenavm_ Virtual memory arena
bt_ Bit tables
buffer_ Allocation buffers and allocation points
cbs_ Coalescing block structures
cbs_ Coalescing Block Structure allocator
check_ Design of checking in MPS
class-interface_ Design of the pool class interface
collection_ The collection framework
config_ The design of MPS configuration
critical-path_ The critical path through the MPS
diag_ The design of MPS diagnostic feedback
failover_ Fail-over allocator
finalize_ Finalization
fix_ The Design of the Generic Fix Function
freelist_ Free list allocator
@ -60,6 +61,7 @@ guide.impl.c.format_ Coding standard: conventions for the general format of C
interface-c_ The design of the Memory Pool System interface to C
io_ The design of the MPS I/O subsystem
keyword-arguments_ The design of the MPS mechanism for passing arguments by keyword.
land_ Lands (collections of address ranges)
lib_ The design of the Memory Pool System library interface
lock_ The design of the lock module
locus_ The design for the locus manager
@ -68,15 +70,15 @@ message-gc_ Messages sent when garbage collection begins or ends
nailboard_ Nailboards for ambiguously referenced segments
object-debug_ Debugging Features for Client Objects
pool_ The design of the pool and pool class mechanisms
poolamc_ The design of the automatic mostly-copying memory pool class
poolams_ The design of the automatic mark-and-sweep pool class
poolawl_ Automatic weak linked
poollo_ Leaf object pool class
poolmfs_ The design of the manual fixed small memory pool class
poolmrg_ Guardian poolclass
poolmv_ The design of the manual variable memory pool class
poolmvt_ The design of a new manual-variable memory pool class
poolmvff_ Design of the manually-managed variable-size first-fit pool
poolamc_ Automatic Mostly-Copying pool class
poolams_ Automatic Mark-and-Sweep pool class
poolawl_ Automatic Weak Linked pool class
poollo_ Leaf Object pool class
poolmfs_ Manual Fixed Small pool class
poolmrg_ Manual Rank Guardian pool class
poolmv_ Manual Variable pool class
poolmvt_ Manual Variable Temporal pool class
poolmvff_ Manual Variable First-Fit pool class
prot_ Generic design of the protection module
protan_ ANSI implementation of protection module
protli_ Linux implementation of protection module
@ -122,6 +124,7 @@ writef_ The design of the MPS writef function
.. _config: config
.. _critical-path: critical-path
.. _diag: diag
.. _failover: failover
.. _finalize: finalize
.. _fix: fix
.. _freelist: freelist
@ -130,6 +133,7 @@ writef_ The design of the MPS writef function
.. _interface-c: interface-c
.. _io: io
.. _keyword-arguments: keyword-arguments
.. _land: land
.. _lib: lib
.. _lock: lock
.. _locus: locus

