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Improve compression of Emacs packages on Android 2.2
* configure.ac (ZIP): Search for a `zip' executable and substitute the same if targeting SDK 8. * java/INSTALL: Document new requirement. * java/Makefile.in (GZIP_PROG, ZIP): New substitutions. (.PHONY): Delete references to directory-tree. (install_temp): On SDK 8 and earlier, compress large *.el and Info files with gzip, and divide install_temp into three separate directories, with one for large files, another for gzipped files, and one more for the remainder. (install_temp/assets/directory-tree, install_temp/assets/version) (install_temp/assets/build_info): Merge these rules into install_tmp, that they may execute before the assets directory is split. (emacs.apk-in): Package each directory separately, accounting for their varied compression requirements. * lisp/term/android-win.el (input-decode-map): Define select to return in input-decode-map.
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@ -158,10 +158,13 @@ the NDK r10b or later. We wanted to make Emacs work on even older
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versions of Android, but they are missing the required JNI graphics
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library that allows Emacs to display text from C code.
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Due to an extremely nasty bug in the Android 2.2 system, the generated
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Emacs package cannot be compressed in builds for Android 2.2. As a
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result, the Emacs package will be approximately 100 megabytes larger
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than a compressed package for a newer version of Android.
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There is an extremely nasty bug in the Android 2.2 system, the upshot of
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which is that large files within the generated Emacs package cannot be
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compressed in builds for Android 2.2, so that the Emacs package will be
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approximately 15 megabytes larger than a compressed package for a newer
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version of Android. For such systems the `zip' utility is also required
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to produce packages that will not be misinterpreted by the package
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manager.
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BUILDING C++ DEPENDENCIES
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