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Disable hardware acceleration on Android

It serves no purpose and causes tearing.  Uploading the bitmap
to the GPU takes about as long as it does to incrementally
update the surface in software.

* java/AndroidManifest.xml.in: Disable hardware acceleration.
* java/org/gnu/emacs/EmacsActivity.java (EmacsActivity): Make
lastClosedMenu static.
* java/org/gnu/emacs/EmacsDialog.java (toAlertDialog): Enable
hardware acceleration within alert dialogs.
* java/org/gnu/emacs/EmacsSurfaceView.java (onDraw): Describe
why hardware acceleration is disabled.
* java/org/gnu/emacs/EmacsWindow.java (run): Remove redundant
call.
This commit is contained in:
Po Lu 2023-07-13 12:05:50 +08:00
parent 4e2fda28ed
commit 140755f2cf
5 changed files with 39 additions and 4 deletions

View file

@ -152,7 +152,7 @@ public final class EmacsDialog implements DialogInterface.OnDismissListener
toAlertDialog (Context context)
{
AlertDialog dialog;
int size, styleId;
int size, styleId, flag;
int[] attrs;
EmacsButton button;
EmacsDialogButtonLayout layout;
@ -160,6 +160,7 @@ public final class EmacsDialog implements DialogInterface.OnDismissListener
ViewGroup.LayoutParams layoutParams;
Theme theme;
TypedArray attributes;
Window window;
size = buttons.size ();
styleId = -1;
@ -273,6 +274,17 @@ public final class EmacsDialog implements DialogInterface.OnDismissListener
}
}
/* Make sure the dialog is hardware accelerated. Hardware
acceleration is disabled for dialogs by default, because they
aren't enabled in EmacsActivity either. */
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
{
flag = WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
window = dialog.getWindow ();
window.addFlags (flag);
}
return dialog;
}