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(Pop-Up Menus): Correct and clarify description of `x-popup-menu'.
(Dialog Boxes): Clarify description of `x-popup-dialog'.
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1 changed files with 22 additions and 13 deletions
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@ -1360,8 +1360,9 @@ This function displays a pop-up menu and returns an indication of
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what selection the user makes.
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The argument @var{position} specifies where on the screen to put the
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menu. It can be either a mouse button event (which says to put the menu
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where the user actuated the button) or a list of this form:
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top left corner of the menu. It can be either a mouse button event
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(which says to put the menu where the user actuated the button) or a
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list of this form:
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@example
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((@var{xoffset} @var{yoffset}) @var{window})
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@ -1369,7 +1370,8 @@ where the user actuated the button) or a list of this form:
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@noindent
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where @var{xoffset} and @var{yoffset} are coordinates, measured in
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pixels, counting from the top left corner of @var{window}'s frame.
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pixels, counting from the top left corner of @var{window}. @var{window}
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may be a window or a frame.
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If @var{position} is @code{t}, it means to use the current mouse
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position. If @var{position} is @code{nil}, it means to precompute the
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@ -1377,8 +1379,13 @@ key binding equivalents for the keymaps specified in @var{menu},
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without actually displaying or popping up the menu.
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The argument @var{menu} says what to display in the menu. It can be a
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keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
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can have the following form:
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keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
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return value is the list of events corresponding to the user's choice.
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(This list has more than one element if the choice occurred in a
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submenu.) Note that @code{x-popup-menu} does not actually execute the
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command bound to that sequence of events.
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Alternatively, @var{menu} can have the following form:
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@example
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(@var{title} @var{pane1} @var{pane2}...)
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@ -1388,11 +1395,13 @@ can have the following form:
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where each pane is a list of form
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@example
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(@var{title} (@var{line} . @var{item})...)
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(@var{title} @var{item1} @var{item2}...)
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@end example
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Each @var{line} should be a string, and each @var{item} should be the
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value to return if that @var{line} is chosen.
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Each item should normally be a cons cell @code{(@var{line} . @var{value})},
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where @var{line} is a string, and @var{value} is the value to return if
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that @var{line} is chosen. An item can also be a string; this makes a
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non-selectable line in the menu.
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@end defun
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@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
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@ -1443,9 +1452,9 @@ which looks like the list that specifies a single pane for
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The return value is @var{value} from the chosen alternative.
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An element of the list may be just a string instead of a cons cell
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@code{(@var{string} . @var{value})}. That makes a box that cannot
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be selected.
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As for @code{x-popup-menu}, an element of the list may be just a
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string instead of a cons cell @code{(@var{string} . @var{value})}.
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That makes a box that cannot be selected.
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If @code{nil} appears in the list, it separates the left-hand items from
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the right-hand items; items that precede the @code{nil} appear on the
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@ -1455,8 +1464,8 @@ items appear on each side.
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Dialog boxes always appear in the center of a frame; the argument
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@var{position} specifies which frame. The possible values are as in
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@code{x-popup-menu}, but the precise coordinates don't matter; only the
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frame matters.
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@code{x-popup-menu}, but the precise coordinates or the individual
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window don't matter; only the frame matters.
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In some configurations, Emacs cannot display a real dialog box; so
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instead it displays the same items in a pop-up menu in the center of the
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