331
mps/design/land.txt Normal file
View file

@ -0,0 +1,331 @@
.. mode: -*- rst -*-
Lands
=====
:Tag: design.mps.land
:Author: Gareth Rees
:Date: 2014-04-01
:Status: complete design
:Revision: $Id$
:Copyright: See section `Copyright and License`_.
Introduction
------------
_`.intro`: This is the design of the *land* abstract data type, which
represents a collection of contiguous address ranges.
_`.readership`: This document is intended for any MPS developer.
_`.source`: design.mps.cbs_, design.mps.freelist_.
_`.overview`: Collections of address ranges are used in several places
in the MPS: the arena stores a set of mapped address ranges; pools
store sets of address ranges which have been acquired from the arena
and sets of address ranges that are available for allocation. The
*land* abstract data type makes it easy to try out different
implementations with different performance characteristics and other
attributes.
_`.name`: The name is inspired by *rangeland* meaning *group of
ranges* (where *ranges* is used in the sense *grazing areas*).
Definitions
-----------
_`.def.range`: A (contiguous) *range* of addresses is a semi-open
interval on address space.
_`.def.isolated`: A contiguous range is *isolated* with respect to
some property it has, if adjacent elements do not have that property.
Requirements
------------
_`.req.set`: Must maintain a set of addresses.
_`.req.add`: Must be able to add address ranges to the set.
_`.req.remove`: Must be able to remove address ranges from the set.
_`.req.size`: Must report concisely to the client when isolated
contiguous ranges of at least a certain size appear and disappear.
_`.req.iterate`: Must support the iteration of all isolated
contiguous ranges.
_`.req.protocol`: Must detect protocol violations.
_`.req.debug`: Must support debugging of client code.
_`.req.align`: Must support an alignment (the alignment of all
addresses specifying ranges) of down to ``sizeof(void *)`` without
losing memory.
Interface
---------
Types
.....
``typedef LandStruct *Land;``
_`.type.land`: The type of a generic land instance.
``typedef Bool (*LandVisitor)(Bool *deleteReturn, Land land, Range range, void *closureP, Size closureS);``
_`.type.visitor`: Type ``LandVisitor`` is a callback function that may
be passed to ``LandIterate()``. It is called for every isolated
contiguous range in address order. The function must return a ``Bool``
indicating whether to continue with the iteration. It may additionally
update ``*deleteReturn`` to ``TRUE`` if the range must be deleted from
the land, or ``FALSE`` if the range must be kept. (The default is to
keep the range, and not all land classes support deletion.)
Generic functions
.................
``Res LandInit(Land land, LandClass class, Arena arena, Align alignment, void *owner, ArgList args)``
_`.function.init`: ``LandInit()`` initializes the land structure for
the given class. The land will perform allocation (if necessary -- not
all land classes need to allocate) in the supplied arena. The
``alignment`` parameter is the alignment of the address ranges that
will be stored and retrieved from the land. The parameter ``owner`` is
output as a parameter to the ``LandInit`` event. The newly initialized
land contains no ranges.
``Res LandCreate(Land *landReturn, Arena arena, LandClass class, Align alignment, void *owner, ArgList args)``
_`.function.create`: ``LandCreate()`` allocates memory for a land
structure of the given class in ``arena``, and then passes all
parameters to ``LandInit()``.
``void LandDestroy(Land land)``
_`.function.destroy`: ``LandDestroy()`` calls ``LandFinish()`` to
finish the land structure, and then frees its memory.
``void LandFinish(Land land)``
_`.function.finish`: ``LandFinish()`` finishes the land structure and
discards any other resources associated with the land.
``Res LandInsert(Range rangeReturn, Land land, Range range)``
_`.function.insert`: If any part of ``range`` is already in the
land, then leave it unchanged and return ``ResFAIL``. Otherwise,
attempt to insert ``range`` into the land. If the insertion succeeds,
then update ``rangeReturn`` to describe the contiguous isolated range
containing the inserted range (this may differ from ``range`` if there
was coalescence on either side) and return ``ResOK``. If the insertion
fails, return a result code indicating allocation failure.
_`.function.insert.fail`: Insertion of a valid range (that is, one
that does not overlap with any range in the land) can only fail if the
new range is isolated and the allocation of the necessary data
structure to represent it failed.
_`.function.insert.alias`: It is acceptable for ``rangeReturn`` and
``range`` to share storage.
``Res LandDelete(Range rangeReturn, Land land, Range range)``
_`.function.delete`: If any part of the range is not in the land,
then leave the land unchanged and return ``ResFAIL``. Otherwise, update
``rangeReturn`` to describe the contiguous isolated range that
contains ``range`` (this may differ from ``range`` if there are
fragments on either side) and attempt to delete the range from the
land. If the deletion succeeds, return ``ResOK``. If the deletion
fails, return a result code indicating allocation failure.
_`.function.delete.fail`: Deletion of a valid range (that is, one
that is wholly contained in the land) can only fail if there are
fragments on both sides and the allocation of the necessary data
structures to represent them fails.
_`.function.delete.return`: ``LandDelete()`` returns the contiguous
isolated range that contains ``range`` even if the deletion fails.
This is so that the caller can try deleting the whole block (which is
guaranteed to succeed) and managing the fragments using a fallback
strategy.
_`.function.delete.alias`: It is acceptable for ``rangeReturn`` and
``range`` to share storage.
``void LandIterate(Land land, LandIterateMethod iterate, void *closureP, Size closureS)``
_`.function.iterate`: ``LandIterate()`` is the function used to
iterate all isolated contiguous ranges in a land. It receives a
pointer, ``Size`` closure pair to pass on to the iterator method, and
an iterator method to invoke on every range. If the iterator method
returns ``FALSE``, then the iteration is terminated.
``Bool LandFindFirst(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)``
_`.function.find.first`: Locate the first block (in address order)
within the land of at least the specified size, update ``rangeReturn``
to describe that range, and return ``TRUE``. If there is no such
block, it returns ``FALSE``.
In addition, optionally delete the top, bottom, or all of the found
range, depending on the ``findDelete`` argument. This saves a separate
call to ``LandDelete()``, and uses the knowledge of exactly where we
found the range. The value of ``findDelete`` must come from this
enumeration::
enum {
FindDeleteNONE, /* don't delete after finding */
FindDeleteLOW, /* delete size bytes from low end of block */
FindDeleteHIGH, /* delete size bytes from high end of block */
FindDeleteENTIRE /* delete entire range */
};
The original contiguous isolated range in which the range was found is
returned via the ``oldRangeReturn`` argument. (If ``findDelete`` is
``FindDeleteNONE`` or ``FindDeleteENTIRE``, then this will be
identical to the range returned via the ``rangeReturn`` argument.)
``Bool LandFindLast(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)``
_`.function.find.last`: Like ``LandFindFirst()``, except that it
finds the last block in address order.
``Bool LandFindLargest(Range rangeReturn, Range oldRangeReturn, Land land, Size size, FindDelete findDelete)``
_`.function.find.largest`: Locate the largest block within the
land, and if that block is at least as big as ``size``, return its
range via the ``rangeReturn`` argument, and return ``TRUE``. If there
are no blocks in the land at least as large as ``size``, return
``FALSE``. Pass 0 for ``size`` if you want the largest block
unconditionally.
Like ``LandFindFirst()``, optionally delete the range (specifying
``FindDeleteLOW`` or ``FindDeleteHIGH`` has the same effect as
``FindDeleteENTIRE``), and return the original contiguous isolated
range in which the range was found via the ``oldRangeReturn``
argument.
``Res LandFindInZones(Range rangeReturn, Range oldRangeReturn, Land land, Size size, ZoneSet zoneSet, Bool high)``
_`.function.find.zones`: Locate a block at least as big as ``size``
that lies entirely within the ``zoneSet``, return its range via the
``rangeReturn`` argument, and return ``ResOK``. (The first such block,
if ``high`` is ``FALSE``, or the last, if ``high`` is ``TRUE``.) If
there is no such block, , return ``ResFAIL``.
Delete the range as for ``LandFindFirst()`` and ``LastFindLast()``
(with the effect of ``FindDeleteLOW`` if ``high`` is ``FALSE`` and the
effect of ``FindDeleteHIGH`` if ``high`` is ``TRUE``), and return the
original contiguous isolated range in which the range was found via
the ``oldRangeReturn`` argument.
_`.function.find.zones.fail`: It's possible that the range can't be
deleted from the land because that would require allocation, in which
case the result code will indicate the cause of the failure.
``Res LandDescribe(Land land, mps_lib_FILE *stream)``
_`.function.describe`: ``LandDescribe()`` prints a textual
representation of the land to the given stream, indicating the
contiguous ranges in order, as well as the structure of the underlying
splay tree implementation. It is provided for debugging purposes only.
``void LandFlush(Land dest, Land src)``
_`.function.flush`: Delete ranges of addresses from ``src`` and insert
them into ``dest``, so long as ``LandInsert()`` remains successful.
Implementations
---------------
There are three land implementations:
#. CBS (Coalescing Block Structure) stores ranges in a splay tree. It
has fast (logarithmic in the number of ranges) insertion, deletion
and searching, but has substantial space overhead. See
design.mps.cbs_.
#. Freelist stores ranges in an address-ordered free list, as in
traditional ``malloc()`` implementations. Insertion, deletion, and
searching are slow (proportional to the number of ranges) but it
does not need to allocate. See design.mps.freelist_.
#. Failover combines two lands, using one (the *primary*) until it
fails, and then falls back to the other (the *secondary*). See
design.mps.failover_.
.. _design.mps.cbs: cbs
.. _design.mps.freelist: freelist
.. _design.mps.failover: failover
Testing
-------
_`.test`: There is a stress test for implementations of this interface
in impl.c.landtest. This allocates a large block of memory and then
simulates the allocation and deallocation of ranges within this block
using both a ``Land`` and a ``BT``. It makes both valid and invalid
requests, and compares the ``Land`` response to the correct behaviour
as determined by the ``BT``. It iterates the ranges in the ``Land``,
comparing them to the ``BT``. It invokes the ``LandDescribe()``
generic function, but makes no automatic test of the resulting output.
Document History
----------------
- 2014-04-01 GDR_ Created based on design.mps.cbs_.
.. _GDR: http://www.ravenbrook.com/consultants/gdr/
Copyright and License
---------------------
Copyright © 2014 Ravenbrook Limited. All rights reserved.
<http://www.ravenbrook.com/>. This is an open source license. Contact
Ravenbrook for commercial licensing options.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
#. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
#. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
#. Redistributions in any form must be accompanied by information on how
to obtain complete source code for this software and any
accompanying software that uses this software. The source code must
either be included in the distribution or be available for no more than
the cost of distribution plus a nominal fee, and must be freely
redistributable under reasonable conditions. For an executable file,
complete source code means the source code for all modules it contains.
It does not include source code for modules or files that typically
accompany the major components of the operating system on which the
executable file runs.
**This software is provided by the copyright holders and contributors
"as is" and any express or implied warranties, including, but not
limited to, the implied warranties of merchantability, fitness for a
particular purpose, or non-infringement, are disclaimed. In no event
shall the copyright holders and contributors be liable for any direct,
indirect, incidental, special, exemplary, or consequential damages
(including, but not limited to, procurement of substitute goods or
services; loss of use, data, or profits; or business interruption)
however caused and on any theory of liability, whether in contract,
strict liability, or tort (including negligence or otherwise) arising in
any way out of the use of this software, even if advised of the
possibility of such damage.**

