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(skeleton-positions): Renamed from skeleton-marks.
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1 changed files with 7 additions and 7 deletions
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@ -100,10 +100,10 @@ skeleton elements.")
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(defvar skeleton-debug nil
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"*If non-nil `define-skeleton' will override previous definition.")
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(defvar skeleton-marks nil
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"Variable used to keep the list of positions marked with @ after
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skeleton insertion. The list is in the reverse order of the insertion
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order. This list is reseted before skeleton insertion.")
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(defvar skeleton-positions nil
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"List of positions marked with @, after skeleton insertion.
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The list describes the most recent skeleton insertion, and its elements
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are integer buffer positions in the reverse order of the insertion order.")
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;; reduce the number of compiler warnings
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(defvar skeleton)
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@ -255,7 +255,7 @@ If ELEMENT is a string or a character it gets inserted (see also
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\\n go to next line and indent according to mode
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_ interesting point, interregion here, point after termination
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> indent line (or interregion if > _) according to major mode
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@ add position to `skeleton-marks'
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@ add position to `skeleton-positions'
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& do next ELEMENT if previous moved point
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| do next ELEMENT if previous didn't move point
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-num delete num preceding characters (see `skeleton-untabify')
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@ -305,7 +305,7 @@ When done with skeleton, but before going back to `_'-point call
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(setq skeleton-regions (cdr skeleton-regions)))
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(let ((beg (point))
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skeleton-modified skeleton-point resume: help input v1 v2)
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(setq skeleton-marks nil)
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(setq skeleton-positions nil)
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(unwind-protect
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(eval `(let ,skeleton-further-elements
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(skeleton-internal-list skeleton str)))
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@ -439,7 +439,7 @@ automatically, and you are prompted to fill in the variable parts.")))
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(or skeleton-modified
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(setq skeleton (cdr skeleton))))
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((eq element '@)
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(setq skeleton-marks (cons (point) skeleton-marks)))
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(setq skeleton-positions (cons (point) skeleton-positions)))
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((eq 'quote (car-safe element))
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(eval (nth 1 element)))
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((or (stringp (car-safe element))
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