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Improve touch screen scrolling support
* lisp/touch-screen.el (touch-screen-preview-select): Avoid unnecessary redisplays. (touch-screen-drag): Scroll at window margins using window scrolling functions instead of relying on redisplay to recenter the window around point.
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1 changed files with 291 additions and 200 deletions
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@ -405,21 +405,17 @@ right most column of the window using `posn-at-x-y'."
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(long-line-optimizations-p)
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(long-line-optimizations-p)
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(let ((window-line-height (window-line-height))
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(let ((window-line-height (window-line-height))
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(maximum-height (* 2 (frame-char-height))))
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(maximum-height (* 2 (frame-char-height))))
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(or (and window-line-height
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(unless window-line-height
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(> (car window-line-height)
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maximum-height))
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;; `window-line-height' isn't available.
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;; `window-line-height' isn't available.
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;; Redisplay first and try to ascertain the height
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;; Redisplay first and try to ascertain the height
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;; of the line again.
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;; of the line again.
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(prog1 nil (redisplay t))
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(redisplay t)
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;; Likewise if the line height still isn't
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(setq window-line-height (window-line-height)))
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;; available.
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;; `window-line-height' might still be unavailable.
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(not (setq window-line-height
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(and window-line-height
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(window-line-height)))
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;; Actually check the height now.
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(> (car window-line-height)
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(> (car window-line-height)
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maximum-height))))
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maximum-height))))
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(if (catch 'hscrolled-away
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(catch 'hscrolled-away
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(let ((beg nil) end string y)
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(let ((beg nil) end string y)
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;; Detect whether or not the window is hscrolled. If it
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;; Detect whether or not the window is hscrolled. If it
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;; is, set beg to the location of the first column
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;; is, set beg to the location of the first column
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@ -512,7 +508,7 @@ right most column of the window using `posn-at-x-y'."
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(propertize " "
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(propertize " "
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'display (list 'space
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'display (list 'space
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:width (list width)))))
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:width (list width)))))
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nil)))))
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nil))))
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(defun touch-screen-drag (event)
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(defun touch-screen-drag (event)
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"Handle a drag EVENT by setting the region to its new point.
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"Handle a drag EVENT by setting the region to its new point.
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@ -523,18 +519,25 @@ area."
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(interactive "e")
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(interactive "e")
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(let* ((posn (cadr event)) ; Position of the tool.
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(let* ((posn (cadr event)) ; Position of the tool.
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(point (posn-point posn)) ; Point of the event.
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(point (posn-point posn)) ; Point of the event.
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; Window where the tap originated.
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;; Window where the tap originated.
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(window (nth 1 touch-screen-current-tool))
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(window (nth 1 touch-screen-current-tool))
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;; The currently selected window. Used to redisplay within
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;; the correct window while scrolling.
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(old-window (selected-window))
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initial-point)
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initial-point)
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;; Keep dragging.
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;; Keep dragging.
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(with-selected-window window
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(with-selected-window window
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;; Figure out what character to go to. If this posn is
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;; Figure out what character to go to. If this posn is in the
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;; in the window, go to (posn-point posn). If not,
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;; window, go to (posn-point posn). If not, then go to the line
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;; then go to the line before either window start or
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;; before either window start or window end.
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;; window end.
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(setq initial-point (point))
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(setq initial-point (point))
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(when (or (not point)
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(not (eq point initial-point)))
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(if (and (eq (posn-window posn) window)
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(if (and (eq (posn-window posn) window)
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point (not (eq point initial-point)))
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point
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;; point must be visible in the window. If it isn't,
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;; the window must be scrolled.
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(pos-visible-in-window-p point))
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(let* ((bounds touch-screen-word-select-bounds)
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(let* ((bounds touch-screen-word-select-bounds)
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(initial touch-screen-word-select-initial-word)
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(initial touch-screen-word-select-initial-word)
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(maybe-select-word (or (not touch-screen-word-select)
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(maybe-select-word (or (not touch-screen-word-select)
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@ -593,9 +596,10 @@ area."
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(when maybe-select-word
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(when maybe-select-word
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(goto-char (posn-point posn))
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(goto-char (posn-point posn))
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(when initial
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(when initial
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;; If point is less than mark, which is is less than
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;; If point is less than mark, which is is less
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;; the end of the word that was originally selected,
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;; than the end of the word that was originally
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;; try to keep it selected by moving mark there.
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;; selected, try to keep it selected by moving
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;; mark there.
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(when (and (<= (point) (mark))
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(when (and (<= (point) (mark))
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(< (mark) (cdr initial)))
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(< (mark) (cdr initial)))
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(set-mark (cdr initial)))
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(set-mark (cdr initial)))
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@ -604,32 +608,119 @@ area."
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(> (mark) (car initial)))
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(> (mark) (car initial)))
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(set-mark (car initial))))
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(set-mark (car initial))))
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(setq touch-screen-word-select-bounds nil)))
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(setq touch-screen-word-select-bounds nil)))
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;; Finally, display a preview of the line around point if
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;; Finally, display a preview of the line around point
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;; requested by the user.