View file

@ -120,11 +120,13 @@ Implementation
--------------
_`.impl.free-list`: The pool stores its free list in a CBS (see
//gdr-peewit/info.ravenbrook.com/project/mps/branch/2013-05-17/emergency/design/poolmvff.txt
`design.mps.cbs <cbs/>`_), failing over in emergencies to a Freelist
(see design.mps.freelist) when the CBS cannot allocate new control
design.mps.cbs_), failing over in emergencies to a Freelist (see
design.mps.freelist_) when the CBS cannot allocate new control
structures. This is the reason for the alignment restriction above.
.. _design.mps.cbs: cbs
.. _design.mps.freelist: freelist
Details
-------

View file

@ -25,8 +25,8 @@ Requirements
------------
_`.req.range`: A range object must be able to represent an arbitrary
range of addresses that does not include the top grain of the address
space.
range of addresses that neither starts at ``NULL`` nor includes the
top grain of the address space.
_`.req.empty`: A range object must be able to represent the empty
range.
@ -55,6 +55,12 @@ empty.
Initialize ``dest`` to be a copy of ``src``.
``void RangeInitSize(Range range, Addr base, Size size)``
Initialize a range object to represent the half-open address range
between ``base`` (inclusive) and ``base + size`` (exclusive). If
``size == 0`` then the range is empty.
``void RangeFinish(Range range)``
Finish a range object. Because a range object uses no heap resources

