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punctuation fixes in doc strings
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2 changed files with 36 additions and 36 deletions
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@ -26,9 +26,9 @@
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;; For those who are annoyed by the mouse pointer obscuring text,
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;; this mode moves the mouse pointer - either just a little out of
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;; the way, or all the way to the corner of the frame.
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;; the way, or all the way to the corner of the frame.
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;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
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;; To set up permanently, put the following in your .emacs:
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;; To set up permanently, put the following in your .emacs:
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;;
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;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
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;;
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@ -49,7 +49,7 @@
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;;
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;; For completely random pointer shape, replace the setq above with:
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;; (setq x-pointer-shape (mouse-avoidance-random-shape))
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;;
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;;
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;; Bugs / Warnings / To-Do:
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;;
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;; - Using this code does slow emacs down. "banish" mode shouldn't
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@ -59,7 +59,7 @@
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;; rather than always raising the frame.
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;; Credits:
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;; This code was helped by all those who contributed suggestions,
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;; This code was helped by all those who contributed suggestions,
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;; fixes, and additions
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;; Joe Harrington (and his advisor), for the original inspiration.
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;; Ken Manheimer, for dreaming up the Protean mode.
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@ -78,15 +78,15 @@
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;;;###autoload
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(defcustom mouse-avoidance-mode nil
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"Activate mouse avoidance mode.
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"Activate mouse avoidance mode.
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See function `mouse-avoidance-mode' for possible values.
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Setting this variable directly does not take effect;
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use either \\[customize] or the function `mouse-avoidance-mode'."
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:set (lambda (symbol value)
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;; 'none below prevents toggling when value is nil.
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(mouse-avoidance-mode (or value 'none)))
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(mouse-avoidance-mode (or value 'none)))
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:initialize 'custom-initialize-default
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:type '(choice (const :tag "none" nil) (const banish) (const jump)
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:type '(choice (const :tag "none" nil) (const banish) (const jump)
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(const animate) (const exile) (const proteus)
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)
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:group 'avoid
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@ -139,10 +139,10 @@ Only applies in mouse-avoidance-modes `animate' and `jump'."
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Analogous to mouse-position."
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(let* ((w (selected-window))
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(edges (window-edges w))
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(list
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(list
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(compute-motion (max (window-start w) (point-min)) ; start pos
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;; window-start can be < point-min if the
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;; latter has changed since the last redisplay
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;; latter has changed since the last redisplay
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'(0 . 0) ; start XY
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(point) ; stop pos
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(cons (window-width) (window-height)); stop XY: none
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@ -157,7 +157,7 @@ Analogous to mouse-position."
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;(defun mouse-avoidance-point-position-test ()
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; (interactive)
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; (message (format "point=%s mouse=%s"
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; (message (format "point=%s mouse=%s"
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; (cdr (mouse-avoidance-point-position))
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; (cdr (mouse-position)))))
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@ -171,7 +171,7 @@ Analogous to mouse-position."
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(raise-frame f)
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(set-mouse-position f (car pos) (cdr pos))
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t))
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(defun mouse-avoidance-too-close-p (mouse)
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;; Return t if mouse pointer and point cursor are too close.
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;; Acceptable distance is defined by mouse-avoidance-threshold.
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@ -214,19 +214,19 @@ You can redefine this if you want the mouse banished to a different corner."
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((or R1 L2))
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(t 0))))
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(defun mouse-avoidance-nudge-mouse ()
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(defun mouse-avoidance-nudge-mouse ()
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;; Push the mouse a little way away, possibly animating the move
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;; For these modes, state keeps track of the total offset that we've
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;; accumulated, and tries to keep it close to zero.
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(let* ((cur (mouse-position))
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(cur-frame (car cur))
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(cur-pos (cdr cur))
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(deltax (mouse-avoidance-delta
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(deltax (mouse-avoidance-delta
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(car cur-pos) (- (random mouse-avoidance-nudge-var)
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(car mouse-avoidance-state))
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mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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0 (frame-width)))
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(deltay (mouse-avoidance-delta
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(deltay (mouse-avoidance-delta
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(cdr cur-pos) (- (random mouse-avoidance-nudge-var)
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(cdr mouse-avoidance-state))
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mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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@ -234,16 +234,16 @@ You can redefine this if you want the mouse banished to a different corner."
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(setq mouse-avoidance-state
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(cons (+ (car mouse-avoidance-state) deltax)
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(+ (cdr mouse-avoidance-state) deltay)))
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(if (or (eq mouse-avoidance-mode 'animate)
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(if (or (eq mouse-avoidance-mode 'animate)
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(eq mouse-avoidance-mode 'proteus))
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(let ((i 0.0))
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(while (<= i 1)
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(mouse-avoidance-set-mouse-position
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(mouse-avoidance-set-mouse-position
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(cons (+ (car cur-pos) (round (* i deltax)))
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(+ (cdr cur-pos) (round (* i deltay)))))
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(setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
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(if (eq mouse-avoidance-mode 'proteus)
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(mouse-avoidance-set-pointer-shape
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(mouse-avoidance-set-pointer-shape
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(mouse-avoidance-random-shape)))
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(sit-for mouse-avoidance-animation-delay)))
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(mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
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@ -259,10 +259,10 @@ redefine this function to suit your own tastes."
