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(Pop-Up Menus): Correct and clarify description of `x-popup-menu'.

(Dialog Boxes): Clarify description of `x-popup-dialog'.
This commit is contained in:
Luc Teirlinck 2005-05-02 02:06:38 +00:00
parent e3fbac653d
commit 40823f2d3f

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@ -1360,8 +1360,9 @@ This function displays a pop-up menu and returns an indication of
what selection the user makes.
The argument @var{position} specifies where on the screen to put the
menu. It can be either a mouse button event (which says to put the menu
where the user actuated the button) or a list of this form:
top left corner of the menu. It can be either a mouse button event
(which says to put the menu where the user actuated the button) or a
list of this form:
@example
((@var{xoffset} @var{yoffset}) @var{window})
@ -1369,7 +1370,8 @@ where the user actuated the button) or a list of this form:
@noindent
where @var{xoffset} and @var{yoffset} are coordinates, measured in
pixels, counting from the top left corner of @var{window}'s frame.
pixels, counting from the top left corner of @var{window}. @var{window}
may be a window or a frame.
If @var{position} is @code{t}, it means to use the current mouse
position. If @var{position} is @code{nil}, it means to precompute the
@ -1377,8 +1379,13 @@ key binding equivalents for the keymaps specified in @var{menu},
without actually displaying or popping up the menu.
The argument @var{menu} says what to display in the menu. It can be a
keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
can have the following form:
keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
return value is the list of events corresponding to the user's choice.
(This list has more than one element if the choice occurred in a
submenu.) Note that @code{x-popup-menu} does not actually execute the
command bound to that sequence of events.
Alternatively, @var{menu} can have the following form:
@example
(@var{title} @var{pane1} @var{pane2}...)
@ -1388,11 +1395,13 @@ can have the following form:
where each pane is a list of form
@example
(@var{title} (@var{line} . @var{item})...)
(@var{title} @var{item1} @var{item2}...)
@end example
Each @var{line} should be a string, and each @var{item} should be the
value to return if that @var{line} is chosen.
Each item should normally be a cons cell @code{(@var{line} . @var{value})},
where @var{line} is a string, and @var{value} is the value to return if
that @var{line} is chosen. An item can also be a string; this makes a
non-selectable line in the menu.
@end defun
@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
@ -1443,9 +1452,9 @@ which looks like the list that specifies a single pane for
The return value is @var{value} from the chosen alternative.
An element of the list may be just a string instead of a cons cell
@code{(@var{string} . @var{value})}. That makes a box that cannot
be selected.
As for @code{x-popup-menu}, an element of the list may be just a
string instead of a cons cell @code{(@var{string} . @var{value})}.
That makes a box that cannot be selected.
If @code{nil} appears in the list, it separates the left-hand items from
the right-hand items; items that precede the @code{nil} appear on the
@ -1455,8 +1464,8 @@ items appear on each side.
Dialog boxes always appear in the center of a frame; the argument
@var{position} specifies which frame. The possible values are as in
@code{x-popup-menu}, but the precise coordinates don't matter; only the
frame matters.
@code{x-popup-menu}, but the precise coordinates or the individual
window don't matter; only the frame matters.
In some configurations, Emacs cannot display a real dialog box; so
instead it displays the same items in a pop-up menu in the center of the