View file

@ -0,0 +1,427 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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@ -6,7 +6,7 @@ Splay trees
:Tag: design.mps.splay
:Author: Gavin Matthews
:Date: 1998-05-01
:Status: draft document
:Status: complete design
:Revision: $Id$
:Copyright: See `Copyright and License`_.
:Index terms: pair: splay trees; design
@ -22,9 +22,13 @@ implementation.
_`.readership`: This document is intended for any MM developer.
_`.source`: The primary sources for this design are [ST85]_ and
[Sleator96]_. Also as CBS is a client, design.mps.cbs. As
PoolMVFF is an indirect client, design.mps.poolmvff(1). Also, as
PoolMV2 is an (obsolescent?) indirect client, design.mps.poolmv2.
[Sleator96]_. As CBS is a client, design.mps.cbs_. As PoolMVFF is an
indirect client, design.mps.poolmvff_. Also, as PoolMVT is an indirect
client, design.mps.poolmvt_.
.. _design.mps.cbs: cbs
.. _design.mps.poolmvt: poolmvt
.. _design.mps.poolmvff: poolmvff
_`.background`: The following background documents influence the design:
guide.impl.c.adt(0).
@ -43,42 +47,46 @@ usage patterns. Unused nodes have essentially no time overhead.
Definitions
-----------
_`.def.splay-tree`: A "Splay Tree" is a self-adjusting binary tree as
described in paper.st85(0), paper.sleator96(0).
_`.def.splay-tree`: A *splay tree* is a self-adjusting binary tree as
described in [ST85]_ and [Sleator96]_.
_`.def.node`: A "node" is used in the typical datastructure sense to
_`.def.node`: A *node* is used in the typical data structure sense to
mean an element of a tree (see also `.type.splay.node`_).
_`.def.key`: A "key" is a value associated with each node; the keys
_`.def.key`: A *key* is a value associated with each node; the keys
are totally ordered by a client provided comparator.
_`.def.comparator`: A "comparator" is a function that compares keys to
determine their ordering (see also `.type.splay.compare.method`_).
_`.def.comparator`: A *comparator* is a function that compares keys to
determine their ordering (see also `.type.tree.compare.method`_).
_`.def.successor`: Node *N1* is the "successor" of node *N2* if *N1*
and *N2* are both in the same tree, and the key of *N1* immediately
follows the key of *N2* in the ordering of all keys for the tree.
_`.def.successor`: Node *N*\ :subscript:`2` is the *successor* of node
*N*\ :subscript:`1` if *N*\ :subscript:`1` and *N*\ :subscript:`2` are
both in the same tree, and the key of *N*\ :subscript:`2` immediately
follows the key of *N*\ :subscript:`1` in the ordering of all keys for
the tree.
_`.def.left-child`: Each node *N* contains a "left child", which is a
_`.def.left-child`: Each node *N* contains a *left child*, which is a
(possibly empty) sub-tree of nodes. The key of *N* is ordered after
the keys of all nodes in this sub-tree.
_`.def.right-child`: Each node *N* contains a "right child", which is
_`.def.right-child`: Each node *N* contains a *right child*, which is
a (possibly empty) sub-tree of nodes. The key of *N* is ordered before
the keys of all nodes in this sub-tree.
_`.def.neighbour`: A node *N* which has key *Kn* is a "neighbour" of a
key *K* if either *Kn* is the first key in the total order which
compares greater than *K* or if *Kn* is the last key in the total
order which compares less than *K*.
_`.def.neighbour`: The *left neighbour* of a key *K* is the node *N*
with the largest key that compares less than *K* in the total order.
The *right neighbour* of a key *K* is the node *N* with the smaller
key that compares greater than *K* in the total order. A node is a
*neighbour* of a key if it is either the left or right neighbour of
the key.
_`.def.first`: A node is the "first" node in a set of nodes if its key
_`.def.first`: A node is the *first* node in a set of nodes if its key
compares less than the keys of all other nodes in the set.
_`.def.last`: A node is the "last" node in a set of nodes if its key
_`.def.last`: A node is the *last* node in a set of nodes if its key
compares greater than the keys of all other nodes in the set.
_`.def.client-property`: A "client property" is a value that the
_`.def.client-property`: A *client property* is a value that the
client may associate with each node in addition to the key (a block
size, for example). This splay tree implementation provides support
for efficiently finding the first or last nodes with suitably large
@ -89,32 +97,27 @@ Requirements
------------
_`.req`: These requirements are drawn from those implied by
design.mps.poolmv2, design.mps.poolmvff(1), design.mps.cbs(2) and
design.mps.poolmvt_, design.mps.poolmvff_, design.mps.cbs_, and
general inferred MPS requirements.
_`.req.order`: Must maintain a set of abstract keys which is totally
ordered for a comparator.
_`.req.tree`: The keys must be associated with nodes arranged in a
Splay Tree.
_`.req.splay`: Common operations must have low amortized cost.
_`.req.splay`: Common operations must balance the tree by splaying it,
to achieve low amortized cost (see paper.st85(0)).
_`.req.add`: Must be able to add new members. This is a common
_`.req.add`: Must be able to add new nodes. This is a common
operation.
_`.req.remove`: Must be able to remove members. This is a common
_`.req.remove`: Must be able to remove nodes. This is a common
operation.
_`.req.locate`: Must be able to locate a member, given a key. This is
_`.req.locate`: Must be able to locate a node, given a key. This is
a common operation.
_`.req.neighbours`: Must be able to locate the neighbouring members
(in order) of a non-member, given a key (see `.def.neighbour`_). This
is a common operation.
_`.req.neighbours`: Must be able to locate the neighbouring nodes of a
key (see `.def.neighbour`_). This is a common operation.
_`.req.iterate`: Must be able to iterate over all members in order
_`.req.iterate`: Must be able to iterate over all nodes in key order
with reasonable efficiency.
_`.req.protocol`: Must support detection of protocol violations.
@ -141,10 +144,73 @@ _`.req.root`: Must be able to find the root of a splay tree (if one
exists).
External types
--------------
Generic binary tree interface
-----------------------------
Types
.....
``typedef struct TreeStruct *Tree``
_`.type.tree`: ``Tree`` is the type of a node in a binary tree.
``Tree`` contains no fields to store the key associated with the node,
or the client property. Again, it is intended that the ``TreeStruct``
can be embedded in another structure, and that this is how the
association will be made (see `.usage.client-node`_ for an example).
No convenience functions are provided for allocation or deallocation.
``typedef void *TreeKey``
_`.type.treekey`: ``TreeKey`` is the type of a key associated with a
node in a binary tree. It is an alias for ``void *`` but expresses the
intention.
``typedef TreeKey (*TreeKeyMethod)(Tree tree)``
_`.type.tree.key.method`: A function of type ``TreeKey`` returns the
key associated with a node in a binary tree. (Since there is no space
in a ``TreeStruct`` to store a key, it is expected that the
``TreeStruct`` is embedded in another structure from which the key can
be extracted.)
``typedef Compare (*TreeCompare)(Tree tree, TreeKey key)``
_`.type.tree.compare.method`: A function of type ``TreeCompare`` is
required to compare ``key`` with the key the client associates with
that splay tree node ``tree``, and return the appropriate Compare
value (see `.usage.compare`_ for an example). The function compares a
key with a node, rather than a pair of keys or nodes as might seem
more obvious. This is because the details of the mapping between nodes
and keys is left to the client (see `.type.tree`_), and the splaying
operations compare keys with nodes (see `.impl.splay`_).
``typedef Res (*TreeDescribeMethod)(Tree tree, mps_lib_FILE *stream)``
_`.type.tree.describe.method`: A function of type
``TreeDescribeMethod`` is required to write (via ``WriteF()``) a
