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Update Android port
* doc/emacs/android.texi (Android Fonts): Document that TTC format fonts are now supported. * doc/emacs/emacs.texi (Top): Fix menus. * doc/lispref/commands.texi (Touchscreen Events) (Key Sequence Input): Document changes to touchscreen events. * etc/DEBUG: Describe how to debug 64 bit binaries on Android. * java/org/gnu/emacs/EmacsCopyArea.java (perform): Explicitly recycle copy bitmap. * java/org/gnu/emacs/EmacsDialog.java (EmacsDialog): New class. * java/org/gnu/emacs/EmacsDrawRectangle.java (perform): Use 5 point PolyLine like X, because Android behaves like Postscript on some devices and X elsewhere. * java/org/gnu/emacs/EmacsFillRectangle.java (perform): Explicitly recycle copy bitmap. * java/org/gnu/emacs/EmacsPixmap.java (destroyHandle): Explicitly recycle bitmap and GC if it is big. * java/org/gnu/emacs/EmacsView.java (EmacsView): Make `bitmapDirty' a boolean. (handleDirtyBitmap): Reimplement in terms of that boolean. Explicitly recycle old bitmap and GC. (onLayout): Fix lock up. (onDetachedFromWindow): Recycle bitmap and GC. * java/org/gnu/emacs/EmacsWindow.java (requestViewLayout): Update call to explicitlyDirtyBitmap. * src/android.c (android_run_select_thread, android_select): Really fix android_select. (android_build_jstring): New function. * src/android.h: Update prototypes. * src/androidmenu.c (android_process_events_for_menu): Totally unblock input before process_pending_signals. (android_menu_show): Remove redundant unblock_input and debugging code. (struct android_emacs_dialog, android_init_emacs_dialog) (android_dialog_show, android_popup_dialog, init_androidmenu): Implement popup dialogs on Android. * src/androidterm.c (android_update_tools) (handle_one_android_event, android_frame_up_to_date): Allow tapping tool bar items. (android_create_terminal): Add dialog hook. (android_wait_for_event): Adjust call to android_select. * src/androidterm.h (struct android_touch_point): New field `tool_bar_p'. * src/keyboard.c (read_key_sequence, head_table) (syms_of_keyboard): Prefix touchscreen events with posn. * src/keyboard.h (EVENT_HEAD): Handle touchscreen events. * src/process.c (wait_reading_process_output): Adjust call to android_select. * src/sfnt.c (sfnt_read_table_directory): If the first long turns out to be ttcf, return -1. (sfnt_read_ttc_header): New function. (main): Test TTC support. * src/sfnt.h (struct sfnt_ttc_header): New structure. (enum sfnt_ttc_tag): New enum. * src/sfntfont-android.c (struct sfntfont_android_scanline_buffer): New structure. (GET_SCANLINE_BUFFER): New macro. Try to avoid so much malloc upon accessing the scanline buffer. (sfntfont_android_put_glyphs): Do not use SAFE_ALLOCA to allocate the scaline buffer. (Fandroid_enumerate_fonts): Enumerate ttc fonts too. * src/sfntfont.c (struct sfnt_font_desc): New field `offset'. (sfnt_enum_font_1): Split out enumeration code from sfnt_enum_font. (sfnt_enum_font): Read TTC tables and enumerate each font therein. (sfntfont_open): Seek to the offset specified. * xcompile/Makefile.in (maintainer-clean): Fix depends here.
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24 changed files with 1259 additions and 128 deletions
333
java/org/gnu/emacs/EmacsDialog.java
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333
java/org/gnu/emacs/EmacsDialog.java
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/* Communication module for Android terminals. -*- c-file-style: "GNU" -*-
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Copyright (C) 2023 Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
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package org.gnu.emacs;
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import java.util.List;
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import java.util.ArrayList;
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import android.app.AlertDialog;
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import android.content.DialogInterface;
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import android.content.Context;
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import android.util.Log;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import android.widget.FrameLayout;
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import android.view.View;
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import android.view.ViewGroup;
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/* Toolkit dialog implementation. This object is built from JNI and
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describes a single alert dialog. Then, `inflate' turns it into
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AlertDialog. */
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public class EmacsDialog implements DialogInterface.OnDismissListener
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{
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private static final String TAG = "EmacsDialog";
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/* List of buttons in this dialog. */
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private List<EmacsButton> buttons;
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/* Dialog title. */
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private String title;
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/* Dialog text. */
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private String text;
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/* Whether or not a selection has already been made. */
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private boolean wasButtonClicked;
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/* Dialog to dismiss after click. */
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private AlertDialog dismissDialog;
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private class EmacsButton implements View.OnClickListener,
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DialogInterface.OnClickListener
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{
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/* Name of this button. */
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public String name;
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/* ID of this button. */
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public int id;
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/* Whether or not the button is enabled. */
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public boolean enabled;
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@Override
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public void
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onClick (View view)
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{
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Log.d (TAG, "onClicked " + this);
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wasButtonClicked = true;
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EmacsNative.sendContextMenu ((short) 0, id);
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dismissDialog.dismiss ();
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}
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@Override
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public void
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onClick (DialogInterface dialog, int which)
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{
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Log.d (TAG, "onClicked " + this);
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wasButtonClicked = true;
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EmacsNative.sendContextMenu ((short) 0, id);
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}
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};
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/* Create a popup dialog with the title TITLE and the text TEXT.
