From 549f676bdbe1df30ccdbf55dbb7fcf0696ce44d0 Mon Sep 17 00:00:00 2001 From: Richard Brooksby Date: Wed, 26 Feb 2014 13:00:07 +0000 Subject: [PATCH] Minor tweaks to comments. Copied from Perforce Change: 184550 ServerID: perforce.ravenbrook.com --- mps/code/splay.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mps/code/splay.c b/mps/code/splay.c index a7ed45d2fe5..a9769335a38 100644 --- a/mps/code/splay.c +++ b/mps/code/splay.c @@ -7,7 +7,7 @@ * collections of ordered things. In the MPS these are usually * address-ordered memory blocks. * - * .source: + * .source: * * .note.stack: It's important that the MPS have a bounded stack * size, and this is a problem for tree algorithms. Basically, @@ -37,7 +37,7 @@ SRCID(splay, "$Id$"); /* SplayTreeCheck -- check consistency of SplayTree * - * See guide.impl.c.adt.check and design.mps.check. + * See guide.impl.c.adt.check and . */ Bool SplayTreeCheck(SplayTree splay) @@ -60,7 +60,7 @@ Bool SplayTreeCheck(SplayTree splay) * * ``updateNode`` will be applied to nodes from bottom to top when the * tree is restructured in order to maintain client properties (see - * design.mps.splay.prop). If SplayTrivUpdate may be passed, faster + * design.mps.splay.prop). If SplayTrivUpdate is be passed, faster * algorithms are chosen for splaying (FIXME: xref design). */