client-oriented representation of the splay node. The output should be
non-empty, short, and without newline characters. This is provided for
debugging purposes only.
Functions
.........
``Bool TreeCheck(Tree tree)``
_`.function.tree.check`: This is a check function for the
``Tree`` type (see guide.impl.c.adt.method.check and
design.mps.check_).
.. _design.mps.check: check
Splay tree interface
--------------------
Types
.....
``typedef struct SplayTreeStruct SplayTreeStruct``
``typedef struct SplayTreeStruct *SplayTree``
_`.type.splay.tree`: ``SplayTree`` is the type of the main object at
@ -153,39 +219,7 @@ the root of the splay tree. It is intended that the
`.usage.client-tree`_ for an example). No convenience functions are
provided for allocation or deallocation.
``typedef struct TreeStruct TreeStruct``
``typedef struct TreeStruct *Tree``
_`.type.splay.node`: ``Tree`` is the type of a binary tree, used as the
representation of the nodes of the splay tree.
``Tree`` contains no fields to store the key
associated with the node, or the client property. Again, it is
intended that the ``TreeStruct`` can be embedded in another
structure, and that this is how the association will be made (see
`.usage.client-node`_ for an example). No convenience functions are
provided for allocation or deallocation.
``typedef Compare (*TreeCompare)(Tree tree, TreeKey key)``
_`.type.splay.compare.method`: A function of type
``TreeCompare`` is required to compare ``key`` with the key the
client associates with that splay tree node ``tree``, and return the
appropriate Compare value (see `.usage.compare`_ for an example). The
function compares a key with a node, rather than a pair of keys or
nodes as might seem more obvious. This is because the details of the
mapping between nodes and keys is left to the client (see
`.type.splay.node`_), and the splaying operations compare keys with
nodes (see `.impl.splay`_).
``typedef Res (*SplayNodeDescribeMethod)(Tree tree, mps_lib_FILE *stream)``
_`.type.splay.node.describe.method`: A function of type
``SplayNodeDescribeMethod`` is required to write (via ``WriteF()``) a
client-oriented representation of the splay node. The output should be
non-empty, short, and without return characters. This is provided for
debugging purposes only.
``typedef Bool (*SplayTestNodeMethod)(SplayTree splay, Tree tree, void *closureP, unsigned long closureS)``
``typedef Bool (*SplayTestNodeMethod)(SplayTree splay, Tree tree, void *closureP, Size closureS)``
_`.type.splay.test.node.method`: A function of type
``SplayTestNodeMethod`` required to determine whether the node itself
@ -194,7 +228,7 @@ meets some client determined property (see `.prop`_ and
``closureS`` describe the environment for the function (see
`.function.splay.find.first`_ and `.function.splay.find.last`_).
``typedef Bool (*SplayTestTreeMethod)(SplayTree splay, Tree tree, void *closureP, unsigned long closureS)``
``typedef Bool (*SplayTestTreeMethod)(SplayTree splay, Tree tree, void *closureP, Size closureS)``
_`.type.splay.test.tree.method`: A function of type
``SplayTestTreeMethod`` is required to determine whether any of the
@ -210,46 +244,39 @@ environment for the function (see `.function.splay.find.first`_ and
``typedef void (*SplayUpdateNodeMethod)(SplayTree splay, Tree tree)``
_`.type.splay.update.node.method`: A function of type
``SplayUpdateNodeMethod`` is required to update any client
datastructures associated with a node to maintain some client
determined property (see `.prop`_) given that the children of the node
have changed. (See
`.usage.callback`_ for an example)
``SplayUpdateNodeMethod`` is required to update any client data
structures associated with a node to maintain some client determined
property (see `.prop`_) given that the children of the node have
changed. (See `.usage.callback`_ for an example)
External functions
------------------
Functions
.........
_`.function.no-thread`: The interface functions are not designed to be
either thread-safe or re-entrant. Clients of the interface are
responsible for synchronization, and for ensuring that client-provided
methods invoked by the splay module (`.type.splay.compare.method`_,
`.type.splay.test.node.method`_, `.type.splay.test.tree.method`_,
`.type.splay.update.node.method`_) do not call functions of the splay
module.
methods invoked by the splay module (`.type.tree.compare.method`_,
`.type.tree.key.method`_, `.type.splay.test.node.method`_,
`.type.splay.test.tree.method`_, `.type.splay.update.node.method`_) do
not call functions of the splay module.
``Bool SplayTreeCheck(SplayTree splay)``
_`.function.splay.tree.check`: This is a check function for the
SplayTree type (see guide.impl.c.adt.method.check &
design.mps.check(0)).
``SplayTree`` type (see guide.impl.c.adt.method.check and
design.mps.check_).
``Bool SplayNodeCheck(Tree tree)``
_`.function.splay.node.check`: This is a check function for the
``Tree`` type (see guide.impl.c.adt.method.check &
design.mps.check(0)).
``void SplayTreeInit(SplayTree splay, SplayCompareMethod compare, SplayUpdateNodeMethod updateNode)``
``void SplayTreeInit(SplayTree splay, TreeCompareMethod compare, TreeKeyMethod nodeKey, SplayUpdateNodeMethod updateNode)``
_`.function.splay.tree.init`: This function initialises a
``SplayTree`` (see guide.impl.c.adt.method.init). It requires a
``compare`` method that defines a total ordering on nodes (see
`.req.order`_); the effect of supplying a compare method that does not
implement a total ordering is undefined. It also requires an
``updateNode`` method, which will be used to keep client properties up
to date when the tree structure changes; the value
``SplayTrivUpdate`` may be used for this method if there is no
``SplayTree`` (see guide.impl.c.adt.method.init). The ``nodeKey``
function extracts a key from a tree node, and the ``compare`` function
defines a total ordering on keys of nodes (see `.req.order`_). The
effect of supplying a compare method that does not implement a total
ordering is undefined. The ``updateNode`` method is used to keep
client properties up to date when the tree structure changes; the
value ``SplayTrivUpdate`` may be used for this method if there is no
need to maintain client properties. (See `.usage.initialization`_ for
an example use).
@ -259,7 +286,7 @@ _`.function.splay.tree.finish`: This function clears the fields of a
``SplayTree`` (see guide.impl.c.adt.method.finish). Note that it does
not attempt to finish or deallocate any associated ``Tree``
objects; clients wishing to destroy a non-empty ``SplayTree`` must
first explicitly descend the tree and call ``SplayNodeFinish()`` on
first explicitly descend the tree and call ``TreeFinish()`` on
each node from the bottom up.
``Bool SplayTreeInsert(SplayTree splay, Tree tree, void *key)``
@ -281,84 +308,75 @@ given node does not compare ``CompareEQUAL`` with the given key, then
function first splays the tree at the given key. (See `.usage.delete`_
for an example use).
``Bool SplayTreeFind(Tree *nodeReturn, SplayTree splay, void *key)``
``Bool SplayTreeFind(Tree *nodeReturn, SplayTree splay, TreeKey key)``
_`.function.splay.tree.search`: This function searches the splay tree
for a node that compares ``CompareEQUAL`` to the given key (see
`.req.locate`_). It splays the tree at the key. It returns ``FALSE``
if there is no such node in the tree, otherwise ``*nodeReturn`` will
be set to the node.
_`.function.splay.tree.find`: Search the splay tree for a node that
compares ``CompareEQUAL`` to the given key (see `.req.locate`_), and
splay the tree at the key. Return ``FALSE`` if there is no such node
in the tree, otherwise set ``*nodeReturn`` to the node and return
``TRUE``.
``Bool SplayTreeNeighbours(Tree *leftReturn, Tree *rightReturn, SplayTree splay, void *key)``
``Bool SplayTreeNeighbours(Tree *leftReturn, Tree *rightReturn, SplayTree splay, TreeKey key)``
_`.function.splay.tree.neighbours`: This function searches a splay
