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Move mouse key bindings to gametree-mode-map
* lisp/play/gametree.el (gametree-mode-map): Move mouse key bindings here.
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1 changed files with 33 additions and 26 deletions
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@ -554,7 +554,32 @@ buffer, it is replaced by the new value. See the documentation for
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(gametree-hack-file-layout))
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nil)
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;;;; Mouse commands
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(defun gametree-mouse-break-line-here (event)
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(interactive "e")
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(mouse-set-point event)
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(gametree-break-line-here))
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(defun gametree-mouse-show-children-and-entry (event)
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(interactive "e")
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(mouse-set-point event)
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(gametree-show-children-and-entry))
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(defun gametree-mouse-show-subtree (event)
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(interactive "e")
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(mouse-set-point event)
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(outline-show-subtree))
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(defun gametree-mouse-hide-subtree (event)
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(interactive "e")
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(mouse-set-point event)
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(outline-hide-subtree))
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;;;; Key bindings
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(defvar gametree-mode-map
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(let ((map (make-sparse-keymap)))
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(define-key map "\C-c\C-j" 'gametree-break-line-here)
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@ -566,6 +591,14 @@ buffer, it is replaced by the new value. See the documentation for
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(define-key map "\C-c\C-y" 'gametree-save-and-hack-layout)
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(define-key map "\C-c;" 'gametree-insert-score)
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(define-key map "\C-c^" 'gametree-compute-and-insert-score)
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(define-key map [M-down-mouse-2 M-mouse-2]
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#'gametree-mouse-break-line-here)
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(define-key map [S-down-mouse-1 S-mouse-1]
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#'gametree-mouse-show-children-and-entry)
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(define-key map [S-down-mouse-2 S-mouse-2]
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#'gametree-mouse-show-subtree)
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(define-key map [S-down-mouse-3 S-mouse-3]
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#'gametree-mouse-hide-subtree)
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map))
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(define-derived-mode gametree-mode outline-mode "GameTree"
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@ -577,32 +610,6 @@ shogi, etc.) players, it is a slightly modified version of Outline mode.
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(auto-fill-mode 0)
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(add-hook 'write-contents-functions 'gametree-save-and-hack-layout nil t))
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;;;; Goodies for mousing users
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(defun gametree-mouse-break-line-here (event)
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(interactive "e")
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(mouse-set-point event)
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(gametree-break-line-here))
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(defun gametree-mouse-show-children-and-entry (event)
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(interactive "e")
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(mouse-set-point event)
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(gametree-show-children-and-entry))
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(defun gametree-mouse-show-subtree (event)
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(interactive "e")
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(mouse-set-point event)
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(outline-show-subtree))
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(defun gametree-mouse-hide-subtree (event)
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(interactive "e")
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(mouse-set-point event)
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(outline-hide-subtree))
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(define-key gametree-mode-map [M-down-mouse-2 M-mouse-2]
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'gametree-mouse-break-line-here)
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(define-key gametree-mode-map [S-down-mouse-1 S-mouse-1]
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'gametree-mouse-show-children-and-entry)
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(define-key gametree-mode-map [S-down-mouse-2 S-mouse-2]
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'gametree-mouse-show-subtree)
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(define-key gametree-mode-map [S-down-mouse-3 S-mouse-3]
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'gametree-mouse-hide-subtree)
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(provide 'gametree)
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;;; gametree.el ends here
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