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TITLE may be NULL. */
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public static EmacsDialog
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createDialog (String title, String text)
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{
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EmacsDialog dialog;
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dialog = new EmacsDialog ();
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dialog.buttons = new ArrayList<EmacsButton> ();
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dialog.title = title;
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dialog.text = text;
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return dialog;
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}
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/* Add a button named NAME, with the identifier ID. If DISABLE,
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disable the button. */
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public void
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addButton (String name, int id, boolean disable)
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{
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EmacsButton button;
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button = new EmacsButton ();
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button.name = name;
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button.id = id;
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button.enabled = !disable;
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buttons.add (button);
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}
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/* Turn this dialog into an AlertDialog for the specified
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CONTEXT.
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Upon a button being selected, the dialog will send an
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ANDROID_CONTEXT_MENU event with the id of that button.
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Upon the dialog being dismissed, an ANDROID_CONTEXT_MENU event
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will be sent with an id of 0. */
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public AlertDialog
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toAlertDialog (Context context)
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{
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AlertDialog dialog;
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int size;
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EmacsButton button;
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LinearLayout layout;
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Button buttonView;
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ViewGroup.LayoutParams layoutParams;
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size = buttons.size ();
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if (size <= 3)
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{
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dialog = new AlertDialog.Builder (context).create ();
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dialog.setMessage (text);
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dialog.setCancelable (true);
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dialog.setOnDismissListener (this);
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if (title != null)
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dialog.setTitle (title);
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/* There are less than 4 buttons. Add the buttons the way
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Android intends them to be added. */
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if (size >= 1)
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{
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button = buttons.get (0);
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dialog.setButton (DialogInterface.BUTTON_POSITIVE,
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button.name, button);
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}
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if (size >= 2)
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{
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button = buttons.get (1);
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dialog.setButton (DialogInterface.BUTTON_NEUTRAL,
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button.name, button);
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buttonView
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= dialog.getButton (DialogInterface.BUTTON_NEUTRAL);
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buttonView.setEnabled (button.enabled);
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}
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if (size >= 3)
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{
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button = buttons.get (2);
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dialog.setButton (DialogInterface.BUTTON_NEGATIVE,
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button.name, button);
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}
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}
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else
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{
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/* There are more than 4 buttons. Add them all to a
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LinearLayout. */
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layout = new LinearLayout (context);
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layoutParams
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= new LinearLayout.LayoutParams (ViewGroup.LayoutParams.WRAP_CONTENT,
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ViewGroup.LayoutParams.WRAP_CONTENT);
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for (EmacsButton emacsButton : buttons)
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{
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buttonView = new Button (context);
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buttonView.setText (emacsButton.name);
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buttonView.setOnClickListener (emacsButton);
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buttonView.setLayoutParams (layoutParams);
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buttonView.setEnabled (emacsButton.enabled);
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layout.addView (buttonView);
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}
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layoutParams
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= new FrameLayout.LayoutParams (ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.WRAP_CONTENT);
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layout.setLayoutParams (layoutParams);
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/* Add that layout to the dialog's custom view.
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android.R.id.custom is documented to work. But looking it
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up returns NULL, so setView must be used instead. */
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dialog = new AlertDialog.Builder (context).setView (layout).create ();
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dialog.setMessage (text);
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dialog.setCancelable (true);
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dialog.setOnDismissListener (this);
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if (title != null)
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dialog.setTitle (title);
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}
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return dialog;
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}
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/* Internal helper for display run on the main thread. */
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private boolean
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display1 ()
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{
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EmacsActivity activity;
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int size;
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Button buttonView;
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EmacsButton button;
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AlertDialog dialog;
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if (EmacsActivity.focusedActivities.isEmpty ())
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return false;
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activity = EmacsActivity.focusedActivities.get (0);
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dialog = dismissDialog = toAlertDialog (activity);
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dismissDialog.show ();
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/* If there are less than four buttons, then they must be
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individually enabled or disabled after the dialog is
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displayed. */
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size = buttons.size ();
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if (size <= 3)
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{
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if (size >= 1)
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{
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button = buttons.get (0);
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buttonView
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= dialog.getButton (DialogInterface.BUTTON_POSITIVE);
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buttonView.setEnabled (button.enabled);
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}
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if (size >= 2)
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{
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button = buttons.get (1);
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dialog.setButton (DialogInterface.BUTTON_NEUTRAL,
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button.name, button);
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buttonView
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= dialog.getButton (DialogInterface.BUTTON_NEUTRAL);
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buttonView.setEnabled (button.enabled);
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}
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if (size >= 3)
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{
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button = buttons.get (2);
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buttonView
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= dialog.getButton (DialogInterface.BUTTON_NEGATIVE);
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buttonView.setEnabled (button.enabled);
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}
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}
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return true;
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}
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/* Display this dialog for a suitable activity.
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Value is false if the dialog could not be displayed,
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and true otherwise. */
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public boolean
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display ()
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{
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Runnable runnable;
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final Holder<Boolean> rc;
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rc = new Holder<Boolean> ();
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runnable = new Runnable () {
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@Override
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public void
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run ()
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{
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synchronized (this)
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{
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rc.thing = display1 ();
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notify ();
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}
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}
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};
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synchronized (runnable)
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{
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EmacsService.SERVICE.runOnUiThread (runnable);
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try
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{
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runnable.wait ();
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}
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catch (InterruptedException e)
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{
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EmacsNative.emacsAbort ();
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}
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}
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return rc.thing;
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}
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@Override
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public void
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onDismiss (DialogInterface dialog)
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{
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Log.d (TAG, "onDismiss: " + this);
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if (wasButtonClicked)
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return;
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EmacsNative.sendContextMenu ((short) 0, 0);
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}
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};
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