tree for the two nodes that are the neighbours of the given key (see
`.req.neighbours`_). It splays the tree at the key. ``*leftReturn``
will be the neighbour which compares less than the key if such a
neighbour exists; otherwise it will be ``TreeEMPTY``. ``*rightReturn`` will
be the neighbour which compares greater than the key if such a
neighbour exists; otherwise it will be ``TreeEMPTY``. The function returns
``FALSE`` if any node in the tree compares ``CompareEQUAL`` with the
given key. (See `.usage.insert`_ for an example use).
_`.function.splay.tree.neighbours`: Search a splay tree for the two
nodes that are the neighbours of the given key (see
`.req.neighbours`_). Splay the tree at the key. If any node in the
tree compares ``CompareEQUAL`` with the given key, return ``FALSE``.
Otherwise return ``TRUE``, set ``*leftReturn`` to the left neighbour
of the key (or ``TreeEMPTY`` if the key has no left neighbour), and
set ``*rightReturn`` to the right neighbour of the key (or
``TreeEMPTY`` if the key has no right neighbour). See `.usage.insert`_
for an example of use.
``Tree SplayTreeFirst(SplayTree splay, void *zeroKey)``
``Tree SplayTreeFirst(SplayTree splay)``
_`.function.splay.tree.first`: This function splays the tree at the
first node, and returns that node (see `.req.iterate`_). The supplied
key should compare ``CompareLESS`` with all nodes in the tree. It will
return ``TreeEMPTY`` if the tree has no nodes.
_`.function.splay.tree.first`: If the tree has no nodes, return
``TreeEMPTY``. Otherwise, splay the tree at the first node, and return
that node (see `.req.iterate`_).
``Tree SplayTreeNext(SplayTree splay, Tree oldNode, void *oldKey)``
``Tree SplayTreeNext(SplayTree splay, TreeKey key)``
_`.function.splay.tree.next`: This function receives a node and key
and returns the successor node to that node (see `.req.iterate`_).
This function is intended for use in iteration when the received node
will be the current root of the tree, but is robust against being
interspersed with other splay operations (provided the old node still
exists). The supplied key must compare ``CompareEQUAL`` to the
supplied node. Note that use of this function rebalances the tree for
each node accessed. If many nodes are accessed as a result of multiple
uses, the resultant tree will be generally well balanced. But if the
tree was previously beneficially balanced for a small working set of
accesses, then this local optimization will be lost. (see
`.future.parent`_).
_`.function.splay.tree.next`: If the tree contains a right neighbour
for ``key``, splay the tree at that node and return it. Otherwise
return ``TreeEMPTY``. See `.req.iterate`_.
``Res SplayTreeDescribe(SplayTree splay, mps_lib_FILE *stream, SplayNodeDescribeMethod nodeDescribe)``
``Res SplayTreeDescribe(SplayTree splay, mps_lib_FILE *stream, TreeDescribeMethod nodeDescribe)``
_`.function.splay.tree.describe`: This function prints (using
``WriteF``) to the stream a textual representation of the given splay
tree, using ``nodeDescribe`` to print client-oriented representations
of the nodes (see `.req.debug`_).
_`.function.splay.tree.describe`: Print (using ``WriteF``) a textual
representation of the given splay tree to the stream, using
``nodeDescribe`` to print client-oriented representations of the nodes
(see `.req.debug`_).
``Bool SplayFindFirst(Tree *nodeReturn, SplayTree splay, SplayTestNodeMethod testNode, SplayTestTreeMethod testTree, void *closureP, unsigned long closureS)``
``Bool SplayFindFirst(Tree *nodeReturn, SplayTree splay, SplayTestNodeMethod testNode, SplayTestTreeMethod testTree, void *closureP, Size closureS)``
_`.function.splay.find.first`: ``SplayFindFirst()`` finds the first node
in the tree that satisfies some client property (as determined by the
``testNode`` and ``testTree`` methods) (see `.req.property.find`_).
``closureP`` and ``closureS`` are arbitrary values, and are passed to
the ``testNode`` and ``testTree`` methods which may use the values as
closure environments. If there is no satisfactory node, then ``FALSE``
is returned, otherwise ``*nodeReturn`` is set to the node. (See
`.usage.delete`_ for an example use).
_`.function.splay.find.first`: Find the first node in the tree that
satisfies some client property, as determined by the ``testNode`` and
``testTree`` methods (see `.req.property.find`_). ``closureP`` and
``closureS`` are arbitrary values, and are passed to the ``testNode``
and ``testTree`` methods which may use the values as closure
environments. If there is no satisfactory node, return ``FALSE``;
otherwise set ``*nodeReturn`` to the node and return ``TRUE``. See
`.usage.delete`_ for an example.
``Bool SplayFindFirst(Tree *nodeReturn, SplayTree splay, SplayTestNodeMethod testNode, SplayTestTreeMethod testTree, void *closureP, unsigned long closureS)``
``Bool SplayFindLast(Tree *nodeReturn, SplayTree splay, SplayTestNodeMethod testNode, SplayTestTreeMethod testTree, void *closureP, Size closureS)``
_`.function.splay.find.last`: ``SplayFindLast()`` finds the last node
in the tree that satisfies some client property (as determined by the
``testNode`` and ``testTree`` methods) (see `.req.property.find`_).
``closureP`` and ``closureS`` are arbitrary values, and are passed to
the ``testNode`` and ``testTree`` methods which may use the values as
closure environments. If there is no satisfactory node, then ``FALSE``
is returned, otherwise ``*nodeReturn`` is set to the node.
_`.function.splay.find.last`: As ``SplayFindFirst()``, but find the
last node in the tree that satisfies the client property.
``void SplayNodeRefresh(SplayTree splay, Tree tree, void *key)``
``void SplayNodeRefresh(SplayTree splay, Tree tree, TreeKey key)``
_`.function.splay.node.refresh`: ``SplayNodeRefresh()`` must be called
whenever the client property (see `.prop`_) at a node changes (see
`.req.property.change`_). It will call the ``updateNode`` method on
the given node, and any other nodes that may require update. The
_`.function.splay.node.refresh`: Call the ``updateNode`` method on the
given node, and on any other nodes that may require updating. The
client key for the node must also be supplied; the function splays the
tree at this key. (See `.usage.insert`_ for an example use).
tree at this key. (See `.usage.insert`_ for an example use). This
function must be called whenever the client property (see `.prop`_) at
a node changes (see `.req.property.change`_).
``void SplayNodeUpdate(SplayTree splay, Tree node)``
_`.function.splay.node.update`: Call the ``updateNode`` method on the
given node, but leave other nodes unchanged. This may be called when a
new node is created, to get the client property off the ground.
Client-determined properties
@ -386,7 +404,7 @@ tree at the specified node, which may provoke calls to the
``updateNode`` method will also be called whenever a new splay node is
inserted into the tree.
_`.prop.example`: For example, if implementing an address ordered tree
_`.prop.example`: For example, if implementing an address-ordered tree
of free blocks using a splay tree, a client might choose to use the
base address of each block as the key for each node, and the size of
each block as the client property. The client can then maintain as a
@ -396,7 +414,7 @@ last block of at least a given size. See `.usage.callback`_ for an
example ``updateNode`` method for such a client.
_`.prop.ops`: The splay operations must cause client properties for
nodes to be updated in the following circumstances:- (see `.impl`_ for
nodes to be updated in the following circumstances (see `.impl`_ for
details):
_`.prop.ops.rotate`: rotate left, rotate right -- We need to update
@ -443,16 +461,16 @@ _`.usage.client-tree`: Tree structure to embed a ``SplayTree`` (see
/* no obvious client fields for this simple example */
} FreeTreeStruct;
_`.usage.client-node`: Node structure to embed a Tree (see `.type.splay.node`_)::
_`.usage.client-node`: Node structure to embed a ``Tree`` (see `.type.tree`_)::
