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Add a high water marker counter for shield caches
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@ -1,6 +1,6 @@
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/* impl.h.mpmst: MEMORY POOL MANAGER DATA STRUCTURES
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*
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* $HopeName: MMsrc!mpmst.h(trunk.50) $
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* $HopeName: MMsrc!mpmst.h(trunk.51) $
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* Copyright (C) 1997 The Harlequin Group Limited. All rights reserved.
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*
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* .readership: MM developers.
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@ -639,6 +639,7 @@ typedef struct ArenaStruct {
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Bool insideShield; /* TRUE if and only if inside shield */
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Seg shCache[SHIELD_CACHE_SIZE];/* Cache of unsynced segs */
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Size shCacheI; /* index into cache */
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Size shCacheLimit; /* High water mark for cache usage */
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Size shDepth; /* sum of depths of all segs */
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Bool suspended; /* TRUE if and only if mutator suspended */
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