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(setq mouse-avoidance-pointer-shapes
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(mapcar (lambda (x) (symbol-value (intern x)))
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(all-completions "x-pointer-" obarray
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(lambda (x)
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(lambda (x)
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(and (boundp x)
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(integerp (symbol-value x)))))))
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(setq mouse-avoidance-n-pointer-shapes
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(setq mouse-avoidance-n-pointer-shapes
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(length mouse-avoidance-pointer-shapes))))
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(nth (random mouse-avoidance-n-pointer-shapes)
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mouse-avoidance-pointer-shapes))
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@ -334,11 +334,11 @@ redefine this function to suit your own tastes."
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MODE should be one of the symbols `banish', `exile', `jump', `animate',
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`cat-and-mouse', `proteus', or `none'.
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If MODE is nil, toggle mouse avoidance between `none` and `banish'
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If MODE is nil, toggle mouse avoidance between `none' and `banish'
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modes. Positive numbers and symbols other than the above are treated
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as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
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Effects of the different modes:
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Effects of the different modes:
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* banish: Move the mouse to the upper-right corner on any keypress.
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* exile: Move the mouse to the corner only if the cursor gets too close,
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and allow it to return once the cursor is out of the way.
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@ -385,7 +385,7 @@ definition of \"random distance\".)"
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(run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
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(setq mouse-avoidance-mode mode
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mouse-avoidance-state nil))
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((or (eq mode 'banish)
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((or (eq mode 'banish)
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(eq mode t)
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(and (null mode) (null mouse-avoidance-mode))
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(and mode (> (prefix-numeric-value mode) 0)))
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@ -402,7 +402,7 @@ definition of \"random distance\".)"
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;; minor-mode-alist)))
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;; Needed for custom.
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(if mouse-avoidance-mode
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(if mouse-avoidance-mode
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(mouse-avoidance-mode mouse-avoidance-mode))
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;;; avoid.el ends here
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@ -226,7 +226,7 @@ but still shows the full information."
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charset)
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(while l
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(setq charset (car l) l (cdr l))
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(princ (format "%03d:%s:%d:%d:%d:%d:%d:%d:%d:%s\n"
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(princ (format "%03d:%s:%d:%d:%d:%d:%d:%d:%d:%s\n"
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(charset-id charset)
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charset
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(charset-dimension charset)
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@ -347,7 +347,7 @@ detailed meanings of these arguments."
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default-value)))
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(if (> (length charset) 0)
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(intern charset))))
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;; List characters of the range MIN and MAX of CHARSET. If dimension
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;; of CHARSET is two (i.e. 2-byte charset), ROW is the first byte
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@ -608,7 +608,7 @@ which font is being used for displaying the character."
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(car charset)
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(charset-description (car charset)))))
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(t
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"invalid designation information"))
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"invalid designation information"))
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(setq charset (cdr charset))))
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(setq graphic-register (1+ graphic-register)))))
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@ -704,22 +704,22 @@ which font is being used for displaying the character."
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The format is \"F[..],K[..],T[..],P>[..],P<[..], default F[..],P<[..],P<[..]\",
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where mnemonics of the following coding systems come in this order
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at the place of `..':
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`buffer-file-coding-system` (of the current buffer)
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eol-type of buffer-file-coding-system (of the current buffer)
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`buffer-file-coding-system' (of the current buffer)
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eol-type of `buffer-file-coding-system' (of the current buffer)
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Value returned by `keyboard-coding-system'
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eol-type of (keyboard-coding-system)
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Value returned by `terminal-coding-system.
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eol-type of (terminal-coding-system)
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eol-type of `keyboard-coding-system'
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Value returned by `terminal-coding-system'.
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eol-type of `terminal-coding-system'
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`process-coding-system' for read (of the current buffer, if any)
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eol-type of process-coding-system for read (of the current buffer, if any)
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eol-type of `process-coding-system' for read (of the current buffer, if any)
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`process-coding-system' for write (of the current buffer, if any)
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eol-type of process-coding-system for write (of the current buffer, if any)
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eol-type of `process-coding-system' for write (of the current buffer, if any)
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`default-buffer-file-coding-system'
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eol-type of default-buffer-file-coding-system
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eol-type of `default-buffer-file-coding-system'
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`default-process-coding-system' for read
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eol-type of default-process-coding-system for read
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eol-type of `default-process-coding-system' for read
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`default-process-coding-system' for write
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eol-type of default-process-coding-system"
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eol-type of `default-process-coding-system'"
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(interactive)
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(let* ((proc (get-buffer-process (current-buffer)))
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(process-coding-systems (if proc (process-coding-system proc))))
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