typedef struct FreeBlockStruct {
TreeStruct treeStruct; /* embedded splay node */
Addr base; /* base address of block is also the key */
Size size; /* size of block is also the client property */
Size maxSize; /* cached value for maximum size in subtree */
TreeStruct treeStruct; /* embedded splay node */
Addr base; /* base address of block is also the key */
Size size; /* size of block is also the client property */
Size maxSize; /* cached value for maximum size in subtree */
} FreeBlockStruct;
_`.usage.callback`: updateNode callback method (see
_`.usage.callback`: ``updateNode`` callback method (see
`.type.splay.update.node.method`_)::
void FreeBlockUpdateNode(SplayTree splay, Tree tree)
@ -462,18 +480,18 @@ _`.usage.callback`: updateNode callback method (see
/* the cached value for the left subtree (if any) and the cached */
/* value of the right subtree (if any) */
FreeBlock freeNode = FreeBlockOfSplayNode(tree);
FreeBlock freeNode = FreeBlockOfTree(tree);
Size maxSize = freeNode.size;
if (TreeHasLeft(tree)) {
FreeBlock leftNode = FreeBlockOfSplayNode(TreeLeft(tree));
FreeBlock leftNode = FreeBlockOfTree(TreeLeft(tree));
if(leftNode.maxSize > maxSize)
maxSize = leftNode->maxSize;
}
if (TreeHasRight(tree)) {
FreeBlock rightNode = FreeBlockOfSplayNode(TreeRight(tree));
FreeBlock rightNode = FreeBlockOfTree(TreeRight(tree));
if(rightNode.maxSize > maxSize)
maxSize = rightNode->maxSize;
}
@ -481,13 +499,13 @@ _`.usage.callback`: updateNode callback method (see
freeNode->maxSize = maxSize;
}
_`.usage.compare`: Comparison function (see `.type.splay.compare.method`_)::
_`.usage.compare`: Comparison function (see `.type.tree.compare.method`_)::
Compare FreeBlockCompare(Tree tree, TreeKey key) {
Addr base1, base2, limit2;
FreeBlock freeNode = FreeBlockOfSplayNode(tree);
FreeBlock freeNode = FreeBlockOfTree(tree);
base1 = (Addr *)key;
base1 = (Addr)key;
base2 = freeNode->base;
limit2 = AddrAdd(base2, freeNode->size);
@ -503,13 +521,13 @@ _`.usage.test.tree`: Test tree function (see
`.type.splay.test.tree.method`_)::
Bool FreeBlockTestTree(SplayTree splay, Tree tree
void *closureP, unsigned long closureS) {
void *closureP, Size closureS) {
/* Closure environment has wanted size as value of closureS. */
/* Look at the cached value for the node to see if any */
/* blocks in the subtree are big enough. */
Size size = (Size)closureS;
FreeBlock freeNode = FreeBlockOfSplayNode(tree);
Size size = closureS;
FreeBlock freeNode = FreeBlockOfTree(tree);
return freeNode->maxSize >= size;
}
@ -517,30 +535,30 @@ _`.usage.test.node`: Test node function (see
`.type.splay.test.node.method`_)::
Bool FreeBlockTestNode(SplayTree splay, Tree tree
void *closureP, unsigned long closureS) {
void *closureP, Size closureS) {
/* Closure environment has wanted size as value of closureS. */
/* Look at the size of the node to see if is big enough. */
Size size = (Size)closureS;
FreeBlock freeNode = FreeBlockOfSplayNode(tree);
Size size = closureS;
FreeBlock freeNode = FreeBlockOfTree(tree);
return freeNode->size >= size;
}
_`.usage.initialization`: Client's initialization function (see
`.function.splay.tree.init`_)::
void FreeTreeInit(FreeTree tree) {
void FreeTreeInit(FreeTree freeTree) {
/* Initialize the embedded splay tree. */
SplayTreeInit(&tree->splayTree, FreeBlockCompare, FreeBlockUpdateNode);
SplayTreeInit(&freeTree->splayTree, FreeBlockCompare, FreeBlockUpdateNode);
}
_`.usage.insert`: Client function to add a new free block into the
tree, merging it with an existing block if possible::
void FreeTreeInsert(FreeTree tree, Addr base, Addr limit) {
SplayTree splayTree = &tree->splayTree;
void FreeTreeInsert(FreeTree freeTree, Addr base, Addr limit) {
SplayTree splayTree = &freeTree->splayTree;
Tree leftNeighbour, rightNeighbour;
void *key = (void *)base; /* use the base of the block as the key */
TreeKey key = base; /* use the base of the block as the key */
Res res;
/* Look for any neighbouring blocks. (.function.splay.tree.neighbours) */
@ -556,7 +574,7 @@ tree, merging it with an existing block if possible::
/* The client housekeeping is left as an exercise to the reader. */
/* This changes the size of a block, which is the client */
/* property of the splay node. See `.function.splay.node.refresh`_ */
SplayNodeRefresh(tree, leftNeighbour, key);
SplayNodeRefresh(splayTree, leftNeighbour, key);
} else if (rightNeighbour != TreeEMPTY &&
FreeBlockBaseOfSplayNode(rightNeighbour) == limit) {
@ -564,18 +582,19 @@ tree, merging it with an existing block if possible::
/* The client housekeeping is left as an exercise to the reader. */
/* This changes the size of a block, which is the client */
/* property of the splay node. See `.function.splay.node.refresh`_ */
SplayNodeRefresh(tree, rightNeighbour, key);
SplayNodeRefresh(splayTree, rightNeighbour, key);
} else {
/* Not contiguous - so insert a new node */
FreeBlock newBlock = (FreeBlock)allocate(sizeof(FreeBlockStruct));
splayNode = &newBlock->splayNode;
Tree newTree = &newBlock->treeStruct;
newBlock->base = base;
newBlock->size = AddrOffset(base, limit);
SplayNodeInit(splayNode); /* `.function.splay.node.init`_ */
TreeInit(newTree); /* `.function.tree.init`_ */
SplayNodeUpdate(splayTree, newTree); /* `.function.splay.node.update`_ */
/* `.function.splay.tree.insert`_ */
res = SplayTreeInsert(splayTree, splayNode, key);
res = SplayTreeInsert(splayTree, newTree, key);
AVER(res == ResOK); /* this client doesn't duplicate free blocks */
}
}
@ -585,8 +604,8 @@ given size in address order. For simplicity, this allocates the entire
block::
Bool FreeTreeAllocate(Addr *baseReturn, Size *sizeReturn,
FreeTree tree, Size size) {
SplayTree splayTree = &tree->splayTree;
FreeTree freeTree, Size size) {
SplayTree splayTree = &freeTree->splayTree;
Tree splayNode;
Bool found;
@ -594,10 +613,10 @@ block::
/* closureP parameter is not used. See `.function.splay.find.first.`_ */
found = SplayFindFirst(&splayNode, splayTree,
FreeBlockTestNode, FreeBlockTestTree,
NULL, (unsigned long)size);
NULL, size);
if (found) {
FreeBlock freeNode = FreeBlockOfSplayNode(splayNode);
FreeBlock freeNode = FreeBlockOfTree(splayNode);
Void *key = (void *)freeNode->base; /* use base of block as the key */
Res res;
@ -605,7 +624,7 @@ block::
*baseReturn = freeNode->base;
*sizeReturn = freeNode->size;
/* remove the node from the splay tree - `.function.splay.tree.delete`_ */
/* `.function.splay.tree.delete`_ */
res = SplayTreeDelete(splayTree, splayNode, key);
AVER(res == ResOK); /* Must be possible to delete node */
@ -624,9 +643,9 @@ block::
Implementation
--------------
_`.impl`: For more details of how splay trees work, see paper.st85(0).
_`.impl`: For more details of how splay trees work, see [ST85]_.
For more details of how to implement operations on splay trees, see
paper.sleator96(0). Here we describe the operations involved.
[Sleator96]_. Here we describe the operations involved.
Top-down splaying
@ -634,22 +653,21 @@ Top-down splaying
_`.impl.top-down`: The method chosen to implement the splaying
operation is called "top-down splay". This is described as "procedure
top-down splay" in paper.st85(0) - although the implementation here
additionally permits attempts to access items which are not known to
be in the tree. Top-down splaying is particularly efficient for the
common case where the location of the node in a tree is not known at
the start of an operation. Tree restructuring happens as the tree is
descended, whilst looking for the node.
top-down splay" in [ST85]_, but the implementation here additionally
permits attempts to access items which are not known to be in the
tree. Top-down splaying is particularly efficient for the common case
where the location of the node in a tree is not known at the start of
an operation. Tree restructuring happens as the tree is descended,
whilst looking for the node.
_`.impl.splay`: The key to the operation of the splay tree is the