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;; if requested by the user.
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(when (and touch-screen-preview-select
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(when (and touch-screen-preview-select
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(not (eq (point) initial-point)))
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(not (eq (point) initial-point)))
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(touch-screen-preview-select)))
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(touch-screen-preview-select)))
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;; POSN is outside the window. Scroll accordingly.
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;; POSN is outside the window. Scroll accordingly.
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(let ((relative-xy
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(let* ((relative-xy
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(touch-screen-relative-xy posn window)))
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(touch-screen-relative-xy posn window))
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(let ((scroll-conservatively 101))
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(xy (posn-x-y posn))
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;; The height of the window's text area.
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(body-height (window-body-height nil t))
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;; This is used to find the character closest to
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;; POSN's column at the bottom of the window.
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(height (- body-height
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;; Use the last row of the window, not its
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;; last pixel.
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(frame-char-height)))
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(midpoint (/ body-height 2))
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(scroll-conservatively 101))
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(cond
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(cond
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((< (cdr relative-xy) 0)
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((< (cdr relative-xy) midpoint)
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;; POSN is before half the window, yet POINT does not
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;; exist or is not completely visible within. Scroll
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;; downwards.
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(ignore-errors
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(ignore-errors
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(goto-char (1- (window-start)))
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;; Scroll down by a single line.
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(setq touch-screen-word-select-bounds nil))
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(scroll-down 1)
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(redisplay))
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;; After scrolling, look up the new posn at EVENT's
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((> (cdr relative-xy)
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;; column and go there.
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(let ((edges (window-inside-pixel-edges)))
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(setq posn (posn-at-x-y (car xy) 0)
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(- (nth 3 edges) (cadr edges))))
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point (posn-point posn))
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(ignore-errors
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(if point
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(goto-char (1+ (window-end nil t)))
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(goto-char point)
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(setq touch-screen-word-select-bounds nil))
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;; If there's no buffer position at that column, go
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(redisplay)))
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;; to the window start.
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;; Finally, display a preview of the line now around point
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(goto-char (window-start)))
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;; if requested by the user.
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;; Display a preview of the line now around point if
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;; requested by the user.
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(when touch-screen-preview-select
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(when touch-screen-preview-select
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(touch-screen-preview-select))))))))
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(touch-screen-preview-select))
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;; Select old-window, so that redisplay doesn't
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;; display WINDOW as selected if it isn't already.
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(with-selected-window old-window
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;; Now repeat this every `mouse-scroll-delay' until
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;; input becomes available, but scroll down a few
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;; more lines.
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(while (sit-for mouse-scroll-delay)
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;; Select WINDOW again.
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(with-selected-window window
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;; Keep scrolling down until input becomes
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;; available.
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(scroll-down 4)
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;; After scrolling, look up the new posn at
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;; EVENT's column and go there.
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(setq posn (posn-at-x-y (car xy) 0)
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point (posn-point posn))
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(if point
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(goto-char point)
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;; If there's no buffer position at that
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;; column, go to the window start.
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(goto-char (window-start)))
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;; Display a preview of the line now around
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;; point if requested by the user.
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(when touch-screen-preview-select
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(touch-screen-preview-select))))))
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(setq touch-screen-word-select-bounds nil))
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((>= (cdr relative-xy) midpoint)
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;; Default to scrolling upwards even if POSN is still
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;; within the confines of the window. If POINT is
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;; partially visible, and the branch above hasn't been
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;; taken it must be somewhere at the bottom of the
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;; window, so scroll downwards.
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(ignore-errors
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;; Scroll up by a single line.
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(scroll-up 1)
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;; After scrolling, look up the new posn at EVENT's
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;; column and go there.
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(setq posn (posn-at-x-y (car xy) height)
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point (posn-point posn))
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(if point
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(goto-char point)
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;; If there's no buffer position at that column, go
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;; to the window start.
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(goto-char (window-end nil t)))
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;; Display a preview of the line now around point if
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;; requested by the user.
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(when touch-screen-preview-select
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(touch-screen-preview-select))
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;; Select old-window, so that redisplay doesn't
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;; display WINDOW as selected if it isn't already.
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(with-selected-window old-window
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;; Now repeat this every `mouse-scroll-delay' until
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;; input becomes available, but scroll down a few
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;; more lines.
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(while (sit-for mouse-scroll-delay)
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;; Select WINDOW again.
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(with-selected-window window
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;; Keep scrolling down until input becomes
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;; available.
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(scroll-up 4)
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;; After scrolling, look up the new posn at
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;; EVENT's column and go there.
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(setq posn (posn-at-x-y (car xy) height)
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point (posn-point posn))
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(if point
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(goto-char point)
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;; If there's no buffer position at that
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;; column, go to the window start.
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(goto-char (window-end nil t)))
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;; Display a preview of the line now around
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;; point if requested by the user.
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(when touch-screen-preview-select
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(touch-screen-preview-select))))))))))))))
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(defun touch-screen-restart-drag (event)
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(defun touch-screen-restart-drag (event)
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"Restart dragging to select text.
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"Restart dragging to select text.
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