internal function ``SplaySplay()``. It searches the tree for a node
with a given key. In the process, it
brings the found node, or an arbitrary neighbour if not found, to the
root of the tree. This "bring-to-root" operation is performed top-down
during the search, and it is not the simplest possible bring-to-root
operation, but the resulting tree is well-balanced, and will give good
amortised cost for future calls to ``SplaySplay()``. (See
paper.st85(0))
with a given key. In the process, it brings the found node, or an
arbitrary neighbour if not found, to the root of the tree. This
"bring-to-root" operation is performed top-down during the search, and
it is not the simplest possible bring-to-root operation, but the
resulting tree is well-balanced, and will give good amortised cost for
future calls to ``SplaySplay()``. See [ST85]_.
_`.impl.splay.how`: To perform this top-down splay, the tree is broken
into three parts, a left tree, a middle tree and a right tree. We
@ -663,25 +681,28 @@ they form a partition with the ordering left, middle, right. The splay
is then performed by comparing the middle tree with the following six
cases, and performing the indicated operations, until none apply.
_`.impl.splay.cases`: Note that paper.st85(0)(Fig. 3) describes only 3
cases: zig, zig-zig and zig-zag. The additional cases described here
are the symmetric variants which are respectively called zag, zag-zag
and zag-zig. In the descriptions of these cases, ``root`` is the root
of the middle tree; ``node->left`` is the left child of ``node``;
``node->right`` is the right child of ``node``. The comparison
operators (``<``, ``>``, ``==``) are defined to compare a key and a
node in the obvious way by comparing the supplied key with the node's
associated key.
_`.impl.splay.cases`: Note that figure 3 of [ST85]_ describes only 3
cases: *zig*, *zig-zig* and *zig-zag*. The additional cases described
here are the symmetric variants which are respectively called *zag*,
*zag-zag* and *zag-zig*. In the descriptions of these cases, ``root``
is the root of the middle tree; ``node->left`` is the left child of
``node``; ``node->right`` is the right child of ``node``. The
comparison operators (``<``, ``>``, ``==``) are defined to compare a
key and a node in the obvious way by comparing the supplied key with
the node's associated key.
_`.impl.splay.zig`: The "zig" case is where ``key < root``, and either:
_`.impl.splay.zig`: The "zig" case is where ``key < root``, and
either:
- ``key == root->left``;
- ``key < root->left && root->left->left == NULL``; or
- ``key > root->left && root->left->right == NULL``.
The operation for the zig case is: link right (see `.impl.link.right`_).
The operation for the zig case is: link right (see
`.impl.link.right`_).
_`.impl.splay.zag`: The "zag" case is where ``key > root``, and either:
_`.impl.splay.zag`: The "zag" case is where ``key > root``, and
either:
- ``key == root->right``;
- ``key < root->right && root->right->left == NULL``; or
@ -740,48 +761,58 @@ _`.impl.splay.terminal.not-found`: The other typical terminal cases are:
- ``key < root && root->left == NULL``; and
- ``key > root && root->right == NULL``.
In these cases, the splay operation is complete, the three trees are assembled
(see `.impl.assemble`_), and "not found" is returned.
In these cases, the splay operation is complete, the three trees are
assembled (see `.impl.assemble`_), and "not found" is returned.
_`.impl.rotate.left`: The "rotate left" operation (see paper.st85(0)
Fig. 1) rearranges the middle tree as follows (where any of sub-trees
_`.impl.rotate.left`: The "rotate left" operation (see [ST85]_
figure 1) rearranges the middle tree as follows (where any of sub-trees
A, B and C may be empty):
[missing diagram]
.. figure:: splay-rotate-left.svg
:align: center
:alt: Diagram: the rotate left operation.
_`.impl.rotate.right`: The "rotate right" operation (see paper.st85(0)
Fig. 1) rearranges the middle tree as follows (where any of sub-trees
_`.impl.rotate.right`: The "rotate right" operation (see [ST85]_
figure 1) rearranges the middle tree as follows (where any of sub-trees
A, B and C may be empty):
[missing diagram]
.. figure:: splay-rotate-right.svg
:align: center
:alt: Diagram: the rotate right operation.
_`.impl.link.left`: The "link left" operation (see paper.st85(0) Fig.
_`.impl.link.left`: The "link left" operation (see [ST85]_ figure
11a for symmetric variant) rearranges the left and middle trees as
follows (where any of sub-trees A, B, L and R may be empty):
[missing diagram]
.. figure:: splay-link-left.svg
:align: center
:alt: Diagram: the link left operation.
The last node of the left tree is now x.
_`.impl.link.right`: The "link right" operation (see paper.st85(0)
Fig. 11a) rearranges the middle and right trees as follows (where any
of sub-trees A, B, L and R may be empty):
_`.impl.link.right`: The "link right" operation (see [ST85]_ figure
11a) rearranges the middle and right trees as follows (where any of
sub-trees A, B, L and R may be empty):
[missing diagram]
.. figure:: splay-link-right.svg
:align: center
:alt: Diagram: the link left operation.
The first node of the right tree is now x.
_`.impl.assemble`: The "assemble" operation (see paper.st85(0)
Fig. 12) merges the left and right trees with the middle tree as
follows (where any of sub-trees A, B, L and R may be empty):
_`.impl.assemble`: The "assemble" operation (see [ST85]_ figure 12)
merges the left and right trees with the middle tree as follows (where
any of sub-trees A, B, L and R may be empty):
[missing diagram]
.. figure:: splay-assemble.svg
:align: center
:alt: Diagram: the assemble operation.
Top-level operations
....................
_`.impl.insert`: ``SplayTreeInsert()``: (See paper.sleator96(0), chapter
_`.impl.insert`: ``SplayTreeInsert()``: (See [Sleator96]_, chapter
4, function insert). If the tree has no nodes, [how does it smell?]
add the inserted node and we're done; otherwise splay the tree around
the supplied key. If the splay successfully found a matching node,
@ -790,7 +821,7 @@ the old (newly splayed, but non-matching) root as its left or right
child as appropriate, and the opposite child of the old root as the
other child of the new root.
_`.impl.delete`: ``SplayTreeDelete()``: (See paper.sleator96(0), chapter
_`.impl.delete`: ``SplayTreeDelete()``: (See [Sleator96]_, chapter
4, function delete). Splay the tree around the supplied key. Check
that the newly splayed root is the same node as given by the caller,
and that it matches the key; return failure if not. If the given node
@ -877,8 +908,8 @@ _`.future.parent`: The iterator could be made more efficient (in an
amortized sense) if it didn't splay at each node. To implement this
(whilst meeting `.req.stack`_) we really need parent pointers from the
nodes. We could use the (first-child, right-sibling/parent) trick
described in paper.st85 to implement this, at a slight cost to all
other tree operations, and an increase in code complexity. paper.st85
described in [ST85]_ to implement this, at a slight cost to all
other tree operations, and an increase in code complexity. [ST85]_
doesn't describe how to distinguish the first-child between left-child
and right-child, and the right-sibling/parent between right-sibling
and parent. One could either use the comparator to make these

View file

@ -10,13 +10,16 @@ Design
cbs
config
critical-path
failover
freelist
guide.hex.trans
guide.impl.c.format
interface-c
keyword-arguments
land
nailboard
range
ring
sig
splay
type

View file

@ -53,7 +53,6 @@ Old design
scan
seg
shield
splay
sso1al
strategy
telemetry

View file

@ -35,10 +35,10 @@ set ALL_TEST_CASES=^
btcv.exe ^
exposet0.exe ^
expt825.exe ^
fbmtest.exe ^
finalcv.exe ^
finaltest.exe ^
fotest.exe ^
landtest.exe ^
locbwcss.exe ^
lockcov.exe ^
lockut.exe ^

View file

@ -30,10 +30,10 @@ ALL_TEST_CASES="
btcv
exposet0
expt825
fbmtest
finalcv
finaltest
fotest
landtest
locbwcss
lockcov
lockut